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#1
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Target ![]() Group: Members Posts: 1 Joined: 22-October 08 Member No.: 16,543 ![]() |
I need Some Clarifcation. Now The SR4 Book Tells us That.
QUOTE When operating with hot sim full-VR, use your Matrix Initiative rather than your physical Initiative. Hot sim Matrix Initiative equals your Response + Intuition + 1, and you receive two extra Initiative Passes (for a total of three). You also receive an exceptional +2 dice pool bonus to all Matrix tests while in hot sim mode, due to your hypersensitized state. And it also tells us. QUOTE Note that when technomancers immerse themselves in full-VR, they are always considered to be running with hot sim (see p. 229). Th e speed bonus for hot sim is already calculated into their Response and Initiative, but keep in mind that they also receive +2 to all full-VR Matrix tests as well. So what i want to know is that do technomancers get only the +2 that hot sim comes with or do they get +4, the +2 for hot sim that there alway considered to be in, and an aditional +2 for being a technomancer? |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 ![]() |
I believe your second quote is simply stating that they do get the +2 Hot Sim bonus when operating in Full-VR, not an additional +2. Do note, however, that TM's get a global +2 bonus for all Matrix Perception Tests (which does stack with the +2 Hot-Sim bonus).
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#3
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
I've always run it like Malachi describes. TMs get the same +2 for hot sim that other characters get and they get an additional +2 for matrix perception regardless of whether or not their in VR. I've always wondered if they wanted TMs to roll for addition to said hot sim, though. I rule no because it would be pretty dumb to be addicted to the only possible way you can work in VR and, as a result of that fact, you'd almost always have burn out TMs or AR-only TMs. Oh well.
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#4
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
I've always run it like Malachi describes. TMs get the same +2 for hot sim that other characters get and they get an additional +2 for matrix perception regardless of whether or not their in VR. I've always wondered if they wanted TMs to roll for addition to said hot sim, though. I rule no because it would be pretty dumb to be addicted to the only possible way you can work in VR and, as a result of that fact, you'd almost always have burn out TMs or AR-only TMs. Oh well.
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Lo-Fi Version | Time is now: 18th February 2025 - 06:16 AM |
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