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Jan 22 2009, 05:51 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 141 Joined: 4-September 07 Member No.: 13,115 |
I'm confused about some of the statistics I'm seeing in canon print.
Here's an example: Chikao Inoue (from Ghost Cartels, p.86) Body 4 (5) Agility 5 (11) Reaction 5 (7) Strength 3 (9) Charisma 4 Intuition 4 Logic 3 Willpower 3 Edge 8 Essence 2.57 Initiative 11 (13) Initiative Passes 1 (3) He's a human with an augmented Agility of 11. How? The rules state that as a human he can only have a maximum augmented attribute of 9. BBB P. 79, (emphasis mine) "Attributes are listed with the starting value first and the maximum value following after a slash (/). Additionally, the maximum augmented attribute is listed in parentheses following the maximum attribute value." Am I incorrect? If so, why/how? I've been limiting my players to only their augmented maximums. |
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Jan 22 2009, 06:01 AM
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
To put it bluntly, the person putting them together made a silly mistake and it slipped past proofing. You'll notice that the character has two cybernetic arms and muscle augmentation/toner. The person doing this character mistakenly added the bonuses together; of course the bioware mods would not affect the cyberware. Correct modified ratings would be Agi 5 (9) for anything involving cyberarms and 5 (7) for anything else.
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Jan 22 2009, 06:36 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 |
Is that the Yakuza uber-sammy our team had to blast out of a parking garage with an autocannon? Our GM said something about having to redo the ware because he didn't actually have any essence left...
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Jan 22 2009, 07:01 AM
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Although that NPC was apparently merely a mistake, humans can get higher Agility than 9 by canon. There is the excpetional Attribute quality, the metagenetic improvement (Attribute) SURGE quality, and the genetic optimization phenotype adjustment. Each of them raises the maximum for an Attribute by one, and all three of them are compatible with each other. So a human could, conceivably, have an Agility of 12.
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Jan 22 2009, 07:12 AM
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
Although that NPC was apparently merely a mistake, humans can get higher Agility than 9 by canon. There is the excpetional Attribute quality, the metagenetic improvement (Attribute) SURGE quality, and the genetic optimization phenotype adjustment. Each of them raises the maximum for an Attribute by one, and all three of them are compatible with each other. So a human could, conceivably, have an Agility of 12. This is the type of situation where some of us feel "Is there supposed to be a cap or not? and if your going to remove the cap, just do it" Note: I am not attached to the cap but when you can go this high the cap is silly.* BlueMax *there are so many examples of people stacking dice that one wonders what the point of the cap was sometimes. |
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Jan 22 2009, 09:20 AM
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#6
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Although that NPC was apparently merely a mistake, humans can get higher Agility than 9 by canon. There is the excpetional Attribute quality, the metagenetic improvement (Attribute) SURGE quality, and the genetic optimization phenotype adjustment. Each of them raises the maximum for an Attribute by one, and all three of them are compatible with each other. So a human could, conceivably, have an Agility of 12. As those make the Natural max 9, wouldn't the augmented max be 13 or 14 (i don't my books with me and can't remember if you round aug maxis up or down) (IMG:style_emoticons/default/cyber.gif) |
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Jan 22 2009, 10:10 AM
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#7
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
We already removed the cap in houserules, and it works fine. I mean, we don't allow, say, Toner and Replacement to stack, to actually making full use of this still requires some point-expendatures. It was a thing we played under with SR3-we weren't limited to 9's with ware, so we kept it in 4, and it hasn't broken anything. Thing is, the number of times this actually comes up I think can be counted on half a hand. In other words, not very often, since most stats are rough to pull past(a human with a 6(11) agility needs a suprathyroid, 4 levels of muscle toner and to either naturally max the Agility or take the Surge quality to get it one under max, or whatnot.)
