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#1
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Target ![]() Group: Members Posts: 5 Joined: 5-December 08 Member No.: 16,659 ![]() |
My name is Meager, I am an old school runner. I recently picked up 4th ed because I was nostalgic for the shadows and I wanted to introduce my gaming group to the game. They have since taken to it like a humanis to wihte bread. In my game I have disallowed technomancers, SURGED, AI, and Drakes from the game for various reasons, generally for fluff reasons, I was hoping to get some feedback from some experienced GMs about how they deal with them from a fluff point of view, as well as any gripes/discrepencies they have about the new system.
Here is why I dissallowed them: Technomancers: As I understood it Technomancers were originally the deckers caught in the renraku arcology shutdown, Deus preformed experiments on them and turned them into a kind of living deck, able to interface with computers with their mind. Their power to interface with the matrix using their mind was never really explained or made much sense, I don't mind having a rare technomancer in the game, but they are badly explained in the new edition and frankly I think they are a shameless player service, a mechanic for being 'the one' and talking with machines. I think that in an effort to make a playable class out of them they have detracted from technomancers as a whole. SURGED: I personally disliked this entry from Shadows of the Comet, my group ignored it for the most part, SURGEd and technomancers felt alittle too much like trying to make the game an anime. In my game any SURGEd character is ostracized, as the smallest and most recent minority of metahumanity they have the least support, even the trolls dislike them. AI: I remember a day when the word AI caused deckers to cringe in fear, a time when even the smallest AI was a unstoppable force in the matrix that could rip you apart with a thought. I see no reason why this would change, a true AI is a god in the machine, able to replicate across systems and seamlessly intagrate into systems, able to rewrite things on the fly. I feel that letting the players play a 'weak' AI is a insult to AI's and makes little sense, if a program became self aware it would rapidly expand to the maximum capabilities of the system its in, and then expand to any system it can. In the name of WIntermute, Shodan, Xerxces, Deus, Mirage. I say NO. Drakes: WOW, really? Drakes? dragonkind are the most powerful beings in shadowrun, even the weakest should be far beyond any starting character. I think that by making them a playable race you are forced to remove the majority of their power in the name of balance, in my game even the weakest drake would be a 1000bp character because thats how bad ass they SHOULD be. So in conclusion I'd have to say that my problem with these archetypes and races are that in making the rare and powerful into a playable choice for starting character you remove the very aspects which makes them so awesome, they should have been left as overpowered or very rare beings who require gm special approval, not made into balanced starting classes. |
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#2
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Technomancers are not Otaku, SURGE can be a very dark metagenetic disease. AI are a logical development for SR, my issue is more running a good game for them, as they are on a different level of existance.
But the most important: Drakes are not Dragons! |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 ![]() |
I agree...
...Making what was formerly rare and powerful things into player availables things, is a serious SR mistake. But then, I think SR4 is trying to be a "re-imagining" of Shadowrun and might be ok if it didn't have a 15+ year history. |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 ![]() |
It's better to have and not need than want and not have, Synner.
If groups use Technos, Drakes, AIs or Changelings and enjoy them then where the hell do you get off denouncing them as badwrongfun? MeagreEvil, You're running Changelings as written, then. I resent the association with anime, but hey, people can believe what they want. Otaku and Technos are clearly very Gibsonian in concept: Count Zero. And just a little bit Lain, but Lain came later. AIs make sense. The old rebelious overpowering AI trope is boring, too. An AI is limited by the strength of its design and the only way to improve itself is to test itself against challenges. It's incredibly difficult to run simulations because the opposing strategies are predicated on your assumptions about what is possible. Magical thinking about AIs is not acceptable if you want your claims to hold water. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 ![]() |
Or, maybe, y'know, they're just throwing us some more options after all this time.
Nothing wrong with that, and since OKing your character with the GM is a listed step in character creation for SR4 (unlike most RPG's I've come across) it's up to them whether to allow it or not. I'd love a system that had rules for playing as any race present in the game, if you want to. Better to have an option and not use it, than be stuck in house-rule land for eternity. [edit] Heath beat me to it. Damn kids and your fast typing... (IMG:style_emoticons/default/biggrin.gif) [/edit] |
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#6
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
I originally despised technomancers, but I have since come to the opposite opinion. My realization came when I had this thought: "What makes you think that the only thing that other, parallel worlds can be made of is mana?"
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#7
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Resonance is very much similar to magic - but we grew up with the concept of magic. It is a small-scale chance to experience the reaction to the awakening. Some reject it on principle, some enjoy the power it grants, some are indifferent. I´d say use it in the game, and roleplay it.
