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Dec 20 2008, 06:57 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 |
I personally think that Mana Static is so good at what it does that I don't really see much reason not to pony up the Karma/bp to have it on my spell list every time I roll up a mage. This is a good point. Mana static isn't godlike all the time, but there are situations were it's a huge boon and spells are dirt cheap. You can argue not taking a usefull skill, as it may come up to rarely too be worth the points, but a spell? You can afford those points. |
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Dec 20 2008, 07:06 AM
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Yep. I mean, it's not every day you need to hedge yourself off from a whole mob of of Force 4 Insect Spirits or something, but if you do, Mana Static is the pony to bet on. I'd certainly take it over say, an Indirect Combat spell, which after all, is something the Samurai can approximate with a grenade launcher and a heap of dice.
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Dec 20 2008, 07:07 AM
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#28
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
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Dec 20 2008, 07:10 AM
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#29
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
The important part is that I didn't. True enough. That's a Good Thing™. (IMG:style_emoticons/default/smile.gif) |
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Dec 20 2008, 07:31 AM
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#30
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Target ![]() Group: Members Posts: 46 Joined: 8-March 03 From: Inside the house Member No.: 4,220 |
Anyway, I think we've resolved everything, right? Mana static can't kill Infected, but it can help by disabling their powers potentially. But really, like most magical threats, the best way to kill them is blow them up with magic. Ghouls are blind, and their dual nature goes away with their magic of 1. This means that mana static at force 1 will leave them blind, and thus easy meat. Another reason to either hate mana static (as a GM), or rule that dual nature doesn't go away when magic is reduced to zero. Some sort of house rule is probably called for. |
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Dec 20 2008, 02:43 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
Yes, all such losses would be temporary. Would a magician permanently lose magic while walking through a mana warp? Peter If the magician is dual natured could lose his life, does it count as losing magic? (IMG:style_emoticons/default/nyahnyah.gif) |
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Dec 20 2008, 04:55 PM
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#32
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,447 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Factors outside the Mana Static complicate the issue. The Mana Static spell itself would not kill, merely neutralize. Then, other factors could kill.
Peter |
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