IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Pride Damage
Pride Damage
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 51
Guests cannot vote 
Browncoatone
post Feb 25 2009, 11:18 AM
Post #1


Moving Target
**

Group: Members
Posts: 228
Joined: 5-January 09
Member No.: 16,733



So I had this dream the other day that I was running the SR4 scenario I'm working on and after giving the main description of the scene one of my players (one that's played way too much DnD) decides to be a smart ass and says he's gonna "check for traps". As this is a dream and not a real session (I'd never come up with a witty retort like this when I'm awake) I tell him he found a mousetrap behind the fridge and to roll charisma to reduce 3 points Pride Damage. He fails to reduce all of it and I inform him that he now suffers -1 die to all social tests until the end of the session.

After waking, I began to seriously consider using this tool in the future. What do you think?
Go to the top of the page
 
+Quote Post
nezumi
post Feb 25 2009, 12:28 PM
Post #2


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



It's cute, but a little arbitrary. A lot of people don't negotiate from a point of pride (in fact, pride fouls up negotiation. To the contrary, pride damage should be damage from having lots of pride.) However, the idea of a temporary 'stat penalty' to social tests based off of a recent setback is not without its merits.
Go to the top of the page
 
+Quote Post
kanislatrans
post Feb 25 2009, 01:20 PM
Post #3


Moving Target
**

Group: Members
Posts: 602
Joined: 2-December 07
From: The corner of Detonation Boulevard and Fascination Street
Member No.: 14,464



Could be a useful tool...I would definitely consider using it or a similar penelty for references to Evercrack (IMG:style_emoticons/default/frown.gif) ...more of a control device really...
Go to the top of the page
 
+Quote Post
Kanada Ten
post Feb 25 2009, 01:26 PM
Post #4


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



Sort of follows that the -2 on subsequent test following a failed test might be in part due to damaged pride, ok not really, but might be good IC rational. Anyway, if you start with "Distracted" as a modifier, seems easy to follow-up with "Aggravated", then a "In Love" penalty (which might be too damaging, really), it's just another step to "Wounded Pride". From there we can hit on the "Sanity" issue. Hm, is it a bonus or a penalty as Sanity goes down? Hm.
Go to the top of the page
 
+Quote Post
Blade
post Feb 25 2009, 02:38 PM
Post #5


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



Heh, mousetraps...

I've heard of a recent game that pushes "social combat" further with some kind of "social hitpoints". When they're down to 0, your character is completely broken and becomes unimportant, or commits suicide.

In my current campaign I use Edge as some kind of "Hope" counter: you use it when you're in a difficult situation, or when you aren't good enough to do something, and so on. In my houserules, you get back Edge point by point, when you succeed in a run, do something impressive, fulfill a personal objective but also when you have fun, take time to rest and generally feel good.
Go to the top of the page
 
+Quote Post
Browncoatone
post Feb 25 2009, 03:23 PM
Post #6


Moving Target
**

Group: Members
Posts: 228
Joined: 5-January 09
Member No.: 16,733



Well the idea was that his "pride" was wounded and that stung pride would cause him to subtly behave in a way that would put him at a disadvantage in social circumstances. And it wasn't meant to be arbitrary but rather a tit for tat- you want to be a smart ass and ruin the tension I'm trying to build with the scene then I'll be a smart ass too. But as I said, this was a dream not an actual exchange at the table.

Go to the top of the page
 
+Quote Post
Panzergeist
post Feb 25 2009, 05:06 PM
Post #7


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



Give him a self-esteem condition monitor. When it fills up, he offs himself.
Go to the top of the page
 
+Quote Post
Kev
post Feb 25 2009, 08:01 PM
Post #8


Moving Target
**

Group: Members
Posts: 113
Joined: 11-December 05
From: Philadelphia, UCAS
Member No.: 8,063



QUOTE (Panzergeist @ Feb 25 2009, 12:06 PM) *
Give him a self-esteem condition monitor. When it fills up, he offs himself.


Wouldn't he only kill himself when his self-esteem depletes? Hehehe, an interesting concept, to be sure.
Go to the top of the page
 
+Quote Post
Kev
post Feb 25 2009, 08:02 PM
Post #9


Moving Target
**

Group: Members
Posts: 113
Joined: 11-December 05
From: Philadelphia, UCAS
Member No.: 8,063



QUOTE (Browncoatone @ Feb 25 2009, 06:18 AM) *
So I had this dream the other day that I was running the SR4 scenario I'm working on...


Not that I have anything to add here, but... you dream about tabletop roleplaying? Nerd. (IMG:style_emoticons/default/spin.gif)

Kidding aside, I actually like that mechanic; much better warning that a Thor shot that just BARELY misses the PC pissing you off! Much more subtle, too. Hehehe.

