Ghoul Claws & Immunity to Normal Weapons, A quick Consensus |
Ghoul Claws & Immunity to Normal Weapons, A quick Consensus |
Dec 19 2008, 06:12 AM
Post
#1
|
|
Moving Target Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 |
I'm just looking for a simple consensus. Since ghouls are dual-natured, would there claws work against things with Immunity to Normal Weapons, like spirits?
|
|
|
Dec 19 2008, 06:25 AM
Post
#2
|
|
Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
A ghoul's dual nature means that it has the option of attacking the spirit astrally, using Willpower plus astral combat, thus bypassing the immunity to normal weapons. Unlike killing hands or a weapon focus, though, the ghoul's claws have no special ability to bypass immunity to normal weapons on the physical plane.
|
|
|
Dec 19 2008, 09:07 AM
Post
#3
|
|
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
A ghoul's dual nature means that it has the option of attacking the spirit astrally, using Willpower plus astral combat, thus bypassing the immunity to normal weapons. Unlike killing hands or a weapon focus, though, the ghoul's claws have no special ability to bypass immunity to normal weapons on the physical plane. if you want to get technical about it (by which i mean, deliberately interpreting the rules in a manner which is pretty clearly not intended), natural weapon is a critter power, and critter powers bypass immunity to normal weapons. that being said, as far as how i think it was intended to work, i would agree with glyph... |
|
|
Dec 19 2008, 10:49 AM
Post
#4
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
can someone tell me where i get the idea that dual natured would use their usual physical attributes to hurt things on the astral? <.<
i can't for the life of me, figure that one out -.- |
|
|
Dec 19 2008, 12:49 PM
Post
#5
|
|
Running Target Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
They use their normal stats on the astral rather than their mental stats for physical due to dual nature. This however does NOT apply if they are using astral projection.
|
|
|
Dec 19 2008, 02:02 PM
Post
#6
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
but then they are not dual natured anymore. then they are wholly astral beings . .
if there's a ghost on the astral plane, not dual-natured only present in astral space. and the ghoul being dual natured and not projecting . . does the ghoul attack with his usual unarmed combat damage? including the claws bonus? |
|
|
Dec 19 2008, 03:32 PM
Post
#7
|
|
Target Group: Members Posts: 78 Joined: 16-July 07 Member No.: 12,279 |
Not to derail the original posting, but can someone give me a reference page for Spirits having Immunity to Normal Weapons. I've seen it before (I think), but a player asked me about it and I could not find it anywhere. Thanks.
|
|
|
Dec 19 2008, 03:49 PM
Post
#8
|
|
Moving Target Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 |
Page 177 BBB under "Spirit Combat", for example. Dunno if it's mentioned anywhere else.
|
|
|
Dec 19 2008, 04:22 PM
Post
#9
|
|
Running Target Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
Not to derail the original posting, but can someone give me a reference page for Spirits having Immunity to Normal Weapons. I've seen it before (I think), but a player asked me about it and I could not find it anywhere. Thanks. It's a bit of a trail of bread crumbs, actually. Spirits have the Materialization power and Materialization states that: "Additionally, materialized critters gain Immunity to Normal Weapons." |
|
|
Dec 19 2008, 08:00 PM
Post
#10
|
|
Target Group: Members Posts: 78 Joined: 16-July 07 Member No.: 12,279 |
Thanks, it hasn't been much of a problem, yet. But one of my players just made up a spirit summoner for his secondary characters (to make sure that we have the right people for the right jobs, each player has two characters, and gets to choose which he wants to send to the meets at their Fixers urging).
|
|
|
Dec 19 2008, 09:41 PM
Post
#11
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
just watch out for combinations of dwarves/their metatypes with ghouls as adepts . .
|
|
|
Dec 19 2008, 10:24 PM
Post
#12
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
can someone tell me where i get the idea that dual natured would use their usual physical attributes to hurt things on the astral? <.< i can't for the life of me, figure that one out -.- From the SR4 FAQ ... QUOTE (SR4 FAQ) Do dual-natured characters/critters (including assensing characters) use their Physical or astral attributes when fighting an astral opponent?
Dual-natured characters are limited by their physical bodies. In astral combat, they move at meat body speeds (use regular physical Initiative) and use their Physical attributes for any tests. They engage astral opponents, however, using Astral Combat skill (+ Willpower). |
|
|
Dec 19 2008, 11:41 PM
Post
#13
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
so, if you have more ini-passes than the purely astral thing, you can, indeed, beat up any spirit O.o
does the claw damage figure into the unarmed damage too? now i really wanna make a dwarf(variant) ghoul adept for that single purpose again . . his motivation? "Look at me! i am a frigging walking corpse! i don't care if other people call it a sickness! i say they did not let me into their little club of deceased/spirits! i'm gonna beat them up untill they let me in damn it!" |
|
|
Dec 20 2008, 12:57 AM
Post
#14
|
|
Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
With a total bonus of +3 to Willpower, a dwarven ghoul would be pretty good at it, too, although the main weakness of being dual-natured is that a purely astral opponent can float 30 feet above you and lob manabolts at you all day.
QUOTE (Stahlseele @ Dec 19 2008 @ 09:49 PM) can someone tell me where i get the idea that dual natured would use their usual physical attributes to hurt things on the astral? <.< i can't for the life of me, figure that one out -.- You were probably remembering the SR3 rules, because in SR3 you did use your physical skills for astral combat when you were astrally perceiving. |
|
|
Dec 20 2008, 01:04 AM
Post
#15
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
and, appearantly, in SR4 too, at least, according to our dear old cookie and the SR4 FAQ . . neither nor being official canon rules of course . . but i'd rater trust him than the FAQ anyway *snickers*
yeah, the lobbing spells from far above is the one big draw-back . . but the ghouls would still get his physical attributes for damage and the claw damage bonus . . with dwarf+ghoul strength i think that can make for a nice whopping . . especially, if the adept has a cyber-arm with rocket-punch function and the critical strike power ^^ (yes, i am tired and hopped up on caffeine, don't mind my insane babbling) |
|
|
Mar 12 2009, 05:19 PM
Post
#16
|
|
Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Sorry to revive an old thread, but I remember reading in the cyber-zombie section (maybe of Arsenal, but it may have been FAQ) that a cyber-zombie's implanted cyber-spurs would ignore ItNW (as it becomes Dual Natured upon implantation), and a cyber-gun would become Dual Natured as well, but the bullets stop being Dual Natured upon leaving the barrel of the weapon.
So, in short, Dual Natured characters can in fact use physical melee weapons (Unarmed, implants) to damage astral opponents. I think it's Astral Combat to attack, using the DV of the actual weapon (as opposed to Cha). |
|
|
Lo-Fi Version | Time is now: 29th April 2024 - 04:14 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.