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Jan 8 2004, 02:06 PM
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#51
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
It's on page 92, in the first paragraph under "The Dweller on the Threshold". |
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Jan 8 2004, 08:19 PM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 |
i thought you regained essence at a rate of one point per minute. so even with a low initation grade you could still live like this. you could even use their body to project to the metaplanes |
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Jan 8 2004, 08:30 PM
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#53
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It's questionable whether or not you regain essence while in someone else's body...
~J |
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Jan 8 2004, 08:41 PM
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#54
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Ah OK. Sorry for the confusion... |
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Jan 9 2004, 09:23 AM
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#55
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Target ![]() Group: Members Posts: 68 Joined: 11-May 02 Member No.: 2,723 |
The ritual used by Harlequin is not a canon ritual (spell) in Earthdawn.
I'll try to create an easily understandable guide to astral travel (for characters) in ED: 1. Projection (entering astral space with your mind, while leaving your physical body behind) is much less common in ED than it is in SR. This is because the horrors can detect anyone projecting without the use of a special talent. That talent would be restricted to high-level initiates in SR (hasn't been rediscovered yet as a metamagic ability) and only works for a few minutes. Anyone who has tried to project without it's help in ED has been known to immediately die, become irrevocably mad, horror-marked and/or more. There also is a high-level spell to project into other people's dreams. 2. Physically entering astral space in ED is easier than projecting, you can enter astral space via spirit portals (created by spirits or 7th circle nethermancers) or as a lightbearer (harder.) 3. The elemental metaplanes may be entered by finding a gate in the astral space of our plane. These gates are often located in places where the corresponding element is strong in our plane. You directly enter the metaplane through the gate. EDIT You will die if you do not have anything to protect you from those elements! /EDIT 4. The astral planes of the metaplaces (Sylvar, Throne etc.) may be entered by finding a gate in our physical plane. These gates can often only be opened under special circumstances / with special rituals / with spirit help. You have to enter the metaplace itself then (from it's astral space) using one of the methods under 2. 5. Totems and idols are not known in ED, so the corresponding metaplanes are not specially mentioned, but I would classify them as metaplaces you can enter via your totemic relationship. |
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Jan 9 2004, 11:31 AM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 |
how does this work? can you still move at astral speeds? what about physical weapons do they have an affact in the astral? |
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Jan 9 2004, 06:36 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
I don't think possessing another person's body would allow you to stave off essence loss. The whole point about auras is that they are linked to your essence. Your own, personal essence. If you are in someone else's body, your aural template is so different from their physical make up that it just doesn't make sense. You can use your magical talents because you are grounded into the physical world via the possession, but I don't think that would extend to keeping you alive by effectively feeding on someone else's essence.
I can't find anything canon to support it, that just my gut and game balance talking: when your body is dead, you are on a clock, period. If you can find a way to go (gateway, totem, whatever), I'd allow metaplanar quests to do almost anything, including allowing you to contact people as the objective of the quest, or increasing the length of time you will have left once you return to normal space. If you live through the quests at whatever rating I decide as GM - because the GM decides the rating not the player unless its something fixed like karma reductions (so you can't just say 'I'm going to do a rating 1 quest for x') - then you'll get whatever you went after, short of out and out resurrection imo, anyway. But that's about it. And I'd only allow them to do this in the first place because metaplane quests do seem to be a catch all for 'anything you want to do' magic-wise. You can learn spells, techniques, get inspiration, change your astral signature (possibly to that of someone whom you will then possess, in which case I might reconsider my earlier opinion), and a bunch of other stuff, so why not other things. i do beleive GMs are encouraged to do that somewhere, though obviously I accept its all house rules. By canon, you have your (essence)hours and then you're dead, unless you're on the metaplanes in which case you don't lose any essence while you're there. Even if you just sit down and do nothing for hours at a time in place after place, the time the quest has taken is listed in the book, so you won't actually take any longer, even assuming you succeed by wasting time like that. So if you can't think of a reason to go, you've got hours before you die. If you can, and you go, you do the quest, then have hours before you die. There should be no way to get round it and remain a PC, imho. The only thing you can do is try to keep your body alive somehow by getting friends there quick, or take revenge/get your affairs in order. If you do get round it, I'd say you'd be so changed by the experience that its NPC time - hand over that character sheet, chummer... |
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Jan 10 2004, 05:02 AM
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#58
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
Simply contacting people shouldn't be a problem; not one that requires a metaplanar quest as a solution, anyway. Check out "Manifestation", SR3 p.173.
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Jan 10 2004, 05:17 AM
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#59
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 |
heres avquestion could cybermancy bind your aurz to a fully cyberware or bioware body
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Jan 10 2004, 07:08 AM
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#60
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Well yeah, if they're standing right there then there's no need for any quests. The idea is to contact people whose whereabouts aren't immediately known to you. :P |
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Jan 10 2004, 07:47 AM
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#61
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
Given the speed of astral movement, I wouldn't think it'd be too difficult or time-consuming to locate someone you can manifest to who can handle things for you in the real world. I mean, presumably you've got friends, family, acquaintances, contacts, etc., whose normal haunts you're familiar with.
Gods only know what they'd do for you, but just contacting them shouldn't be a problem. |
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Jan 10 2004, 03:19 PM
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#62
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Heh, well then you can chance it if you like. God help you if they're even on the freeway getting to those normal haunts. :P
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Jan 10 2004, 09:51 PM
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#63
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
An enjoyable run is when an astral "ghost" manifests in front of a team member and offers up the location of his stashed gear and money in exchange for revenge.
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Jan 11 2004, 01:29 AM
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#64
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Samurai ![]() ![]() Group: Validating Posts: 574 Joined: 26-February 02 From: Lancashire,UK Member No.: 169 |
Actually, a similar situation is covered in M&M (of all places).
Obviously this could be entirely due to the cybermancy ritual. Personally I'd rule that possessing a body would stop the essence clock ticking, but only for your astral form, your physical body would still die after 6 hours (not that that's relevent to this case). I wouldn't allow you to regain essence while possessing though, I'd only let you regain essence from your own body. |
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Jan 11 2004, 11:58 AM
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#65
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Moving Target ![]() ![]() Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 |
On that note - check out the spirit box on page 34 of Running Gear (Plastic Warriors, 2002). Very cool.
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Jan 11 2004, 06:27 PM
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#66
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Target ![]() Group: Members Posts: 68 Joined: 11-May 02 Member No.: 2,723 |
Armor ratings are handled differently in ED, it translates badly into SR. Physical Weapons work. Projectile weapons work. Blood magic is more powerful and less costly. You can not move at astral speeds. In short, you can do everything you can do in the physical world. You cannot affect the physical world without special talents. |
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Jan 11 2004, 08:06 PM
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#67
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
I know this was said a while ago, but this is plain wrong. The affected 'thing' is the meat body, whether the astral body is there or not. Spells cast while on the physical plane can only affect things on the physical plane. The astral component of such a body is ignored. |
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Jan 11 2004, 08:23 PM
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#68
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
That begs the question: What is the willpower of a body with no mind?
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Jan 11 2004, 09:51 PM
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#69
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
42 :) |
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Jan 12 2004, 08:18 AM
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#70
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 |
You keep it. All active foci have their astral forms travel with your astral form. As long as the sustained spell is a mana spell, it will stay with you.
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