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> X-Men with a SR Feel, Inspired by previous posts
rlemansky
post Jan 8 2004, 12:52 PM
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Greetings.

I've read the previous posts on X-Men wannabes as SR players or gangs with some significant interest.

I'd been kicking around the idea of doing a X-Men campaign, with a Sinister spin to it.

I figured Xavier would be a youngish dragon trying to make a place for himself in the Sith World. He could recruit (read kidnap) young adepts and train them to further enhance specific abilities (or spells for the more sorcerous). That way, he'd have tailor made tools to use against his enemies.

Of course, he'd convince his 'charges' that they were Mutants, and that their powers were Genetic in nature as opposed to magikal (inspired by the Psionics bit in Awakenings). That way, when sent out on a mission to destroy a Mom and Pop Research Corp., they think that they're in the right-maybe the Corp's doing research on mutants or into mutant hunting weapons-whatever.

Ally spirits could round out much of the X-Cast if I was going for detail. Wolverine'd be an experiment (possibly on a Shapeshifter), sponsored by the dragon (a trite bit of irony, I know, but it has some appeal).

Since it's a dragon, I was also going to have him be the force behind the Brotherhood of Evil Mutants-another batch of adepts and spirits that directly oppose the X-Men. With a dragon's cunning, the plots that both groups hatch and foil would naturally further his ambitions.

If my players REALLY want to try the X-Thing, I think that'd give them an appropriate SR twist.

What do you think? Any input on adept abilities or spells for particular mutants? Maybe Juggernaut as a cyber-zombie...

R
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rlemansky
post Jan 8 2004, 12:55 PM
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Additionally, no one would know that he was a dragon-masking and human form would be standard for Xavier.

The entire group could be an Initiating one, so he can further guide their development and bind them to him with oaths and geas and what not.

R
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Tiralee
post Jan 8 2004, 01:22 PM
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Man - plots like that are what stakes, bonfires and dunking stools were made for.

Think of the horrible angst overload...

Wolverine: (screaming) YOU used ME!
Xavier: I use everyone Logan. Now, are you going to play nicely or will I Biach-slap you into next week?



Most shadowrunners I've played with would be stocking up on AV rounds, HVARS and more magical mojo than I'd like to think about, waiting, just waiting for Mr "I have a dream" to slip up.

Hell. Hijack a sub-orbital and let's see the wizworm dodge it.

<Warm, happy glow.>

L;
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LoseAsDirected
post Jan 8 2004, 03:19 PM
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I had one game where I let some of my 'dorkiest' friends play any type of character they wanted...

I had Wolverine and Vegeta.. Despite being sickeningly broken, they were actually pretty cool..

Wolverine was a physical adept with insane amounts of regeneration, Titanium Bone Lacing, Retractable Spurs, and keen senses..

Vegeta was just a really powerful Mage/Adept kind of hybrid.
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Dr Komuso
post Jan 8 2004, 05:21 PM
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To hell with Wolverine, the really scary hitter of an SR X-Men team would be Gambit. Think about it.... an insanely fast physical magician with a couple of super high Force physical manipulation spells. Give him a playing card card geas on his "magician powers", missile mastery, a hell of a lot of improved quickness and improved bo staff points, and watch the fireworks.

Plus he'd be stealthier and more acrobatic than even Psylocke. :P
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The Grifter
post Jan 8 2004, 05:39 PM
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Okay, I hate to say it, but Gambit is LAME. Come on, he's a Cajun thief who wears tight pink body armor, and he throws CARDS. Why cards? I mean, he could at least use knives or something cool. Not cards. What is he, a pissed off casino dealer?
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Tanka
post Jan 8 2004, 05:44 PM
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Pfft. Gambit owns you. He makes explosive cards and other things that he touches, come on!

Seeing as how he's from New Orleans, and they happen to be famous for their Riverboat Casinos, it makes perfect sense.
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Kagetenshi
post Jan 8 2004, 05:52 PM
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Correction: Gambit 0\/\/|\|z0|25 j00.

~J
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fourstring_samur...
post Jan 8 2004, 06:24 PM
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correction: gambit (and all his likenesses) is actually owned by marvel.

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Kagetenshi
post Jan 8 2004, 06:27 PM
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So by extension, Marvel owns you.

~J
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fourstring_samur...
post Jan 8 2004, 06:30 PM
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:rotfl:
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rlemansky
post Jan 8 2004, 10:10 PM
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Tiralee:

'Man - plots like that are what stakes, bonfires and dunking stools were made for.'

Is that because you think the idea is lame or do you think it's a good one (albeit a bit harsh)?

R
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D.Generate
post Jan 8 2004, 10:26 PM
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Gambit uses cards cause:

1. they are legal
2. they are really cheap

A couple decks of playing cards are alot easier to get past airport security than pockets full of knives.

Besides who cares like tanka said he can make anything he touches explosive. So really then what does it matter if its made of steel or made of paper?
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mfb
post Jan 9 2004, 12:24 AM
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in Age of Apocalypse, gambit used blades. i thought that was a nice, relatively subtle touch. blades are better because--well, remember the conversation in Armageddon about setting off a firecracker on your palm, as opposed to setting it off with your hand closed around it? it's the difference between exploding against your target, and exploding inside your target.

on another note, how is gambit going to be stealthier and more acrobatic than psylocke? she's a ninja, fer chrissake. her whole thing is flipping out and killing people--some card shark with pink clothes isn't going to beat her on her own turf.

