IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> New uses for old cyberware
ChuckThorson
post Jan 5 2004, 03:14 PM
Post #1


Target
*

Group: Members
Posts: 6
Joined: 21-November 03
Member No.: 5,838



Lets hear some of the new and creative( or just plain wierd) ways some of you have used/seen used various pieces of cyberware that were never intended by the original design. little things like looking thru a wall with thermographic vison to maybe adding an extra pair of cyberarms to your favorite troll.

let 'er rip folks..
Go to the top of the page
 
+Quote Post
Lantzer
post Jan 5 2004, 04:20 PM
Post #2


Moving Target
**

Group: Members
Posts: 693
Joined: 26-March 03
Member No.: 4,335



Hmm. Pretty much any cyber used in a legal, liscensed way would cover this topic.
Go to the top of the page
 
+Quote Post
Cray74
post Jan 5 2004, 04:30 PM
Post #3


Running Target
***

Group: Members
Posts: 1,428
Joined: 9-June 02
Member No.: 2,860



Legal purposes indeed.

Hmm. Using Headware Memory to run a legal 'smart frame' or 'agent,' or just some legal utilities, like word processors.
Go to the top of the page
 
+Quote Post
6thDragon
post Jan 5 2004, 04:33 PM
Post #4


Moving Target
**

Group: Members
Posts: 266
Joined: 16-April 02
From: DC
Member No.: 2,605



Here's one. The Muscle Replacement. Probably one of the most worthless pieces of cyberware out there; especially when you compare it to the biowear Muscle Augmentation. However for all you min-maxers out there I have found a new use for it. Since the attributes upgraded through bioware are limited to the racial maximum of 9 for humans, but as far as I know not for cyberware. Under this logic. Take a starting character and max out his strength at six, but don't give him anything just yet. Instead improve his strength a time or two with karma, then get alpha or beta version of Muscle Replacement. This way you could have a human character with a strength of 10+ :eek:
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Jan 5 2004, 04:40 PM
Post #5


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



Or better yet, get the same human Exceptional Quickness & Bonus+Exceptional Strength, pump Quickness up to 11 (114 Karma) and Strength too (only 90, because it starts at 8). Then get Muscle Replacement 4. 15 Strength and Quickness.
Go to the top of the page
 
+Quote Post
Grey
post Jan 5 2004, 04:50 PM
Post #6


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



What kind of game are you playing were you can save up 204 karma just to whore out your attributes? Don't you ever have to get skills or anything?
Go to the top of the page
 
+Quote Post
Diesel
post Jan 6 2004, 01:38 AM
Post #7


Moving Target
**

Group: Members
Posts: 608
Joined: 9-July 02
From: California
Member No.: 2,955



I pray that was sarcasm.

Fuck, you want to be strong, play a troll, and buy back those two piddly points of INT and QUI. :D
Go to the top of the page
 
+Quote Post
Tziluthi
post Jan 6 2004, 01:42 AM
Post #8


Moving Target
**

Group: Members
Posts: 596
Joined: 18-February 03
Member No.: 4,112



But that means you can only start with a base reaction of 4. Hardly min-maxing material. :)
Go to the top of the page
 
+Quote Post
Mongoose
post Jan 6 2004, 04:10 AM
Post #9


Moving Target
**

Group: Members
Posts: 588
Joined: 26-February 02
Member No.: 227



Getting musslce replacment doesn;t affect your ability (or cost) to raise the attributes with Karma at all. Feel free to start the game with the Muscle Replacment already in place, the raise the (natural) attribute to maximum over time.
On the other hand, muscle replacment really isn't so bad. Its reasonable to buy as betaware, even.
Looking at the "layering armro" rules, +4 to quickness can be a pretty ahdny defensive option. Plus you gain 2 combat pool dice. That's a lot cheaper than getting them from a tactical computer or something.
Go to the top of the page
 
+Quote Post
Tanka
post Jan 6 2004, 04:15 AM
Post #10


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



Remember, though, that Muscle Replacement doesn't add to Reaction. The extra CP dice is nice, though. And not needing to worry much about Armor getting too much for you.
Go to the top of the page
 
+Quote Post
kenji
post Jan 6 2004, 06:15 PM
Post #11


Target
*

Group: Members
Posts: 56
Joined: 21-July 03
From: the Worcester Barrens
Member No.: 4,997



how could one look through a wall with thermo? the most you'd see is the heat variances in the wall?

but i always liked the idea of using ultrasound vision to look into stuff's structure. refraction at phase changes would really prevent looking through walls, but you could look into them. or safes! :]

mixing IVIS drones with an orientation system to get superfast accurate mapping.

combining Olfactory Booster & Clean Metabolism for a tactical advantage. and they call it "cosmetic", bah. :)

or Sleep Regulator & Chloroplasts for an anti-fatigue advantage.

