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> So, what are YOUR quirks?, We did other players and GMs...
ElFenrir
post Dec 26 2008, 03:42 PM
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And please, keep this sane. This is a place for discussing one's OWN personal little...quirks. (IMG:style_emoticons/default/grinbig.gif)

We had threads discussing what some players do wrong, and what some GMs do wrong. But what are some of your own personal little skeletons in the closet? I don't think we're all perfect folks. So whether you're a rules lawyer, someone who insists that the only fun style must be played on a level where you start with a crackpipe and a rusty knife, or if you're a powergamer extrordinaire, here is where you can air your own laundry out. Hopefully for a laugh, because long ago I realized that if you can't laugh at yourself, there isn't much you can laugh at.

These can be either as a player or GM. They can be quirks, outright flaws, or something inbetween(aka, harmless stuff that just makes you a pain in the ass sometimes.)

I can start, here.

1. I have a habit of being a hardwired min-maxer. I'm not sure where this came from, but I'm guessing it was from an old gaming group I had(not my current one-but where I loved the people and still do, and while they weren't a bunch of munchkins, they WERE good at the min-maxing and did it often.) I basically have it in me it seems, whenever I make a character of any kind-combat, non-combat, middle-ground, or whatnot, there will be minmaxing involved. It takes me a long time to make a character sometimes. I need 10k nuyen? I look at my skills, shave here, a little more there, shave back again here, toss more into Athletics and drop a level of Synthacardium, not lose any dice, and get the 10k nuyen without really suffering otherwise(naturally a shaved skill had a specialization added back on.) No matter how hard I try to make a totally non minmaxed character, I end up going back to the number crunching. I've never coughed out a 51 die Pornomancer, nor do I want to. In fact, I don't really try to overpower the things-I just like to shore up weaknesses as much as possible. This leads me oftentimes in character critiques to automatically go into minmax mode when I state my opinion. THAT being said...

2. Even though I minmax, I'm known for making notoriously long backgrounds sometimes. I don't overload on the angst or tragedy...but I'm known for telling rather intricate stories, sometimes in mini-novel or short story form. However, this has a drawback-while it gets me into my character's heads...I end up liking how they interact with the other people in the story too much and no longer want to play them at the table. Solution: Short stories are fine, but I must try not to get too attached or let them go on to long. I've been trying to find a nice happy medium here somewhere. I somehow find I need to get to know the character a bit beforehand before I start the game. I don't know why.

3. An interesting twist on number 1. While I am a hardwired minmaxer-this one isn't really a flaw as much as just an odd quirk, I prefer making non-combative trolls and orks and more combat-oriented humans and elves(with dwarves my preferred mages. Ok, so that last one is kind of a minmax.) I dunno, but something just feels better about it. I guess I've seen too many of the ''me hit things'' trolls and just like to turn it around, while my current elf character is albino death on two legs, snapping a neck in one hand while he tweaks his gun in the other. This is an odd quirk with me that I haven't figured out yet.

4. Another quirk: like I mentioned in the gender thread, I play mainly male characters, and am told I'm actually better at it, even though I'm a female. I have a couple of female characters-both human, a gunslinger and an alchemist, which I like very much, but most of my concepts end up male. Again, not a flaw really but just an odd quirk. I blame it on my rampant tomboyism growing up and the majority of my friends having been guys, making me kinda ''one of the guys.''

5. I tend to get confused when I see people discussing something that is ''overpowered'', even though I have never had a problem with it. I think this quirk comes from, the past bunch of years, having one particular group(not the one that got me minmaxing, but another one), who just play so well together, we're willing to work almost anything in if it will make someone enjoy the game more. We tend to go rather lax on some limits(no Availability limits, we go more oldschool and allow modification past the Augmented Max for our own reasons-one being that it doesn't make sense to us that both a human and a dwarf with Reaction 3 end up with different limits after cybermods. a 3 is a 3, regardless, and if you pays the essence and the nuyen, you should be allowed to pass. Just another example of our houserules.) Basically, we leave things very open, and we still have fun, balanced games that no one ends up being the ''star'' of. But I guess a quirk of mine is sometimes I have trouble realizing that stuff like this DOES cause problems at other people's tables. This might be due to my favorite power level to play at is what I nicknamed ''Gritty Manga.'' It seems to be a bit higher than the average person around the board(700-750 Karma, though when we play with BP we usually sticked to 400, I don't know.) Sort of like...kinda pro-level, but still street. It's hard to explain. This might tie into number 6. In the end, though, I remember that everyone's mileage varies, and that what might work at table A might not work at table B.