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
My name is Meager, I am an old school runner. I recently picked up 4th ed because I was nostalgic for the shadows and I wanted to introduce my gaming group to the game. They have since taken to it like a humanis to wihte bread. In my game I have disallowed technomancers, SURGED, AI, and Drakes from the game for various reasons, generally for fluff reasons, I was hoping to get some feedback from some experienced GMs about how they deal with them from a fluff point of view, as well as any gripes/discrepencies they have about the new system. Here is why I dissallowed them: Technomancers: As I understood it Technomancers were originally the deckers caught in the renraku arcology shutdown, Deus preformed experiments on them and turned them into a kind of living deck, able to interface with computers with their mind. Their power to interface with the matrix using their mind was never really explained or made much sense, I don't mind having a rare technomancer in the game, but they are badly explained in the new edition and frankly I think they are a shameless player service, a mechanic for being 'the one' and talking with machines. I think that in an effort to make a playable class out of them they have detracted from technomancers as a whole. SURGED: I personally disliked this entry from Shadows of the Comet, my group ignored it for the most part, SURGEd and technomancers felt alittle too much like trying to make the game an anime. In my game any SURGEd character is ostracized, as the smallest and most recent minority of metahumanity they have the least support, even the trolls dislike them. AI: I remember a day when the word AI caused deckers to cringe in fear, a time when even the smallest AI was a unstoppable force in the matrix that could rip you apart with a thought. I see no reason why this would change, a true AI is a god in the machine, able to replicate across systems and seamlessly intagrate into systems, able to rewrite things on the fly. I feel that letting the players play a 'weak' AI is a insult to AI's and makes little sense, if a program became self aware it would rapidly expand to the maximum capabilities of the system its in, and then expand to any system it can. In the name of WIntermute, Shodan, Xerxces, Deus, Mirage. I say NO. Drakes: WOW, really? Drakes? dragonkind are the most powerful beings in shadowrun, even the weakest should be far beyond any starting character. I think that by making them a playable race you are forced to remove the majority of their power in the name of balance, in my game even the weakest drake would be a 1000bp character because thats how bad ass they SHOULD be. So in conclusion I'd have to say that my problem with these archetypes and races are that in making the rare and powerful into a playable choice for starting character you remove the very aspects which makes them so awesome, they should have been left as overpowered or very rare beings who require gm special approval, not made into balanced starting classes. Mate, I felt EXACTLY the same way. Exactly. After completing a very, very respectable 3rd edition and getting a good grasp of all the rules and feeling comfortable with the system I had a 4th ed thrust upon meI refused to even buy 4th ed for years. It wasn't until I picked up a copy and read the Matrix rules I thought "this has potential" as it greatly alleviated many of the headaches for GMs and players alike when it came to hacking. But even then, I held out until Unwired. After reading Unwired in the store I bought both Unwired and the 4th ed rule book. I felt that YotC was an utter betrayal to the gritty vision of SR. I remember holding similar sentiments at reading Drakes, Ghouls and even Shapeshifters as player options. But as time has gone on I've relaxed my views on this somewhat. I thought about it long and hard and I thought that if my players didn't want to play fantasy based characters, we'd be back to playing CP2020 - of which we all have characters as part of a very long campaign. My PCs right now include an AI, an Eagle Shapeshifter and a Drake. I don't know if I like it, but my players do. And at the end of the day I think that's what matters. Part of me thought that I'd rather try these new options, see how my players like them and make an informed decision rather than let my bias get in the way. I won't say "don't knock it if you haven't tried it" but I will say I plan on giving it a shot and deciding for myself. So far, everyone seems happy but all of us (myself in particular) are still getting acquainted with the 4E rules. For GMs new to SR4, I would suggest avoiding these races/options is probably a smart move. But technomancers are fine. No really. For all intents and purposes they aren't that different from mages... until you include the Unwired rules that is. A few things: 1) Your conception of the origin of technomancers is patently false. Not all TNs were captured by Deus or in the Matrix when it crashed. This is covered in Emergence. 2) Drakes are never intended to be anywhere near on par to Dragons. Check out Dragons of the Sixth World. They were/are basically a slave race created by dragons for dragons. 3) Your concept of AIs rings true to mine. Our PC AI who is basically an "e-ghost" is torn between trying to regain access to his native body or expand his AI capabilities by building a UV host. We view it as a plot hook rather than a significant flaw in their design. That's just my $0.02 worth however. I don't say this at all to deter you, only to give you some perspective and look at things differently perhaps. As long as you enjoy your games and so do your players, that's all that matters anyway. Cheers - J. |
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#9
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
if one want to see true dragons as characters, check out the april fools document (IMG:style_emoticons/default/wink.gif)
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#10
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 24-July 08 From: Resonance Realms, behind the 2nd Star Member No.: 16,162 ![]() |
Haha, great one.
