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> MUSTbuys, It's the little things
KCKitsune
post Jan 22 2009, 04:22 AM
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QUOTE (ElFenrir @ Jan 21 2009, 05:33 AM) *
Survival Knife(comes with GPS!)


I don't know why a commlink doesn't have a true GPS unit built in. I mean it's just stupid that they get their "GPS data" from nodes.
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GreyBrother
post Jan 22 2009, 05:41 AM
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Why waste sattelite resources when you can just ping three nodes that have their global location programmed in and get the same effect?
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Lyonheart
post Jan 22 2009, 06:14 AM
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Rope, Charley Bronson always has it
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Beetle
post Jan 22 2009, 06:21 AM
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QUOTE (Lyonheart @ Jan 22 2009, 01:14 AM) *
Rope, Charley Bronson always has it

You and your fraggin' rope!
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Cardul
post Jan 22 2009, 06:25 AM
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Huh...I thought I had responded to this thread....I did not think my list was particularly offensive, and I do not have a PM, so....

OK, things that I think qualify as mustbuys:

Smartlink
Lowlight or Thermographic vision
Some method of boosting your Initiative Passes
A backup weapon(Seriously! Why do so many people think that just because they have one good main weapon, that it is not going to be taken away from them, or destroyed, or what have you)
A decent Commlink
A range of lethal and less-than-lethal options
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KCKitsune
post Jan 22 2009, 06:27 AM
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QUOTE (GreyBrother @ Jan 22 2009, 12:41 AM) *
Why waste sattelite resources when you can just ping three nodes that have their global location programmed in and get the same effect?


Because it doesn't waste any satellite resources. Those GPS sats are continuously transmitting this data and to have a commlink not use it is just stupid. The Orientation System cyberware is mostly redundant, but does have the gyroscope. That could be useful. I remember that the 2nd edition allowed on the fly map creation (without the user doing anything) and THAT can be useful.
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Adarael
post Jan 22 2009, 06:36 AM
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I've been using the 4th edition Orientation System that way, myself, ruling that it can also double as an inertial dead-recokoning device with lots of other 'bonus' features.
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Cain
post Jan 22 2009, 07:33 AM
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Vision and Audio Enhancement. If there's any roll a GM can legitimately spam you with, it's perception rolls. These toys are cheap ways of boosting your perception rolls.

Emotitoys. Way too good for the cost, and they can make even the most Uncouth character function in society.

Fake SINs. 'Nuff said.

A weapon you can use, preferably a pistol or other ranged weapon. Even if you don't intend to shoot anyone, having a weapon for intimidation is a huge edge. It also means you're not announcing yourself as a mage or melee adept.

Medkit. Don't always carry it with you, but always have one handy. Sooner or later, someone *will* get wounded, and the medkit is a huge help in patching them up.

Custom commlink. Don't buy an off-the-shelf one if you can avoid it, just build your own. The brand names do work for a cheap secondary commlink, though. Also, invest in a r6 Firewall; there's no reason to go any lower.
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masterofm
post Jan 22 2009, 08:46 AM
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There are ways to act like a runner, and then there is being extremely prepared and prepped out.

Some tools are situational or cost a bundle. Most of my list can all be bought with 2-3 bps. A biomonitor attached to a skin link that is attached to a trauma patch can save a runners life for less then 1k. You start bleeding out and can automatically make a stabilization test. Extremely handy for what it does. Restraints cost next to nothing, but maybe you might want to bound that troll in something besides rope. You could probably do away with the sat link, but if your GM decides to stick you in the ass end of nowhere your boned. When I stat out my must have gear list it is the cheap things that might save my ass if the situation arises.

Maglock readers, and pass keys are situational to how the player plays. They are also costly. You can bash through the door or shoot through it, or get by it in many other ways besides using B&E equipment. They are also only good for the person with the skill and the stat to accompany it.
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JeffSz
post Jan 22 2009, 03:26 PM
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Survival skills and an unarmed combat skill.

After that...

Knife
Concealable pistol w/ gel rounds
Several of each kind of medical patch - stims, trauma patches, etc.
Cold hard cash, unused fake SIN, breath mints, deodorant
Linguasofts for: Japanese, Chinese, Orz'et (spelling?)
Mapsoft of the immediate geographical area
Really freaking good shoes and a warm jacket
Motorcycle or small, fast car

Favors done for others = favors I can call in when I'm in a bind.
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Heath Robinson
post Jan 22 2009, 04:46 PM
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QUOTE (KCKitsune @ Jan 22 2009, 04:22 AM) *
I don't know why a commlink doesn't have a true GPS unit built in. I mean it's just stupid that they get their "GPS data" from nodes.

