My Assistant
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Feb 13 2004, 10:09 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
I believe that is finished, and if you look back at this tread, you can see where it is temporarily stored. THe one exception is that Grey is still working on the DAT files. I also must say that, I am only going by his word that we fixed all the differences, because I only changed what I was told, and I didn't know the Rigger2 rules thoroughly enough to know the differences. |
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Feb 13 2004, 10:44 PM
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#52
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Rigger 3 Revised is what I'm using for referance.
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Feb 14 2004, 11:08 PM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
I can betatest for you, no problem!
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Feb 15 2004, 12:12 AM
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#54
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
It'll be about a week before I'll be ready for testing.
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Feb 15 2004, 07:01 PM
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#55
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
If you spin a copy my way, I can beta test a build.
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Feb 16 2004, 05:21 AM
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#56
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 245 |
The best bet would be to use namespaces, so shop, nscrg and valk could be combined into one document and processed correctly. Then <body> for shop would mean something different then <body> for nscrg. couple references XML Namespaces Explained Namespaces and XSLT Stylesheets |
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Feb 16 2004, 06:40 AM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
So, what you are saying is that The Shop could just give a namespace to all of the tags in it's output, for instance...
Then we could concatenate each of the XML files together, and then the XSL could just call to whichever namespace it needed at the time? That's a great idea. I bet there's no way we could talk mcmackie into changing his stuff, but If I read correctly, we should be ok with the one set not having a tag, but all the other tools would have to have one. I guess it would be pretty easy to write a script to add a NS to all the tags produced by NSRCG. Now it'll just be a pain in the @$$ step to concat all those files. Good idea smilbandit. I still have a lot to learn about XML/XSLT, I'm just a dabbler. |
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Feb 19 2004, 12:23 AM
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#58
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
I never realized the difference between adding a few items to the GEAR.DAT for McMackie and redoing all the enteries for Rigger3. This is going to take more than a week, I tell ya that for sure. If someone wants to start taking on the Modifications while I do Chassis and PowerPlants, that would rule.
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Feb 19 2004, 12:25 AM
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#59
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Can anyone tell me what I did wrong if I get a error "Invalid procedure call or argument".
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Feb 19 2004, 12:38 AM
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#60
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Target ![]() Group: Members Posts: 81 Joined: 26-February 02 From: DC/NOVA, USA Member No.: 80 |
You should be able to encapsulate output from each program within a tag and explicitly declare the namespace like so:
Basically, this forces the <theShop> tag and all children/descendants to use the namespace for The Shop, without needing to use prefixes. |
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Feb 19 2004, 03:12 PM
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#61
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
I could probably help with some of those .dat files, assign me one.
-Mike R. |
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Feb 19 2004, 04:37 PM
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#62
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
There is only one, but it has three major sections. I need someone to go through the Modifications sections and update how many build points a mod costs. There are also a few new mods in Rigger3 that weren't in Rigger2 that need to be added in.
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Feb 19 2004, 04:54 PM
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#63
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
Ok... I'll start on it tonight.
-Mike R |
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Feb 25 2004, 05:56 PM
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#64
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Man, life has been no picnic for me lately. Work has been hell and home ain't that much better. Is there anyone out there that wants to take it on themselves to update the DAT file to get this project finished?
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Feb 25 2004, 06:01 PM
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#65
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
buying house... too busy to work much on this... but it will get done eventually...
-Mike R. |
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Feb 25 2004, 06:06 PM
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#66
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Yeah, seems like whenever things start to happen with projects, real life kicks in and puts on the break.
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Feb 25 2004, 07:01 PM
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#67
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
If you guys post up what you've got done so far, I'll pick at it as fast as I can. If you don't have anywhere to post it, let me know and I'll give you a spot to FTP the files you've updated and I'll arrange a spot to put them so others can help too.
-MikeG bombadil<at>oldforest.net |
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Feb 25 2004, 07:11 PM
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#68
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
All I got done where the Bikes and Cars. I'll just post them here for ya.
Only problem is that somewhere in there is an error, but for the life of me I couldn't find it. |
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Feb 26 2004, 04:17 AM
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#69
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Target ![]() Group: Members Posts: 67 Joined: 18-March 02 From: Saskatoon Saskatchewan Canada Member No.: 2,412 |
I'll take a looksee after my exam on friday, see what I can do over my break. Classes = teh hell.
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Mar 7 2004, 08:24 PM
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#70
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Has anyone been able to take over fixing the DATs?
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Mar 7 2004, 11:28 PM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 From: Abu Dhabi Member No.: 318 |
On Friday I will hopefully go into the city and buy R3 Revised. If someone can send me the format for the .dat files and what needs to be done, I'll get to work on it.
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Mar 8 2004, 06:25 PM
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#72
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Sure, having NSRCG import makes a certain amount of sense... for example, you create a vehicle but now you need to BUY it with cred. Something has to track costs.... The only question is: Is this a two way function? If I add a weapon to your vehicle, do I have to export it back? Are you going to track weapons, smartlinks, etc? Other controls: What's to keep somebody from building a basic vehicle, importing (buying it), then moding the original file (say adding a rail gun), then reimporting it? Are the costs the same? It's a bit advanced to discuss these items but keep them in mind for your design. Note: this applies to the Valkerie program as well. |
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Mar 8 2004, 06:31 PM
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#73
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Whatever made you say that? I've always been responsive to requests OTHER than proposed changes that DON'T follow canon. I've added support for BeCKS, incorporated numerous changes and suggestions, and replied to hundreds of emails. Have you asked me or simply dismissed the possiblity out of hand? Side note: While there have been many proposals for SR3 XML (see Wordman excellent submission) and Cyberdeck XML schema, I was the first to actually create an XML document for a SR3 character.... opening up many of these discussions you see here in the Community Projects area. |
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Mar 8 2004, 06:59 PM
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#74
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
Sorry, I guess I was projecting my own feelings on that. The NSRCG XML is so big and complex that I know I wouldn't want to pick through all of it to make all the tags different. I didn't mean to imply that you would be a jerk about it. :) My fault for bad wording. My appologies. |
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Mar 8 2004, 07:13 PM
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#75
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
I like this as well. Another xml import type thing, besides vehicles, decks and guns that I've thought about is for the biography. The RTF editor for it works great, but on some characters I've found the need for some tables and other goodies. It would be extra nice if one could put direct HTML into that CDATA where the biography is, or optionally, one could just insert a different biography schema, like you would for one of these other programs. Hmm, maybe that could solve our problems with having the other programs exporting to a particular schema. Each Program could have their own schema, and when NSRCG imported it, you would name the place where it goes... SR3Chars/SR3Char/import/????? where ????? could be whatever the user typed in for the import, like "vehicles". Then all that NSRCG has to do is make the <import><vehicles> dump in the other XML file, then </vehicles></import> Then we could just use those for our XSL files. I don't know, I was just brain storming. |
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