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> Ally Spirits and Drones, Can they be combined?
Moonstone Spider
post Jan 12 2004, 06:10 PM
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QUOTE (Panzergeist)
Yeah, I don't see why a homunculus foci couldn't be a fully functional drone. The drone has to have orichalcum somewhere, but it isn't entirely constructed of orichalcum, so it really doesn't matter how well that alloy conducts electricity. The drone/focus would have to use ammo like any normal drone; no magic ammo conjuration. I would allow it to have radio communication, but jacking into the matrix is a big no-no. Also, riggers wouldn't be able to control it directly, unless that rigger is also the mage who controls it, which is insane.

There's already a "Create Food" spell. Logic dictates a "Create Ammo" spell is possible, albeit probably stupid given how much ammo a drone can normally pack. Hmm, teach your drone the manipulation spells "Repair Self" "Create Fuel" and "Create Ammo" and you have a near-infinite duration killing machine. With mechanical arms it can even use quite a few forms of Cyberware.
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BitBasher
post Jan 12 2004, 06:32 PM
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Which is why I banned the create food spell, and all spells that permanently create matter. It really causes a whole assload of problems.
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Kagetenshi
post Jan 12 2004, 06:38 PM
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Indeed. Nutrition and Fast ought to do just fine without the icky problems of permanent matter.
Unless... you could have Create Food that is just a combination of Nutrition and Fast with visual, tactile, olfactory, and (gah, I forget the technical term for taste) components, and maybe aural as well so you get the nice crunch from a carrot or the sound of soup being stirred. And maybe it magically is a hyper-efficient formula that doesn't have as much drain as its component parts might indicate.
Or something.

~J
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Zazen
post Jan 13 2004, 12:57 AM
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You'd have to ban Ice Sheet and Mist as well, and probably some others that don't immediately come to mind. Me, I don't see why creating matter is such a hassle as long as you're creative about the reasons that Create Enriched Uranium and Create Hope Diamond don't work.
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Herald of Verjig...
post Jan 13 2004, 01:19 AM
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I'd allow a "Create Diamond" spell. It would usually create a chunk of diamond with only a very small section that could be cut into a salesworthy gem.
I'd also allow a "Create Monowire" (assuming it is a carbon tube), yet you won't get much in the way of length.
"Create Enriched Uranium" would seek a stable form now instead of at the normal rate.
"Create Ford" would have a high TN, high drain, and leave out all the extras.
"Create Fjord" would just be entertaining.
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Kagetenshi
post Jan 13 2004, 01:22 AM
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What about Create Fnord?

~J
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toturi
post Jan 13 2004, 02:29 AM
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If you ban any of the Create spells, you might as well ban all the elemental spells as well. Take lightning bolt for example, you are creating a bolt of lightning ie energy. By E=mc2, you are actually creating matter when you create energy. Thus if you want to ban one, you've got to ban all. By the way, you'll end up screwing the shamans with more dice in Elemental Manip. The spell system in SR3 (actually, most of the rules in SR3) are balanced on a razor's edge. If you change something, be sure to do an overhaul of the entire thing.
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Moonstone Spider
post Jan 14 2004, 08:33 PM
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Next drone/spirit question.

When a spirit is placed into an animal as a host body, it adds it's force to the critter's physical attributes. When in a homonculus focus, the focus' force/2 is added to the spirit's physical attributes. It also automatically gains armor based on the makeup of the focus.

Which would work for a drone? My guess is something like this:

Since a drone has no quickness, use the spirit's own quickness. Keep the drone's vehicle speed.

Add the spirit's force to the Drone's body. If it goes into a legged drone keep it's existing movement speed as well.

Use the spirit's mental attributes.

Use the drone's armor rating. Maybe add the homonculus focus force/2 to this, but given that it's a vehicle we're already asking for trouble.

Also, would a spirit drone get to use vehicle goodies like autosofts, sonar, sensors, radio, and ECMs?
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Austere Emancipa...
post Jan 14 2004, 08:51 PM
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QUOTE (toturi)
By E=mc2, you are actually creating matter when you create energy.

If that's the central point of your argument, then if you are capable of creating any sort of energy or matter with a spell, then you should be capable of creating every sort of energy and matter with a spell -- causing fusion and fission reactions should be extremely simple. And, using e=mc^2, if you're capable of creating, say, 100g of matter (with the Create Food spell for example), then creating a nice 8.99PJs of energy should be just as easy. For those of you not familiar with the SI decimal number prefixes, that's 8.99 Petajoules, or 8,987,551,787,368,176 Joules to be accurate.

That's about enough to turn 3.4 million cubic meters (a medium sized lake, for example) of 10 degrees C water into gas. Or enough to heat 19.4 billion tonnes of room-temperature steel to 1000 degrees C. It's also enough to propel an M1A2 Abrams to a speed of 508,415m/s, or an empty IOWA-class battleship to a speed of 38,639m/s.

So let's forget about the whole e=mc^2 business, mmkay?

I've gotten rid of Create Food as well, and limit creating matter to pure elements and some very rare misc oddities.
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Siege
post Jan 15 2004, 12:35 AM
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I honestly don't see why someone couldn't have "Create Nuclear Blast" spell, although the power levels required to use the spell would rival the Great Ghost Dance for all practical purposes.

Particularly since you can generate laser beams if you're so inclined.

-Siege
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RedmondLarry
post Jan 15 2004, 12:43 AM
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I'm sure magicians have succeeded in creating small nuclear blasts. They are just not alive anymore. ;)
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Rev
post Jan 15 2004, 01:05 AM
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Heh, "create antimatter-food". :D
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