![]() ![]() |
Dec 9 2008, 02:51 AM
Post
#26
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
|
|
|
|
Dec 9 2008, 02:51 AM
Post
#27
|
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
on the "fixing matrix" thinng, the AR did more there then any wireless did.
AR allows the user to move with the team rather then slump in som corner. i suspect that most that play hackers stay in AR mode 99% of the time... being able to access the matrix via mobile phone or similar has been available as far back as vr2.0, at least... even cp2020 introed a way to drop out of VR and keep things online in some sourcebook, and that game had wireless in the main book iirc... basically, the matrix envisioned by gibson do not allow for run and gun action with on the go hacking... |
|
|
|
Dec 9 2008, 03:20 AM
Post
#28
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
QUOTE AR allows the user to move with the team rather then slump in som corner. So did offline storage. And to a lesser degree, the RAS override. |
|
|
|
Dec 9 2008, 03:21 AM
Post
#29
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
|
|
|
|
Dec 9 2008, 03:37 AM
Post
#30
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
|
|
|
|
Dec 9 2008, 04:02 AM
Post
#31
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 10-August 05 Member No.: 7,548 |
|
|
|
|
Dec 9 2008, 04:10 AM
Post
#32
|
|
|
Target ![]() Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 |
You can still keep your SR4 game "80's cyberpunk"-ish if you want it that way, I do. You just have to discourage some of the overly transhumanist elements, like replacing all that cyber with gear and hanging on to the "feel" of the earlier editions.
|
|
|
|
Dec 9 2008, 04:36 AM
Post
#33
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
That's a bit like saying that since Star Wars was written in the late 70's-early 80's, it needed an update and three extra movies. (IMG:style_emoticons/default/sarcastic.gif) The beauty of Star Wars is that it takes place in the past. Even if we get to the point where we're advancing on Star Wars tech, it won't need to be 'fixed.' We can't say "how can that futuristic technology be futuristic when we're like 5 years away from having it?" because it's in the past. Technology will never evolve backwards, so Star Wars will always have the plausability of being a long time ago (IMG:style_emoticons/default/wink.gif) Shadowrun on the other hand takes place in the 2070's, i.e. 62ish years from now. Sure, it's a fictional universe, but it's a universe that's a version of this one. It started out in the same place, it just took a few bizarre turns here and there. So when its technology starts to look antiquated, it starts to lose credibility. But more than that, it becomes campy. Have you ever played Cyberpunk 2020? In that game, they have flying vectored thrust cars, but wireless internet connections have a high chance to lose their connection anytime you use them while moving... You can't just pass that kind of stuff off as "another universe," when you're playing a sci fi game set 20-60 years in the future you expect tech to be plausibly better than modern tech. If it isn't, it stops being sci fi and starts being a joke. Needing to splice a hardwire connection (or carry around a sattelite dish) to access the internet is fast approaching campy--when the 2068 wireless network is worse than the 2008 version, it's time for an update. |
|
|
|
Dec 9 2008, 04:45 AM
Post
#34
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
@Larme... ironically by asking "have the nay-sayers gone?" you are bringing out the nay-sayers...