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toturi
post Jan 9 2004, 12:48 AM
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QUOTE (mfb)
on another note, how is gambit going to be stealthier and more acrobatic than psylocke? she's a ninja, fer chrissake. her whole thing is flipping out and killing people--some card shark with pink clothes isn't going to beat her on her own turf.

Psylocke's a ninja. Gambit's a thief, and he's managed to become the King of Thieves and he married the Queen of Assassins too.

Don't know about you but I would rather piss off a ninja than share a room with someone called the Queen of Assassins.
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Fortune
post Jan 9 2004, 01:30 AM
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QUOTE (rlemansky)
I figured Xavier would be a youngish dragon trying to make a place for himself in the Sith World.

This is not the World you are looking for. ;)
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Tiralee
post Jan 9 2004, 01:32 AM
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QUOTE
Is that because you think the idea is lame or do you think it's a good one (albeit a bit harsh)?


I say that as a long-time fan of the series (Who was shocked at the "remarketing" of the eX-men...brrrr...) who thought the potential for, well, terribly awful dialogue had just increased 4000x.


I admit, it's a valid idea (hell - The Porno-the-dwarf campaign is still bubbling) and a total mind-job on your players...

But, that being said, I hope you're able to run it without the players nailing you a door after they find out that all thier clashes were, to an extent, staged for "Draconic-effect".

And I'm leaning towards a Cable-esque mage-adept. :wobble:

Or a Feral/Wolfbane Night One elf Physad with an initiative of 14+ 4D6 (Easily done as a starting character now, thank the gods of FAQ-Errata.) and improved Dikoted hand razors.


But enough - good running and make sure you've got a clear run to the escape pod if they surprise you.

L;
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Dr Komuso
post Jan 9 2004, 03:44 AM
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Actually, Psylocke's just a corpse now :eek:

But in all seriousness, while the fuscia body armor was quite lame (Jim Lee looooooves his oddball colors), you can't hold that against an otherwise awesome character. Besides, he upgraded to a sleek black number recently which looks a HELL of a lot better than the current yellow and black travesties they're sporting in New X-Men. And for the record, aside from being the KING of thieves (Officially, now), Gambit is one of the X-Men's single best martial artists, equalled only by Wolverine and Psylocke (Both of whom he can hold his own against).

But, to stay on topic, howzabout Psylocke? How would one incorporate her powers into SR? For the psiblades.... a modified version of killing hands, perhaps? ....With reach? Hmm... maybe not. Of course, she also has (had) that pesky teleporting power.... she might be a tough one after all. :wobble:

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moosegod
post Jan 9 2004, 03:47 AM
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Marvel < DC.

That's it.
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Shadow
post Jan 9 2004, 03:54 AM
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I have one word for you all,

Colossus


I think it's a good idea rlemansky. I would sugest (if your trying to keep it a secret from your group) not using any draconic flare when describing their benefactor, like glowing red eyes or something.

I also would use the word mutant, but I would not do any Xmen parralels (like having your guy be in a wheel chair) it's cool at first but then it is just old.
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Kagetenshi
post Jan 9 2004, 04:03 AM
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I have one word for you.

Colossus

;)

~J
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Zazen
post Jan 9 2004, 04:04 AM
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Psylocke beats Gambit hands down. She outclasses him in maneuverability, versatility, comboability, and team dynamics.

She can play chipping runaway games with her psy-shot, double-jump, and teleport, or she can use her impressive dash speed to rush down the opponent. She can combo all of her supers, and can do decent damage with some combos. Her psy-blade assist is an incredibly powerful tool in the hands of a competant magneto, cable, or sentinel.

Gambit, on the other hand, has trouble comboing any kind of decent damage since his good combos rely on OTG links which can be rolled out of. His assists suck, and his mediocre foot speed makes rushdown difficult at best. His only halfway-decent tactic, a glitch, has been banned from tournament play. Even the glitch is weak, requiring him to gain a life advantage in the first place.
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Tanka
post Jan 9 2004, 04:07 AM
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QUOTE (Zazen)
Psylocke beats Gambit hands down. She outclasses him in maneuverability, versatility, comboability, and team dynamics.

She can play chipping runaway games with her psy-shot, double-jump, and teleport, or she can use her impressive dash speed to rush down the opponent. She can combo all of her supers, and can do decent damage with some combos. Her psy-blade assist is an incredibly powerful tool in the hands of a competant magneto, cable, or sentinel.

Gambit, on the other hand, has trouble comboing any kind of decent damage since his good combos rely on OTG links which can be rolled out of. His assists suck, and his mediocre foot speed makes rushdown difficult at best. His only halfway-decent tactic, a glitch, has been banned from tournament play. Even the glitch is weak, requiring him to gain a life advantage in the first place.

o.O

We're not talking about a game here.

We're talking about the characters themselves.

'Sides, like I said, he can blow drek up. I want to be able to touch something, walk away, and then let it explode after a time of glowiness.
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Zazen
post Jan 9 2004, 04:08 AM
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QUOTE (Kagetenshi)
I have one word for you.

Colossus

;)

Now he's got tools, but is more of a fringe character because of his serious vulnerability to Cable and Storm. A properly assisted Colossus can tangle with most top-tier characters, and even has a bit of an advantage against Mags. His vulnerability to those two major characters keeps him in the lower tiers, however.
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Fortune
post Jan 9 2004, 04:38 AM
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What the hell game are you talking about Zazen?
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