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> True Believer Flaw, Need ideas
Shanshu Freeman
post Jan 4 2004, 10:05 AM
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What are good examples of causes to believe in, a la the True Believer flaw?
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Fresno Bob
post Jan 4 2004, 10:11 AM
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Justice, Environmentalism, Fundamentalist (Any religion), Humanitarianism, etc.
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Shadow
post Jan 4 2004, 10:30 AM
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Matrix Monkey
post Jan 4 2004, 12:34 PM
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Racial elitist (Humanis or the snooty-elf kind) types are most often "true believers" in their cause (ie. "cleansing" the gene pool), but there's lots of other options.
A Blade-like vampire/ghoul hunter can be a true believer, corporate drones can be true believers in the corp's cause, gangers who'd willingly take a bullet to protect their leader can be considered true believers, religious followers, etc etc.
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toturi
post Jan 4 2004, 12:42 PM
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Hell, you can be a True Believer of the Faith that states that Humans will kick Horror ass when they pop their head up in the 6th world.
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Siege
post Jan 4 2004, 01:46 PM
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How do you propose to make this a legitimate, hindering flaw?

True Faith
Delusion
Code of Honor

-Siege
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Lilt
post Jan 4 2004, 03:17 PM
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As I have suggested in the past, make it a high force compulsions style flaw.

If there was a rallying call for people to fight XYZ corp that was polluting the wilderness, most people would only get involved if there was a paycheck or other benefits on offer. Anyone with an appropriate true believer flaw (Against said corp, for sanctity of wilderness or whatever) would probably be compelled to go fight even at cost to himself.

You could play other versions as social disadvantage like bad reputation or similar disadvantages. IE: the character suggests "What if it was Aliens?" as a possible reason whenever someone/something goes missing.
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Union Jane
post Jan 4 2004, 03:26 PM
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How about this? Your character's "true belief" is a living being. Perhaps her lover is her true belief, or her child, or her grandmother. She'll always behave in such a way as to protect that true belief, and to further the good of that true belief. The character's motive force isn't the desire for money or adventure, but rather her need to make a better life for the person she cares about more than anything.

I know, it's just the romantic in me . . .
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Siege
post Jan 4 2004, 03:37 PM
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QUOTE (Lilt)

You could play other versions as social disadvantage like bad reputation or similar disadvantages. IE: the character suggests "What if it was Aliens?" as a possible reason whenever someone/something goes missing.

The Mulder flaw! :grinbig:

-Siege
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Lilt
post Jan 4 2004, 03:37 PM
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QUOTE ("Union Jane")
How about this? Your character's "true belief" is a living being. Perhaps her lover is her true belief, or her child, or her grandmother. She'll always behave in such a way as to protect that true belief, and to further the good of that true belief. The character's motive force isn't the desire for money or adventure, but rather her need to make a better life for the person she cares about more than anything.
That's already got a flaw, it's called dependant. You could consider it a lower rating 'true believer' flaw but I don't think it's worth the -3 suggested in NSRCG.
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Siege
post Jan 4 2004, 03:38 PM
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QUOTE (Union Jane)
How about this? Your character's "true belief" is a living being. Perhaps her lover is her true belief, or her child, or her grandmother. She'll always behave in such a way as to protect that true belief, and to further the good of that true belief. The character's motive force isn't the desire for money or adventure, but rather her need to make a better life for the person she cares about more than anything.

I know, it's just the romantic in me . . .

Really Lilt? I would have called that one Delusional, myself. :grinbig:

Sorry, it's the cynic in me.

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Snake Oil
post Jan 4 2004, 04:48 PM
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This is such a bogus "flaw."
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CanvasBack
post Jan 4 2004, 06:12 PM
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QUOTE (Snake Oil)
This is such a bogus "flaw."

Like other flaws, if the gm doesn't confront a player with his/her flaws from time to time.
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Union Jane
post Jan 4 2004, 06:30 PM
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QUOTE
Sorry, it's the cynic in me.


