Outlandish Characters, And the GM's who hate them |
Outlandish Characters, And the GM's who hate them |
Feb 6 2009, 04:59 AM
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#51
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Think of Jin-Roh. That's exactly what I was thinking while I was reading that. That aside, there's a go-gang I've been meaning to implement: The Wageslaves. A bunch of rich corpers who ride around on Dodge Scoots wearing Actioneer Buisness Suits, having whatever fun they can charge to their expense accounts. Don't get on their bad side otherwise you'll get a class-action lawsuit filed faster than you could eject your smartgun's clip. |
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Feb 6 2009, 07:55 PM
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#52
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
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Feb 9 2009, 12:48 PM
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#53
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Target Group: Members Posts: 13 Joined: 9-February 09 Member No.: 16,857 |
The greatest offenders were when we were told to do up characters for a go-gang campaign. I did up a techie/doctor and I thought I had gone a little over the top with giving him things like Encephalon and Cerebral Boosters, but then he actually owned the garage the gang used as their headquarters and was a lot older than the rest of them. Another player did a pretty standard elven go-ganger face.
Then we discovered the other two PC members of the gang! Cat; a Cat shaman, physical magician, Lynx shifter and Alderon; a 14th century witch hunter spike baby elf that had been pulled through a manarift across time and had his own unique spell of Manafire - a blue glowy version of Flamethrower that was somehow a mana based elemental manipulation spell. To say the ganger and I felt somewhat outclassed was a vast understatement. Back in Second Ed the GM also offered us double whatever we put into resources as he wanted to play a high level campaign. This meant we had some kick ass sammies and deckers and even the mage got to have a lot of spells. The silliest character there though was a face concept who had spent 500,000Y on 'ware and gear and then 1,500,000Y on contacts and buddies! Half of the gus he knew were better than us as well! |
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Feb 9 2009, 01:26 PM
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#54
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Moving Target Group: Members Posts: 825 Joined: 21-October 08 Member No.: 16,538 |
The greatest offenders were when we were told to do up characters for a go-gang campaign. I did up a techie/doctor and I thought I had gone a little over the top with giving him things like Encephalon and Cerebral Boosters, but then he actually owned the garage the gang used as their headquarters and was a lot older than the rest of them. Another player did a pretty standard elven go-ganger face. Then we discovered the other two PC members of the gang! Cat; a Cat shaman, physical magician, Lynx shifter and Alderon; a 14th century witch hunter spike baby elf that had been pulled through a manarift across time and had his own unique spell of Manafire - a blue glowy version of Flamethrower that was somehow a mana based elemental manipulation spell. To say the ganger and I felt somewhat outclassed was a vast understatement. Back in Second Ed the GM also offered us double whatever we put into resources as he wanted to play a high level campaign. This meant we had some kick ass sammies and deckers and even the mage got to have a lot of spells. The silliest character there though was a face concept who had spent 500,000Y on 'ware and gear and then 1,500,000Y on contacts and buddies! Half of the gus he knew were better than us as well! lulwut? |
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Mar 3 2009, 07:56 AM
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#55
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Target Group: Members Posts: 15 Joined: 20-December 08 Member No.: 16,698 |
Today, just for laughs, I decided to set my current character aside, and introduce a crazy new character in. I told my GM I was gonna create a 500 bp twisted mage, and retire her as a NPC villain after a handful of runs.
