Possession Spirits |
Possession Spirits |
Jan 5 2009, 10:11 AM
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#1
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Target Group: Members Posts: 61 Joined: 5-January 09 From: Unknown Member No.: 16,735 |
I'm new to 4th edition but have been running in 3rd edition campaigns and am making the jump. I'm thinking of taking the spirit pact quality and am wondering which spirit with the possession quality would be best to take as my spirit. I would appreciate any advice. Aside from telling me how ignorant this quality is.
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Jan 5 2009, 02:45 PM
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#2
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Moving Target Group: Members Posts: 343 Joined: 3-October 07 From: Birmingham, UK Member No.: 13,515 |
It depends which pact you want, really. Whether the spirit is possession or materialisation shouldn't matter too much. Choose your pact and talk to your GM about what sort of spirit you made the pact with.
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Jan 5 2009, 08:34 PM
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#3
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Well, it really depends on what type of pact you have, and what tradition you are. Assuming you're going Voodoo (it has a good array of spirits, with access to spirits that can get everything from Weather control through Innate Spell to any Combat, Technical, or Physical skill in the game), and want a dream pact: A guardian spirit might be an interesting choice, as might a guidance or task spirit. You probably wouldn't get anything for free, but you would have access to a potentially valuable or skilled ally.
Of-course many of these functions could be done by summoning spirits and ordering them to possess you at night, but the advantage of the pact is that the free spirit will develop more character and, in time, more abilities. I personally like the idea of the forgery spirit, who runs his own forgery shop both for our team and for other takers. It might throw up some interesting results, and plot-hooks. |
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Jan 6 2009, 10:25 AM
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#4
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Moving Target Group: Members Posts: 343 Joined: 3-October 07 From: Birmingham, UK Member No.: 13,515 |
The problem with Dream Pact (and Possession more generally, unless you take the Channeling metamagic) is that you don't have control of your character during that time. The spirit just uses your body and earns its own karma while you'd otherwise be snoozing.
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Jan 6 2009, 10:41 AM
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#5
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Is that really that much of an issue? The spirit will want to keep you alive, as otherwise it loses its source of karma. There's nothing to stop you from contacting the spirit normally and making a deal with it to do XYZ, in-fact it'd be much easier as you have a pact with it. Sure, you don't gain anything super snazzy, but you don't really lose anything either.
Your GM could simply declare that you were killed when the spirit was doing something, but I've yet to find a GM (that people actually play with) who's that mean. |
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Jan 6 2009, 10:57 AM
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#6
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Moving Target Group: Members Posts: 343 Joined: 3-October 07 From: Birmingham, UK Member No.: 13,515 |
Actually, it's more that the spirit just goes off and does its own thing. There's a PC in my group who has a Dream Pact with a spirit and it hasn't yet had any impact on his life whatsoever, because the spirit always has him home by 7am...
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Jan 6 2009, 10:58 AM
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#7
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Your GM could simply declare that you were killed when the spirit was doing something, but I've yet to find a GM (that people actually play with) who's that mean. No to killing. Being dead removes all issues with what the spirit did. Did you ever wake up to find ganger parts all over your flat? Threatening the territory and well-being of a beast or guardian spirit isn´t wise. |
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