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Jan 4 2004, 08:07 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
According to SR3 every active skill has a B/R version. Obviously this was a time-saver typo as I can't really see some skills, like Etiquette B/R or Divining B/R.
However when I was thinking that the idea of a Martial Arts B/R skill came into my head. Is such a skill imbalancing? Absurd? Or an interesting way to affect martial arts. As I see it the skill could work in the following ways: Option 1: A Martial Artist with B/R (Let's say an Aikido user) can use his B/R skill to develope new techniques, allowing him to learn maneuvers not associated with that skill (Say Ground fighting in this example). There would have to be a test to see if his B/R skill is high enough to learn the maneuver and possibly more karma to get a nonstandard maneuver, I'd say 50% more so that Ground Fighting (aikido) would cost 3 Karma after you pass the test to learn it. Option 2: It simply eliminates the requirement in Cannon Companion for you to have a martial arts instructor to learn a skill. I don't really care for this one but it does make sense in a way. You could have a B/R test against the level of skill you want to learn to see if your character can develope it (This could also be a sneaky way to circumvent the disadvantages of using Ninjitsu). Any other ideas? |
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Jan 4 2004, 08:10 PM
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
B/R is a Build/Repair skill. There is nothing to build or repair with regards to martial arts, except certain weapons which are covered under other skills. If you want to develop a new maneuver, I'd rather suggest a knowledge skill based on the martial art in question.
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Jan 4 2004, 08:10 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
...Ninjitsu has disadvantages?
Sorry. I don't own CC. :D |
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Jan 4 2004, 08:32 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 119 Joined: 15-February 03 From: Europe, Finland, Turku & Åbo Member No.: 4,101 |
B/r in martial arts could be skill to make that styles weapons.
so i have got it. |
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Jan 4 2004, 08:50 PM
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#5
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Um...yeah.
Sorry, no dice. It would be like B/R Ballet or B/R Athletics -- it doesn't really work. If you want to "invent" a technique, put some numbers down and run it past the GM -- you'd be surprised how many "martial arts" developed much the same way. Although if you want to B/R that style's weapons, get the appropriate weapon B/R skill. -Siege |
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Jan 4 2004, 09:11 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 119 Joined: 15-February 03 From: Europe, Finland, Turku & Åbo Member No.: 4,101 |
B/R ninjutsu weapons? :rotfl: i ment that you are able to amintain the weapo nand make some little modificatiosn but truly making a katana from scratch... No NO, with martial art B/R. |
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Jan 4 2004, 09:27 PM
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#7
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Target ![]() Group: Members Posts: 64 Joined: 30-October 03 From: France Member No.: 5,775 |
Katana ain't no a Ninjutsu weapon man ... it's kendo (way of the sword...).
Tanto and all the peasant weapons are... |
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Jan 4 2004, 09:38 PM
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#8
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Target ![]() Group: Members Posts: 58 Joined: 1-January 04 Member No.: 5,947 |
SR3 does not say every Active Skill has a Build/Repair Skill. Page 85 clearly states "Many Active Skills have a corresponding Build/Repair (B/R) Skill." Unarmed Combat and Martial Arts would be one of those that don't.
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Jan 4 2004, 09:50 PM
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#9
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Katana? B/R edged weapons.
-Siege |
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