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> Naysayers gone?, Not much "SR4 SUX!" anymore...
BlueMax
post Dec 9 2008, 02:51 AM
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QUOTE (hobgoblin @ Dec 8 2008, 06:40 PM) *
star wars have been continually expanded in just about every format known to man since the first movies was produced...

When my waistline expands, its not necessarily a good thing.
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hobgoblin
post Dec 9 2008, 02:51 AM
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on the "fixing matrix" thinng, the AR did more there then any wireless did.

AR allows the user to move with the team rather then slump in som corner.

i suspect that most that play hackers stay in AR mode 99% of the time...

being able to access the matrix via mobile phone or similar has been available as far back as vr2.0, at least...

even cp2020 introed a way to drop out of VR and keep things online in some sourcebook, and that game had wireless in the main book iirc...

basically, the matrix envisioned by gibson do not allow for run and gun action with on the go hacking...
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Cain
post Dec 9 2008, 03:20 AM
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QUOTE
AR allows the user to move with the team rather then slump in som corner.

So did offline storage. And to a lesser degree, the RAS override.
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The Jake
post Dec 9 2008, 03:21 AM
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QUOTE (Shadow @ Dec 9 2008, 02:32 AM) *
I will say this for SR4... compared to D&D 4, Shadowrun 4 is the greatest game ever made.


Touche. That's why we're all playing SR4 now...

- J.
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Abschalten
post Dec 9 2008, 03:37 AM
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QUOTE (Hagga @ Dec 8 2008, 10:33 PM) *
I must admit I have been wondering, after seeing some of the signatures (And my most hated of posters, Abschalten) why there was no digital mob with pitchforks and torches.


Dude, I have no idea who you are.
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Blacken
post Dec 9 2008, 04:02 AM
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QUOTE (Abschalten @ Dec 8 2008, 10:37 PM) *
Dude, I have no idea who you are.
Did you shoot his kitten or something?
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streetangelj
post Dec 9 2008, 04:10 AM
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You can still keep your SR4 game "80's cyberpunk"-ish if you want it that way, I do. You just have to discourage some of the overly transhumanist elements, like replacing all that cyber with gear and hanging on to the "feel" of the earlier editions.
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Larme
post Dec 9 2008, 04:36 AM
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QUOTE (Cain @ Dec 8 2008, 06:42 PM) *
That's a bit like saying that since Star Wars was written in the late 70's-early 80's, it needed an update and three extra movies. (IMG:style_emoticons/default/sarcastic.gif)


The beauty of Star Wars is that it takes place in the past. Even if we get to the point where we're advancing on Star Wars tech, it won't need to be 'fixed.' We can't say "how can that futuristic technology be futuristic when we're like 5 years away from having it?" because it's in the past. Technology will never evolve backwards, so Star Wars will always have the plausability of being a long time ago (IMG:style_emoticons/default/wink.gif)

Shadowrun on the other hand takes place in the 2070's, i.e. 62ish years from now. Sure, it's a fictional universe, but it's a universe that's a version of this one. It started out in the same place, it just took a few bizarre turns here and there. So when its technology starts to look antiquated, it starts to lose credibility. But more than that, it becomes campy. Have you ever played Cyberpunk 2020? In that game, they have flying vectored thrust cars, but wireless internet connections have a high chance to lose their connection anytime you use them while moving... You can't just pass that kind of stuff off as "another universe," when you're playing a sci fi game set 20-60 years in the future you expect tech to be plausibly better than modern tech. If it isn't, it stops being sci fi and starts being a joke. Needing to splice a hardwire connection (or carry around a sattelite dish) to access the internet is fast approaching campy--when the 2068 wireless network is worse than the 2008 version, it's time for an update.
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Malachi
post Dec 9 2008, 04:45 AM
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@Larme... ironically by asking "have the nay-sayers gone?" you are bringing out the nay-sayers...
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Link
post Dec 9 2008, 04:51 AM
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QUOTE (BlueMax @ Dec 9 2008, 02:06 AM) *
Some of us First and Second edition fans are still here, too.

Oath.
I'd like to have been around the SR internet traps for the previous edition wars, though I don't know if these forums were going back then.
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Cain
post Dec 9 2008, 04:52 AM
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QUOTE
The beauty of Star Wars is that it takes place in the past. Even if we get to the point where we're advancing on Star Wars tech, it won't need to be 'fixed.' We can't say "how can that futuristic technology be futuristic when we're like 5 years away from having it?" because it's in the past. Technology will never evolve backwards, so Star Wars will always have the plausability of being a long time ago

You missed the point. Thing is, Shadowrun was never about futurism, it was about a unique sci-fi/fantasy blend. I mean, what would you think if Shadowrun's magic suddenly evolved into D&D-esque, Vancian magic? You'd have the same net result.