Initially, I intended on creating a 'Scarecrow', focusing on 'insanity' themed magic. Remove Sight, Trid Phantasm, Agony, Bugs. Then I added buffs. Increase Reflexes, Increase Agility. Then I added some SURGE mutagenics, for fangs, nasty vibe, and bleeding extravagant eyes. We have a house rule for Initiation in character creation, so I Initiated once and took Sacrifice. A little pleading with the GM, and he let me put weapon foci on the fangs, and allowed them to count as the Sacrifice weapon too. For backstory, I wrote that a ritual spell gone wrong left her with Magical wounds which never heal, resulting in a Magical Wounds quality which we worked out to mean she suffered from a constant 2 phys damage, and the disfigurement led her down the twisted path. In gameplay, when we infiltrated the warehouse, she would chew someone's neck open, use the Sacrifice drain reduction to overcast huge insanity effects, passing the sustained spells to spirits to continue the madness. After everyone in the facility was suffering from huge dice pool modifiers from various area and single target effects, the GM had enough, and had the mage who's neck I was currently rending overcast a manaball, resulting in a 12 damage. After burning all my edge, I couldn't stage down the damage, and agreed to retire the character on the spot. Regardless, me and my buddy alternate GMing, and he can expect to have a bloody witch convincing him he's covered in scorpions in short order (IMG:style_emoticons/default/smile.gif) |
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Mar 3 2009, 07:49 PM
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#56
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Moving Target Group: Members Posts: 350 Joined: 20-August 06 Member No.: 9,176 |
A SR3 German dwarf shaman that called himself .... somethingnacht (It tranlated out loosley as Dark Lightning ) that specialized in using electrical attacks and fancied himself a superhero/avenger character in the vein of Batman. He flew using his levitate spell and had a lot of tech that amounted to an armored suit and a kick ass utility belt, a couple different foci, a modded up bike and a modded drone that he could use as a vehicle. I forget what his totem was now, but he was convinced that he was hte protecter of the masses. He was truly a bit off his rocker. He didn't take on traditional missions as much as he struck fear into gangers and organized crime. I only got to play him a couple times, but I had a blast with him.
Vlad |
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Mar 4 2009, 01:08 AM
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#57
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Moving Target Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
An uncouth dwarf rigger with a pair of cyber-legs. He suffered from some pretty heavy PTSD (having lost his legs in some Amazonian equivalent of 'Nam, I think), and he was completely paranoid about conspiracy theories.
He lived in an underground bunker in the middle of a desert with a few camouflaged sniper posts poking out at the corners of his property, which was surrounded by cheap barbed-wired fence. The group had to hide out there for a few days, and something about finding refrigerators full of energy drinks and crates of bad conspiracy fan-fiction made them uneasy and eager to get back on the run. He kept a microwave on the passenger-side dashboard of his souped-up minivan. He occasionally asked the team to throw in a burrito for him. He named his drones after ex-girlfriends. |
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Mar 4 2009, 01:38 AM
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#58
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Running Target Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
A blacksploitation-based mage named "Rufus" modelled after a cross between the SNL skit "Black Lightning" and a pimp.
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Mar 4 2009, 02:39 AM
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#59
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Moving Target Group: Members Posts: 380 Joined: 19-May 07 Member No.: 11,698 |
Gus. . . I didn't play gus, but he was our Illiterate, PARAPALIGIC, Dwarven Drone Rigger. He was old, grizzled, didn't know how to read, but yet somehow was up on the cutting edge of drone mechanics. He hauled around his car-sized spider-drone (which he nicknamed 'Bessie') with a panel truck. 'Bessie' was outfited with twin MMGs, which he often loaded with anti-vehicle APDS rounds.
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Mar 4 2009, 08:55 AM
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#60
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Shooting Target Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
An uncouth dwarf rigger with a pair of cyber-legs. He suffered from some pretty heavy PTSD (having lost his legs in some Amazonian equivalent of 'Nam, I think), and he was completely paranoid about conspiracy theories. He lived in an underground bunker in the middle of a desert with a few camouflaged sniper posts poking out at the corners of his property, which was surrounded by cheap barbed-wired fence. The group had to hide out there for a few days, and something about finding refrigerators full of energy drinks and crates of bad conspiracy fan-fiction made them uneasy and eager to get back on the run. He kept a microwave on the passenger-side dashboard of his souped-up minivan. He occasionally asked the team to throw in a burrito for him. He named his drones after ex-girlfriends. Fucking brilliant. |
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