IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Overland travel, Seattle down to L.A.
Beetle
post Jan 6 2009, 01:21 AM
Post #1


Moving Target
**

Group: Members
Posts: 181
Joined: 14-April 08
From: Tallahassee, FL
Member No.: 15,883



So my team and I have to get the hell out of Seattle for a little while. Mr. Johnson offered us a plane ride down to the L.A. area (Moreno Valley/Riverside area). While I was more than happy to to take the flight, but everyone else decided to (metagame and figure GM would crash our asses in the Mojave) drive down to L.A. Now we're all (GM Included) wondering the best way to get there. Our G.M. and myself have Shadows of North America, but so much has changed with little detail in regards to Cal-Free and the Tir, that we're really not sure the best route that wouldn't get us killed outright just for rolling into town.

Travel with our group has always been an adventure in and of itself so we don't want to hand-wave us getting there. Any suggestions would be appreciated.
Go to the top of the page
 
+Quote Post
hobgoblin
post Jan 6 2009, 02:01 AM
Post #2


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



remind me, is that bullet train not an option?
Go to the top of the page
 
+Quote Post
Adarael
post Jan 6 2009, 02:09 AM
Post #3


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



You can roll through TT and Salish turf right down into California, actually. There was a large section in the old TT book about how that's an option due to walls around the I-5 as it runs through TT - I don't think that's changed other than the TT border generally being considered 'open'. Since the UCAS and CalFree are both on okay terms with the Salish-Sidhe Council and each other, I see no reason why it would be any more difficult than driving from say, Italy to the Netherlands.

This is supposing, of course, that your team can actually travel through borders without being flagged as criminals.
Go to the top of the page
 
+Quote Post
Fix-it
post Jan 6 2009, 02:30 AM
Post #4


Creating a god with his own hands
***

Group: Members
Posts: 1,405
Joined: 30-September 02
From: 0:0:0:0:0:0:0:1
Member No.: 3,364



not to mention getting all the teams equipment down there. I'd hire a smuggler/coyote. preferably one with a stealth blimp or t-bird.
Go to the top of the page
 
+Quote Post
Digital Heroin
post Jan 6 2009, 03:35 AM
Post #5


Neophyte Runner
*****

Group: Members
Posts: 2,458
Joined: 22-March 03
From: I am a figment of my own imagination.
Member No.: 4,302



T-Bird jocks would be the way to go. Not only are they in possession of current knowledge of all the borders and patrols and such, but there's a cool factor to skimming the earth and blastoff speeds. That, and well played interaction could win you contact with a pipeline of otherwise pain in the ass to get goodies.
Go to the top of the page
 
+Quote Post
kigmatzomat
post Jan 6 2009, 03:53 AM
Post #6


Moving Target
**

Group: Members
Posts: 909
Joined: 26-August 05
From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.)
Member No.: 7,626



Don't forget you can travel there by water. Besides boats, you can take the economy version of a t-bird, a hovercraft, down the coast and virtually anywhere in LA. I'd consider arranging for a rigger that has one of the Lamprey underwater sleds to smuggle the illegal cargo past whatever coast guard may exist (LA is completely out of my realm of knowledge).

If you've got cash, the GMC hovercraft from the main book is a fairly inexpensive piece of hardware and it's probably got at least as much interior room as a Bulldog. It takes mods wonderfully well. I've got suncell, an extra battery pack, valkyrie module, four drone racks, and a few other toys in mine. Depending on how you read the Suncell rules, it and the extra battery means spring-fall you can get 30+ hours of operation.
Go to the top of the page
 
+Quote Post
Adarael
post Jan 6 2009, 04:53 AM
Post #7


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



I still stand by my idea. Burn down the 5 past portland, cut west on the 99, and take the 101 down the coast - it keeps you out of most of the nasty shit in the No Man's Land that the 5 drives by, and you get a very pretty drive as well. What's more, once you hit California you're in pretty virgin territory in terms of paracritters, telesma hunting, etc. Could pick up some cash on the side.

Now, how to get past the border patrols? Simple. You drive through the border checkpoint, you present your fake SINs, and they let you through. Supposing they don't decide to strip search you - which is totally not normal in TT, these days, especially not for 'through' traffic - a little bribe money will grease the wheels and off you go. Same deal with the Calfree folks.

