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jimbojmfb
post Mar 6 2009, 08:39 AM
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In my group, we've spent time trying to cultivate alternative options to the Init/IP rule, for numerous reasons. The most significant reason is when one member of the team has +3 IP, and solos the room about half the time. Another reason is we all agreed that this doesn't reflect realism very well.

Whatever the reason is, here is the model we've applied, it's very easy and fluid and keeps initiative easy to track, as well as creating a potentially more gritty and intense combat scenario:

Static Initiative: Take the base (Reaction + Intuition), and add a +2 for each pass, including the first one. No Init. roll. Free actions cost -1, Simple -3, Complex -6. We've also taken into consideration that this makes unarmed melee combat rather inferior to ranged attacks as complex actions, and as such a complex action for unarmed combat grants two attacks for the -6 cost. If a player spends more init than they have remaining (i.e. a player with a remaining score of 2 does a complex action), the remainder is deducted from their total when their pool refreshes. Also, everyone gets to act before the refresh.

Essentially, this downplays the significance of boosted cyber/magic IPs, while still providing enough of a boost to justify use. If anyone else has home rules for initiative, I'm open for suggestion on smoothing this out further.
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Posts in this topic
- jimbojmfb   Alternate Rules for Initiative   Mar 6 2009, 08:39 AM
- - Synner667   But why ?? Little point in allowing Initiative en...   Mar 6 2009, 08:44 AM
- - Nigel   I agree, to a point, with Synner667. However, the...   Mar 6 2009, 09:45 AM
- - raggedhalo   SR3's Initiative system was only good in compa...   Mar 6 2009, 10:46 AM
- - EvilP   I've mentioned this in other threads, but the ...   Mar 6 2009, 06:27 PM
- - Raizer   My campaign just changed initiative and everyone i...   Mar 6 2009, 07:27 PM
|- - Wombat   QUOTE (Raizer @ Mar 6 2009, 11:27 AM) My ...   Mar 6 2009, 08:07 PM
- - Raizer   Its almost identical to the main SR4 rules with so...   Mar 6 2009, 10:13 PM
|- - Draco18s   QUOTE (Raizer @ Mar 6 2009, 05:13 PM) Its...   Mar 6 2009, 10:52 PM
|- - Wombat   QUOTE (Draco18s @ Mar 6 2009, 02:52 PM) W...   Mar 7 2009, 01:41 AM
|- - Raizer   QUOTE (Wombat @ Mar 7 2009, 02:41 AM) I t...   Mar 7 2009, 04:03 AM
|- - Shinobi Killfist   QUOTE (Raizer @ Mar 6 2009, 11:03 PM) Cor...   Mar 7 2009, 04:05 AM
- - Shinobi Killfist   I've never had a problem with SR initiative ev...   Mar 7 2009, 03:48 AM
|- - Raizer   QUOTE (Shinobi Killfist @ Mar 7 2009, 04...   Mar 7 2009, 04:12 AM
|- - Shinobi Killfist   QUOTE (Raizer @ Mar 7 2009, 12:12 AM) Onl...   Mar 7 2009, 04:54 AM
|- - Caadium   QUOTE (Raizer @ Mar 6 2009, 08:12 PM) Onl...   Mar 9 2009, 09:18 AM
|- - Draco18s   QUOTE (Caadium @ Mar 9 2009, 04:18 AM) Do...   Mar 9 2009, 01:10 PM
|- - Caadium   QUOTE (Draco18s @ Mar 9 2009, 05:10 AM) I...   Mar 9 2009, 03:50 PM
- - vladski   I wasn't happy with the set-in-stone-ness of S...   Mar 7 2009, 04:44 AM
- - Trillinon   I've been contemplating a different initiative...   Mar 7 2009, 07:44 AM
- - suppenhuhn   We stole quite a bit from T2k (yay the 80s ). ...   Mar 8 2009, 06:13 PM
- - Heath Robinson   Two options I like are: Give everyone an extra pa...   Mar 9 2009, 09:42 AM
- - Draco18s   I didn't say it didn't work, I just said t...   Mar 9 2009, 04:57 PM


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