6. I admit, I really am not a big fan of the super-low powered game. I mean, I admit, I have that little thing-I'm a regular person IRL, let me do something more fun at the table. While I CAN have fun in the 300-320BP game, I somehow feel that I'm missing something. And besides, the min-maxer in me ends up coming out again anyway, only this time, the character DOES end up overpowered. (I think one thing I noticed about the more 650-750 Karma level, is that when we minmax, the minmaxed character somehow doesn't look like the ''star'' as much as a minmaxed character in a low powered game.)

7. In my current group, we have a rather funny stance on Edges and Flaws/Qualities that might make some people here cringe, but here goes: If you're obviously taking a flaw for the points, just admit it. We tend to be much easier on you if you just come clean, rather than try to hide and explain your way out of your Moderate Allergy to Skittles. Don't worry, we'll work it in somehow. We promise. (IMG:style_emoticons/default/grinbig.gif)

8. I have a hard time saying 'no' to certain things. Now, not everything. If someone walks up and says ''my grandfather left me 25% of Ares' stock and a Thor shot'', well, of course that's a big ''no.'' But if someone wants to do something not in canon, and they are really excited about the idea, I will try desperately to work with them, because I believe that everyone should be able to play the character that they really want. For example, there are no rules with Goat shapeshifters. But someone has an idea to play a Dwarven Goat shaman/shapeshifter and they really like the idea. I will really try to work with them to come up with something for that.

Well, those are but a few of mine.
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Namelessjoe
post Dec 26 2008, 04:12 PM
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my quarks are im and "Avatar Boy" i basicly play a tweeked verson of myspelf i dont act much i thinkbut its still fun
also i think up a gezillon new charicter ideas a week and get jazzed about a new on all the time probabbly somewhat annoying to my GM's when im like "hey ive been rolling an idea for a new dude in my head here it is..." then the next week i doit agian although when i do pick one its usally pretty interesting concept or atleast entertaining (IMG:style_emoticons/default/biggrin.gif)
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tweak
post Dec 26 2008, 06:07 PM
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I prefer making characters that are fun to play that might not be the most effective. I struggle to play min/max'd characters as they usually come across as two dimensional. Those characters end up being too strongly focused on one or two things.
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Stahlseele
post Dec 26 2008, 06:19 PM
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hardwired min/maxing with at least one combat skill at 3/5, even with pacifist characters.
my face ended up the better combat machine than the orc-adept once . .
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hobgoblin
post Dec 26 2008, 06:58 PM
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im not sure i can claim to minmax, but i sure do plan ahead (thinking about what the upgrades should be after mission x, y, z and counting).

im more into this to experience the world(s) then win "the game".

at the same time im not the most talkative guy, in the in-game social sense.

i sit back, watch, maybe comment, and try to simply figure out how to make the character survive it all with the tools at hand.
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Muspellsheimr
post Dec 26 2008, 07:22 PM
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Rules Lawyer - not a bad thing, as I don't have an issue with house-rulings (as long as it is clear beforehand it is a house rule).

Min-Maxer (kind of) - I will come up with a character concept, & then min-max the character as much as possible (as long as I remain within the concept). This is opposed to one of my friends, who min-maxes the character, then builds the concept around the result (& he accuses me of being a power-gamer).

I play the opposite gender - This is actually kind of odd. I am male, & at least half the characters I create & play are male. For some reason though, probably 80% of my actual game time, I am playing a female. I do nothing differently as far as survival is concerned, but my male characters seem to have twice the mortality rate of the females, if not even higher.