Because it costs more to include it. Commlinks are sold to poor people, who are going to want models that don't add an extra 200 nuyen for the GPS module.

Because you can later sell GPS systems to people who have a commlink.

Because you don't want GPS data. You just need a position relative to some other node to establish your position for AR.


Knowing where you are is not actually necessary for everyday purposes, either. Nobody cares where they are unless they're using a map to figure out where they need to go.
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Hartbaine
post Jan 22 2009, 05:32 PM
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After compiling a list base off everyone's suggestions... the answer appears to be:

"One of everything. More if you got the nuyen."
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bernardo
post Jan 22 2009, 08:49 PM
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This remembers me of when my group used to play AD&D. We had this "basic adventurer kit" with things like backpack, rations, torches, rope, etc for when we were short on time for building characters or were just too lazy to buy item by item. In that spirit, I put together this basic 5BP cost items list for Shadowrun characters. Note that its not an optimal list, just something very generic to speed things up and for the sake of my groups laziness. Weapons and armor are not listed because it is very character specific.

[ Spoiler ]


Ideas, please?
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paws2sky
post Jan 22 2009, 08:59 PM
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QUOTE (bernardo @ Jan 22 2009, 03:49 PM) *
[ Spoiler ]


Ideas, please?


Looks pretty good, except...

Unless you're ignoring the Available rules for starting characters, those contacts are completely through the roof (Availability 28!). You couldn't even buy them if you took the Restricted Gear quality. (IMG:style_emoticons/default/spin.gif)

Also, you left a digit off the Maglock Passkey. It should be 8000 nuyen, not 800.

-paws
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InfinityzeN
post Jan 22 2009, 09:01 PM
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That would be 10 BP, not 5 bro. The contact lenses are over 12 avalibility (you add up their avalibility with the avalibility of all the options in them) and you have to take the restricted gear quality.
*edit*
Damn paws, quick draw there. At work, no books, just knew it was over 12.
*edit edit*
Take contacts with some stuff and shades with some stuff. Nothing says you can't wear both of those.
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paws2sky
post Jan 22 2009, 09:09 PM
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Yeah.... I'm at work and haven't had a call (in or out) in a half hour. Idle hands, and all that. (IMG:style_emoticons/default/biggrin.gif)

As an alternative to the uber contact lenses of uberness (IMG:style_emoticons/default/cyber.gif) , I suggest the following:

Contact Lenses with Image Link, Smartlink, Vision Magnification
Glasses with Flare Compensation, Image Link, Vision Enhancement, and either Thermographic or Low-Light (choose one)

EDIT
You beat me this time... heheh
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bernardo
post Jan 22 2009, 09:12 PM
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QUOTE (paws2sky @ Jan 22 2009, 05:59 PM) *
Looks pretty good, except...

Unless you're ignoring the Available rules for starting characters, those contacts are completely through the roof (Availability 28!). You couldn't even buy them if you took the Restricted Gear quality. (IMG:style_emoticons/default/spin.gif)

Also, you left a digit off the Maglock Passkey. It should be 8000 nuyen, not 800.

-paws


ops... I never noticed those were modifiers to the availability.... now I have to review some characters.....

ops about the maglock passkey also.... maybe I should move the B&E stuff from the basic list to the character specific list...
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paws2sky
post Jan 22 2009, 09:21 PM
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QUOTE (bernardo @ Jan 22 2009, 04:12 PM) *
ops... I never noticed those were modifiers to the availability.... now I have to review some characters.....

ops about the maglock passkey also.... maybe I should move the B&E stuff from the basic list to the character specific list...


Eh, stuff happens. (IMG:style_emoticons/default/smile.gif)

I really don't see everyone needing B&E gear. One, at least, should have that stuff. Maybe two or three if the group makes a habit of splitting up to get the job done. For 2 BP (an even 10,000 nuyen), you can get Autopicker (6), Maglock Passkey (4), and Sequencer (4). Pretty nice investment, really.

Tranq patches are highly underrated, IMO. They are excellent for when you need to extract an unwilling, downright hostile, or frightened/hysterical/traumatized target. Two at rating 5 is a mere 200 nuyen and will put down just about anyone who doesn't have Body 5 or higher.

I might include a matching pair of Shock Gloves or Hardliner Gloves too. Great for when you need to get the drop on someone. And they're dirt cheap. Buying them as a matched pair makes them a bit less obvious, though the shock gloves probably stand out a bit unless you cosmetically alter them.