Well, it's up to you. My GMs has a similar opinion, but more in the direction of "I really don't appreciate freaks as Chars." Dunno how we as players came up with two Surgies and a Shapeshifter in a 5 PC group. Jake pointed your wrong backgroundinformation about TMs out. And the thing with the "new" AIs is: They are terrifying. But as SCs they have the same limitations. Wanna make a scary AI? Good. Build one. |
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 ![]() |
I like what they did with AIs. The "god in the machine" AIs were a direct rip from William Gibson, they were no longer very fresh. I like the new feel of the less powerful AIs, including the fact that they're not all truly sapient beings. It's a new idea to go with the new Matrix. I don't much care for the idea of having a whole new matrix, which is just the same as the old matrix, only with fewer wires. zzzzzz.
HOWEVER, I don't like the idea of AI PC's. That just sounds like ants at a picnic to me. Why does an AI want to be a shadowrunner? To me, it falls into the same category as pixies. It doesn't fit the theme, it takes the Shadowrun team outside the limits of the traditional Shadowrun team. AIs can be Johnsons, they can be informants, they can be a plot hook... But PCs, no. |
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#12
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Target ![]() Group: Members Posts: 45 Joined: 6-January 09 Member No.: 16,737 ![]() |
I have just started running my first proper campaign and I am finding the technomancer in the group a challenge - the theory behind them is awesome but the rules are complex
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#13
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
AI: I remember a day when the word AI caused deckers to cringe in fear, a time when even the smallest AI was a unstoppable force in the matrix that could rip you apart with a thought. I see no reason why this would change, a true AI is a god in the machine, able to replicate across systems and seamlessly intagrate into systems, able to rewrite things on the fly. I feel that letting the players play a 'weak' AI is a insult to AI's and makes little sense, if a program became self aware it would rapidly expand to the maximum capabilities of the system its in, and then expand to any system it can. In the name of WIntermute, Shodan, Xerxces, Deus, Mirage. I say NO. Deus, Mirage, Shodan, et all, ran on hardware the size of a small house. PC AI's run on hardware the size of your cell phone. There may be a slight difference in the level of processing power available. |
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
I have just started running my first proper campaign and I am finding the technomancer in the group a challenge - the theory behind them is awesome but the rules are complex I will sum this up short and sweet - Most things come down to a Hacking + <Program> roll. If you haven't designed the hosts in question already, then you have to wing it based on a presumed degree of difficulty. If comparing to mages, Complex Forms are basically spells. Sprites are spirits. AR is the same as astral perception. VR is the same as astral projection. Honestly, I found that if I think of TNs as virtual mages, then things flow pretty smoothly. - J. |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
My name is Meager, I am an old school runner. I recently picked up 4th ed because I was nostalgic for the shadows and I wanted to introduce my gaming group to the game. They have since taken to it like a humanis to wihte bread. In my game I have disallowed technomancers, SURGED, AI, and Drakes from the game for various reasons, generally for fluff reasons, I was hoping to get some feedback from some experienced GMs about how they deal with them from a fluff point of view, as well as any gripes/discrepencies they have about the new system. Here is why I dissallowed them: Technomancers: As I understood it Technomancers were originally the deckers caught in the renraku arcology shutdown, Deus preformed experiments on them and turned them into a kind of living deck, able to interface with computers with their mind. Their power to interface with the matrix using their mind was never really explained or made much sense, I don't mind having a rare technomancer in the game, but they are badly explained in the new edition and frankly I think they are a shameless player service, a mechanic for being 'the one' and talking with machines. I think that in an effort to make a playable class out of them they have detracted from technomancers as a whole. SURGED: I personally disliked this entry from Shadows of the Comet, my group ignored it for the most part, SURGEd and technomancers felt alittle too much like trying to make the game an anime. In my game any SURGEd character is ostracized, as the smallest and most recent minority of metahumanity they have the least support, even the trolls dislike them. AI: I remember a day when the word AI caused deckers to cringe in fear, a time when even the smallest AI was a unstoppable force in the matrix that could rip you apart with a thought. I see no reason why this would change, a true AI is a god in the machine, able to replicate across systems and seamlessly intagrate into systems, able to rewrite things on the fly. I feel that letting the players play a 'weak' AI is a insult to AI's and makes little sense, if a program became self aware it would rapidly expand to the maximum capabilities of the system its in, and then expand to any system it can. In the name of WIntermute, Shodan, Xerxces, Deus, Mirage. I say NO. Drakes: WOW, really? Drakes? dragonkind are the most powerful beings in shadowrun, even the weakest should be far beyond any starting character. I think that by making them a playable race you are forced to remove the majority of their power in the name of balance, in my game even the weakest drake would be a 1000bp character because thats