Weapon Mods on Grenades? |
Weapon Mods on Grenades? |
Jan 24 2009, 08:34 PM
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#1
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Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
It's time to do bad things to even worse people, and these MAD scanners at checkpoints got me down. I'm thinking some nice Ceramic/Plasteel Components + Vacuum Seal on a few WP grenades might show how much I care.
So, from a mechanics perspective, how many slots on a grenade? *Boom.* |
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Jan 24 2009, 09:02 PM
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#2
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Moving Target Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 |
It's time to do bad things to even worse people, and these MAD scanners at checkpoints got me down. I'm thinking some nice Ceramic/Plasteel Components + Vacuum Seal on a few WP grenades might show how much I care. So, from a mechanics perspective, how many slots on a grenade? *Boom.* 6. ALL weapons have 6 slots. My players were thinking of adding mobility upgrades to Iron Bombs, to use for wetwork. |
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Jan 24 2009, 09:08 PM
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#3
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
I'd allow it. but you'd have to pay out the nose for it, like 20x normal cost per grenade MINIMUM.
Arsenal pg 148 says slots = 6. i can't find the entry for "vacuum seal" however. |
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Jan 24 2009, 11:19 PM
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#4
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
6. ALL weapons have 6 slots. My players were thinking of adding mobility upgrades to Iron Bombs, to use for wetwork. heh, now i have the mental vision of WW2 iron bombs with spider legs (IMG:style_emoticons/default/wink.gif) |
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Jan 25 2009, 05:33 AM
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#5
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
I think he means the modification that helps prevent detection of explosives and drugs or whatnot. I forget the name. I like the weapon personality, and have the grenades countdown till their detonation.
Or, take shuriken/throwing knives/thrown weapons and give them the advanced weapon safety (I think it's called) with the electical discharge thing. So it goes like this: I throw shuriken into you, you say "Ow!" You do whatever. My IP comes back, the shuriken goes "You're not my daddy!" and gives the person it's stuck in a 6S (E) shock. |
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Jan 25 2009, 05:42 AM
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#6
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Target Group: Members Posts: 85 Joined: 22-October 07 Member No.: 13,837 |
Guy I knew put mobility on a Boomerang, instant baterang.
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Jan 25 2009, 05:48 AM
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#7
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Moving Target Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 |
heh, now i have the mental vision of WW2 iron bombs with spider legs (IMG:style_emoticons/default/wink.gif) So do my players (IMG:style_emoticons/default/wobble.gif) |
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Jan 25 2009, 05:58 AM
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#8
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
QUOTE (Arsenal page 124) This unguided gravity bomb seems like a relic from the previous millennia... How exactly is a walking gravity bomb supposed to do any damage if it isn't dropped from a plane? |
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Jan 25 2009, 07:47 AM
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#9
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Moving Target Group: Members Posts: 251 Joined: 29-April 02 Member No.: 2,659 |
I thought a gravity bomb just meant one that is propelled by gravity, with no rocket motor. One with no explosive charge is a kinetic weapon.
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Jan 25 2009, 09:55 AM
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#10
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Moving Target Group: Validating Posts: 664 Joined: 7-October 08 From: South-western UCAS border... Member No.: 16,449 |
My players were thinking of adding mobility upgrades to Iron Bombs, to use for wetwork. heh, now i have the mental vision of WW2 iron bombs with spider legs (IMG:style_emoticons/default/wink.gif) I was thinking that too. In fact, I had a mental image of a WWII 500lb. 'walker-bomb' strolling into a political rally while 'trying to look casual'. Which brings up a question. How much explosives can you fit in a Anthroform (Mimic)? I like the weapon personality, and have the grenades countdown till their detonation. "I am a thirty-second bomb, I am a thirty-second bomb... Twenty-nine, twenty-eight, twenty-seven... |
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Jan 25 2009, 10:16 AM
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#11
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
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Jan 25 2009, 10:24 AM
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#12
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Could you give a grenade Personalized Grip for an extra die for throwing it accurately?
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Jan 25 2009, 10:37 AM
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#13
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Running Target Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
How exactly is a walking gravity bomb supposed to do any damage if it isn't dropped from a plane? Wikipedia explains all. |
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Jan 26 2009, 01:56 AM
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#14
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Fair enough... but I would never allow it in my game. (IMG:style_emoticons/default/wink.gif)
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Jan 26 2009, 03:06 AM
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#15
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Moving Target Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
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Jan 26 2009, 04:01 AM
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#16
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
So, with this line of thought, how about a Throwing Knife with Gecko Grip, The advanced safety option Electro shocker and Springed Trigger spike.
You get a good poke in them, then a shock, then they try to grab it and pull it out and get their hand skewered, but they can't anyway because of the gecko grip (IMG:style_emoticons/default/smile.gif) Then they get shocked for two more turns (IMG:style_emoticons/default/smile.gif) Seem's pretty mean. |
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Jan 26 2009, 04:11 AM
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#17
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Moving Target Group: Members Posts: 325 Joined: 18-January 09 From: Middle of Nowhere Member No.: 16,788 |
hi hi
Call me old fashioned, but the first mod I would use on my grenades would be Ruthenium Polymers. "Hey Tom, did you hear something?" "Nope, do you see anything?" "Hmm, I could have sworn I h~ Kaboom!" I have to wonder though, if you put Gecko Grip on a grenade, would you get its +6 dice pool modifier on the scatter test? |
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Jan 26 2009, 04:17 AM
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#18
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
no, for sticky-grenades I'd say you either hit your target or miss completely. might be good in combination w/ remote detonation, however. fast and easy way to set up ambushes.
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Jan 26 2009, 04:41 AM
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#19
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Moving Target Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Oh damn, I'm glad my players aren't on DS. If they saw this thread it would be all over...
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Jan 26 2009, 07:56 AM
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#20
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Target Group: Members Posts: 36 Joined: 6-August 03 Member No.: 5,328 |
Curse my lack of time to play, much less seeing about locating a group. First the "Calling Card" thread made me yearn for a jawbreaker throwing adept and now I want to make a deranged individual who makes emo explosives....
"I have nothing to live for!" "Erm, you're an explosive, you're not even alive..." "Wha? WAAAAAAAAAH!" --BOOM-- Well, it's either that or something that asks riddles before blowing up regardless of the answer. Edited because I don't type worth anything after midnight... |
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Jan 26 2009, 10:33 PM
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#21
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Neophyte Runner Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
Mobility mod on an iron bomb... very cute... though failing that there's always fallback method.
What's that thing strapped to the doberman's back (give the doberman gecko tips, sat uplink, maybe camo, and something to give it larger internal storage for the bomb). Brings new meaning to the word 'stealth bomber'. Those bombs are also a great way to arm an otherwise unarmed aerial supply drone. (complete w/ 2 cargo pod drop points off the shelf) Though to be honest, the shocking throwing knives are a funny idea. But I'm not for modifying ammunition as if it were a standalone weapon (and yes grenades count as ammo in my book). Not that it can't be done or is unreasonable But I wouldn't do it as a mod, I'd do it as a special ammo availability... say -20% base damage (10->8damcode), and +6 availability, with a good chance that you'll need to work up a special contact or skillset & specialized tools to do it yourself. Avail is high enough on plain vanilla ammo that it wouldn't be overly hard to find/do, but for the more exotic rounds it could take some time. |
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