Sci-fi is about vision. You don't go updating a vision every few years, trying to make it more modern; you stick to a bold vision, and improve it from within. I liked Shadowrun for the inspiring vision it offered, just like when I saw Star Wars in the theaters in 1977. Trying to update it took things from inspiring to insipid.
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Larme
post Dec 9 2008, 05:00 AM
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QUOTE (Malachi @ Dec 8 2008, 11:45 PM) *
@Larme... ironically by asking "have the nay-sayers gone?" you are bringing out the nay-sayers...


Mmm... delicious irony. Tastes like chicken! (IMG:style_emoticons/default/nyahnyah.gif)

QUOTE (Cain @ Dec 8 2008, 11:52 PM) *
You missed the point. Thing is, Shadowrun was never about futurism, it was about a unique sci-fi/fantasy blend. I mean, what would you think if Shadowrun's magic suddenly evolved into D&D-esque, Vancian magic? You'd have the same net result.

Sci-fi is about vision. You don't go updating a vision every few years, trying to make it more modern; you stick to a bold vision, and improve it from within. I liked Shadowrun for the inspiring vision it offered, just like when I saw Star Wars in the theaters in 1977. Trying to update it took things from inspiring to insipid.


Shadowrun is a xerox copy of Neuromancer, with D&D clumsily sutured onto it, with a few name changes to avoid copyright violations (though less name changes than you'd think). I don't think you have any basis for saying that a photocopy of the foundation of the cyberpunk genre has nothing to do with futurism. I'll grant that the magic and fantasy elements are not about futurism, but the cyberware and matrix are 100% futurism. When they get outdated they get silly, which I'll grant is not the case for elves, dwarves, trolls, or magic missiles (IMG:style_emoticons/default/nyahnyah.gif)

As for whether SR4 is less inspiring than SR3, could you possibly use a more subjective criterion? I happen to find SR4 more inspiring, because it provides new, more realistic visions of the future I can play with. I think that out-dated, campy ideas about the near future are uninspiring. We don't have objective bases to argue about who's inspired how much, it's a measure of personal satisfaction. I get that you don't like SR4 as much as you like SR3, but that's got little to do with me or the system itself.
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Cain
post Dec 9 2008, 05:23 AM
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QUOTE (Larme @ Dec 8 2008, 09:00 PM) *
Shadowrun is a xerox copy of Neuromancer, with D&D clumsily sutured onto it, with a few name changes to avoid copyright violations (though less name changes than you'd think). I don't think you have any basis for saying that a photocopy of the foundation of the cyberpunk genre has nothing to do with futurism. I'll grant that the magic and fantasy elements are not about futurism, but the cyberware and such are 100% futurism.


Shadowrun has always been more than the sum of its parts. It was never Gibsonian cyberpunk, especially considering what Gibson thinks of Shadowrun. It was never D&D, and the magic system introduced some elements that were completely separate from Vancian magic. Shadowrun also pioneered several concepts, such as the dice pool system. Shadowrun was always something unique and special unto itself. I wish I could dig up that quote from The Role Playing Gamer's Bible, but it talked about how Shadowrun fused its separate elements into a new, bold, vision.

QUOTE
As for whether SR4 is less inspiring than SR3, could you possibly use a more subjective criterion? I happen to find SR4 more inspiring, because it provides new, more realistic visions of the future I can play with. I think that out-dated, campy ideas about the near future are uninspiring. We don't have objective bases to argue about who's inspired how much, it's a measure of personal satisfaction. I get that you don't like SR4 as much as you like SR3, but that's got little to do with me or the system itself.

As stated previously, we're not allowed to directly compare editions. So, instead, I'll compare SR4 to other sci-fi visions out there. When you play Star Trek, you're playing in Gene Roddenberry's vision. You have a single, iconic view of the future. When you play Babylon 5, you have the same thing: a single, bold, iconic view. Even in near-future settings, the trendsetters are the ones that stake out a vision, and cling to it, while embroidering upon it.