|
|
|
|
Dec 9 2008, 04:51 AM
Post
#35
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 |
|
|
|
|
Dec 9 2008, 04:52 AM
Post
#36
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
QUOTE The beauty of Star Wars is that it takes place in the past. Even if we get to the point where we're advancing on Star Wars tech, it won't need to be 'fixed.' We can't say "how can that futuristic technology be futuristic when we're like 5 years away from having it?" because it's in the past. Technology will never evolve backwards, so Star Wars will always have the plausability of being a long time ago You missed the point. Thing is, Shadowrun was never about futurism, it was about a unique sci-fi/fantasy blend. I mean, what would you think if Shadowrun's magic suddenly evolved into D&D-esque, Vancian magic? You'd have the same net result. Sci-fi is about vision. You don't go updating a vision every few years, trying to make it more modern; you stick to a bold vision, and improve it from within. I liked Shadowrun for the inspiring vision it offered, just like when I saw Star Wars in the theaters in 1977. Trying to update it took things from inspiring to insipid. |
|
|
|
Dec 9 2008, 05:00 AM
Post
#37
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
@Larme... ironically by asking "have the nay-sayers gone?" you are bringing out the nay-sayers... Mmm... delicious irony. Tastes like chicken! (IMG:style_emoticons/default/nyahnyah.gif) You missed the point. Thing is, Shadowrun was never about futurism, it was about a unique sci-fi/fantasy blend. I mean, what would you think if Shadowrun's magic suddenly evolved into D&D-esque, Vancian magic? You'd have the same net result. Sci-fi is about vision. You don't go updating a vision every few years, trying to make it more modern; you stick to a bold vision, and improve it from within. I liked Shadowrun for the inspiring vision it offered, just like when I saw Star Wars in the theaters in 1977. Trying to update it took things from inspiring to insipid. Shadowrun is a xerox copy of Neuromancer, with D&D clumsily sutured onto it, with a few name changes to avoid copyright violations (though less name changes than you'd think). I don't think you have any basis for saying that a photocopy of the foundation of the cyberpunk genre has nothing to do with futurism. I'll grant that the magic and fantasy elements are not about futurism, but the cyberware and matrix are 100% futurism. When they get outdated they get silly, which I'll grant is not the case for elves, dwarves, trolls, or magic missiles (IMG:style_emoticons/default/nyahnyah.gif) As for whether SR4 is less inspiring than SR3, could you possibly use a more subjective criterion? I happen to find SR4 more inspiring, because it provides new, more realistic visions of the future I can play with. I think that out-dated, campy ideas about the near future are uninspiring. We don't have objective bases to argue about who's inspired how much, it's a measure of personal satisfaction. I get that you don't like SR4 as much as you like SR3, but that's got little to do with me or the system itself. |
|
|
|
Dec 9 2008, 05:23 AM
Post
#38
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Shadowrun is a xerox copy of Neuromancer, with D&D clumsily sutured onto it, with a few name changes to avoid copyright violations (though less name changes than you'd think). I don't think you have any basis for saying that a photocopy of the foundation of the cyberpunk genre has nothing to do with futurism. I'll grant that the magic and fantasy elements are not about futurism, but the cyberware and such are 100% futurism. Shadowrun has always been more than the sum of its parts. It was never Gibsonian cyberpunk, especially considering what Gibson thinks of Shadowrun. It was never D&D, and the magic system introduced some elements that were completely separate from Vancian magic. Shadowrun also pioneered several concepts, such as the dice pool system. Shadowrun was always something unique and special unto itself. I wish I could dig up that quote from The Role Playing Gamer's Bible, but it talked about how Shadowrun fused its separate elements into a new, bold, vision. QUOTE As for whether SR4 is less inspiring than SR3, could you possibly use a more subjective criterion? I happen to find SR4 more inspiring, because it provides new, more realistic visions of the future I can play with. I think that out-dated, campy ideas about the near future are uninspiring. We don't have objective bases to argue about who's inspired how much, it's a measure of personal satisfaction. I get that you don't like SR4 as much as you like SR3, but that's got little to do with me or the system itself. As stated previously, we're not allowed to directly compare editions. So, instead, I'll compare SR4 to other sci-fi visions out there. When you play Star Trek, you're playing in Gene Roddenberry's vision. You have a single, iconic view of the future. When you play Babylon 5, you have the same thing: a single, bold, iconic view. Even in near-future settings, the trendsetters are the ones that stake out a vision, and cling to it, while embroidering upon it. What about SR4? We have slang that comes straight out of the WinXP user's manual. We have technology that's not futuristic, it's just modern with some chrome painted on. In other words, we don't have a view of the future, we have a view of the present. |
|
|
|
Dec 9 2008, 05:26 AM
Post
#39
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Ok, well... I see we're getting off topic. Let it be known that Cain is still a naysayer and he is most certainly not gone, and he's just as lovable and non-prickly as ever! (IMG:style_emoticons/default/wobble.gif)
|
|
|
|
Dec 9 2008, 06:45 AM
Post
#40
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
That's a bit like saying that since Star Wars was written in the late 70's-early 80's, it needed an update and three extra movies. (IMG:style_emoticons/default/sarcastic.gif) It did. Lucas just make the wrong 3, and failed to hire a decent writer. |
|
|
|
Dec 9 2008, 06:54 AM
Post
#41
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 10-August 05 Member No.: 7,548 |
QUOTE Needing to splice a hardwire connection (or carry around a sattelite dish) to access the internet is fast approaching campy--when the 2068 wireless network is worse than the 2008 version, it's time for an update. That camp is why some people still play it. I like that aspect of the game. Interesting anachronisms are fun.