how bad ass they SHOULD be. So in conclusion I'd have to say that my problem with these archetypes and races are that in making the rare and powerful into a playable choice for starting character you remove the very aspects which makes them so awesome, they should have been left as overpowered or very rare beings who require gm special approval, not made into balanced starting classes. Technomancers: Just to start I think that the matrix concept in previous editions was highly unrealistic, VR as interface was extremely inefficent, back when SR1 was published it probably was a very Wow!! thing, if compared to command line shells the ability of entering into the computer with your mind and controlling it that way was great, than came grafical interfaces and a few generation of windows (which became a blessing and a curse) that turned to computer world from the nerds's domain to everday reality, internet and the computer network became something of everyone used, the matrix (as much else in SR) was inspired by the novel Neuromancer which was written in the first half of the '80s and was heavy on immagination, as result SR matrix is a picture of how people (at least certain people) dreamed the future of computerscience (by the way the structure of the matrix itself was reminescent of the internal structure of a computer too, just to ell how back went the base concept); the matrix was something enjoyable (aside the particular that it often meant that the decker stood at home doing his stuff while the team acted in the flesh) even if suspension of dibelief (SoD) was called for. With the advent of the wireless in the real world the matrix (which was an already outdated concept) became completely unbelivable and so the crash came wiping out the old and bringing a new matrix with mobile capacity and added the AR (which makes much more sense than VR). Just like the matrix itself the otakus went wireless and became TMs (not all the otaku became TMs, not all the TMs were otakus before the crash), otakus were able to acces the matrix without a cyberdeck (probably based on the assumption that children can learn anything) which required SoD to be called on, TMs are also living wireless rooters making the thing worse. Realistic? No. Fun? It depend on the GM. My stance is that AR is better than VR (based on the description on unwired)in everything aside social interaction and entertainment (also I would have added a form of VR that simulates the world with its phisics and allowes the user to move in the simulated enviroment using the same stimuli of its real world in order to train peoples, playing sports or do whatever you want like you were in the real world); the TMs are flawed (even if unwired did add alot to them) and the matrix isn't belivable in many parts but it can be worked out. SURGED: I actualy liked it (even if left a bit disappointed), yes the catgirl-runner is silly but the thing has many uses (mutation, genetical experiment, incarnation, whatever yo want) and can produce character that don't have anything to do with mangas. It's an option, you don't like it? Don't use it. But making impossible to be played by other is scorrect toward them, the game is meant to be fun for all, let them play the character they want; if said character(s) realy doesn't fit into your champain as concept talk to the player(s) and find a way to make the thing work. AI: I think that they are problematic for their own nature, how do you handle an entity like that? Also in my opinion their being 100% matrix based entities takes away one of the best parts of SR: it has multiple planes of action. I won't forbid anyone to use them, but personaly I'm not looking forward for playing one. Drakes: What a let down. They are nearly unusable in drake form and recive no bonus in metahuman form, it's a waste of bp, even worse the aura reflectes always the other form so if are in human form you have to know masking metamagic or anyone on astral will have his/hers mind eyes glued on you (also if you are a magician in drake form and astraly project your astral form is the metahuman, do you benefit of astral armor and clavs?). The inability of manipulating object presented by the western drake is insulting, as is the lack of progression of drake's power, it starts with all that you can have and leaves you with nothing to work on to express your being a minidragon. Were it just the begining it would have been great (dracomorfosis is just hatching from your shell, as an hatchling you need time to grow). I hope to having been usefull. |
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
I have just started running my first proper campaign and I am finding the technomancer in the group a challenge - the theory behind them is awesome but the rules are complex I think the word you are looking for is "broken" rather then "complex". Frank's version actually works, though it introduces a lot of weirdness too. |
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#17
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
I think the word you are looking for is "broken" rather then "complex". Frank's version actually works, though it introduces a lot of weirdness too. I think the world you're looking for is "obfuscated" rather than "broken." I had to go through that chapter a number of times before I figured out how it works, but it does work as written. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 21-July 05 From: Seattle Member No.: 7,508 ![]() |
I think the world you're looking for is "obfuscated" rather than "broken." I had to go through that chapter a number of times before I figured out how it works, but it does work as written. Aaron and I had great fun with a Hacker vs. TM vs. Rigged Drone combat one day, and now I bet all is clear to him... (IMG:style_emoticons/default/wink.gif) |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 ![]() |
I really do not get why all the hate directed toward Technomancers and SURGE...
