IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
krishcane
post Aug 20 2003, 05:41 PM
Post #1


Moving Target
**

Group: Members
Posts: 430
Joined: 28-May 02
Member No.: 2,784



Hey folks.... SSG gives rules for fabricating certified credstick nuyen. I'm thinking about putting together a professional counterfeiter character. I'm hoping you might know some equipment in the books that would help....

The biggest issue, all around, is target numbers. Target numbers for counterfeiting are in the 12 to 18 range, depending on the specific thing.

For example, to hack open a certified credstick, counterfeit funds, and pass them off, the following is required:

Electronics B/R (12) test
Computer (Programming) (12) test

That's the basics, but then you need to get the counterfeit funds to pass a credstick reader. You can make an opposed test based on Computer successes above vs. the credstick reader rating, but if you want to guarantee it (and I do), you need to hack the reader. There are two approaches -- Matrix and physical. Matrix is pretty hard (Rating 12 Pavlov data bomb + Rating 18 Scramble IC), and is probably embedded deep in a hard red host, under a glacial security tier.

Alternatively, physical approach requires:

Electronics B/R (18) test to open the case
Computer (Decyption) (18) test to access it


So the question is, what can we do to lower these TNs?

Aptitude is one obvious choice, probably applied to Electronics B/R (since Aptitude: Computer is unacceptable in a lot of circles). Microtronics goggles, I think, are -2 to TN also.

On the Computer tests, a Counterfeit utility reduces the Counterfeit test, and then a Decryption box reduces the decrypt test on the credstick reader. But as a starting character, you can only get those at Rating 6 each max, right?

So now we're down to:

Counterfeiting tests are tough but not so bad with skills of 6...
Electronics (B/R) 9
Computer (Programming) 6

Credstick reader compromising tests...
Electronics (B/R) 15
Computer (Decrypt) 12

Ouch!! Can we do anything else to bring those TNs down??

--K
Go to the top of the page
 
+Quote Post
White Knight
post Aug 20 2003, 08:24 PM
Post #2


Target
*

Group: Members
Posts: 45
Joined: 26-February 02
From: United Kingdom
Member No.: 195



Can't think of any modifiers but one piece of cyberware gives a 'Task Pool' of extra dice that might be useful. The encephalon I think but maybe not (my books are elsewhere).

Will using better-than-necessary tools lower the target numbers or am I thinking of something else?
... Actually I do have that book on hand and I was thinking of something else: -1 T# for 'Superior Conditions' in Build/Repair Tests (SR3, p95). It doesn't elaborate on what that means however.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Aug 20 2003, 09:39 PM
Post #3


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



You could choose a counterfeiting adept (extra 6 in both skills), and/or get some good cyber and bio:

Encephalon, Math CPU (maybe)
Cerebral Booster (level 2), Mnemonic Enhancer (cheaper skill boosts), Articulation

I don't immediately know of anything that will reduce the TNs, but the above options will get you extra dice (some are debateable)
Go to the top of the page
 
+Quote Post
Kanada Ten
post Aug 21 2003, 12:44 AM
Post #4


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



Do superior tools and conditions help... like using a facility when you just needed a shop?

QUOTE
Krishcane wrote:
Matrix is pretty hard (Rating 12 Pavlov data bomb + Rating 18 Scramble IC), and is probably embedded deep in a hard red host, under a glacial security tier.


If you can get someone from the inside... bribery, blackmail, ect... you may be able to get the formula they used for that week at one bank without going into the system.
Go to the top of the page
 
+Quote Post
krishcane
post Aug 21 2003, 08:17 PM
Post #5


Moving Target
**

Group: Members
Posts: 430
Joined: 28-May 02
Member No.: 2,784



I hear that, but I'm thinking a career counterfeiter. It wouldn't work out to have to compromise someone at a new bank every week.

That said, thinking about this last night, I came up with something strange.

It seems like one can get the following at character gen:

Skillwires 6
Chipjack x 2
Chipjack Expert Driver 6 x 2

That combination (which is expensive -- the skillwires for 2 rating 6 general skills are 648,000 :nuyen: ) gives you 12 dice to roll for the 2 skills you choose (in this case, Computer and Electronics B/R). There's no way you could roll 12 dice under any natural skill circumstance at character gen, that I can think of.

