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> Does Anyone Still Play SR3, Just Curious!
Mystweaver
post Mar 18 2009, 01:38 PM
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So does anyone still play SR3? We do... or at least we are going back to a very long running campaign (500-750 karma characters).

General consensus in our group is that we do not like SR4 rules. Putting a cap on skills and the whitewolf system for successes... blah!
Otherwise, continuing background material is probably just as useful for our GM but then so are most things that can be ripped off.

Admittedly, it does get a little dice heavy at our karma level. For example, my PC is a Katana specialist. With all bonuses including off hand, foci etc. I roll 29 dice + 12 dice centering. Thus, not much can stand before my blade.


On that note, what sort of distance do people get in their campaigns? Its taken about 3 years of gaming every Sunday for 6 hours to get to 750 karma). What about your group?
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hermit
post Mar 18 2009, 01:44 PM
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Yes.

QUOTE
General consensus in our group is that we do not like SR4 rules. Putting a cap on skills and the whitewolf system for successes... blah!
Otherwise, continuing background material is probably just as useful for our GM but then so are most things that can be ripped off.

Admittedly, it does get a little dice heavy at our karma level. For example, my PC is a Katana specialist. With all bonuses including off hand, foci etc. I roll 29 dice + 12 dice centering. Thus, not much can stand before my blade.

The success system, I can live with. I do miss dice pools more than I would have thought, though. I severely dislike the low caps too. I should note, though, that I also play SR4.

And with regards to dice heavyness? SR4 pre-4A could get as many as 56 dice together for a starting character. How's that for dice heavy.

QUOTE
On that note, what sort of distance do people get in their campaigns? Its taken about 3 years of gaming every Sunday for 6 hours to get to 750 karma). What about your group?

I have a four-digit Karma character and a couple of two- and three-digits.
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raggedhalo
post Mar 18 2009, 01:49 PM
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My SR4 group has got an average of about 125 Karma and I think they're kinda snacky...
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Maelstrome
post Mar 18 2009, 03:42 PM
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i still play sr3. not at the moment though.

i prefer the mechanics of sr3 over sr4. i like the dice system and the lack of hard caps on stats. we have never had a character that had dicepools of over 30.i also prefer 3rd edition initiative.(probably in the minority there)

i guess i just plain dont like sr4.
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TBRMInsanity
post Mar 18 2009, 03:44 PM
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I still have all the SR3 books but I haven't played a game since SR4 came out. I'm seriously thinking of selling my core books off (I always keep the fluff books).
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hermit
post Mar 18 2009, 04:15 PM
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QUOTE
i also prefer 3rd edition initiative.(probably in the minority there)

So do I. 4th Edition Initiative really fucked non-cybered mundanes over, who can never even dream of having 2 IP now except if they spend Edge.
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tete
post Mar 18 2009, 04:16 PM
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I still run SR2 on occasion. Does that count? The highest karma we have ever had is in the 500-600 range.
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nezumi
post Mar 18 2009, 04:40 PM
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I play and run SR3 as well as SR3R. Both are fantastic. I played SR4 and it rubbed me wrong on basically every level.
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Stahlseele
post Mar 18 2009, 05:31 PM
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if i ever do get to play, yes, SR3 will be the game.
same reason as nezumi
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Pendaric
post Mar 18 2009, 05:44 PM
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Yes, as I both I am several of my players, cannot be bothered to learn the new mechanics with the, 'still to be destruction tested' flaw.
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Fyndhal
post Mar 18 2009, 06:18 PM
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Every Wednesday night. More often than I play SR4, by a large margin. We're currently playing in the Wake of the Comet, about a decade earlier than the SR4 timeline. Much fun, although "foreknowledge" is kind of difficult to avoid.
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Lazarous
post Mar 19 2009, 01:13 AM
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Every Saturday. It's set in an alternative Chicago where there actually WAS a VITAS outbreak instead of a bug infestation. Well, we haven't been at it long, and we don't get much done. Three 6-hour sessions to break a kid out of an orphanage. A Horror-tainted kid, admittedly, but still. The place was guarded by an orc and some automatic vacuum cleaners.

We only use the core book, though - no supplements. I haven't seen them myself, but my fellow players looked at and decided they didn't like the SR4 rules. Of course, there are things in need of houseruling in SR3 as well; like those rules for demolitions.
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Maelstrome
post Mar 19 2009, 02:18 AM
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i would love to see a hardback reprinting of the core books. but thats never going to happen.
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bluedragon7
post Mar 19 2009, 03:30 AM
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Since SR4 came out i once played sr3 again and in direct comparison didnt like it as much as i do the sr4 system. In SR3 i had dozens of chars, on average in the triple digits karmawise.

@Hermit didnt try drugs instead of edge?
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Shinobi Killfist
post Mar 19 2009, 03:36 AM
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No. I currently play SR4. The fixed TN system works fine for me but I hate skill caps with a passion. Personally my SR system preference is SR 2,4,1,3. I like them all though.
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Ayeohx
post Mar 19 2009, 03:40 AM
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I didn't like SR3 much. It was SR4 that roped me back it.
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the_real_elwood
post Mar 19 2009, 03:57 AM
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I prefer the SR3 as well. I like the modifiable target number system, and pretty much everything else in SR3 too. None of the groups I was in ever used magic much (I think an adept was the most magic we had), so I can't really speak to that aspect. And the GM we played with was stingy enough with karma that over about a year, we'd get in the high double-digits at best. He was notoriously stingy with nuyen as well, so if you didn't have it at chargen, chances are you weren't going to get it at all.