One thing I DO like more about it is for Attribute Boosts. I like the fact that this mystical, magical ability can somehow, in the right circumstance(ie, lots of luck), take you well past the ''norm'' for a brief moment. |
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Jan 22 2009, 10:26 AM
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#8
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
This is the type of situation where some of us feel "Is there supposed to be a cap or not? and if your going to remove the cap, just do it" Note: I am not attached to the cap but when you can go this high the cap is silly.* BlueMax *there are so many examples of people stacking dice that one wonders what the point of the cap was sometimes. If you extend your cap by those methods (and I would only permit the combination if the players hearth would break without), you are really special. Very few people are even able to reach those values. If there was no cap, it would just be another 3 dice. |
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Jan 22 2009, 10:39 AM
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#9
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
now combine this with an elf for example.
natural maximum is 7 in agility. exceptional attribute takes this to 8, metagenetic improvement makes it 9, genetic optimization says it is now 10. so with muscle toner 4 and suprathoid gland you can reach the 15 agility correct? that's more than you can boost actual body of a troll by the way . . |
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Jan 22 2009, 11:32 AM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
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Jan 22 2009, 11:43 AM
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#11
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Suprathyroid Gland, Cyberlimbs, an inefficient adept power (2 magic / attribute point? no thanks), and the Increase Body spell. Anything missing?
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Jan 22 2009, 11:58 AM
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Drugs ? (probably only temporary)
Possesion Spirits ? with a short dance Medicineman |
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Jan 22 2009, 01:46 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Body is pretty farking hard to pump up.
Oh, and on crazy Agility in humans... I got a villain in my game. Test tube ninja, sorta the boogy man. He has an Agility of 13 by RAW. |
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Jan 22 2009, 02:24 PM
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
now combine this with an elf for example. natural maximum is 7 in agility. exceptional attribute takes this to 8, metagenetic improvement makes it 9, genetic optimization says it is now 10. so with muscle toner 4 and suprathoid gland you can reach the 15 agility correct? that's more than you can boost actual body of a troll by the way . . One more reason for me to say that Elf is the best race in the game. I see "Orks" are great for the points all the time her on DS but something around 70+% of my teams skill rolls are based on Agility. While I am sure it was a purposeful design decision, the benefits of playing the big guys are smaller in this edition. Even past Agility, Reaction is far more important than body. |
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Jan 22 2009, 02:44 PM
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
We need a sticky that says: ignore the example characters, they are full of typos, and are usually not representative of the rules as written.
As for playing trog races, they're still great no matter how you look at it -- they get something for nothing, the BP cost of their bonus attributes is less than the BP cost of being that race. Not to mention the increase in maximums that comes with it. Obviously, strength and body aren't the money attributes anymore, but they're nice to have, especially at a deep discount. For elves, their bonus attributes cost exactly the same as it costs to play the race (+3 points for 30 BP). But 2 of those points are in charisma -- unless you're a character who's really going to make use of it, that charisma is basically a waste. If you're a hardcore combat character, in reality you're paying 30 points for +1 agi, with a side-benefit of +2 cha. That's not such a great bargain. It's important to keep in mind that in SR4, +1 dice is pretty lame. You need +3 to increase your average hits by 1, so no single small modifier is worth overspending BP to get. The way to twink out is not to max things, but to use all the cheapest, most efficient bonuses that stack, to get to a high dice pool without boning yourself by maxing out. For instance, you can take a human with gene optimization agility, and then grab a cyberarm with AGI 10. Or you can take an elf with gene optimization, exceptional attribute, a cybertorso, and a cyberarm for AGI 13, at double the cost (or maybe more). That's a difference of one hit, at the cost of having other valuable abilities on your sheet... So I submit that human is the best race in SR4, because it's free. Elf is only good if you're really going to use that charisma, if you're buying it for the agility only you're overspending for an incremental bonus. Get gene optimization instead... |
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Jan 22 2009, 03:11 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Of course, all the races are free if your using Karma Built characters... and the non-human races can spend more on stats. On a 750 karma character, a human can only spend 375 on stats, while an elf can spend 435. The Karma System also normally gets more rounded characters since skills are % wise cheaper then the BP system. Skill groups, capped at a Rating of 4, are stupid cheap for the % of your build they take.