The same as Hobgoblin, I tend to sit back & observe during social scenes. I don't talk well, so I leave it to others. I also plan my characters actions & (out-of-game) advancement out long before I reach that point.

My character's personalities tend to be on the edges of the bell curve.

I do not enjoy low-powered games. I often have difficulty with the standard 400BP even; I prefer games in the 500BP/750Karma range, sometimes even higher.
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Stahlseele
post Dec 26 2008, 07:25 PM
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heh, yeah, okay, i mostly try to sit back and observe . . but there comes the inevitable train-wreck where i start bashing in skulls . .
i usually play what's most needed in the group, and if most of the others play tech types or magics, then that's usually the unwanted Troll Combat Mobster. I think i am what people call casual gamer
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ElFenrir
post Dec 26 2008, 07:38 PM
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You know, mentioning characters, combat monsters, and mortality rates(over several posts), I think I realize why I like sticking with the human/elf combat monsters; somehow, somewhere, these tend to have the highest survival rates of my characters. I really don't know why; it's probably strictly a luck thing. I recall my troll critter hunter/tankish heavy weapons guy with tons of Body, good armor, didn't skimp on Dodge or anything and was mainly ranged(with some blades to help him defend if close if needed) ended up at at least a Moderate type of wound well over half of the time, while my close-combat monster elf barely got his pretty face scratched. You'd think it would have been the opposite, but nope.

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Stahlseele
post Dec 26 2008, 07:57 PM
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dandelion eaters are better at dodging, and we trolls are frigging huge targets compared . . so everybody shoots at us first because they can be pretty sure that SOMETHING will hit and SOMETHING will probably come through too . . not that i want any of them there, but behind my broad body 3 elves can hide without problem . . aside for their big egos
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Starmage21
post Dec 26 2008, 08:04 PM
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I dont play good guys. I just dont relate well to helping people for no reason. If there aint somethin in it for me, you can go to hell.

I do a little min/maxing but not to the degree of a munchkin. I like to know that my character is good at what he does. I also have a strong habit of planning long-term, even for games that are most likely to end in the short term.

I always have plenty of good ideas, but I suck ass at thinking on my feet. If I can plan ahead for contingencies I will, but if something comes up thats not planned for, I suck at dealing with it.

I also tend to ride the fence alot. I dont make decisions unless noone else wants to either, then I step up.

I also agree with Muspellheimer, I just dont enjoy those low powered games.

I dont like to play the "regular" either. If theres something strange or otherwise exotic, I'll usually wanna play that instead.
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tweak
post Dec 26 2008, 08:09 PM
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Why do Shadowrun teams all ways resemble the A-Team? That's another quirk of games I play in.
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Rasumichin
post Dec 26 2008, 08:22 PM
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QUOTE (ElFenrir @ Dec 26 2008, 08:38 PM) *
You know, mentioning characters, combat monsters, and mortality rates(over several posts), I think I realize why I like sticking with the human/elf combat monsters; somehow, somewhere, these tend to have the highest survival rates of my characters. I really don't know why; it's probably strictly a luck thing.


Or it's the Worf Effect.^^

As far as your quirks 1, 2 and 5-8 are concerned, i don't so much see them as quirks, but rather as the norm for almost all players who are more than casual gamers.
From my experience, someone who would not act along those lines would seem quirky.

QUOTE (tweak @ Dec 26 2008, 09:09 PM) *
Why do Shadowrun teams all ways resemble the A-Team?


What, your teams always shell out thousands of bullets without hitting anyone? (IMG:style_emoticons/default/grinbig.gif)
Nah, just kidding, i think it's something most RPGs encourage.
Usually, chargen systems reward a certain amount of specialization and in a game like SR, having a B.A. (streetsam), a Murdock (hacker/rigger) and a Face (the, well...face) just comes in handy in most runs.
And there's always a player who loves it when a plan comes together. ^^
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masterofm
post Dec 26 2008, 08:55 PM
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I don't think our team was ever like the A-team. Me thinks it could also be the people you play with, or the style of the GM.