So why would you bother with natural skill? Not only that, a Rating 6 activesoft is only 10,800 :nuyen: , which is cheap if you are spending say 100K :nuyen: on skills. You could have 10 active skills with 12 dice to roll for each. That seems pretty excessive.

Other thoughts...
Do you think Enhanced Articulation applies to chipped skills?
Do you think Edge:Aptitude applies to chipped skills? If not, what if you have the DIMAP option from Cannon Companion?

--K
Go to the top of the page
 
+Quote Post
Fortune
post Aug 21 2003, 09:24 PM
Post #6


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (krishcane)
That combination gives you 12 dice to roll for the 2 skills you choose (in this case, Computer and Electronics B/R).  There's no way you could roll 12 dice under any natural skill circumstance at character gen, that I can think of.

So why would you bother with natural skill?  Not only that, a Rating 6 activesoft is only 10,800 :nuyen: , which is cheap if you are spending say 100K :nuyen: on skills.  You could have 10 active skills with 12 dice to roll for each.  That seems pretty excessive.

Which is my big problem with the CED. I don't think chipped skills should ever be better than natural skills of the same level, but with the CED they are twice as good.
Go to the top of the page
 
+Quote Post
Ancient History
post Aug 22 2003, 12:48 PM
Post #7


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



There are some limits to chipped skills, and some lovely ways to fuck with players that abuse them.
Go to the top of the page
 
+Quote Post
krishcane
post Aug 22 2003, 01:47 PM
Post #8


Moving Target
**

Group: Members
Posts: 430
Joined: 28-May 02
Member No.: 2,784



Fill me in on the "disadvantages to chipped skill"... what are the specifics? Or post a link thread if this has already been discussed somewhere...

--K
Go to the top of the page
 
+Quote Post
phelious fogg
post Aug 22 2003, 02:13 PM
Post #9


Moving Target
**

Group: Members
Posts: 555
Joined: 11-August 03
Member No.: 5,408



For one, the CED only works on chips in the chipjack in question, so you would have to use one skill, then change chips then use the next. I dont know if thats allowed on that test. No edges or normal pools are used with a chip. Its recorded. No bonus from artwinkulation, no bonus from task pool (other than the CED). All you get is the CED (which can be used to tasks only, dont know if the programming test counts)

As for twelve dice on a starting character. VCR3 anybody? Adept with 3 points of skill improvement and 3 combat pool dice. How about any spellslinger with spell pool. There are a lot of characters who have 12 dice for certain tests, because in general they need them.

Oh you cant use activesofts while rigging or decking (ho hum) so you are stuck on a tortise for the reprogramming test, so no hacking pool.

Here is another idea

CMT Avatar w/credstick reader
Aptitude: Electronics B/R
Microscopic vision
Encephalon 2
Math SPU 3
Artwinkulation
Electronics Shop
Reflex Recorder
Ceriberal Booster

Electronics Test: TN 9 on 11 dice so thats 2 sixes on average, and one follwoing three, 50/50 shot practically
Computer Test: TN 6 on 15 dice.. easy

next the cardreader
Electonics Test: TN 15 on 11 dice, not likely.. thats a 2sixes and a three on one die.
Computer Test:TN 12 on 15 dice, 50/50

So basically... its really hard to do, even with 12 dice from Skillwires and CED
At least thats my opinion

You might use Skillwires and the CEM to do the electonics bit and get tons of successes but it seems you need it only to break open the case, its the computer skill thats important, so id definatley concentrate on the decking and then leave the electronics to just good old fasioned knowhow.

Also you can have fun with defectice activesofts and such. Ive noticed skillwires characters seem to be a bit weak even with 12 dice to support them, but thats just me.
Go to the top of the page
 
+Quote Post
Ancient History
post Aug 22 2003, 03:37 PM
Post #10


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Major Disadvantage to chipped skills: Chipped skills don't provide dice pools. No Hacking pool for chipped computer skills.
Go to the top of the page
 
+Quote Post
NeO_ZeN
post Aug 22 2003, 04:02 PM
Post #11


Target
*

Group: Members
Posts: 34
Joined: 21-August 03
From: Gold Coast, Australia
Member No.: 5,528



Rating 10 CED = 10 Task Pool dice for tests with related skill.