Example: First, 1BP is not equal to 2 Karma. It is equal to 1.875 karma % wise. Stats are pretty close to this, though can go higher and eventually pass the BP % cost. Skill Group @ 1 (10BP or 10 Karma) Karma cost 53% of building total that BP does Skill Group @ 2 (20BP or 20 Karma) Karma cost 53% of building total that BP does Skill Group @ 3 (30BP or 35 Karma) Karma cost 62% of building total that BP does Skill Group @ 4 (40BP or 55 Karma) Karma cost 73% of building total that BP does However, the Karma system makes money and merits are more expensive % wise (6.66~% more expensive). Taking max money for example cost 50BP (12.5% of your total) compared to 100 Karma (13.3~% of your total). This does mean that merits that give you points give you more % wise as well, but cost more % wise to buy off in play. |
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Jan 22 2009, 03:20 PM
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#17
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
For elves, their bonus attributes cost exactly the same as it costs to play the race (+3 points for 30 BP). But 2 of those points are in charisma -- unless you're a character who's really going to make use of it, that charisma is basically a waste. Not really, as being an elf with social skillgroup 1 cost the same as being a human with social skillgroup 3 and i think that is an absolut minimum for any character, most should have more. |
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Jan 22 2009, 03:34 PM
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
So I submit that human is the best race in SR4, because it's free. Elf is only good if you're really going to use that charisma, if you're buying it for the agility only you're overspending for an incremental bonus. Get gene optimization instead... I think you meant to add "at character generation" to the statement. If not, I can't see any validity. Extend the idea with Max's statement, about getting two easy peasy dice on all social skills and the points differential for being an elf only becomes important when your not talking social skills. If your taking social skills and agility based skills, ohh fine let's just call it Combat Skills, I see no reason not to take elf. Take the 20 points I am paying for the extra stats out of my Influence skill group and I am ahead. We haven't even talked about a character who may also want to conjure (hehe too many conventions on my mind, wrote that conjour), or use Charisma as a drain stat. Poor Dwarves, they used to have an advantage of worth. |
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Jan 22 2009, 05:33 PM
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Yeah, I am talking about at chargen, and I don't know anything about your crazy karmagen (IMG:style_emoticons/default/wink.gif)
You're assuming that the character is going to buy influence anyway, and that's a faulty assumption. One might need to save points, and go with a single skill like etiquette, instead of buying the whole group. Or, if one is using RAW emotitoy rules, one can get a little pikachu and save a ton of points, getting 3x the bonus of Influence 2. It's true, if you were going to buy Influence anyway, then Elf doesn't really cost anything extra. But if you weren't, then my point holds true. That was my whole point -- if you're not going to use the charisma, then it's a waste of 20 BP. You're not really refuting that argument, you're just stating an obvious corrolary -- if you ARE going to use the charisma, then go nuts and elfify yourself, because it doesn't cost anything extra to pay 20 BP for 2 charisma that you would have wanted anyway. |
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Jan 22 2009, 05:46 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 141 Joined: 4-September 07 Member No.: 13,115 |
So basically a human can have a stat higher than 9. The NPC above does not have any of those things that permit an Agility of 11.
So the answer is "Yes, you're correct, this NPC should not have an Agility of 11. There are, however, currently rules in place that override the BBB, look in XXX resource, and XXX resource." I love it though. Ask a question and instead of 'yes' or 'no' or an informed answer we get: "If you calculate here, divide by this, add this, account for wind velocity, pet the dog, divide zero, and don't forget elves, the percentage of karma vs. BP ratio equals turkey on whole wheat." |
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Jan 22 2009, 05:56 PM
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#21
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,363 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I shake my head when I hear people talking about this Attribute being more important than that Attribute. For two reasons.
First,a team that works well has a well-rounded skill set/ Attribute spread. Not everybody has to have a strong CHA, but somebody should. Ditto for all the stats. The cost at chargen becomes worth it, no matter how high, if once during the character's life his ass (or the team) is saved by being 'good enough'. The corollary: using any Attribute as a dump-stat is counter-productive if even once during the character's life she or the team are nuked for it. Second, where is the GM if the considerations above never come into play? As a GM, I'm OK with the team all using STR as a dump-stat, arguing something like,"Pistols don't need it." But sooner or later they will have to climb/lift/carry/push something. With even one PC with a high STR, I may not even bother testing for that climb/lift/carry/push. But with everyone at STR 1.... Peter |
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Jan 23 2009, 12:19 AM
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#22
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Well...with the attribute differences, look at it like this.
