IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

6 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> The Shop....., Question to the masses about the shop
KeyMasterOfGozer
post Feb 13 2004, 10:09 PM
Post #51


Moving Target
**

Group: Members
Posts: 239
Joined: 10-February 04
Member No.: 6,068



QUOTE (Adam)
Question: Are you guys working towards a Rigger 3 or a Rigger 3 Revised compatible modification for The Shop?

I believe that is finished, and if you look back at this tread, you can see where it is temporarily stored. THe one exception is that Grey is still working on the DAT files. I also must say that, I am only going by his word that we fixed all the differences, because I only changed what I was told, and I didn't know the Rigger2 rules thoroughly enough to know the differences.
Go to the top of the page
 
+Quote Post
Grey
post Feb 13 2004, 10:44 PM
Post #52


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



Rigger 3 Revised is what I'm using for referance.
Go to the top of the page
 
+Quote Post
simonw2000
post Feb 14 2004, 11:08 PM
Post #53


Moving Target
**

Group: Members
Posts: 402
Joined: 23-April 03
From: London, UK
Member No.: 4,491



I can betatest for you, no problem!
Go to the top of the page
 
+Quote Post
Grey
post Feb 15 2004, 12:12 AM
Post #54


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



It'll be about a week before I'll be ready for testing.
Go to the top of the page
 
+Quote Post
moosegod
post Feb 15 2004, 07:01 PM
Post #55


Running Target
***

Group: Members
Posts: 1,047
Joined: 12-November 03
From: Perilously close to the Sioux Nation.
Member No.: 5,818



If you spin a copy my way, I can beta test a build.
Go to the top of the page
 
+Quote Post
smilbandit
post Feb 16 2004, 05:21 AM
Post #56


Target
*

Group: Members
Posts: 23
Joined: 26-February 02
Member No.: 245



QUOTE (KeyMasterOfGozer)
Now that I think about it, another possiblity would be for use to place an IFRAME in our XSL that could just call for an external file to fill the IFRAME. Then The Shop or Other external programs could just make their own page of output.

I don't know, that might get complicated.

BTW, glad to hear from you Mike R, I was starting to think I had joined this forum one week too late. :D

I'm really looking forward to a critique of my changes to Michal K's Transform.

The best bet would be to use namespaces, so shop, nscrg and valk could be combined into one document and processed correctly. Then <body> for shop would mean something different then <body> for nscrg.

couple references
XML Namespaces Explained
Namespaces and XSLT Stylesheets
Go to the top of the page
 
+Quote Post
KeyMasterOfGozer
post Feb 16 2004, 06:40 AM
Post #57


Moving Target
**

Group: Members
Posts: 239
Joined: 10-February 04
Member No.: 6,068



So, what you are saying is that The Shop could just give a namespace to all of the tags in it's output, for instance...
CODE
<shop:vehicleList>
  <shop:vehicle/>
</shop:vehicleList>

Then we could concatenate each of the XML files together, and then the XSL could just call to whichever namespace it needed at the time?

That's a great idea. I bet there's no way we could talk mcmackie into changing his stuff, but If I read correctly, we should be ok with the one set not having a tag, but all the other tools would have to have one.

I guess it would be pretty easy to write a script to add a NS to all the tags produced by NSRCG. Now it'll just be a pain in the @$$ step to concat all those files.

Good idea smilbandit. I still have a lot to learn about XML/XSLT, I'm just a dabbler.
Go to the top of the page
 
+Quote Post
Grey
post Feb 19 2004, 12:23 AM
Post #58


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



I never realized the difference between adding a few items to the GEAR.DAT for McMackie and redoing all the enteries for Rigger3. This is going to take more than a week, I tell ya that for sure. If someone wants to start taking on the Modifications while I do Chassis and PowerPlants, that would rule.
Go to the top of the page
 
+Quote Post
Grey
post Feb 19 2004, 12:25 AM
Post #59


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



Can anyone tell me what I did wrong if I get a error "Invalid procedure call or argument".
Go to the top of the page
 
