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> Character Gen. confusion
Specialis
post Feb 9 2009, 04:03 PM
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So I was making a character last night and ran across a couple issues. The first is how many build points can you spend on attributes. I know it says 200 but does this include edge and magic? I had at first read it as including these but now I am not sure. Also, when learning to use an exotic weapon each skill is taken separately. Does this preclude taking a specialization as well? My realism side says yes, while my rules lawyer side says no as it nerfs those skills. Any thoughts?
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pbangarth
post Feb 9 2009, 04:35 PM
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QUOTE (Specialis @ Feb 9 2009, 09:03 AM) *
So I was making a character last night and ran across a couple issues. The first is how many build points can you spend on attributes. I know it says 200 but does this include edge and magic? I had at first read it as including these but now I am not sure. Also, when learning to use an exotic weapon each skill is taken separately. Does this preclude taking a specialization as well? My realism side says yes, while my rules lawyer side says no as it nerfs those skills. Any thoughts?


The 200 point limit applies to the 8 Physical and Mental Attributes, not the Special Attributes.

The Exotic Weapon skill seems to me to be already 'specialized'. Can you give an example of an exotic 'group' from which you could select a specialization?
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Medicineman
post Feb 9 2009, 04:39 PM
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Can you give an example of an exotic 'group' from which you could select a specialization?
Whips
special.: Normal Whips, Monofilament Whips,Stunwhips(last is our own Creation )

but for exotic Weapons there is (usually) no spec.

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ElFenrir
post Feb 9 2009, 04:59 PM
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Yes, by RAW, you can't specialize in any Exotic Weapon.

However, we houseruled that Polearms are a new kind of weapon you can use(specialized in Spears, Pole-Axes, and the like), and Whips as well are a new, separate skill(Monowhip, Bullwhip, Chains). In our rules, Exotic Weapons otherwise still must be purchased separately and are not able to be specialized(so Exotic Ranged Weapon: Bola would be an example.)

IMO, Exotic Weapons are things like Chainsaws(yeah, I mean, any of us could pick one up but you need a bit of a different skill to utilize one in combat, IMO), Bolas, Blowguns, and things like that.


But by Rules as Written, yes, they are all separate and unspecialized.
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MiloSimpkin
post Feb 9 2009, 05:26 PM
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RAW you can't specialise Exotic Weapon: X, however as skills like Blades have Parrying as a speciality I wouldn't think it much of a stretch to allow specialisations of Exotic Melee Weapon: Elbow Spurs to Attacking or Parrying. However this is certainly not a base rule for it. Personally I'm against Exotic Weapons myself anyway, but...
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Specialis
post Feb 10 2009, 05:29 AM
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Thanks for clearing that stuff up. I have one more question. Is dikote just gone in 4th ed.?
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Cain
post Feb 10 2009, 06:32 AM
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Unless you plan on putting it on your ally spirit inhabiting a slivergun, yes, it is gone.
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