Your Hack Pool is (INT+MPCP)/3, so in order to get a HP of 10 you'd need a Fairlight(MPCP=12) and 18 INT.

If you have a Rat 2 Encephalon and a Rat 3 Math SPU you'd only need an INT of 3.

Fairlight = 1.5 Million :nuyen:
Rat 2 Encephalon = 115,000 :nuyen: (or 230,000 :nuyen: )
Rat 3 Math SPU = 11,000 :nuyen:

1.6+ Million :nuyen: eeeek!

For the equivalent essence loss of the encephalon and the SPU, your could get a rating 17 CED, for a cheap 85,000 :nuyen:

Do you have enough dice?

EDIT- I nearly forgot, but thank the passions for caffiene.

If you could make all this money, why would you still Run?

The bored rich guy/girl complex?

For fun?

'cause counting money is monotonous?

LOL
Go to the top of the page
 
+Quote Post
Synner
post Aug 22 2003, 04:50 PM
Post #12


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



The cool thing about all this is that no starting character can have them (Rating and Availability) and in very few games will you be able to afford the Street Index mark up. :P
Go to the top of the page
 
+Quote Post
NeO_ZeN
post Aug 22 2003, 11:48 PM
Post #13


Target
*

Group: Members
Posts: 34
Joined: 21-August 03
From: Gold Coast, Australia
Member No.: 5,528



Availability...
CED - Rating 17 (or anything else for that matter) - 4(!) (Yes I know you can't get that high a rating to start - Max would be 6)
Encephalon - Rating 2 - 6
Math SPU - Rating 3 - 6
Fairlight - 22

The funny thing is that with the right skills and a little luck you could create enough funny money to buy that Fairlight after your first game.....*joy*

And imagine all the karma you could buy with that!

LMAO
:|
Go to the top of the page
 
+Quote Post
Icepick
post Aug 23 2003, 04:50 AM
Post #14


Moving Target
**

Group: Members
Posts: 215
Joined: 26-February 02
From: In My Head
Member No.: 2,122



I kind of skimmed through this, but I didn't see the word Specialization in there once.

While in general some of these skills aren't used every day, for specific purposes specializations on characters like these would be quite useful. Look, it's another free die that somebody forgot to mention.
Go to the top of the page
 
+Quote Post
Synner
post Aug 23 2003, 11:22 AM
Post #15


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



QUOTE (NeO_ZeN @ Aug 22 2003, 11:48 PM)
Availability...                                                     
CED - Rating 17 (or anything else for that matter) - 4(!) (Yes I know you can't get that high a rating to start - Max would be 6)                                               
Encephalon - Rating 2 - 6
Math SPU - Rating 3 - 6
Fairlight - 22

Oops apologies Neo Zen you are correct. My mistake comes from the fact that we house ruled that the CED's Availability goes up 1 for each Rating point increase, to reflect how hard it is to get hold of really high-end CED's (especially 10 and above). It is a house rule however. The Fairlight is still way over anything my players will ever get their hands on though.
Go to the top of the page
 
+Quote Post
NeO_ZeN
post Aug 24 2003, 02:52 AM
Post #16


Target
*

Group: Members
Posts: 34
Joined: 21-August 03
From: Gold Coast, Australia
Member No.: 5,528



It took the decker in my game 5 oh so real years to get his hands on one, and only after I had put the group through absolute hell (well close enough :)).
Go to the top of the page
 
+Quote Post
krishcane
post Aug 24 2003, 01:21 PM
Post #17


Moving Target
**

Group: Members
Posts: 430
Joined: 28-May 02
Member No.: 2,784



Thanks, guys, for the brainstorming. I can see that, yeah, it's pretty tough for a starting character to be able to hack the credstick reader. A starting character can do a good job making counterfeit funds and hacking the credstick itself, but he has to deal with the perils of the funds maybe or maybe not clearing the readers. Once he gets really, really good down the road, he can start hacking the readers themselves, or he can save his big sticks until he gets lucky on one.

Wouldn't that be funny? "I've got a million nuyen here in counterfeit certified cred, and all I've gotta do is keep hacking these damn boxes until I finally get through one... I'm sure I can hack the next one!!"

