IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> THUGS!, For all you GMs out there.
Neraph
post Mar 18 2009, 04:47 PM
Post #26


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (Kanada Ten @ Mar 18 2009, 07:26 AM) *
How do you pound those out so fast! I've only got three done, sheesh. I was thinking about gathering these all up into PDFs for ease of printing and such. (Though, that's pretty ambitious for me. Still got to finish the Vultures, but I'm doing it, scan?)

How do GMs want them? Index Card sized, an 8.5 x 11 with relevant groups?

Can you see about adding them to the blank Grunt Lists that Catalyst makes?
Go to the top of the page
 
+Quote Post
Kanada Ten
post Mar 18 2009, 04:47 PM
Post #27


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE (Fleinhoy @ Mar 18 2009, 10:12 AM) *
Some really good ideas here, but why do you follow the idea from the book and add "Lieutenants" with slightly boosted combat stats to every bloody group? Even Ravers and Rioters? If I were you I'd drop them from those entries that are, when all is said and done, simply an unorganised bunch of people.

LOL. I thought his DJ Lieutenant was gold, platinum even; lacking only a good dose of Jazz.

"You could start a riot, man!"

"What do you think I'm trying to do?"
Go to the top of the page
 
+Quote Post
Degausser
post Mar 18 2009, 06:25 PM
Post #28


Moving Target
**

Group: Members
Posts: 380
Joined: 19-May 07
Member No.: 11,698



QUOTE (Fleinhoy @ Mar 18 2009, 10:12 AM) *
Some really good ideas here, but why do you follow the idea from the book and add "Lieutenants" with slightly boosted combat stats to every bloody group? Even Ravers and Rioters? If I were you I'd drop them from those entries that are, when all is said and done, simply an unorganised bunch of people.


Not every Lieutenant has boosted Combat Stats. The Poser Shadowrunner Lieutenant sucks it up, and is a hacker, same with the Infiltration expert.

In reality, I include lieutenants because the book does them, and because they kinda make sense. Like you said, they don't make 100% sense, but they KINDA do. An angry mob that has one guy as a spokesman. A charismatic club DJ that can lead his guests. These things kinda make sense, especially in the cinematic campaign. They are there if you need them, if you don't like them, feel free to disregard.
Go to the top of the page
 
+Quote Post
Degausser
post Mar 30 2009, 06:07 AM
Post #29


Moving Target
**

Group: Members
Posts: 380
Joined: 19-May 07
Member No.: 11,698



Another set of thugs. Seeing as how most people feel that the Red Sams and Ghosts in the book are vastly underpowered, I felt like taking a crack at other profession rating 5 guys. Tell me what you think.

Profession Rating 5
Razorbois/Razorgirls
Some 'Shadowrunners' are only in it for the thrill. These guys aren't professionals by any stretch of the imagination, they simply cram as much Cyber into their bodies as they can afford, then find any excuse to go on a killing spree. The truly crazy thing about them is their complete lack disregard for their own personal safety.

Bod:4 Agl:5 Rea:5(6) Str:4(5) Chr:3 Int:4 Log:3 Will:4 Ess 2
Init:9(10) IP:2 CM:10

Skills:
Athletics Group 2, Automatics 3, Etiquette(Street) 3+2, Close Combat Group 5, Dodge(Firearms)3+2 Perception 3, Intimidate(Physical)3+2

Cyber:
Wired Reflexes 1, Obvious Cyberarmsx2 (Strength Raised to 5, Combat Spurs, Machine Pistol) Various Cosmetic Mods

Gear: Combat Spur (Str/2+3)P, Cybergun Machine Pistol (Steyer TMP, 4p, 30 rnds, Smart), Piecemade Armor (8/6), Goggles w/ Smartlink, Commlink rating 4

Razorboi/Razorgirl Lieutenant
As miraculus as it is, some Razorbois survive their crazed lifestyle for more than 10 minutes, and rise to leaders of small bands. These guys may leads bands of crazed go-gangers or may lead more wetwork-oriented shadowrunning teams.

