Are Skillwires overpowered? |
Are Skillwires overpowered? |
Mar 19 2009, 05:31 PM
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#76
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
No. Bonus Dice are not Skill Level. Every time an effect or another skill is limited by Skill Level, this will be especially obvious. OMG! 4 + 1 = 5. Saying it's 5 dice is the same as saying it's 4 + 1 dice. It's called simplification. It doesn't matter if you did 10 - 5 + 3 - 2 + 1 - 3 + 5 - 4 = 5, or 4 + 1 = 5, or just 5; at the end of the day, it's still 5. |
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Mar 19 2009, 06:16 PM
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#77
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
OMG! 4 + 1 = 5. Saying it's 5 dice is the same as saying it's 4 + 1 dice. It's called simplification. It doesn't matter if you did 10 - 5 + 3 - 2 + 1 - 3 + 5 - 4 = 5, or 4 + 1 = 5, or just 5; at the end of the day, it's still 5. Ah! But (4+1, max 4) is not the same as (5+0, max 5)! The bonus to the skill itself is capped at current natural skill rating * 1.5, so in your example (4+3) would not equal 7, it'd equal 6, whereas an actual 7 would be, you guessed it, 7. Bonus dice on top of the skill (specialization, circumstance, etc.) are not capped. |
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Mar 19 2009, 06:40 PM
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#78
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
I suspect that most corps don't produce skillsoft, just as most corps have to pay for each copy (or each global license) of MS. Office. Depends on how you think about megas. Even still you aren't going to be paying anywhere near 10k. >If you define 'character roles' by 'no-one else is alloes to do that except me', sure. >Just, that's the point of Skillwires - or Tutor Sprites, or Task Spirits. In all the games i've been in where someone really leveraged skillwires it diminished a lot of other players enjoyment. >And mostly, you want to be able to truely spend Edge on those - what you can't with Skillwires. ... no idea where you're come from with this. /I/ don't want to spend edge on first aid roles cleaning a couple boxes of damage here and there, or disabling the prox detector on grenades, or stuff like that. Also even if I, the fake edge from the expert system is mechanically better than adding edge at the start. I know people love there exploding dice but if you dice pool is less than 18 you can't expect even 1 success from exploding 6s. >It's also a lot more Essence and Nuyen cost than just Skillwires. It all fits in one point of essence, and you can get it out as soon as the sam gets there first major upgrade. And yes it is more than "just skill wires" but the skill wires are the essential part. |
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Mar 19 2009, 06:50 PM
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#79
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
You completely miss the point of megacorporations. They feed you, they clothe you, they house you, they sell you cyberware, they indebt you, they pay you corp script, you go to corp doctors, you pay corp taxes. They don't ever have to fire or hire anyone, because they can reprogram corp citizens for whatever job they need - that's the point of skillwires. People are born Ares, born Mitsuhama, born Shiawase. They don't contract jobs out, they don't hire the unwashed masses. They have a legion of wageslaves who can do any job they want or need, all thanks to the cyberware implanted in them, which they will never be able to pay off because you keep selling them the next great thing. And when they die, you recycle the ware. That's the point of a megacorporation, that's the point of skillwires. That is totally a valid way to view the corps. It may also be canonical, but SR4 doesn't have enough fluff to make that interpretation necessary by any means. I, then turn to the rest of the genre and reasonable guesses about the future (as if there was such a thing) to fill in the rest. I personally don't see the corps bothering to take care of everyone. Certainly salaried employees are in the condition you describe, but line-cooks? You would spend 10s of thousands on cybering a line cook just in case you needed them to be an electrician? |
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Mar 19 2009, 06:59 PM
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#80
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
>And mostly, you want to be able to truely spend Edge on those - what you can't with Skillwires. ... no idea where you're come from with this. /I/ don't want to spend edge on first aid roles cleaning a couple boxes of damage here and there, or disabling the prox detector on grenades, or stuff like that. Also even if I, the fake edge from the expert system is mechanically better than adding edge at the start. I know people love there exploding dice but if you dice pool is less than 18 you can't expect even 1 success from exploding 6s. If your dice pool is 4 (total) and you have an edge of 6, would you rather add edge now (and get possible exploding 6s) or would you like to reroll failures? |
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Mar 19 2009, 07:02 PM
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#81
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
QUOTE You would spend 10s of thousands on cybering a line cook just in case you needed them to be an electrician? now have them outfitted with wifiy access, and if you have to download into several hundreds or thousands combat software and presto, your very own instant-army. or your very own corp of technical help in case of something like an earthquake or something like that. |
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Mar 19 2009, 07:34 PM
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#82
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
When humanity falls, squirrels shall inherit the earth.
Feel the wrath of my nuts! |
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Mar 19 2009, 07:34 PM
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#83
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
When humanity falls, squirrels shall inherit the earth.
Feel the wrath of my nuts! |
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Mar 19 2009, 07:35 PM
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#84
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
it's allright muspliheimer, they will come with the hug-me-jackets soon.