--K
Go to the top of the page
 
+Quote Post
SimpleRunner
post Sep 23 2003, 09:33 PM
Post #18


Target
*

Group: Members
Posts: 69
Joined: 27-July 03
From: Atlanta, GA
Member No.: 5,043



Well if players are allowed to make money in this fashion I can see the game going down hill really fast. One good score and the runners are on easy street finding friends all over wanting a share of the cred...

One would have to wonder just how to balance this. I only found this thread as one of my players is trying to go for the Bill Gates bank roll... Very game breraking to a point...
Go to the top of the page
 
+Quote Post
Ancient History
post Sep 23 2003, 09:50 PM
Post #19


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Have the IRS crack down on 'em.
Go to the top of the page
 
+Quote Post
krishcane
post Sep 24 2003, 02:37 AM
Post #20


Moving Target
**

Group: Members
Posts: 430
Joined: 28-May 02
Member No.: 2,784



It's not as game-breaking as it sounds. Aside from the insane target numbers and the relatively few ways to reduce them, the base time for creating counterfeit funds in 1 minute per nuyen. Even if you designed some super-slick Counterfeit+DINAB smart frame to rock the nuyen for you all night long, there are only 525,600 minutes in a year. Even if your smart frame is slick enough to score a couple of successes consistently against TN 12+ (which is really the outer edge of plausibility), you're still pulling down only a million nuyen annually or so. That's not even enough to maintain a Luxury lifestyle, let alone buy all the cyber, bio, and Matrix gear a person might like. It's a good retirement income, for sure, but it's not going to let you change the game world by buying a corp or anything. And realistically, those are generous numbers I gave. You're more likely to run about 100K a year even if you stay busy with it full-time.

Ancient History's comment about the IRS is certainly accurate, though, if it were to become a problem.

It's interesting to note that there are darn few counterfeiters in the real world. It's much easier and more lucrative to sell drugs, and those are prosecuted less vigorously than counterfeiting.

I still thought it would be a fun character concept, though. :)

--K
Go to the top of the page
 
+Quote Post
SimpleRunner
post Sep 24 2003, 02:19 PM
Post #21


Target
*

Group: Members
Posts: 69
Joined: 27-July 03
From: Atlanta, GA
Member No.: 5,043



haha, don't get me started on the drug business in SR. If there was a limitless market the is the potential of making billions a month. Good thing there is a nice rivalry there.
Go to the top of the page
 
+Quote Post
Eindrachen
post Dec 8 2003, 03:50 AM
Post #22


Target
*

Group: Members
Posts: 58
Joined: 8-November 03
Member No.: 5,802



Here's an important question: when you make the test to create a decent rating on a credstick, does the test automatically mean that you have 'burned' the credstick already, or do you get to retest until you get the result you want? If the latter is true, then all it takes is time and effort to make a decent credstick (though not all 'runners are going to have such time on their hands).
Go to the top of the page
 
+Quote Post
Fortune
post Dec 8 2003, 03:57 AM
Post #23


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I would say that, since the SSG lists credsticks/SINs with Flaws, and describes them as poor results, that you get one test (barring spending Karma).
Go to the top of the page
 
+Quote Post
Frag-o Delux
post Dec 8 2003, 06:24 AM
Post #24


Running Target
***

Group: Members
Posts: 1,213
Joined: 10-March 02
From: Back from the abyss.
Member No.: 2,316



It has been a while since I read the rules on it. I thought that when you created the fake ID you didn't know exactly how well you did until you tested it. The trick is you have to test it on a credstick reader hooked to the Matrix, and unless you have a private reader you will have to go to a store and take a chance. And stealing a reader is pretty hard also, I think it said if it loses its signal and if fails to reconnect it starts putting a theft call, so when you do hook it up it calls the cops with it location. So if I remember correctly trying to get the best results on the credstick forging test may look weird at best and a felony at worst.
Go to the top of the page
 
+Quote Post
spotlite
post Dec 17 2003, 07:06 PM
Post #25


Moving Target
**

Group: Members
Posts: 611
Joined: 21-October 03
From: Yorkshire Toxic Zone
Member No.: 5,752



Has everyone on this thread (which I know was started a good while ago) found the errata for CEDs with the max ratings? Just thought I'd mention it in case they haven't.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 16th August 2025 - 03:11 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.