What about SR4? We have slang that comes straight out of the WinXP user's manual. We have technology that's not futuristic, it's just modern with some chrome painted on. In other words, we don't have a view of the future, we have a view of the present.
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Larme
post Dec 9 2008, 05:26 AM
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Ok, well... I see we're getting off topic. Let it be known that Cain is still a naysayer and he is most certainly not gone, and he's just as lovable and non-prickly as ever! (IMG:style_emoticons/default/wobble.gif)
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kzt
post Dec 9 2008, 06:45 AM
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QUOTE (Cain @ Dec 8 2008, 04:42 PM) *
That's a bit like saying that since Star Wars was written in the late 70's-early 80's, it needed an update and three extra movies. (IMG:style_emoticons/default/sarcastic.gif)

It did. Lucas just make the wrong 3, and failed to hire a decent writer.
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Blacken
post Dec 9 2008, 06:54 AM
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QUOTE
Needing to splice a hardwire connection (or carry around a sattelite dish) to access the internet is fast approaching campy--when the 2068 wireless network is worse than the 2008 version, it's time for an update.
That camp is why some people still play it. I like that aspect of the game. Interesting anachronisms are fun.
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TheOOB
post Dec 9 2008, 07:04 AM
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QUOTE (The Jake @ Dec 8 2008, 11:21 PM) *
Touche. That's why we're all playing SR4 now...

- J.


I play both D&D and Shadowrun, shadowrun is great for gritty urban fantasy/cyberpunk, but when I want over the top wizards vs dragon tactical combat, I go for the the ol' D&D. Each system has something it's good at, and tends to be bad at other things(except FATAL, which is only good at misogyny).
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Jaid
post Dec 9 2008, 08:11 AM
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sure, like 4th edition D&D is good for taking away any character option that isn't blowing something up or making you better at blowing something up (and for giving you cancer)...

i wouldn't necessarily say that i like all aspects of SR4 as much as i could (in fact, i really like the concept of the variable TN system combined with the shadowrun D8 idea presented in one of the shadowrun fan magazine things) but in the end, the mechanics are just a means to an end, and SR4 seems to fulfill the means part quite adequately.

oh, and if it's the game i'm thinking of, FATAL isn't even good at misogyny. it might be good for making other game designers feel better about themselves, though. it may also be useful as kindling, should you happen to be unfortunate enough to own a physical copy. just don't cook over the flame... might taint the food...
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Medicineman
post Dec 9 2008, 08:24 AM
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in the German Forums we also had some Nay-Sayers and lots of Players where especially frustrated because there was no Licence and no german books for 2 Years.The Situation for SR4 in Germany has only recently improved,when Pegasus Games got the Licence.
Now some of them(NaySayers) are gone and their back-Ups (other SR3 Players)moved on to SR4 .
Up until a few month ago I had (repeatedly) debates/discussions and some of them were Trolls,but now it's not that bad anymore

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Stahlseele
post Dec 9 2008, 08:26 AM
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we agreed to disagree mostly
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TheOOB
post Dec 9 2008, 08:42 AM
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QUOTE (Jaid @ Dec 9 2008, 04:11 AM) *
oh, and if it's the game i'm thinking of, FATAL isn't even good at misogyny. it might be good for making other game designers feel better about themselves, though. it may also be useful as kindling, should you happen to be unfortunate enough to own a physical copy. just don't cook over the flame... might taint the food...


I'm fairly certain the paper in fatal is laced with an airborne toxin that is released when burned. It makes you want to roll for your characters anal circumference.
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Zombayz
post Dec 9 2008, 09:05 AM
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QUOTE (TheOOB @ Dec 8 2008, 12:48 PM) *
If you like flame wars, jump onto a D&D board, the 3e vs, 4e debate is still raging. It happens whenever a popular game gets a new edition. The fans of the new editions say that the system is improved and way better then the old one and that anyone who doesn't upgrade is an idiot, fans of the old one say that the game is ruined and take it as a personal insult, then eventually everyone realizes that they won't burn your old edition books, so you can play whatever edition you want.


My group is still arguing about this heavily. We've got one guy who believes that 4E is far superior, the rest of us like having unique(and usually very well built) characters.
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Rotbart van Dain...
post Dec 9 2008, 09:37 AM
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QUOTE (hobgoblin @ Dec 9 2008, 04:51 AM) *
being able to access the matrix via mobile phone or similar has been available as far back as vr2.0, at least...

And so was tortoise hacking. The wireless matrix was evolution, not revolution... technically, AR would have happened even without the second crash - the rest was already pretty much there.
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Blade
post Dec 9 2008, 09:56 AM
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I think that some of the naysayers have left, some of them when Shadowrun 4 became the "default" game around here, and some of them when the "Shadowrun 4" and "Shadowrun" forums were joined together.

As for me, I don't see much difference between my SR3 and my SR4 games, be it with the flavor or the effects of the rules. A few things that bothered me have been fixed and I houseruled what I still didn't like, but it's essentially the same game I'm playing now.
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Aaron
post Dec 9 2008, 12:52 PM
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QUOTE (kzt @ Dec 9 2008, 12:45 AM) *
It did. Lucas just make the wrong 3, and failed to hire a decent writer.

He also failed to hire a decent director.
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