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> killing hands, how do you represent it?
fourstring_samur...
post Dec 31 2003, 09:31 PM
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A character in my game has the killing hands power, and i was wondering how others represented it in their games. In ours, its a close fitting shroud of energy that surrounds the hands, and requires forceful movement to inflict damage to a metahuman body (i.e. he can't just touch a guy to harm him, it has to be an attack of sorts), and he can't be wearing more than light gloves for it to work.

also, i ruled out "killing feet" as a secondary use, mainly because of stuff like this:
"oh! i'll run around constantly with one shoe on, to fool my enemies!" :please:


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Tanka
post Dec 31 2003, 09:40 PM
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I just represent a mystical "Holy shit you just punched a hole in that guy" instead of "Hey, look, he's almost unconscious!"

Edited for one typo. I'm such a fragging perfectionist.
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Ancient History
post Dec 31 2003, 10:12 PM
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I prefer the Jack Hawkmoor "I haven't punched someone in the brains all God-damned day." approach.
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Adarael
post Dec 31 2003, 10:14 PM
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Amen to that, AH.

"Hello. Welcome to Seattle. We're here to hit you."
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Kagetenshi
post Dec 31 2003, 10:30 PM
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I have absolutely no idea what you mean by the killing feet comment.
As for how I represent it, depends on the player. I let it work with anything as long as it is not, in my mind, deemed to be filled with vanilla cream.

~J
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Siege
post Dec 31 2003, 10:45 PM
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I think you're taking Killing Hands too literally.

I've always interpreted it as an adept's ability to inflict real damage through an unarmed attack -- be that elbow, knee, foot or fist.

I don't even qualify it to contain energy fields glowing around hands -- that seems just a little silly to me.

-Siege
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Large Mike
post Dec 31 2003, 11:09 PM
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Yeah, I've alwayse pictured it as kinda Matrix-like. "Holy crap!? Did *I* do that?"
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Cain
post Dec 31 2003, 11:55 PM
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I let it be whatever the player wants it to be. As long as it's just a special effect, and not a rule twist, it's fine with me.

Among the ones I've seen, they include bone spurs from his hands, the glowing field, the Death Touch or other mythological technique, or what have you. The "killing feet" trick also works. There's nothing to suggest that an adept can't wear gloves and use his ability to full effect, so why he should go shoeless is beyond me.
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Saintgrimm
post Jan 1 2004, 12:01 AM
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I agree totally with Siege. Killing hands always represented the total use of body to enact a killing blow, as long as you has the skill to do so.

As for effects, I never used them for my chars, nor enforced it used for anyone else. But if a player wants a cool after effect, or something for his killing hands.... he's welcome to it.
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mfb
post Jan 1 2004, 06:32 AM
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i've got a technomancer adept whose powers are all geased to pieces of gear he's modified. his killing hands / distance strike manifests as any number of different beams, blasts, and whatnot.
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kevyn668
post Jan 1 2004, 06:59 AM
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I just imagined it as there being more "crunching" sounds. And blood.
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BumsofTacoma
post Jan 1 2004, 09:55 AM
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QUOTE (kevyn668)
I just imagined it as there being more "crunching" sounds. And blood.

Dont forget snaping screaming and begging......... and blood.
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Phaeton
post Jan 1 2004, 10:04 AM
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And then blood.
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Austere Emancipa...
post Jan 1 2004, 10:09 AM
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But I think you guys are forgetting something important: There's got to be lots of blood.

I always describe it like the restaurant scene in Dumb&Dumber.
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Phaeton
post Jan 1 2004, 10:15 AM
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But what about the blood, the blood and then the blood? :silly:
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Frag-o Delux
post Jan 1 2004, 10:22 AM
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It is more like the ending of Dead Alive. now that is a lot of blood.
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BumsofTacoma
post Jan 1 2004, 11:30 AM
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I have yet to see that. any good?
heard its a real gore fest.


when i ask is it good, I mean is it the gore fest everyone says it is.
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Adarael
post Jan 1 2004, 11:34 AM
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GOOD GOD YES.

And it's ridiculous yet fun.
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The Grifter
post Jan 1 2004, 05:44 PM
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That movie is whack. But I agree, can't beat the gore factor.
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Zazen
post Jan 1 2004, 06:26 PM
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That glow is worth a geas in my games. When Leroy Green shows up to kick the crap out of Sho'Nuff he needs The Glow to do it, man. That glow would get your ass pretty shot up in an SR game.
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Diesel
post Jan 1 2004, 08:10 PM
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Kill Bill has a lot of carnage towards the end.

People with short attention spans, like me: Go get drinks or food or go to the bathroom in the first half of this fight, it's nothing you won't see again for the next fifteen minutes.
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Frag-o Delux
post Jan 1 2004, 08:20 PM
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The main character runs through the house with a gas power push lawn mower to kill the zombies, body parts are every where. And if you are curious how zombies make love and if they have children watch this movie. :D
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Siege
post Jan 1 2004, 08:32 PM
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QUOTE (Frag-o Delux)
The main character runs through the house with a gas power push lawn mower to kill the zombies, body parts are every where. And if you are curious how zombies make love and if they have children watch this movie. :D

Oh, ugh.

When they talk about a stiff one, they're not kidding.

-Siege
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BitBasher
post Jan 1 2004, 10:43 PM
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And stupid trivia time, Dead Alive was a zombie gore fest directed by our very own "Lord of the Rings" Peter Jackson :D
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fourstring_samur...
post Jan 2 2004, 05:39 AM
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QUOTE
think you're taking Killing Hands too literally.

I've always interpreted it as an adept's ability to inflict real damage through an unarmed attack -- be that elbow, knee, foot or fist.

I don't even qualify it to contain energy fields glowing around hands -- that seems just a little silly to me.

-Siege


yeah :D
when i first started GMing, the first character i helped a PC make was our adept, and when we talked it over, the energy thing seemed to be the way to go, since the story in the beginning of 2ed had an adept who's strikes left a magical residue, and we kinda took it and ran with it. Actually, i totally like the way you guys have mentioned, with the strikes being more like super deadly effectiveness in combat.
its funny how big of a difference there is between stuff you thought was cool when you were 18 and stuff you think is cool at 24. :D



QUOTE
I have absolutely no idea what you mean by the killing feet comment.
As for how I represent it, depends on the player. I let it work with anything as long as it is not, in my mind, deemed to be filled with vanilla cream
~J


well, when we decided on the energy special effect, we said it was confined to his hands, and to prevent my group (an incredibly silly one) from making jokes about a killing feet power, i nipped it in the bud.
:)


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