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Mar 19 2009, 07:42 PM
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#85
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
If your dice pool is 4 (total) and you have an edge of 6, would you rather add edge now (and get possible exploding 6s) or would you like to reroll failures? How often do you roll 4 dice? people also love to talk about penalties, but vision enhancers and stim are cheap legal and conceal/condonable. |
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Mar 19 2009, 07:43 PM
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#86
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Consider. You're sixteen, you've just hit the end of free schooling and it's time to think about the future. Take a look at your grades: it's pretty clear no corp sponsor is sending you to university. That leaves you with paying for it yourself (ten thousand a semester); technical college (ten thousand a skill set); or skillwires (six thousand is well and good)... What do you choose - hell, what can you choose?
If I'm a corp, loaning someone six thousand nuyen, who can then do any job I require at a snap of the fingers, who leases the skillsofts from me, who is required to work for me until their ware is paid off... Or, do I loan someone ten-thousand so they can be an electrician? Depends, really, can the kid who wants to be an electrician really pass technical school, and will he? If so, can he train up to the level where I can make skillsofts from him? |
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Mar 19 2009, 08:05 PM
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#87
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
Consider. You're sixteen, you've just hit the end of free schooling and it's time to think about the future. Take a look at your grades: it's pretty clear no corp sponsor is sending you to university. That leaves you with paying for it yourself (ten thousand a semester); technical college (ten thousand a skill set); or skillwires (six thousand is well and good)... What do you choose - hell, what can you choose? If I'm a corp, loaning someone six thousand nuyen, who can then do any job I require at a snap of the fingers, who leases the skillsofts from me, who is required to work for me until their ware is paid off... Or, do I loan someone ten-thousand so they can be an electrician? Depends, really, can the kid who wants to be an electrician really pass technical school, and will he? If so, can he train up to the level where I can make skillsofts from him? You are assuming that corp is facing the choice of funding skill wires or education. That is not the case. Why would the corp bare any cost or involvement in the process of acquiring a skill? Tutor softs are likely cheep or free. Let people get there own skills. I imagine the world as having a lot more people than jobs. Further what about all the unskilled labor? Do you really chip "line-cook (r2)" rather than get a line cook? |
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Mar 19 2009, 08:15 PM
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#88
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
You completely miss the point of megacorporations. They feed you, they clothe you, they house you, they sell you cyberware, they indebt you, they pay you corp script, you go to corp doctors, you pay corp taxes. They don't ever have to fire or hire anyone, because they can reprogram corp citizens for whatever job they need - that's the point of skillwires. People are born Ares, born Mitsuhama, born Shiawase. They don't contract jobs out, they don't hire the unwashed masses. They have a legion of wageslaves who can do any job they want or need, all thanks to the cyberware implanted in them, which they will never be able to pay off because you keep selling them the next great thing. And when they die, you recycle the ware. That's the point of a megacorporation, that's the point of skillwires. Quoted For Truth. I've noticed a growing disconnect between many newer players and even certain old players. They try to reconcile two notions in their head at once: that the AAA megacorps are all-powerful and crush you at a moment's notice, and have people everywhere, and that the AAA megacorporations treat their employees like permatemps or scab workers. One stems from Zaibatsu culture and the idea of the monolithic 1980s Japanacorp that is Stern Father to its employees. The other stems from the more recent idea of expendible temp employees that work contract to contract but never penetrate the corporate shell unless they become management. These two ideas are largely incompatible. Not completely, but largely incompatible. Put the idea that corporate employees aren't invested in by the parent company out of your head. If you are a scab worker, yes - you are not invested in. But most wage slaves are corporate citizens, and that means they very much ARE invested in. They're not investing in your work alone. They're investing in loyalty. In your children's loyalty. In your children's productivity. And in your willingness to take their shit in exchange for cheap electronics, vacations to corporate tropical resorts, a pat on the back from the boss. They invest in you because if they get rid of you, they can't control you. They want more than your business and your 'productivity' - they want to make you a meat-based machine for using their skillsofts. An interchangable cog in any machine they have a chip to skill you for. |
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Mar 19 2009, 08:28 PM
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#89
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
How often do you roll 4 dice? people also love to talk about penalties, but vision enhancers and stim are cheap legal and conceal/condonable. If my character tries to tell a lie I get 2 dice; defaulting on 3 charisma. If I had Con (1) I'd have four dice. By the way, this came up. Not every pool is double-digit. |
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Mar 20 2009, 04:32 AM
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#90
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Ah! But (4+1, max 4) is not the same as (5+0, max 5)! The bonus to the skill itself is capped at current natural skill rating * 1.5, so in your example (4+3) would not equal 7, it'd equal 6, whereas an actual 7 would be, you guessed it, 7. Bonus dice on top of the skill (specialization, circumstance, etc.) are not capped. That was just a random string of numbers that equaled 5, to make the point that no matter how you get to 5, 5 is the same. It's the beautiful thing about mathematics. Maybe this'll help: QUOTE Suddenly, a couple skills at dicepool 5 (personalized) sounds less intimidating. Changed for people who don't know how to simplify. |
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Mar 20 2009, 04:54 AM
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#91
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
That was just a random string of numbers that equaled 5, to make the point that no matter how you get to 5, 5 is the same. It's the beautiful thing about mathematics. I'll agree that both results ARE 5 and that once that 5 is valid the 5 is a 5. But I can show that the method to get to that 5 can occasionally be fallacious and when the steps taken to correct the fallacy the result is not 5; it's that "Augmented Maximum" thing. In this case it didn't come up, but it can. |
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Mar 20 2009, 05:35 AM
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#92
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
If my character tries to tell a lie I get 2 dice; defaulting on 3 charisma. If I had Con (1) I'd have four dice. By the way, this came up. Not every pool is double-digit. ... ok if you have 6 edge there are times where you are better off spending it at the start. Even with a hard maxed edge the tipping point on when to roll edge is around 9 dice. Skill wires give you 4 of that. But even more broadly the idea that "you can't use edge on skill wires" is simply in correct. In fact it's only even restricted a few corner cases. |
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Mar 20 2009, 06:02 AM
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#93
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
It's the other way round: There is only one way to spend Edge with Skillsofts, which is strangely worded, too.