You're just playing in the wrong campaign, that's all, missing out on all that true love and high adventure.
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Tanka
post Jan 4 2004, 06:35 PM
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QUOTE (Union Jane)
QUOTE
Sorry, it's the cynic in me.


You're just playing in the wrong campaign, that's all, missing out on all that true love and high adventure.

Or he just likes being cynical.
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Siege
post Jan 4 2004, 07:01 PM
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QUOTE (tanka)
QUOTE (Union Jane @ Jan 4 2004, 01:30 PM)
QUOTE
Sorry, it's the cynic in me.


You're just playing in the wrong campaign, that's all, missing out on all that true love and high adventure.

Or he just likes being cynical.

Or honest.

-Siege
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Union Jane
post Jan 4 2004, 09:01 PM
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Is the Shadowrun universe of 2064 a milieu necessarily a pessimistic one? I find it quite the contrary. Our campaign is at once gritty and hopeful, dark and optimistic. Of course we seldom coincide with the canon storyline. . . .

Our campaign is perhaps best described as "epic dark fantasy." The world is a place of wonder. How could it not be, so rampant is it with elves and dragons and AIs of mythic prowess and unfathomable agendas?
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Austere Emancipa...
post Jan 4 2004, 09:15 PM
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The SR setting has little to do with True Belief = Object Of Affection-Person. That could and would happen wherever there are humans. And if it is taken to the absolutely moronic levels at which it often occurs IRL, it can be quite a flaw. It can be quite detrimental to successful shadowrunning when the mention of a name makes you completely lose it.

That isn't "love and caring" though, that's just unadultered mad obsession. Just like all other forms of True Belief©.
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Fresno Bob
post Jan 5 2004, 06:18 AM
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QUOTE (Siege)
True Faith
Delusion
Code of Honor


Siege...my friend...did you ever read Don Quixote?
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mfb
post Jan 5 2004, 06:35 AM
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shadowrun is 'necessarily' pessimistic because it's cyberpunk, a genre that is wholly based around the idea that the future is going to suck. magic, to me, is no different from technology in SR, in that both are realms of fascination and wonder that are easily corrupted into more reasons for metahumans to kill and betray each other. that's not to say that everyone's game should be pessimistic and cynical; after all, it's hard to have people striving and failing if there's nothing to strive and fail for. but, yes--in general, shadowrun is dark and cynical.

more on topic, austere's got it right. 'true belief' can be a good, happy thing; or it can be a bad, blowing-up-schoolbusses thing. in SR, the latter is more likely.
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RangerJoe
post Jan 5 2004, 07:06 AM
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I always see "true believers" as "bible thumpers" of some kind (though the "bible" could be anything from _Silent Spring_ to the new-new-new-testament, to the Ares Macrotech employee guidelines, or even, dare I say, the Microdrek Windows Matrix Server 2062 docos *shudder*). Mac users tend to be true believers, too, I might add.

A fun spin on the bible-thumper theme would be to have a true believer in the latest round of corp self-help/get-ahead books (ie, those "who stole my cheese" or whatever books). The player would want to get the runner team organized, homogenized, etc.... and always looking for ways to improve while hitting other corps. "You know, NightBlade, according to 'The 7 Essential Habits of Very Successful Samurai......'"
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toturi
post Jan 5 2004, 08:28 AM
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QUOTE (RangerJoe)
A fun spin on the bible-thumper theme would be to have a true believer in the latest round of corp self-help/get-ahead books (ie, those "who stole my cheese" or whatever books). The player would want to get the runner team organized, homogenized, etc.... and always looking for ways to improve while hitting other corps. "You know, NightBlade, according to 'The 7 Essential Habits of Very Successful Samurai......'"

Rich Johnson, Poor Johnson?
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Fortune
post Jan 5 2004, 08:33 AM
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QUOTE (toturi)
Rich Johnson, Poor Johnson?

...Beggar Johnson, Thief?
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toturi
post Jan 5 2004, 09:02 AM
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Siege
post Jan 5 2004, 02:57 PM
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Bloody Stupid Johnson. :grinbig:

-Siege
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