Anyways I rules nit pick. It does mean though that if they need to remember who is going next in the IP, what IP is it, how many simple, complex, and free actions everyone has taken, or some quick math to determine damage, tracks of different characters, or how much edge each character has used they just have to ask me.

It always takes me a while to get into the mind set of my characters. Eventually I play a character until I get a feeling for them, and then generally their past and history starts to take a different shape and evolve into something bigger then my brief blurb explaining the history of said character. My rigger went from a person born and raised on the streets, to being... well a lot more then that.

Can't really think of anything else, but I'm sure the other players at my table will know what else I do. I also suffer from social gremlins. I glitch on about one in five social tests that I make.
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Wesley Street
post Dec 26 2008, 09:22 PM
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I tend to be pretty cynical towards players who create characters that fall along the lines of "I'm the biggest, baddest whatever there is in Redmond/Faerun/the Galaxy and I eat graphite and poop bullets". That sort of "I'm the best!" approach doesn't appeal to me at all as I find overcoming self-induced obstacles is the most interesting part of role-playing. Instead, I typically create characters who are lovers, not fighters. If I'm playing Shadowrun, it's as a Face pornomancer-type who charms and smarms his way into a target's good graces. Or a wheelchair-bound hacker trying to save up cash for a total bio-makeover so he can walk and be pretty. My Living Forgotten Realms character is a Heartwarder of Sune and my schtick is to try and evangelize the enemy with the promise of good lovin', be it male or female. Only if that fails do I bash heads in.

I'm guilty of doing the self-avatar thing: making a character who is just like myself only a little better looking and a little more clever.
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Bashfull
post Dec 26 2008, 09:49 PM
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I like running down and dirty games. None of this save-the-world stuff for my runners: they've got to pay rent. I also like giving my runners a moral dilemma: finish the mission you're paid to do, or do the morally thing. Sometimes I later throw in another curve: I once ran a mission where the Johnson met them in a wheelchair. He was an independent film-maker whose business was going under. When the mission was over, he walked into the meet. I also threw in a news story after another two missions: he'd been arrested for making kiddie films (not the Walt Disney kind).

Am I mean?
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The Jake
post Dec 27 2008, 12:56 AM
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As a player, I lean very heavily towards anti-authoritarian characters. I didn't realise this until someone pointed this out to me recently. I can play virtually any role but it will nearly always have an anti authoritarian bent.

This makes it a real problem for me when I play in campaigns with a strict hierarchy (e.g. military themed campaigns). This is a real clash for me since one of my GMs I play with is only capable of running these sorts of games (he's wired that way) and we always butt heads.

- J.
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wind_in_the_ston...
post Dec 27 2008, 04:45 AM
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As a GM, I'm notoriously stingy with karma.

For yearsandyears, my characters were almost never human/male. There was just no challenge in that. In the last coupla years, most of them were human male. Maybe race isn't really much of a challenge for me anymore. Either that, or I just concentrate on archetype and go from there. Very often, I decide I can't afford the BP for race, like when I'm making a mage.

So I guess that makes me a little bit of a min/maxer. I want to keep that distinct from "power gamer", because I go for efficiency of build, rather than being able to kick ass. Which brings me to...

My characters tend towards generalist. Another player in our group likes to say, "pick one thing you want to be good at, and be as good as you possibly can." I'm the opposite. I want to be reasonably good at several things, and have a chance at doing a few more things. Maybe this is because after everyone else is only good at one thing, I have to be good at several things.

I like low level campaigns. Not underpowered characters, so much as gritty street level games. It disappoints me when, three missions in to the campaign, we've made enough karma and contacts to graduate from the streets, to corporate work.
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wind_in_the_ston...
post Dec 27 2008, 04:54 AM
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My GM style is...