---
edit: how could i forget? as Kenji, i reprogged my Image Link and Cyberears to split incoming sensory data, encrypt the crap outta it and upload it to our Rigger's Drone Network. so i acted as another recon point for our rigger. hell, my "sensor rating" was pretty good, too. :P
Go to the top of the page
 
+Quote Post
hobgoblin
post Jan 6 2004, 08:15 PM
Post #12


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



sounds like a homemade version of snake-eyes...
Go to the top of the page
 
+Quote Post
ChuckThorson
post Jan 6 2004, 08:54 PM
Post #13


Target
*

Group: Members
Posts: 6
Joined: 21-November 03
Member No.: 5,838



QUOTE (kenji)
how could one look through a wall with thermo? the most you'd see is the heat variances in the wall?

but i always liked the idea of using ultrasound vision to look into stuff's structure. refraction at phase changes would really prevent looking through walls, but you could look into them. or safes! :]


I think the idea came out of the first robocop movie where robocop does just that through a cinderblock wall or maybe it was blue thunder ;) <shrug> the way my gruops have tended to play it for a mix of hollywood action and 'realism' is that if someone is touching the wall ( ie leaning up against it etc) then the temp of that section of wall would be different and thereby detectable via thermograph. its just another way to have some fun...

...
I have seen the concept of using ultra sound vision to look inside things how does this work? and what benefits would it have?

thanks
Go to the top of the page
 
+Quote Post
BlackSmith
post Jan 6 2004, 09:07 PM
Post #14


Moving Target
**

Group: Members
Posts: 119
Joined: 15-February 03
From: Europe, Finland, Turku & Åbo
Member No.: 4,101



well you COULD see the termo differences in wall if some one is touching it at otherside IF the material is thin enough and it does not conduct heat too fast thus the wall does not heat up wholly.

ultrasound bases simply on that, the sound is shot against a object after it resives frequenzes that are reflcetd and how much time the wave used to travel.
finaly the computer calcualtes the distance and builds up the pic.
simple as hell.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jan 6 2004, 09:40 PM
Post #15


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 16,952
Joined: 30-December 02
From: Boston
Member No.: 3,802



Muscle Replacement on a dockworker (he was an ex-runner).
A guy with the electromagnetic implants who freelanced as the computer equivalent of a shredder (a long time ago in a group that didn't realize that computer systems in SR were optical).
Retired person with high-quality cyberspurs getting job at Japanese restaurant making sushi with (well-sanitized, of course) spurs.

~J
Go to the top of the page
 
+Quote Post
Cain
post Jan 6 2004, 09:43 PM
Post #16


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



Back on the original topic-- a street sam of mine once used the mag-grip system to win a game of Three-Card Monte.
Go to the top of the page
 
+Quote Post
Sunday_Gamer
post Jan 7 2004, 07:18 AM
Post #17


Moving Target
**

Group: Members
Posts: 344
Joined: 28-July 03
Member No.: 5,133



On thermo graphic vision seing through walls. After a rousing discussion with my far more knowledgeable roomate who spent entirely too much time in the army.

Current day technology is capable of doing it. There are several types of thermo imaging. The ends of the spectrum (meaning the worse and the best) range from a "White hot/Black hot" system which can be adjusted from white background with all heat showing up as black or the other way around. Completely useless to see through walls.

The other end of the spectrum is known (again, this is current 2004 tech) as Thermal mirroring and in the words of someone who's used it before " Close range, 1 wall, no sweat, you could clearly see if a man was standing in the next room, even through a brick wall."

I imagine SR tech would therefore be even better though since this angel is not covered in the rules, one might suggest that the thermographic vision in SR was never meant to see through walls.

Though apparently, it could, provided it was of high enough quality, which, I'm guessing a couple decades down the line, shouldn't be a problem.

Sunday
Go to the top of the page
 
+Quote Post
mfb
post Jan 7 2004, 08:25 AM
Post #18


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



the way that works is, there are parts of the EM spectrum to which brick and other construction materials are transparent, the way glass is transparent on the visual part of the spectrum. there's no real consensus on how best to represent this in game terms, but two workable solutions are to either treat it like ultrasound (half visibility modifiers, including blind-fire), or simply add 1/2 the barrier rating as a modifier in place of the blind-fire mod.
Go to the top of the page
 
+Quote Post
Matrix Monkey
post Jan 7 2004, 08:54 AM
Post #19


Moving Target
**

Group: Members
Posts: 104
Joined: 26-June 03
From: 127.0.0.1
Member No.: 4,813



Don't forget that walls and other building materials' insulating values will have gotten better, too. Look at the advances in thermal insulation in building materials (ie. double- or multi-paned windows) over the past 20 years or so.
Given the current trend of conserving as much energy and resources as possible, it's not inconceivable to think that over the next 60 years, we will have gotten a lot better at keeping a room or building at a desired temperature with a minimal amount of consumed resources.
Better insulation means thermal "signatures" are probably less visible to thermographic vision.
So ruling that thermographic vision does NOT grant you the ability to see through walls - although taking a way a certain coolness factor - wouldn't be crazy.

I'd agree with mfb's remark on modifying perception tests with 1/2barrier, or possibly another multiple of the material's barrier rating.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 8th June 2023 - 04:51 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.