+Quote Post
Dakhran the Dark
post Feb 19 2004, 12:38 AM
Post #60


Target
*

Group: Members
Posts: 81
Joined: 26-February 02
From: DC/NOVA, USA
Member No.: 80



You should be able to encapsulate output from each program within a tag and explicitly declare the namespace like so:

CODE
<theShop xmlns="http://dumpshock.com/shop">
 <vehicleList>
   <vehicle/>
 </vehicleList>
</theShop>


Basically, this forces the <theShop> tag and all children/descendants to use the namespace for The Shop, without needing to use prefixes.
Go to the top of the page
 
+Quote Post
Fahr
post Feb 19 2004, 03:12 PM
Post #61


Moving Target
**

Group: Members
Posts: 320
Joined: 13-August 02
From: Austin, Republic of Texas (not CAS)
Member No.: 3,094



I could probably help with some of those .dat files, assign me one.

-Mike R.
Go to the top of the page
 
+Quote Post
Grey
post Feb 19 2004, 04:37 PM
Post #62


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



There is only one, but it has three major sections. I need someone to go through the Modifications sections and update how many build points a mod costs. There are also a few new mods in Rigger3 that weren't in Rigger2 that need to be added in.
Go to the top of the page
 
+Quote Post
Fahr
post Feb 19 2004, 04:54 PM
Post #63


Moving Target
**

Group: Members
Posts: 320
Joined: 13-August 02
From: Austin, Republic of Texas (not CAS)
Member No.: 3,094



Ok... I'll start on it tonight.

-Mike R
Go to the top of the page
 
+Quote Post
Grey
post Feb 25 2004, 05:56 PM
Post #64


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



Man, life has been no picnic for me lately. Work has been hell and home ain't that much better. Is there anyone out there that wants to take it on themselves to update the DAT file to get this project finished?
Go to the top of the page
 
+Quote Post
Fahr
post Feb 25 2004, 06:01 PM
Post #65


Moving Target
**

Group: Members
Posts: 320
Joined: 13-August 02
From: Austin, Republic of Texas (not CAS)
Member No.: 3,094



buying house... too busy to work much on this... but it will get done eventually...

-Mike R.
Go to the top of the page
 
+Quote Post
Grey
post Feb 25 2004, 06:06 PM
Post #66


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



Yeah, seems like whenever things start to happen with projects, real life kicks in and puts on the break.
Go to the top of the page
 
+Quote Post
KeyMasterOfGozer
post Feb 25 2004, 07:01 PM
Post #67


Moving Target
**

Group: Members
Posts: 239
Joined: 10-February 04
Member No.: 6,068



If you guys post up what you've got done so far, I'll pick at it as fast as I can. If you don't have anywhere to post it, let me know and I'll give you a spot to FTP the files you've updated and I'll arrange a spot to put them so others can help too.
-MikeG
bombadil<at>oldforest.net
Go to the top of the page
 
+Quote Post
Grey
post Feb 25 2004, 07:11 PM
Post #68


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



All I got done where the Bikes and Cars. I'll just post them here for ya.

CODE

# Bikes
1,17,"All-terrain Vehicle",4,4,2,0,2,15,0,-1,0,"1b+1b","o",0,"N","",595,0.4
1,17,"Chopper",4,6,2,0,2,6,0,-1,0,"1b+1b","o",0,"N","",108,0.3
1,17,"Off-Road",3,6,2,0,1,8,0,-1,0,"1b","o",0,"N","",338,0.25
1,17,"Racing Cycle",3,6,2,0,1,2,0,-1,0,"ab","o",0,"N","",180,0.3
1,17,"Scooter",3,6,2,0,0,1,0,-1,0,"1b","o",0,"N","",50,0.4