I tend to create a setting and turn the team loose on it. I give them a goal, and have no plans as to how they reach it. No hints, no railroading. If it's a B&E job, I'll make a map of the facility (often on the fly), and let them attack it. If it's a mystery to solve, I'll take my cues from their ideas. When I hear what they're going to do, I decide if it sounds reasonable enough to work, and then decide the obstacles to enacting their plan.

Aside from that, I'm better with the big picture than the details. I like the setting, the back story, and the overriding plot. I have trouble tying that in to what the characters are doing. There are always cool things happening... and the characters just get to watch. Kinda lame, really.
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MaxMahem
post Dec 27 2008, 05:00 AM
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#1. I hate elves. Always have. I think they are one of the worst race concepts in all of fiction. "Oh look at me, I am just like a human in every single way except better, woohoo!" I'm faster, more agile, I can run on snow, see hawks 5000 miles distant. Oh, and I live forever to! Isn't that just grand? No, it isn't its lame and dump and you are dumb for playing one. Fragging pointy eared punks. So I will never ever, ever, ever play an elf character. To me they are just pathetic, and I look upon anyone who DOES play one of those stupid keeblers with scorn and disdain. And yes, that include all you people out there on dumpshock who have done it! I am disappointed in you! Really, playing an elf. How pathetic.

I try with some moderate amount of success to keep my scorn from over-influencing my GMing. Luckily for me, the SR4 rules generally make elves a sub-optimal choice in BP, so I can take solace in the fact that the players are paying a BP premium for those stupid pointy ears of theirs. Now that I think about it, I sub-consciously steer away from elf NPCs as well, probably because my hatred towards them blinds me so.

#2. I hate vampires. Always have. I never understood what was compelling about playing a blood-sucking immortal creature of the night. Vampires make good villains but horrible protagonists. And all that crappy angst that games like the WoD build up comes across to me as crap. "Oh Whoa is me, I am immortal and nearly unkillable, with superhuman powers, what-ever shall I do? How I long to see the light of day again." Yeah whatever loser, cry me a river. It goes without saying then that I will never ever play a vampire, nor do I allow any PCs to play one. Frankly, unlike elves, I would not be able to control my distate for them and would just end up unfairly having them killed of anyways. So better to just avoid all that.

#3. I hate originality. Sounds terrible doesn't it? Let me rephrase, I hate the overblown attempts some players go through in the attempt to be something new and different. It never works. Indeed, often times the elaborate so-called original concepts come out more cookie cutter than characters cut from simpler cloth do.

I like to follow the KISS principle for character concepts. If you can't fit your character concept in one line, its probably not a good one. "I am an ex-Cop who left Lone Star after being involved in a terrible accident." = Good. "I am an immigrant from Russia who used to be a member of the Russian military." = Good. "I am an spoiled coprate brat out to cause some mayhem with my magic." = Good. "I am an Ex-Renraku company man who left Renraku because I got trapped in the Arc, where I was rescued by the Orc underground and iniated into the Mafia, but I was then expelled when my Technomancer abilities came to light after crash 2.0 and so I have joined the Yakuza and am re-discovering my true Japanes herritage" = Bad.

#4. I love to sterotype. Good orginal character concepts are fine and all, but for NPCs I find nothing beats a good simple sterotype. "Dumb Troll" "Spoiled Brat", "Ruthless Lone Shark," ect. Overly complicated NPCs are hard for the players to relate to in most cases. NPCs with simplistic motivations and patterns tend to work much better I find. So I make heavy heavy use of them.

#5. I love to steal. A wise man one said, "There is nothing new under the sun." True words. So I don't put special effort into coming up with original concepts. I steal my concepts for everywhere. Books, news stories, movies, TV, ect. Frankly even if I put the extra effort into an 'original' idea it would end up being similar to something else anyways. So why bother? I find adapting some other story to my setting is the most productive way of generating new run ideas.

But mainly I hate elves. Freaking elves.
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Bashfull
post Dec 27 2008, 10:02 AM
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And you vote Republican? (IMG:style_emoticons/default/wink.gif)

Do you know what a Curmudgeon is? You should definitely play one of those.