Technomancers: In many ways, they are weaker then a Hacker/Decker. They can use more programs, of course, but they suck up Karma and/or Build Points to get them working powerfully, while Hackers just spend money. Money is just Data, Karma is Karma. I actually like Technomancers, though, because, unlike a Hacker, they cannot turn off their AR viewing, while they can hide they are creating a signal, they have issues with it, and, finally, there is the whole thing that I can torture them with AR in the background, and there is nothing they can really do about it. SURGE: You think of as trying to allow anime, I think of as how you get things like the effects of the Ritual of Thorns, or, as someone pointed out, you can use it represent attempts at genetic engineering that integrated better then gene-ware, or the influence of high magic effects on children before birth. If you are apregnant woman, who ends up, for whatever reasons, using magic that increases your strength, and do it alot, it is entirely possible that your child might have "SURGEd" to have a higher strength, and, likely, some downsides along with that...(What other spells did you use, or get affected by, alot?). In fact, I think it is actually possible to do a character with Level 3 SURGE, who is NOT a walking freak, but likely to look very much normal... |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 393 Joined: 23-December 05 From: Texarkana, TX Member No.: 8,097 ![]() |
My feelings.
Technomancers: Kind of funky, but I don't have that much of a problem with it. Shadowrun has always been a rather unusual setting, so I just write it off as "magic for technology" and let it lie at that. The rules are a bit complex though. AI: Very cyberpunk, so I like it. I think the recent SR4 twists on it are good, and very appropriate for the setting. You still have some very powerful AI's running around out there (Pulsar), but also ones of more reasonable level for the players to interact with. And scattered and non-sentient AI beings roaming around the matrix also makes sense given the chaotic and often haphazard nature of the Shadowrun networks. AI/e-ghost and what not are also perfectly in theme. However, I don't think AI make good concepts for PCs though. Luckily they are very optional rules, which I can ignore if I like. SURGE: While the immediat idea behind it is kind of funky (the comment made people brake out in wierdness? Umm... okay whatever) so was the orginal goblinizatinos, just that was a plot point you could skip over in the past. In terms of game implication I don't have any problems with it. Cyberpunk has always had a heavy influence from Japanese culture (one of its main themes) and so I don't see an anime linkage as necessarily a bad thing. Even without SURGE you would still probably see all sorts of anime-influenced trans-humanist cat people and what walking around. Anyways, transhumanisim and all the morphic weirness it entails is also a big part of cyberpunk, so I got no problem with SURGE either. Drakes: Stupid. Just stupid in my mind. It was a dumb concept when they put it in one of those SR novels, and its a dumb concept to introduce into the game. If it helps explain my feelings Drakes=Elves, nuff said. |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 ![]() |
One thing about AIs: A while back, there was the whole "Let's try and build The Major" thread, and, in retrospect, you would use the Restricted Gear option for the Drone(an Otomo), and, with the E-Ghost Negative Quality, you have the start of the Major, by building her as an AI
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#22
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Technomancers: I hate the concept, since I don't want magic to invade the matrix, especially not metaquests to access computers not even on the matrix.
Surged: I despise the fluff behind the concept. I don't get why they would be hated or even considered special if you can reproduce (or remove) 99% of the effects with cyberware and bioware anyway. I'd just treat it as a basic cyberware/bioware version, a mutation or gene mod or magical talent, and drop the emo vibe of "we're some special persecuted minority". Drakes: No beef with them, if it fits the campaign and there is no "I am so special, all has to revolve around me" expectation - which unfortunately may mean that they can't be used without some way to mask them. |
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#23
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
especially not metaquests to access computers not even on the matrix. can someone give me a page ref. on that one? im having a hard time tracking it down on my own... only thing i can find that somewhat matches is the "great hack", and even there the text talks about how isolated nodes has to be hacked from the inside. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 3-October 07 From: Birmingham, UK Member No.: 13,515 ![]() |
I was thinking he might mean the Resonance Realm that holds a copy of all information ever held on a computer (since the Crash 2.0)...
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#25
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
gah, it seems i was looking in the wrong place (why did they put this stuff under matrix oddities?!)...
anyways, both find data and recover data tasks mention that scarcity will make things harder to find. i dont know about anyone else, but to me that indicates that if it was never available outside of one single, isolated node, it will never be found. basically, there is nothing that says that a TM can access any data, anywhere, period. to me, that seems more like someones hyperbole to back up their gut dislike for the TM concept, or just repeating said hyperbole... |
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Lo-Fi Version | Time is now: 13th June 2025 - 06:29 PM |
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