# Cars
1,33,"APC, tracked",5,5,7,6,18,98,0,-1,0,"1b","1h+1H+1r",0,"N","",800,1
1,33,"APC, wheeled",4,6,7,6,18,98,0,-1,0,"1b","1h+1H+1r",0,"N","",750,1
1,33,"Caterpillar, Heavy",5,5,10,0,6,250,0,-1,0,"1","-",0,"N","",750,1
1,33,"Caterpillar, Light",4,4,5,0,3,18,0,-1,0,"1","-",0,"N","",300,1
1,33,"Caterpillar, Medium",4,4,8,0,6,30,0,-1,0,"1","-",0,"N","",500,1
1,33,"Caterpillar, Miniature",4,4,3,0,2,10,0,-1,0,"1","-",0,"N","",150,1
1,33,"Industrial Mover, Heavy",3,8,6,0,48,250,0,-1,0,"1","-",0,"N","",75,1
1,33,"Industrial Mover, Light",3,8,2,0,6,42,0,-1,0,"1","-",0,"N","",40,1
1,33,"Industrial Mover, Medium",3,8,4,0,18,52,0,-1,0,"1","-",0,"N","",55,1
1,1,"Limousine",4,8,4,0,6,250,2,-1,0,"2b+2b+2B","2+2+1t",0,"N","",625,1
1,1,"RV",4,4,4,0,48,250,0,-1,0,"2b","2+1",0,"N","+162 CF People Space, 2 Living Amenities (Basic)",80,1
1,1,"Sand Buggy",4,4,3,0,4,15,0,-1,0,"2b + 2b","o",0,"N","",40,1
1,1,"Sedan",4,8,3,0,6,30,0,-1,0,"2b + 2b","2+1t",0,"N","",50,1
1,1,"Sports Car",4,8,3,0,3,18,0,-1,0,"2","2d+1t",0,"N","",125,1
1,1,"SUV",4,6,4,0,18,54,0,-1,0,"2","2d+1t",0,"N","",70,1
1,1,"Commuter/Subcomp.",4,8,3,0,1,16,0,-1,0,"1b","1",0,"N","",30,1
1,33,"Tractor",5,12,5,0,6,52,2,-1,0,"2b","2",0,"N","",160,1
1,33,"Medium Transport",5,12,5,0,80,400,0,-1,0,"2b","2+1T",0,"N","",160,1
1,33,"Heavy Transport",5,12,6,0,120,800,0,-1,0,"2b","2+1T",0,"N","",280,1
1,1,"Van",4,10,4,0,48,250,0,-1,0,"2b","2+1d+1g",0,"N","",60,1


Only problem is that somewhere in there is an error, but for the life of me I couldn't find it.
Go to the top of the page
 
+Quote Post
Jetmaster
post Feb 26 2004, 04:17 AM
Post #69


Target
*

Group: Members
Posts: 67
Joined: 18-March 02
From: Saskatoon Saskatchewan Canada
Member No.: 2,412



I'll take a looksee after my exam on friday, see what I can do over my break. Classes = teh hell.
Go to the top of the page
 
+Quote Post
Grey
post Mar 7 2004, 08:24 PM
Post #70


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



Has anyone been able to take over fixing the DATs?
Go to the top of the page
 
+Quote Post
Johnny the Bull
post Mar 7 2004, 11:28 PM
Post #71


Moving Target
**

Group: Members
Posts: 243
Joined: 26-February 02
From: Abu Dhabi
Member No.: 318



On Friday I will hopefully go into the city and buy R3 Revised. If someone can send me the format for the .dat files and what needs to be done, I'll get to work on it.
Go to the top of the page
 
+Quote Post
mcmackie
post Mar 8 2004, 06:25 PM
Post #72


Moving Target
**

Group: Members
Posts: 243
Joined: 26-February 02
Member No.: 774



QUOTE (Fahr)
another option McMackie and I talked about for use with Valkirie was to have an Import tab in the appropriate places and jsut import the xml from the other programs to be stored in the file and directly copied into the output when printed to xml, that way, the xsl for NSCRG would have to handle the xml output from various programs, or just ignore the stuff it didn't know... with both shop and valk, it might be the way to go...

McMackie? what do YOU think?

-Mike R...

