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> shadowrun movie/game/tv show, can we all just get along
ahammer
post Dec 10 2008, 06:30 PM
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dont know if this sould be here or general gaming?

I was just wondering if it was even possable at this point to make a shadowrun game, movie or tv show that would make most of the dumpshockers happy with the end product? given how varyed some of the views of shadowrun are ie some people like the play up the punk some dont.

and for that mater would almost any rpg even work?

also it is my understand mircosoft owns the right to all 3 right? the only thing that wiskid(soon to be catalyst hopefly) owns shadowrun rpg right so they could not make they own game and say it take place in the 4th world or the 8th?
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Stahlseele
post Dec 10 2008, 07:20 PM
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Make it look ike the old 80's Cartoons or Batman of the Future and i am sold.
as for CRPG's, there was one MMORPG in developement that most of us would have loved, but got nixed my MicroShit
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Malachi
post Dec 10 2008, 07:40 PM
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The Digital Entertainment rights for previously FASA products are now held by Smith & Tinker, which was founded by Tim Weisman, who also was a key person at FASA. I believe I also heard that Mike and Sharon Mulvihill are now working there.
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Shadow
post Dec 10 2008, 07:44 PM
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The Film rights are owned by Wizkids... and if Catalyst buys the IP probably by them. I have been working on a Screenplay for the last 2 years that I think is a awesome translation of Shadowrun to the screen. I hope to finish it this coming year and try for a sale.
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MJBurrage
post Dec 10 2008, 07:50 PM
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I've always assumed that all play styles were part of the same world.

The closer you get to downtown and high security neighborhoods the more you get low-key professional intrusion specialists. The closer you get to the barrens the more you get pink mohawks and punks. The various editions didn't change the world, so much as move the focus.

A well done film/show would have characters from both backgrounds forced to work together. A well done computer game would have content for fans of both styles.
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Fortune
post Dec 10 2008, 09:59 PM
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QUOTE (MJBurrage)
The closer you get to downtown and high security neighborhoods the more you get low-key professional intrusion specialists. The closer you get to the barrens the more you get pink mohawks and punks. The various editions didn't change the world, so much as move the focus.


The problem with that synopsis is The Halloweeners, who for over 20 years have made Downtown their bitch.
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Stahlseele
post Dec 10 2008, 10:30 PM
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that's one of the main problems of SR4, the wireless observation of the sins of everyone in the streets by scanners built into the lamps and other stuff along the roads . .
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MJBurrage
post Dec 10 2008, 10:31 PM
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QUOTE (Fortune @ Dec 10 2008, 04:59 PM) *
The problem with that synopsis is The Halloweeners, who have for over 20 years have made Downtown their bitch.
The exception that proves the rule (IMG:style_emoticons/default/smile.gif)

In all seriousness, I was describing trends in demographics, not absolutes. Downtown, like any district, is not homogeneous, with both upscale areas, and downscale areas.
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Method
post Dec 11 2008, 05:57 AM
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QUOTE (Malachi @ Dec 10 2008, 11:40 AM) *
The Digital Entertainment rights for previously FASA products are now held by Smith & Tinker, which was founded by Tim Weisman...


I think you mean Jordan Weisman. (IMG:style_emoticons/default/wink.gif)
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Sir_Psycho
post Dec 11 2008, 09:47 AM
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I think a shadowrun game would have to be a fairly open-ended rpg, with a wide range of skills that you can use to achieve your objectives. I suppose a bit like a cross between Deus Ex and Morrowind. I imagine that the thing that would give the game appeal would be a community based modder scene and some easy to use tools with which to create and share your own shadowruns.

Film and television would be more difficult to convert, given that it's just such a wild and eclectic intellectual property and it would be hard for mainstream audiences to swallow. Magic? Cyberware? Elves? Dragons? AI's? A shadowrun movie would be more jam packed than The Blues Brothers. I wonder who would play Maria Mercurial? I'd pick Sonic Youth for Concrete Dreams, though.
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Blade
post Dec 11 2008, 10:25 AM
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QUOTE (Stahlseele @ Dec 10 2008, 11:30 PM) *
that's one of the main problems of SR4, the wireless observation of the sins of everyone in the streets by scanners built into the lamps and other stuff along the roads . .


What does this have to do with the rest of this thread?

I don't think there could be a shadowrun game/movie/tv show/play/soap opera/... that'd please every Shadowrun players. There's not even any official Shadowrun material that pleases every Shadowrun players. What there could be, though, would be something that wouldn't upset most of them or might even be liked by most.
For example, if the latest Shadowrun video game was globally hated by most of Shadowrun players, the Megadrive/Genesis game was generally enjoyed.

Besides, even if there are a lot of different ways to view the Shadowrun universe, I think that most of us are reasonable enough to accept a movie/game as someone's vision of the world. It might not be exactly the same as ours, but as long as it still respects most of the main aspects of the universe and doesn't betray the general atmosphere, it should be at least accepted.
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Blacken
post Dec 11 2008, 10:58 AM
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QUOTE
For example, if the latest Shadowrun video game was globally hated by most of Shadowrun players, the Megadrive/Genesis game was generally enjoyed.
That's because the Genesis game was both a very good game and very true to Shadowrun as a whole. (It was how I was introduced to Shadowrun. Followed by some of the novels at my local library. I was a weird kid--I read 2XS, Shadowplay, Night's Pawn, Changeling, and House of the Sun when I was nine years old.) The SNES Shadowrun game was not so well-received because it wasn't really Shadowrun, either.

