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> Specialized Elementals., What are your house rules and types?
Joker9125
post Jan 6 2004, 05:42 AM
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I was reading these fourms and I heard of specialized elementals like metal or even booze elementals. I was wondering is their anything cannon on these types of elementals? If not what are the types you use and your house rules for them. Oh yea dont forget to list their stats.
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Lilt
post Jan 6 2004, 06:06 AM
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I don't think there is anything canon apart from the SR/Earthdawn link and the existance of other elemental types in Earthdawn.

If I was to stick a metal elemental in my game I think I'd give it extremely similar stats to an earth elemental and make it weak to water instead of air (or something).
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Zazen
post Jan 6 2004, 07:59 AM
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Whenever a player wants a weird custom elemental I tell him to make it as an ally. Among ideas I've heard/had are Weed Elementals, Porn Elementals, Coffee Elementals, and BO Elementals.

I did use sand elementals in a game once. They were identical to an earth elemental except with a sand-scour elemental manipulation attack and no reach bonus.
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Fortune
post Jan 6 2004, 08:04 AM
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If I was to incorporate new and unusual Elementals into my game, I'd probably make the interested character make an Astral Quest to the Elemental in question's home plane before he gained the ability to Conjure them. Even then, they would be limited to Conjuring them at a maximum Force equal to the related Astral Quest.

Or I'd make the whole idea a unique Metamagic in and of itself.
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Zazen
post Jan 6 2004, 08:17 AM
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QUOTE (Fortune)
If I was to incorporate new and unusual Elementals into my game, I'd probably make the interested character make an Astral Quest to the Elemental in question's home plane before he gained the ability to Conjure them.

That'd be pretty amusing, undertaking an Astral Quest to the Metaplane of Weed for the purpose of summoning Weed Elementals.

"You've reached the place of charisma. The Dweller on the Threshold keeps dwelling on the joint. Convince him to pass it without pissing him off."
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Tziluthi
post Jan 6 2004, 08:28 AM
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I'd hate to think of what the Metaplane of BO would be like. One great giant armpit or something.
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Austere Emancipa...
post Jan 6 2004, 09:10 AM
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If there's an Elemental effect for that substance/thing described in MitS, I don't see a problem summoning such an Elemental -- other than the problem of having to make up stats for them.
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Lilt
post Jan 6 2004, 09:16 AM
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I wonder if an acid elemental would be considered toxic? What about a Citric Acid elemental? :P
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John Campbell
post Jan 6 2004, 09:26 AM
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"Say hello to Fat Man, my plutonium elemental."

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Wireknight
post Jan 6 2004, 09:28 AM
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You just have to be careful that the elemental created isn't more powerful than any other elemental. A good rule of thumb is to just take a fire elemental and replace the innate spell and aura effect with the appropriate alternate elemental effect. That was my suggestion to a friend, who wanted to create a techno-mage who called electricity elementals rather than fire elementals. Innate Spell(Lightning Bolt) and an aura that did Electrical, rather than Fire, elemental damage, and the "new" elemental type is good to go.

Adding bonus elemental type damage to other elementals causes problems, as water, earth, and air elementals really have no elemental type damage effects or innate spells, and adding them requires taking other things away for balance. Fire elementals are easy, on a statistical level, to reconfigure for acid, sand, smoke, etc...
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Lilt
post Jan 6 2004, 09:56 AM
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If I recall the discussion in the ED thread, Metal elementals are a variation on earth elementals from the metaplane of Metal. As such another appropriate way to construct the other elemental types would be to take the closest elemental type and modify the powers slightly to reflect the different base material.

I personally would consider an earth elemental to be almost identical to an earth elemental, just slightly faster but less physically powerful. Lowering the strengh by 2 and body by 1 for +1 quickness (and effectively reaction) would seem appropriate.

I'm not sure about the elemental effects idea for all new elementals. Only one type of elemental, out of the 4 basic ones, has such an attack so to add an elemental attack to most of the new elementals you create would seem overkill.

It'd also be best to consider what the aid sorcery (and similar) services would be linked to.