Sure, having NSRCG import makes a certain amount of sense... for example, you create a vehicle but now you need to BUY it with cred. Something has to track costs.... The only question is: Is this a two way function? If I add a weapon to your vehicle, do I have to export it back? Are you going to track weapons, smartlinks, etc? Other controls: What's to keep somebody from building a basic vehicle, importing (buying it), then moding the original file (say adding a rail gun), then reimporting it? Are the costs the same?
It's a bit advanced to discuss these items but keep them in mind for your design.
Note: this applies to the Valkerie program as well.
Go to the top of the page
 
+Quote Post
mcmackie
post Mar 8 2004, 06:31 PM
Post #73


Moving Target
**

Group: Members
Posts: 243
Joined: 26-February 02
Member No.: 774



QUOTE (KeyMasterOfGozer)
That's a great idea. I bet there's no way we could talk mcmackie into changing his stuff, but If I read correctly, we should be ok with the one set not having a tag, but all the other tools would have to have one.

Whatever made you say that? I've always been responsive to requests OTHER than proposed changes that DON'T follow canon. I've added support for BeCKS, incorporated numerous changes and suggestions, and replied to hundreds of emails. Have you asked me or simply dismissed the possiblity out of hand?
Side note: While there have been many proposals for SR3 XML (see Wordman excellent submission) and Cyberdeck XML schema, I was the first to actually create an XML document for a SR3 character.... opening up many of these discussions you see here in the Community Projects area.
Go to the top of the page
 
+Quote Post
KeyMasterOfGozer
post Mar 8 2004, 06:59 PM
Post #74


Moving Target
**

Group: Members
Posts: 239
Joined: 10-February 04
Member No.: 6,068



QUOTE (mcmackie)
Whatever made you say that? I've always been responsive to requests OTHER than proposed changes that DON'T follow canon. I've added support for BeCKS, incorporated numerous changes and suggestions, and replied to hundreds of emails. Have you asked me or simply dismissed the possiblity out of hand?

Sorry, I guess I was projecting my own feelings on that. The NSRCG XML is so big and complex that I know I wouldn't want to pick through all of it to make all the tags different. I didn't mean to imply that you would be a jerk about it. :)
My fault for bad wording. My appologies.
Go to the top of the page
 
+Quote Post
KeyMasterOfGozer
post Mar 8 2004, 07:13 PM
Post #75


Moving Target
**

Group: Members
Posts: 239
Joined: 10-February 04
Member No.: 6,068



QUOTE (mcmackie)
QUOTE (Fahr @ Feb 13 2004, 02:26 PM)
another option McMackie and I talked about for use with Valkirie was to have an Import tab in the appropriate places and jsut import the xml from the other programs to be stored in the file and directly copied into the output when printed to xml, that way, the xsl for NSCRG would have to handle the xml output from various programs, or just ignore the stuff it didn't know... with both shop and valk, it might be the way to go...

McMackie? what do YOU think?

-Mike R...

Sure, having NSRCG import makes a certain amount of sense... for example, you create a vehicle but now you need to BUY it with cred. Something has to track costs.... The only question is: Is this a two way function? If I add a weapon to your vehicle, do I have to export it back? Are you going to track weapons, smartlinks, etc? Other controls: What's to keep somebody from building a basic vehicle, importing (buying it), then moding the original file (say adding a rail gun), then reimporting it? Are the costs the same?
It's a bit advanced to discuss these items but keep them in mind for your design.
Note: this applies to the Valkerie program as well.

I like this as well. Another xml import type thing, besides vehicles, decks and guns that I've thought about is for the biography. The RTF editor for it works great, but on some characters I've found the need for some tables and other goodies. It would be extra nice if one could put direct HTML into that CDATA where the biography is, or optionally, one could just insert a different biography schema, like you would for one of these other programs.

Hmm, maybe that could solve our problems with having the other programs exporting to a particular schema. Each Program could have their own schema, and when NSRCG imported it, you would name the place where it goes... SR3Chars/SR3Char/import/????? where ????? could be whatever the user typed in for the import, like "vehicles". Then all that NSRCG has to do is make the <import><vehicles> dump in the other XML file, then </vehicles></import>

Then we could just use those for our XSL files.

I don't know, I was just brain storming.
Go to the top of the page
 
+Quote Post

6 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th April 2022 - 02:37 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.