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> Encumbrance., How do you deal with equipment loads?
What does your group use for encumbrance rules?
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Daishi
post Jan 7 2004, 11:08 AM
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This has been on my mind recently since characters in our group have recently been in scenarios where they have been on foot for an extended period of time (days) and still had to remain fully effective and self-contained. So how do you deal with encumbrance if at all?

Okay, so to keep characters from packing a kitchen sink while on runs, our group enforces the encumbrance rules of ShadowRun. We've found difficulty in the way characters move from fine to unconscious within minutes. This normally isn't a problem as our group almost always keeps our loads below the str x 5 ceiling. But sometimes that isn't an option. Say for an extended hike in the bush. To carry everything one might need for a week long mission in the bush, many characters will have to carry more than their lower encumbrance ceiling. And then pass out within a few minutes according to canon rules. That's obvioulsy no good.

To have more useful encumbrance rules (that don't scale 'orribly), I was thinking of going with rather simple rules that up to str x 10 causes an effective light wound (that lasts only while the load is carried), str x 15 causes an effective moderate wound and reduces movement to 75% (akin to vehicle damage) , and str x 20 causes an effective serious wound with movement reduction of 50% and no running. For every hour (or maybe bod x 10 minutes?) this load is carried, the effective wound level becomes actual stun damage (and stacks and builds). A rest period of five minutes interspersing these periods avoids this damage accumulation.

Thoughts?
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Posts in this topic
- Daishi   Encumbrance.   Jan 7 2004, 11:08 AM
- - toturi   What the hell do you need that you carry over the ...   Jan 7 2004, 11:31 AM
- - Arethusa   Honestly, Shadowrun could use some fatigue and enc...   Jan 7 2004, 11:35 AM
- - Austere Emancipator   Currently, I'm using this: Str x 5 - Str x 10:...   Jan 7 2004, 12:32 PM
- - Kagetenshi   I like the tensor function idea... maybe I should ...   Jan 7 2004, 03:26 PM
- - spotlite   shiny house rule. We think the encumbrance rules ...   Jan 7 2004, 05:01 PM
- - Austere Emancipator   My gripe with the canon rules is that I've per...   Jan 7 2004, 05:15 PM
- - spotlite   Don't forget everything but the armour counts ...   Jan 7 2004, 05:31 PM
- - Austere Emancipator   QUOTE Perhaps this then (keeping the armour/2 rule...   Jan 7 2004, 05:47 PM
- - Connor   Most of the time we seem to just not bother with i...   Jan 7 2004, 06:05 PM
- - spotlite   QUOTE (Austere Emancipator) That looks familiar. ...   Jan 7 2004, 06:53 PM
- - Cray74   The encumberance rules tend to come into play when...   Jan 7 2004, 07:00 PM
- - Kagetenshi   A yomp through the wilderness? Sounds fun ~J   Jan 7 2004, 07:00 PM
- - spotlite   What? That's what its called! Yomping...   Jan 7 2004, 07:05 PM
- - Jpwoo   Simple house rule. Tell people to not carry more...   Jan 7 2004, 08:17 PM
- - cykotek   In general, I've always viewed the encumbrance...   Jan 8 2004, 01:33 AM
- - Shadow   QUOTE (Cray74) The encumberance rules tend to come...   Jan 8 2004, 02:34 AM
- - JackWill   i am loose on the emcumbrance rules... I kind of s...   Jan 8 2004, 04:09 AM
- - Cain   I use the "significant items" rule. Tha...   Jan 8 2004, 04:39 AM
- - Traks   My group does not bothers with encumbrance. Only t...   Jan 8 2004, 10:36 AM
- - Tiralee   Well, the smart-ass answer would be "Get the ...   Jan 8 2004, 01:40 PM
- - JackWill   i think the funniest loot was i gave my group a ru...   Jan 9 2004, 01:03 AM
- - Catsnightmare   We've never really used encumbrance cause the ...   Jan 9 2004, 02:32 AM
- - Austere Emancipator   QUOTE (Catsnightmare)We've never really used e...   Jan 9 2004, 09:58 AM
- - Daishi   QUOTE (toturi) What the hell do you need that you ...   Jan 9 2004, 10:21 AM
- - Arethusa   Sane soldiers in reality just carry this stuff and...   Jan 9 2004, 11:01 AM
- - Austere Emancipator   Yeah, firefights usually aren't the problem, e...   Jan 9 2004, 12:41 PM


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