The recent Microsoft game didn't even try to be Shadowrun. There was no way anybody who cared about Shadowrun would like it on those merits.
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Malachi
post Dec 11 2008, 03:59 PM
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QUOTE (Blacken @ Dec 11 2008, 06:58 AM) *
The recent Microsoft game didn't even try to be Shadowrun. There was no way anybody who cared about Shadowrun would like it on those merits.

I think it came down to the arrogance of the designers, believe that they could "improve" the license in their game translation, while keeping the name to draw in the established fan-base. Either that, or non-creativity on the designers part where they just said, "Hey we have this Shadowrun license (square peg)... and multi-player FPS' sell really well (round hole)... let's combine them *wham wham*"
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Stahlseele
post Dec 11 2008, 04:07 PM
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should/could have become MicroSucks first MMORPG aside from Windumb . .
they could have aquired SRO or paid them to do the work for them . .
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Shadow
post Dec 11 2008, 06:30 PM
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Any medium is going to be slightly different, because it is a different medium. The RPG is a collabertive storytelling medium. Your used to seeing SR through your eyes. Since your not the one makeing the TV show, movie, game, it isn't going to match up. Having said that I don't advocate George Lucas theory on fim making "there not going to like it anyways so why care what they want".

Any film version of the game has to have the core elements in it. Not just the Magice/cyberware/cars etc... but the dark future, the corparate control etc. It should stick to the very basics of Shadowrun, not try to stuff so much in it that people are overwhelmed. For instance, no AI's or Dragon's, or maybe just a glimpse or a mention of them. Certainly not let them be ventral characters. After you have the audience hooked then you can get the fantastical in.
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KarmaInferno
post Dec 11 2008, 06:34 PM
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Honestly, the SRO folks can't say they weren't warned.

People had been telling them for YEARS, since they first started shopping the idea around, that they'd probably get squashed by MS or whoever owned the license at the time.

You don't just grab someone else's intellectual property and start developing a product based around it without first getting the owner's permission.

That's simply foolish and ill advised.

And to expect that MS would feel anything but threatened and angry about it when the SRO folks approached them saying, "Hey, we've been developing this stuff for several years now based on your product, can we get your permission NOW?" was just wishful thinking.

The SRO devs might have had enthusiasm and a nice product, but they had no business sense at all.



-karma
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Socinus
post Dec 11 2008, 07:45 PM
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I've heard rumors that the MMO is back on.

A Shadowrun movie would be awesome but it would have to be EPIC to be worth it.

Microsoft's butchering of the game with their stupid fragfest Vista-only pile of rejected data was unpleasant because they cut out EVERYTHING that made the Shadowrun story any GOOD. They cut out all the story!
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Stahlseele
post Dec 11 2008, 07:48 PM
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where did you hear that?
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Socinus
post Dec 11 2008, 08:00 PM
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QUOTE (Stahlseele @ Dec 11 2008, 08:48 PM) *
where did you hear that?

I've seen it kicked around in various forum circles.

Note I said that I had heard rumors, never said they were credible (IMG:style_emoticons/default/biggrin.gif)
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Stahlseele
post Dec 11 2008, 08:03 PM
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the official 6wg board is pretty much dead . . wonder where those rumors are originating . . .
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Shadow
post Dec 11 2008, 08:16 PM
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Probably some irate dev who thinks if he puts out a rumor some how the product will come back, stranget things have happened. They could have just gotten some money together and approached MS and said hey we want to option the rights to the mmo, heres 30 grand if we don't have a product in X amount of time the rights revert to you.

Of course they would have to HAVE said 30grand.
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Blacken
post Dec 12 2008, 03:12 AM
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Christ, I hope they aren't stupid enough to make a MMO. That's asking for even more epic fail.
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Kerris
post Dec 12 2008, 04:09 AM
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A good Shadowrun (or just Cyberpunk) MMO would likely steal my soul.
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Blacken
post Dec 12 2008, 04:14 AM
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QUOTE (Kerris @ Dec 11 2008, 11:09 PM) *
A good Shadowrun (or just Cyberpunk) MMO would likely steal my soul.
"Good" and "MMOs" don't belong in the same sentence without "don't exist".

Grind treadmills like MMOs aren't games, they're cunningly disguised psych experiments to see how long it takes you to realize that you'll never get the cheese while you run in that hamster wheel. I hope you weren't looking for roleplay in that "roleplaying game".
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Sir_Psycho
post Dec 12 2008, 04:35 AM
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OMG GANKED BY RUTHENIUM COS W/ DIKOTE MONOSWORD!!1 OMG TWINK!! TWINKY TWINK!! HAAXXXORRRRR...

Please, god. No.
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