Never forget: bribery should always be your first answer if an obsticle can't easily be avoided or circumvented. People in Shadowrun are desparate, and the Tir Tairngire's economy is - to put it lightly - in the toilet.
Go to the top of the page
 
+Quote Post
Beetle
post Jan 8 2009, 01:22 PM
Post #8


Moving Target
**

Group: Members
Posts: 181
Joined: 14-April 08
From: Tallahassee, FL
Member No.: 15,883



QUOTE (Adarael @ Jan 5 2009, 11:53 PM) *
I still stand by my idea. Burn down the 5 past portland, cut west on the 99, and take the 101 down the coast - it keeps you out of most of the nasty shit in the No Man's Land that the 5 drives by, and you get a very pretty drive as well. What's more, once you hit California you're in pretty virgin territory in terms of paracritters, telesma hunting, etc. Could pick up some cash on the side.
*snip*


Thanks for the idea. I'm sure my team rigger would thank you for the hint about bypassing the no mans land and keeping his van in nice condition.

I'm mainly curious about the anti-meta sentiment that seemed to plague most of Cal-Free. I remember Human Nation thugs and hoards of roaming anti-meta biker gangs were all over the place. I wasn't sure how much that situation has changed since SoNA.
Go to the top of the page
 
+Quote Post
Beetle
post Jan 8 2009, 01:24 PM
Post #9


Moving Target
**

Group: Members
Posts: 181
Joined: 14-April 08
From: Tallahassee, FL
Member No.: 15,883



QUOTE (hobgoblin @ Jan 5 2009, 09:01 PM) *
remind me, is that bullet train not an option?

I don't personally remember the bullet train, but our rigger was the brains behind us not taking the flight. He doesn't want to go without his precious little van, so the train is out.
Go to the top of the page
 
+Quote Post
hobgoblin
post Jan 8 2009, 03:19 PM
Post #10


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



hmm, could said van fit in a cargo container? or was that train "passengers only"?

ugh, i just checked around, and from what i recall the train stopped at san fran. as thats not a place covered in any of the books, i fear its unlikely that there is any recent info about the trains operational status...
Go to the top of the page
 
+Quote Post
Matsci
post Jan 8 2009, 05:58 PM
Post #11


Moving Target
**

Group: Members
Posts: 664
Joined: 3-February 08
Member No.: 15,626



QUOTE (Beetle @ Jan 8 2009, 02:22 PM) *
Thanks for the idea. I'm sure my team rigger would thank you for the hint about bypassing the no mans land and keeping his van in nice condition.

I'm mainly curious about the anti-meta sentiment that seemed to plague most of Cal-Free. I remember Human Nation thugs and hoards of roaming anti-meta biker gangs were all over the place. I wasn't sure how much that situation has changed since SoNA.


IIRC, It wasn't anti-meta hate in North-Cal, it was Anti-elf hate.

The Anti-meta stuff was mostly backed by Saito, and with him being gone, they've faded back into the woodwork.
Go to the top of the page
 
+Quote Post
Warlordtheft
post Jan 8 2009, 08:14 PM
Post #12


Neophyte Runner
*****

Group: Members
Posts: 2,328
Joined: 2-April 07
From: The Center of the Universe
Member No.: 11,360



QUOTE (hobgoblin @ Jan 8 2009, 10:19 AM) *
hmm, could said van fit in a cargo container? or was that train "passengers only"?

ugh, i just checked around, and from what i recall the train stopped at san fran. as thats not a place covered in any of the books, i fear its unlikely that there is any recent info about the trains operational status...


It was one of the cities in the NEO Anarchists guide to north america. But yeah, that info is woefully out of date. I think it is still runnig though. Too many Jap corpers needed it at the time. Not so much so now that Saito's gone.
Go to the top of the page
 
+Quote Post
TheOOB
post Jan 9 2009, 06:25 AM
Post #13


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



Going by land isn't hard as long as you can handle...what is it 3 border crossings, which isn't hard if you have some professional help. Going by sea is most likely easier though, no dealing with SS and TT, and your less likely to be tracked(but there is less you can do if you get tracked).
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 10:49 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.