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> Tac soft + Control rig
Oni
post Jan 20 2009, 08:36 AM
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The question is how many sensor channels does a control rig count for? also what cyberware would a control rig make redundant?
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Oenone
post Jan 20 2009, 03:30 PM
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Erm I don't think it adds any sensor channels for a tacnet or makes anything else redundant. It just adds bonus dice to your vehicle skill tests when you're jumped into the vehicle.
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Dashifen
post Jan 20 2009, 04:01 PM
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Agreed. Now, you can include the feeds from your drones in the tacnet, if I remember correctly, but having a Control Rig doesn't alter that in anyway.
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Warlordtheft
post Jan 20 2009, 04:22 PM
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As I recall each drone adds 1 to the Tac Net.
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Ryu
post Jan 20 2009, 04:39 PM
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Drones count as one member with a number of channels equal to their sensor rating, limiting the tacnet rating to 1/2 Sensor (round down).
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ornot
post Jan 21 2009, 10:14 AM
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I'm sorry, I must've missed that rule. Is it in a FAQ I've not read, an errata I've not seen, or hidden somewhere in Unwired?

It came up in my game the other day, after I introduced Unwired into my campaign (I needed time to read it reasonably thoroughly), and I wasn't entirely sure how to include them.
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Ryu
post Jan 21 2009, 10:23 AM
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Hidden in Unwired: Tactical AR Software->Sensor Channels->Sensor Systems
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ornot
post Jan 21 2009, 10:53 AM
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Thanks Ryu.

When I get home I'll scope it out.
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