I have heard from some people (I think they are baseing this on Earthdawn but I don't know) that there is an Elemental plane of Wood but that it has been highly damaged. I think that the wood element is also linked to health spells. Can anyone confirm/deny this?
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Sphynx
post Jan 6 2004, 10:58 AM
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QUOTE (Lilt)
I personally would consider an earth elemental to be almost identical to an earth elemental

Good call.... I'd consider them almost identical too. :P

Sphynx
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kenji
post Jan 6 2004, 04:32 PM
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well, the whole "booze elemental" thing was a creative delusion of the offending character. and the rest of the party mages (though shamans) knew enough to say "yeah, riiiiiiight" to his interpretation. in fact, we were pretty worried about having to fight off a demon... never became a problem, though. ;)

of course, when a hermetic gives the command "booze up and riot, little buddy!" to his fire elemental, you know what kinda game you're playin.
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Kagetenshi
post Jan 6 2004, 05:36 PM
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QUOTE (Zazen)
Porn Elementals

Someone's been playing Progress Quest.
Do they drop Lube when they die?

~J
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Zazen
post Jan 6 2004, 05:47 PM
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I've never heard of it, but I'd sure like to see it. What do they look like?

The person who came up with this is a friend who has enough raw element laying around to summon an army of 'em :)
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Kagetenshi
post Jan 6 2004, 06:13 PM
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It's text-based, so I have no idea. Pity, really.

~J
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Sahandrian
post Jan 6 2004, 06:45 PM
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I actually do have some unusual elemental types in my games. I made a Para-Elementalist metamagic that's used to conjure Paraelementals (see D&D 3rd's "Manual of the Planes") - Smoke, Sludge, Magma, and Ice.

There are also Metal elementals and a few subtypes (rust, mercury), and I think I had an Ash spirit too...
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Austere Emancipa...
post Jan 6 2004, 06:47 PM
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Since Smoke and Ice are Elements as per the Elemental Effects in MitS, calling such Elementals "Para-" might not be fitting.
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Zazen
post Jan 6 2004, 06:55 PM
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QUOTE (Sahandrian)
I actually do have some unusual elemental types in my games. I made a Para-Elementalist metamagic that's used to conjure Paraelementals (see D&D 3rd's "Manual of the Planes") - Smoke, Sludge, Magma, and Ice.

There are also Metal elementals and a few subtypes (rust, mercury), and I think I had an Ash spirit too...

Do you have more detailed rules and stats that you could post? I'd very much like to see them. :)
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Lilt
post Jan 6 2004, 07:16 PM
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QUOTE (Sphynx)
QUOTE (Lilt @ Jan 6 2004, 11:56 AM)
I personally would consider an earth elemental to be almost identical to an earth elemental

Good call.... I'd consider them almost identical too. :P

ACK! it's not my day. I have the flu. leave me alone! *pouts* *coughs* *dies*
:dead:
If you must know I meant sand elemental.
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Lilt
post Jan 6 2004, 07:31 PM
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I do like the idea of the combined elemental types (or para elementals if you want to call them that). You might just want to bear in mind that certain elemental types are going to be hard to summon as it's hard to find much lava around for summoning lava (earth+fire) elementals unless you live near an appropriate volcano.

Me and a friend once abstracted the inner-planes from DND and found the plane of mineral water between the planes of water and mineral (3 parts water, 2 parts earth, 1 part air, or something silly like that). If you mixed in 1 part fire then I think you'd have the plane of Volvic. It'd be funny to see a healthy-type mage who summons mineral-water elementals... :D
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Sahandrian
post Jan 6 2004, 10:46 PM
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QUOTE (Zazen @ Jan 6 2004, 02:55 PM)
Do you have more detailed rules and stats that you could post? I'd very much like to see them. :)

The paraelementals required that the mage know how to summon each of the halves, and have the materials for each half, or the mixed material, and that he have the ParaElementalist metamagic. The rest was on my site, but that section got deleted and I haven't gotten around to rebuilding it just yet.

And no, I never worked out their stats. But I suppose I could do that this evening, since I mostly know how I'd do it.
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RangerJoe
post Jan 6 2004, 11:47 PM
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I had heard that there was a mana-line which gave bonuses to connecting to the metaplane of sludge running through Jersey... then again, it might just have been a main-pipe.
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Herald of Verjig...
post Jan 7 2004, 12:07 AM
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I'd like to see the setup to conjure a lightning elemental: the center of the circle is a Van de Graaf generator or possibly a Tesla coil (depends on whether you want AC or static, not sure what would be good for a DC elemental).
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Kagetenshi
post Jan 7 2004, 12:25 AM
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Just do it out near a high-tension line.

~J
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