Merry Christmas, Max. (IMG:style_emoticons/default/nyahnyah.gif)
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vollmond
post Dec 27 2008, 08:33 PM
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QUOTE (Rasumichin @ Dec 26 2008, 02:22 PM) *
Or it's the Worf Effect.^^


I could shoot you for posting that link - I spent about the next 10 hours yesterday with a rolling 50-tab total in Firefox, just rooting through tvtrops.org. *sigh*

As for quirks - I'm something of a rules lawyer. I absolutely want to stay within the rules - to the occasional detriment of my fellow PCs. One will try to do something, and I (not the GM) will point out that it doesn't work. Luckily doesn't happen too often.

Just much easier to maintain immersion when the rules are actually the rules...
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hobgoblin
post Dec 27 2008, 11:40 PM
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thats tvtropes for you. it has happened to me multiple times...
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AngelisStorm
post Dec 28 2008, 03:31 AM
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1. I like characters who stand out in the world. The character tends to be REALLY good at what he does. I don't min/max for every possible bonus (you need something to look forward to, right?), but if I'm playing Billy the Kid in SR, damn right I'm going to be good. It's probably from reading Robin Hood/King Arthur and watching Zorro growing up, and then modern movies after that. I think of SR as a story/movie, and the main characters are really good at what they do, otherwise why are they there? ("I am a leaf on the wind.")

2. I like style. I hate it when a GM blows a cinematic that could have been amazing. I also hate it when you have a really cool character, and the GM just gives it away. Once when playing Alternity, -blah blah- got to showdown with main boss, and after thinking finally turned to the GM and asked "what does adrenal pumps kicking in look like?" And all the players did a double take and said "THAT'S WHY YOUR SO GOOD!? A MUTANT!"

2.5. As a GM I will make players leave the room, so that it doesn't spoil #2. If you split up with the party, you don't get to hear about the cool bio-tiger. If your lucky (hehe), maybe you'll get to see it later.

3. Sometimes I hide things in my character sheet if I'm playing against (yes, I said against) certain GM's. You know those GM's: "your going to die. Get over it." Well then perhaps I shall make my character sheet very long, so that you get tired and don't read it... yes, I do have several tons of Fuel Air bomb in my basement. Did you miss that?

4. I try to get along with the other players. I'll tweak my character concept so I don't have to kill the other players. Which makes me angry when the other players are a-holes and deserve to be killed. (My GM's either walk out of the room if the characters come to blows, or just sucks at PvP. See the beginning of #2.)

(Stealing from Max) #5. I like stereotypes. A stereotype is one for a reason, even if they aren't true, people can relate to them in a "oh, I've seen or heard abot that before." The hard bitten private eye with a chivalric soft spot. The mentor who is really the big bad guy. And so on.

#6. I only take what my character would realistically have on them. Which drives my GM's batty. What do you mean you don't have your -insert nessessary piece of equipment- on you. "Dude, you said we were going to the grocery store!" (Which sadly leads me to play paranoid characters, or characters with magic, so that I have my tools around all the time.)
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toturi
post Dec 28 2008, 04:21 AM
Post #24


Canon Companion
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Everyone knows my main quirks - strict RAW and as Canon as possible.
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Black Roger
post Dec 28 2008, 03:11 PM
Post #25


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My main quirk is that, regardless of system, setting, DM, or adventure, I will likely create the same character. Sure, their race and story might be a little bit different, but they will be good at A) Gymnastics and B) Hand to hand combat. I'm the type of gamer that's in it for the big action, and both of those skills allow me to add to that action potential. In depth deep character roleplaying is just fine in my book, some people really enjoy that. Give me a rooftop chase scene, a rush to the rescue, or a battle with a Russian-cyborg-demon-undead-ninja any day.

Also, all of my characters have pronounced and distinctive accents. I've found this helps create a very good indicator of whether I'm in character or not, as well as generally adding some fun to the game. I strongly encourage everyone to try an accented character at least once, it's a bunch of fun.
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