Bod:6 Agl:5 Rea5(6) Str:6 Chr:4 Int:4 Log:3 Will:4 Ess 1.8
Init: IP: CM:11

Skills:
Athletics Group 3, Firearms Group 3, Etiquette(Street) 3+2, Blades 6, Unarmed Combat 5, Dodge(Firarms)4+2, Perception 3, Intimidate(Physical)4+2, Leadership(Street) 2+2

Cyber: Alphaware Wired Reflexes 2, Datajack, Cybereyes (Vision mag, Smartlink, Low Light, Flare Comp), Dermal Plating lvl 2, Combat Spurs

Gear:
Ruger 100 (7P, -1AP, 5rnds), Ruger Super Warhawk (6P, -2AP, 6shots) High-Grade Armor (10/8), Commlink rating 4
Go to the top of the page
 
+Quote Post
Tycho
post Mar 30 2009, 06:52 AM
Post #30


Moving Target
**

Group: Members
Posts: 285
Joined: 22-April 06
From: Stuttgart, Germany
Member No.: 8,495



Ares Military Troopers: (these are stationed in Kodiak, environmental gear should be modified to fit the surroundings)
Prof Rating 5

Attribute (Human Stats and Minimum):
Kon: 4
Agi: 5(7)
Rea: 4(6)
Str: 3
Cha: 3
Int: 5
Log: 3
Wil: 4

Ess: 2,65
Ini: 9(11)

Skills:
Athletic Group 4
Pistols (Ares Predator) 4
Automatics (Ares Alpha) 4
Heavy Weapons (Grenade Launcher) 3
Unarmed 3
Blades 2
Dodge 4
Navigation 2
Survival 3
Infiltration 3
Perception 4
First Aid 2
Armorer (Firearms) 1

Specialists:
Sniper: + Rifles (Ares Desert Strike) 5
MG Support: Heavy Weapon (MG) 4
AV Support: Heavy Weapon (LAW) 4
Rigger: + Agent 5, Command (Optimization 1) 6, Commlink Optimization (Command), other useful programs, Combat Drones, APC


Ware:
Muscle Toner 2
Reflexbooster 2
Sleep Regulator
Plateletfactory

Gear:
Survival Knife, Ares Predator IV, Ares Alpha, (Ares Desert Strike, Ares MP-LMG, M79B1 LAW)
Ammo: APDS, HP, Frag, Standard
Grenades: Frag, HE, Flare, IR Smoke, Flash

Armor:
light MilSpec Armor (Mobility Upgrade 1, Gyromount, Arctic Upgrade, Auto Injector, Fire Resistance 4, Nonconductivity 4, Insulation 6, Thermal Dampening 6)
Helmet (Flare Compensation, Smartlink, Vision Enhancement 3, Low Light Vision, Thermographic Vision, Image Link, Biomonitor, UV Filter)
Commlink (Device Rating 5, Analyse 5, Encryption 5, Nonstandard Wireless Link 5,
Polar Survival Kit, Polar Tent, GPS, Medikit 6,

Autoinjector: 1x Tanq, 4xStim 6

cya
Tycho
Go to the top of the page
 
+Quote Post
Neraph
post Mar 30 2009, 05:03 PM
Post #31


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



Nice, although I think the Modified Red Samurai I placed earlier would trash the Razorbois.

I like the touch on the Ares Milspec Troopers.

Today at work I'll be taking another look at Lone Star (possibly making some SWAT as well), and creating some Knight-Errant stats.
Go to the top of the page
 
+Quote Post
Degausser
post Mar 31 2009, 03:06 AM
Post #32


Moving Target
**

Group: Members
Posts: 380
Joined: 19-May 07
Member No.: 11,698



Is there anything else that you guys out there wanna see? More Metahuman thugs? Yakuza? UCAS Military?
EDIT: NO? Okay, how about these guys?

Profession Rating 5

Triad High-ups
Just as Lone Star has their Special Tactics Team, and the UCAS military has their elite troops, the Chinese Triads have a vast network of super-loyal super soldiers for dealing with 'major' problems when deniable assests aren't feasable or loyal enough. These troops, almost all of them adepts, are the creme de la creme of Triad hit squads.

Bod:4 Agl:5(6) Rea:5(6) Str:4(5) Chr:3 Int:4 Log:3 Will:4 Ess:6 Mag:4
Init: 9(10) IP 1(2) CM10

Skills: Blades(Swords) 5+2, Athletics group:3, Dodge:5 Infiltration 4, Unarmed Combat (Kung Fu)4+2, Pistols 3
Knowledges: Triad Politics 5, Philosphy(Chinese)3+2

NOTE: Is magically bound to serve the triad and suffers 5P unresisted damage every round until death if spills secrets about triads.