Go to the top of the page
 
+Quote Post
Backgammon
post Feb 26 2009, 01:51 AM
Post #10


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



QUOTE (Blade @ Feb 25 2009, 09:38 AM) *
Heh, mousetraps...

I've heard of a recent game that pushes "social combat" further with some kind of "social hitpoints". When they're down to 0, your character is completely broken and becomes unimportant, or commits suicide.


I've pondered Social Combat also, and it comes up every now and then on the forums. I don't if it's the game you're thinking of, but A Dirty World is basically all about social combat (sort of).

I think social combat can be VERY interesting in games like A Dirty World, but I'm not sure it works in Shadowrun.
Go to the top of the page
 
+Quote Post
Ed_209a
post Feb 26 2009, 05:23 AM
Post #11


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



QUOTE (Browncoatone @ Feb 25 2009, 06:18 AM) *
...one of my players (one that's played way too much DnD) decides to be a smart ass and says he's gonna "check for traps".

After waking, I began to seriously consider using this tool in the future. What do you think?

I think it is reasonable for a recent failure to shake your confidence in your skills. This could be from cheesy decisions from the player, or just rolling extremely low at a critical point.

I would give a penalty of 1-2 dice, but have it only last until the character has "earned back his cool".

So, if the 17-die gunslinger adept crit fails a shot on a fleeing ganger, who brings down the rest of the gang on the group, he might regain his cool by successfully 1-shotting 4 gangers in one action.
Go to the top of the page
 
+Quote Post
Phylos Fett
post Feb 26 2009, 05:23 AM
Post #12


Not a Moderator
***

Group: Members
Posts: 1,075
Joined: 26-February 02
From: BrizVegas, Australia
Member No.: 904



I recall Earthdawn used to have a Social Defense score (along with Physical and Spell Defense), which I always thought was a cool idea. The idea of a Social Condition Modifier would be an interesting one, but rather than off themselves, the character would be more likely to sit in a corner and sulk, or have a tantrum and leave, wouldn't they? (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Sir_Psycho
post Feb 26 2009, 10:54 AM
Post #13


Shooting Target
****

Group: Members
Posts: 1,629
Joined: 14-December 06
Member No.: 10,361



If I was going to use this "pride damage", the DV would be variable regarding how severe the embarassment is, and it would be resisted with Willpower + Charisma.
Go to the top of the page
 
+Quote Post
Browncoatone
post Feb 26 2009, 11:36 AM
Post #14


Moving Target
**

Group: Members
Posts: 228
Joined: 5-January 09
Member No.: 16,733



I also wonder if taking Pride damage wouldn't put a negative modifier on willpower rolls - not for drain or magic resistance mind you, but rather against losing one's temper. Such an application being for NPCs (just how many wisecracks can you make before that Mafia Torpedo decides to do something rash?) rather than PCs.

All in all it's probably just another bit of paperwork that doesn't need to be dealt with. But I will keep it "in the toolbox" for my campaign.
Go to the top of the page
 
+Quote Post
JFixer
post Feb 26 2009, 12:19 PM
Post #15


Moving Target
**

Group: Members
Posts: 130
Joined: 1-January 09
Member No.: 16,727



Check out Humiliation Damage in the Slayers RPG.
Go to the top of the page
 
+Quote Post
Draco18s
post Feb 26 2009, 06:21 PM
Post #16


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



Keep in mind that whatever system you do import you have to take into account bonuses to rolls for the reverse of taking damage.

Say the guy says, "I search for traps" and to the guffaws of his friends finds one. Now his ego is stroked ("told you so"), he gets a +1 die pool modifier later to some test.
Go to the top of the page
 
+Quote Post
TBRMInsanity
post Feb 26 2009, 08:10 PM
Post #17


Running Target
***

Group: Members
Posts: 1,002
Joined: 22-April 06
From: Canada
Member No.: 8,494



QUOTE (Browncoatone @ Feb 25 2009, 07:18 AM) *
So I had this dream the other day that I was running the SR4 scenario I'm working on and after giving the main description of the scene one of my players (one that's played way too much DnD) decides to be a smart ass and says he's gonna "check for traps". As this is a dream and not a real session (I'd never come up with a witty retort like this when I'm awake) I tell him he found a mousetrap behind the fridge and to roll charisma to reduce 3 points Pride Damage. He fails to reduce all of it and I inform him that he now suffers -1 die to all social tests until the end of the session.

After waking, I began to seriously consider using this tool in the future. What do you think?


I like this idea. Whenever I have a belligerent player I think it is the responsibility of the GM to belittle the player and their in game character. Helps curb bad behaviour like power gaming.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 2nd April 2026 - 11:14 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.