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Mar 20 2009, 06:10 AM
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#94
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
It's the other way round: There is only one way to spend Edge with Skillsofts, which is strangely worded, too. And that one way is almost always the best way. Not universally, but if your playing to your strengths it's should be your best option in most situations |
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Mar 21 2009, 04:01 AM
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#95
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
See, you're suppost to be a mage with skillwires (or know one), that way you can get the Guard power sustained on you.
EDIT: Cheaper than an Expert System. |
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Apr 5 2009, 03:29 AM
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#96
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Running Target Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
I always thought Skillwires was the one thing that helped balance the mages and adepts.
The new 10K per active rating is ridiculous. Forty K to give one person a skill of rating 4 plus the hardware costs. That totally changes how skill softs are used in Shadowrun. You would never get any volume when it was cheaper for another corp to code it themselves It is software. It doesn't cost anything to produce once you made your final release. What is to stop someone from reverse engineering you work and selling at a quarter the price. Sure you could use Proprietary hardware with loyalty circuits, but how long before some other corp was reverse engineering it and making cheap knock offs. Also these skillwires have been around for years. First commercial Simsense is 2024. We know they had skillwires by 2050. That means the technology is over 20 years old. And while I can see you would need the latest updates to keep up with SOTA, there really isn't that much changes year to year on how you make a nice BÊarnaise sauce, punch someones lights out, drive a car, or point a pistol at someone and pull the trigger. So I'd expect there would be a large library of open source skill softs let alone the Warz stuff. Sure you couldn't get the highest rated skillsofts but unless the skill had a serious SOTA cure, I bet you could get level rating 2s cheap and rating 3s with out a lot of hassle. |
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Apr 5 2009, 06:13 AM
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#97
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
And that one way is almost always the best way. Not universally, but if your playing to your strengths it's should be your best option in most situations Re-rolling failures is usually a better way of improving your number of successes, but skillwire users still suffer from not being able to negate a glitch, or to downgrade a critical glitch to a normal glitch. |
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Apr 5 2009, 10:18 AM
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#98
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Of course, as 1s are failures, too, and rerolling them reduces the chance of them becoming 1s again, it allows you to go from critical glitch to normal success.
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Apr 5 2009, 05:53 PM
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#99
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
[quote name='Muspellsheimr' date='Mar 16 2009, 11:54 PM' post='783763']
Skillwires are broken because they literally allow a single character to do everything except Magic/Resonance at very little cost. Are the broken balance-wise (opposed to gameplay)? If you are using only the BBB, not so much. If you are using Unwired, fuck yes. SR4A does not fix the problem - it does not even address the problem, simply make it less noticeable by 'sweeping it under the carpet', so to speak. They are still ridiculously cheap outside of character generation - you can immediately pick up 2 R4 once gameplay starts, and assuming your GM gives out balanced Nuyen/Karma rewards, you can expect another 2 immediately after your first run. And you can run 10 Rating 4 at a time, as already covered.[\quote] Please explain... Where are you gonna get 80,000 Nuyen to purchase 2 rating 4 Activesofts immediately as game starts (after chargen), and another 80,000 Nuyen (for the second set of Activesofts) after the first game session... If that is any indication of the games that you run, well, teh rest of thje Shadowrun world should move to that fantasy realm that you are using... I generally have the amount of money suggested in BBB after chargen (based upon lifestyle) and the average runs (for starting characters in a team of 5) net the character anywhere from 2,000 to 10,000 Nuyen per run until we have become somewhat established with a reputatiuon that supports the higher end paying runs... Not meant to be harsh but, really, you manage to acquire 80,000-160,000 Nuyen PER CHARACTER within the first run? Crazy... |
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Apr 5 2009, 06:03 PM
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#100
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Running Target Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
Pirated software costs 10% ingame. Makes it significantly more affordable, at a monthly cost.
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