Magic: Increased Reflexes 1, Increased Agl1, Increased Strength 1

Gear: Monosword(Str/2+3)P, -1AP, Ares Predetor (5P, -1AP, 12rnds, Smart) Contacts with Smartlink, Specialized armor (4/7)

Triad Lieutenant
Incense Masters are full mages who specilize in using chinese philosophies like confucianism, taoism, and buhdism in order to run their lives and their triads. These well-respected men rely heavily on these ideas in order to run their everyday operations, and sabotaging them could lead to great moral destabilization. Weather their practices have any real value is of little consequence, their power is real.
(Use Intuition as primary casting attribute)

Bod:4 Agl5 Rea:5 Str:4 Chr:5 Int:5 Log:3 Will:5 Ess:6 Mag:5
Init: 10 IP 1 CM11

Skills: Summoning group 4, Sorcery Group 3, Assensing 5, Unarmed 6, Blades(Swords)3+2, Astral Combat 4, Influence group 3
Knowledges: Triad Politics 5, Philosophy(Chinese):6+2, Magical Theory: 4

Spells: Death Touch, Shatter, Heal, Mind Probe

Qualities: Martial Arts (Tai'chi'chuan), +1 to intimidate,
-Focus Will, Throw

Gear: Buhdist Lodge (Force 5), Monosword, Armored robes (8/6)

UCAS Special Forces
Some think that, just because the megacorps run the world, that political governments are meaningless. The UCAS troops are there to prove them wrong, DEAD wrong. These troops are somewhat less trained than the Renraku Red Samurai, but would fare infinatly better under wartime conditions. The creme of the crop are the special forces. These guys are one of the few non-megacorp sponsored teams to consistantly win bouts of the Desert Wars program.
(May be Elven, Human, or Orks)

Bod:5 Agl:4(5) Rea:5(6) Str:4 Chr:2 Int:4 Log:4 Will:4
Ess:3.6 Init:9(10) IP1(2) CM:11

Skills: Firearms: 4(5), Survival:5, Perception 4, Dodge 2, Unarmed Combat 3, Clubs(Rifle Butts)4+2, Infiltration 4 Athletics:4
Knowledges: Military Tactics 5, Weapons Design:3,

'ware: Wired Reflexes 1, Muscle Toner 1, Reflex recorder (Firearms group)

Gear:AK-97(6p, -1AP 38rnds, w/ top mounted Smartlink), Ares Predetor, Goggles(w/ Low Light, Flare, Smartlink, Vision Mag, Vision Enhancement), Light Military armor (10/8), Backpack with survival gear, camo, long range communicator, etc.

UCAS Special Forces Lieutenant
Every small detatchment of UCAS special forces has their own heavy weapons expert. These guys are by no means subtle, but they have enough firepower to take down a chopper or blow down a house. Usually reserved for hitting large targets, these guys are usuall big-framed so they can easily mount their heavy artilary.
(Troll)
Bod:8, Agl:4 Rea:4(6) Str:8 Chr:3 Int:4 Log:3 Will:3
Ess:2.8 Init 8(10) IP 1(3) CM:12

Skills: Firearms group:3, Survival:4 Perception:2, Unarmed Combat 4, Athletics:4, Heavy Weapons 5(6)
Knowledges:Weapon Design 6, Military Tactics 3

'ware: Alphaware Wired Reflexes 2, Reflex Recorder(Heavy Weapons). Cyberears(Damper, enhancement 3). Orthoskin 2

Gear: Light Military armor (10/8), Goggles (w/Smartlink, Flare Comp), AK-97(w/ top mounted Smartlink), Stoner-Ares M202 (6p,-2AP, Gas Vent 3, Smartlink, 100rnds), Gyromount(6Recoil comp), 1 Aztechnology Striker (14P, -2AP Explosive). Backpack containing survival/military supplies



Go to the top of the page
 
+Quote Post
Neraph
post May 22 2009, 05:28 PM
Post #33


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



Lone Star Police Officer
[ Spoiler ]


Lone Star Police Officer Lieutenant
[ Spoiler ]
Go to the top of the page
 
+Quote Post
Neraph
post May 22 2009, 05:32 PM
Post #34


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



Lone Star SWAT
[ Spoiler ]


Lone Star SWAT Lieutenant
[ Spoiler ]
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th December 2024 - 01:36 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.