-paws
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AllTheNothing
post Jan 23 2009, 12:04 AM
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QUOTE (paws2sky @ Jan 22 2009, 10:21 PM) *
Eh, stuff happens. (IMG:style_emoticons/default/smile.gif)

I really don't see everyone needing B&E gear. One, at least, should have that stuff. Maybe two or three if the group makes a habit of splitting up to get the job done. For 2 BP (an even 10,000 nuyen), you can get Autopicker (6), Maglock Passkey (4), and Sequencer (4). Pretty nice investment, really.

Tranq patches are highly underrated, IMO. They are excellent for when you need to extract an unwilling, downright hostile, or frightened/hysterical/traumatized target. Two at rating 5 is a mere 200 nuyen and will put down just about anyone who doesn't have Body 5 or higher.

I might include a matching pair of Shock Gloves or Hardliner Gloves too. Great for when you need to get the drop on someone. And they're dirt cheap. Buying them as a matched pair makes them a bit less obvious, though the shock gloves probably stand out a bit unless you cosmetically alter them.

-paws

The Stun track is 8 + Willpower/2 (round up) so it's Willpower that matters not Body.
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Dancer
post Jan 23 2009, 07:29 AM
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Freeze foam, a thousand and one uses! Block a door! Sabotage machinery! Wrap the sensitive payload in a protective cocoon! Block the holes letting poisonous gas in! Pack it in splash grenades and create instant cover or immobilise your enemies! Spackle your car! Disable booby traps! Play jokes on your friends!

It's the 2070s equivalent of duct tape. It should be in every toolkit, and every Shadowrunner's pocket.
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Heath Robinson
post Jan 23 2009, 10:28 AM
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Am I going crazy, because I think there'd be a multitude of uses for double-sided Gecko Strips (side-selective attachment) yet I can't remember seeing anything of the sort in any book.
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paws2sky
post Jan 23 2009, 02:01 PM
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QUOTE (AllTheNothing @ Jan 22 2009, 07:04 PM) *
The Stun track is 8 + Willpower/2 (round up) so it's Willpower that matters not Body.


Ah, yes, I see what you're saying now. Good catch. As I understand it, Body still resists the damage because its a toxin though. Correct?

Either way, its still good for painlessly subduing a target, correct?

-paws
(Took me a while there. I guess I better go get some caffeine.)
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KCKitsune
post Jan 23 2009, 09:31 PM
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QUOTE (Heath Robinson @ Jan 22 2009, 11:46 AM) *
Because it costs more to include it. Commlinks are sold to poor people, who are going to want models that don't add an extra 200 nuyen for the GPS module.

It can't cost 200 (IMG:style_emoticons/default/nuyen.gif) because a survival knife only costs 50 (IMG:style_emoticons/default/nuyen.gif) and a GPS unit comes with each one.

QUOTE (Heath Robinson @ Jan 22 2009, 11:46 AM) *
Because you can later sell GPS systems to people who have a commlink.

Then make it a module that can be added to a commlink.
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Heath Robinson
post Jan 23 2009, 10:45 PM
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Wow, after throwing that price out off the top of my head it was actually right. GPS units are 200 nuyen. Page 328 of the BBB.

What's the point in making it a commlink module? You can get data from A to B easily, it's more convenient to be able to discard the additional weight/bulk of the GPS module easily. Even unslotting some kind of hot-swap module is more effort than just dropping your GPS unit. Plus you should totally be able to take a bunch of GPS units and use them to mark points of interest to people in the area. A module complicates that by not working outside a commlink.

I forgot to include the self-evident fact that a GPS unit sold separately will cost more than the price charged for integrating the unit into a commlink because you actually want the GPS unit then. Most people buying commlinks don't want a GPS unit.
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Heath Robinson
post Jan 23 2009, 10:55 PM
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Wow, after throwing that price out off the top of my head it was actually right. GPS units are 200 nuyen. Page 328 of the BBB.

What's the point in making it a commlink module? You can get data from A to B easily, it's more convenient to be able to discard the additional weight/bulk of the GPS module easily. Even unslotting some kind of hot-swap module is more effort than just dropping your GPS unit. Plus you should totally be able to take a bunch of GPS units and use them to mark points of interest to people in the area. A module complicates that by not working outside a commlink.

I forgot to include the self-evident fact that a GPS unit sold separately will cost more than the price charged for integrating the unit into a commlink because you actually want the GPS unit then. Most people buying commlinks don't want a GPS unit.
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