In a combat situation, let's say there a person with an 11 Agility, and a 3 Strength. The other one has a 3 Agility, and a 11 Strength. Let's say they both have Ceramic Bone Lacing and +1DV to unarmed. They both have rating 5 unarmed. The first guy has a DV of 5P. He throws 16 dice to attack. The second guy has a DV of 9P. He throws 8 dice to attack. Now, 9P is very awesome. But with 8 dice to attack, he's averaging around 2.5 hits(I think that was the math?) Round down or up-sometimes he hits 2, sometimes 3. Sometimes more or less. 5P isn't crap. But he averages 5 hits per shot. Now, in a regular slugfest, say, the other guy just stands there and eats the hit-the top guy can hit for 11ish. The bottom guy 10. Both of them can essentially lay someone out in one hit. But in a combat...defender gets a reaction roll. Let's say someone gets 6 dice to defend(2 hit average, figuring 1 hit per 3 dice around). Remember-tie goes to defender. The ''big bruiser'' probably is only going to even hit half the time. The top guy, on the other hand, will, typically, not only hit, but have a 3 die lead on his hits...smacking around 8P all the time. Compared to impact? He'll be smashing people around. Even removing any bonus DV-bottom guy hits for 6S, top guy 2S, bottom guy is only still averaging a hit maybe every other time. The other guy is doing a pretty constant 5S damage. [Hey, dice are fickle. This can go back and forth.] Of course, we also know that 11 Agility guy also can throw huge amounts of dice with any and all combat skills, infiltration, gymnastics, and a handful of other skills. Bottom guy can...run, swim, lift and climb well. Body, Willpower, and Reaction all keep you alive and kicking(and Reaction is linked to vehicles if that's your fancy.] Intuition is linked to a few skills, Initiative, and also helps keep you alive in a way(perception), and it could also be a drain stat. Agility is linked to the above craziness. Logic can be a drain stat and is linked to every tech skill in the book(almost), tho it's a canidate for ''dropping'' with certain concepts. The first five stats, however(Bod/Will/Rea/Agl/Int), I rarely see dropped in people. Charisma likewise can be drain, and is linked to social skills for that type-but is another canidate for a dump. Poor Strength is dropped the most due to it doesn't keep you alive, you need huge amounts of it for any recoil anyway so why bother, the damage boost is insignificant compared to outside forces(martial arts, bone lacing/density, hardliners, Critical Strike), and yeah. [Though some nice houserules help the stat get some love, like getting recoil at more reasonable levels-not at like, 2 or anything but at least in the realm where you want some of it-making it help count for Armor, etc.] As much as I wish all of the stats were equal...I just can't feel they are, at this point, under RAW. [BTW-I'm a fan of the Strength stat, and only dump it if it actually makes sense for the character, like my magical scientist. But there is no doubt that it tends to have a lot less...pull than the other stats.] Pbangarth, I actually tend to agree with you and don't like to see any stat used as the toilet stat all the time, and I WOULD bring things up if the whole party had a 1 strength(unless they told me they want to play a team of scientists who never leave the lab...then i'm cool). But if it's an obvious twinkdump, yeah, I might have to throw a few curveballs. |
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Jan 23 2009, 12:26 AM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 825 Joined: 21-October 08 Member No.: 16,538 |
Although that NPC was apparently merely a mistake, humans can get higher Agility than 9 by canon. There is the excpetional Attribute quality, the metagenetic improvement (Attribute) SURGE quality, and the genetic optimization phenotype adjustment. Each of them raises the maximum for an Attribute by one, and all three of them are compatible with each other. So a human could, conceivably, have an Agility of 12. 13. |
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Jan 23 2009, 01:20 AM
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
I love it though. Ask a question and instead of 'yes' or 'no' or an informed answer we get: "If you calculate here, divide by this, add this, account for wind velocity, pet the dog, divide zero, and don't forget elves, the percentage of karma vs. BP ratio equals turkey on whole wheat." quote for epic (IMG:style_emoticons/default/rotfl.gif) |
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Jan 23 2009, 02:01 AM
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#25
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
quote for epic (IMG:style_emoticons/default/rotfl.gif) Yeah, as you can see from my post, I'm guilty too. But SO very true, such is life at Dumpshock. (IMG:style_emoticons/default/rotfl.gif) |
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