|
|
|
|
Dec 9 2008, 07:04 AM
Post
#42
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
Touche. That's why we're all playing SR4 now... - J. I play both D&D and Shadowrun, shadowrun is great for gritty urban fantasy/cyberpunk, but when I want over the top wizards vs dragon tactical combat, I go for the the ol' D&D. Each system has something it's good at, and tends to be bad at other things(except FATAL, which is only good at misogyny). |
|
|
|
Dec 9 2008, 08:11 AM
Post
#43
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
sure, like 4th edition D&D is good for taking away any character option that isn't blowing something up or making you better at blowing something up (and for giving you cancer)...
i wouldn't necessarily say that i like all aspects of SR4 as much as i could (in fact, i really like the concept of the variable TN system combined with the shadowrun D8 idea presented in one of the shadowrun fan magazine things) but in the end, the mechanics are just a means to an end, and SR4 seems to fulfill the means part quite adequately. oh, and if it's the game i'm thinking of, FATAL isn't even good at misogyny. it might be good for making other game designers feel better about themselves, though. it may also be useful as kindling, should you happen to be unfortunate enough to own a physical copy. just don't cook over the flame... might taint the food... |
|
|
|
Dec 9 2008, 08:24 AM
Post
#44
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
in the German Forums we also had some Nay-Sayers and lots of Players where especially frustrated because there was no Licence and no german books for 2 Years.The Situation for SR4 in Germany has only recently improved,when Pegasus Games got the Licence.
Now some of them(NaySayers) are gone and their back-Ups (other SR3 Players)moved on to SR4 . Up until a few month ago I had (repeatedly) debates/discussions and some of them were Trolls,but now it's not that bad anymore with a dance on lower waves Medicineman looks down to Stahlseele Do I Know you from Germany ?? |
|
|
|
Dec 9 2008, 08:26 AM
Post
#45
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
we agreed to disagree mostly
|
|
|
|
Dec 9 2008, 08:42 AM
Post
#46
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
oh, and if it's the game i'm thinking of, FATAL isn't even good at misogyny. it might be good for making other game designers feel better about themselves, though. it may also be useful as kindling, should you happen to be unfortunate enough to own a physical copy. just don't cook over the flame... might taint the food... I'm fairly certain the paper in fatal is laced with an airborne toxin that is released when burned. It makes you want to roll for your characters anal circumference. |
|
|
|
Dec 9 2008, 09:05 AM
Post
#47
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
If you like flame wars, jump onto a D&D board, the 3e vs, 4e debate is still raging. It happens whenever a popular game gets a new edition. The fans of the new editions say that the system is improved and way better then the old one and that anyone who doesn't upgrade is an idiot, fans of the old one say that the game is ruined and take it as a personal insult, then eventually everyone realizes that they won't burn your old edition books, so you can play whatever edition you want. My group is still arguing about this heavily. We've got one guy who believes that 4E is far superior, the rest of us like having unique(and usually very well built) characters. |
|
|
|
Dec 9 2008, 09:37 AM
Post
#48
|
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
being able to access the matrix via mobile phone or similar has been available as far back as vr2.0, at least... And so was tortoise hacking. The wireless matrix was evolution, not revolution... technically, AR would have happened even without the second crash - the rest was already pretty much there. |
|
|
|
Dec 9 2008, 09:56 AM
Post
#49
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
I think that some of the naysayers have left, some of them when Shadowrun 4 became the "default" game around here, and some of them when the "Shadowrun 4" and "Shadowrun" forums were joined together.
As for me, I don't see much difference between my SR3 and my SR4 games, be it with the flavor or the effects of the rules. A few things that bothered me have been fixed and I houseruled what I still didn't like, but it's essentially the same game I'm playing now. |
|
|
|
Dec 9 2008, 12:52 PM
Post
#50
|
|
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 23rd June 2026 - 06:16 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.