We also played D&D 3E, and he was stingy with XP and gold there too.
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Telion
post Mar 19 2009, 04:41 AM
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SR3 is my preferred system, 2nd wouldn't mind playing but barely played more than 2 dozen games with it.
I'll play 4th if coerced but I doubt I'd play the same kinds of characters I used to find enjoyable, its a much different game and while some things are interesting, its just not the same.
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Kyoto Kid
post Mar 19 2009, 05:09 AM
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...currently in the midst of a fairly intense campaign (as a player) set in the mid 50s but using 3rd ed. Even though I have most of the 4th ed PDFs I have been pretty put off by many of the changes. Not just the caps and simplistic "hit/fail" system but I really dislike what has been done with the Matrix (as to me at least, it has taken the "shadows" out of Shadowrun) and the fact that "dumb luck" (via the Edge attribute) is now a game mechanic.

Having a lot of fun playing my original Violet character (who is a teenage kid genius Decker). She can be a real pain in the hoop sometimes`with her "technomania" quirk ("oooohh shiny toys with flashy lights"), but the team does their best to keep her out of harm's way even though she's been quite effective at times with her Narcojet and Ares Super Squirt.

I am also in the process rebooting my UK/Euro campaign (also 3rd ed) in a couple weeks for a new group. Could never pull it off in 4th not only because of the "time warp" to 2070, but also the Matrix and the way magic is handled as they both pretty much kill the notion of mystery and intrigue.
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Catsnightmare
post Mar 19 2009, 05:44 AM
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Haven't played SR3 in two years. The Sunday group I was in half broke up due to players work schedules or conflicting gaming schedules. Those of us left took up the GM's suggestion for a WEG d6 Star Wars game, added a few more people (we all share a mutual hate of D20 Star Wars of any edition) and have been playing that for a year and half before the GM got on a fantasy kick and wanted try out 4th edition D&D for a while. (Is it just me or does everything 4th edition just suck ass? GURPS, Star Wars, SR, and now D&D!)
I've been reading up on SR3R and it's going in directions I'm beginning to seriously dislike. I've been wanting to play Shadowrun again a lot lately. If I do it will definitely be 3rd edition.
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The Jake
post Mar 19 2009, 06:07 AM
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Haven't touched SR3 for a long time. Mechanically, I prefer SR3 in many ways but having said that I find that SR4 fixes a lot of issues.

I am giving serious thought to lifting the rule on attribute + skill caps to be honest... but I'm undecided. I think that would severely nerf adepts/TMs/magicians who have to spend A LOT of karma and take a lot longer to reach comparitive levels to someone who is cybered.

- J.
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Kyoto Kid
post Mar 19 2009, 06:44 AM
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QUOTE (The Jake @ Mar 18 2009, 11:07 PM) *
Haven't touched SR3 for a long time. Mechanically, I prefer SR3 in many ways but having said that I find that SR4 fixes a lot of issues.

I am giving serious thought to lifting the rule on attribute + skill caps to be honest... but I'm undecided. I think that would severely nerf adepts/TMs/magicians who have to spend A LOT of karma and take a lot longer to reach comparitive levels to someone who is cybered.

- J.

Adepts were already nerfed by the having to spend basically twice the Karma to improve in adept abilities. A mage could learn new spells, acquire foci, take gesa (with less of an effective penalty), etc without necessarily having to increase MA whereas an adept is forced to initiate and pay Karma to increase MA to improve/learn adept powers. Yeah there's the whole argument about munching out and adding Cyber/bio, but then, why bother playing an adept at all?

Furthermore, the "price" of most powers was not adjusted to fall in line with the "6 becomes 4" rule of thumb. In a sense this effectively increased the cost of powers as no adept could really afford to begin play with an MA of 6 and enough skills to be as effective as a Sammy with 200K worth of ware & gear.

Finally, with the elimination of the counterattack melee mechanic, multiple IPs are far more important for an adept than than they were in previous editions. This is a major PP/BP outlay at Chargen. My namesake had little issue with only 2 dice of initiative in 2nd & 3rd ed but was outclassed with only two IPs in 4th.

just my dwa Zloty's worth
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Mystweaver
post Mar 19 2009, 10:31 AM
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Yeah pretty much all comments above are in league with my groups thinking. Converting my 750pt Katana Adept to 4th would no doubt nerf him horrendously while the 650pt Cyber with his minimum of 60mil gear would probably be even more uber by comparison.

Plus of course, our GM really doesn't fancy re-working two decades of background material and characters.

Also, whats with being able to hack cyberware? I think I remember reading that somewhere when SR4 came out. One other fundamental reasons why we never took it up... whats next... is teleportation and raise dead been put into SR4 (two fundamental no-no's in our shadowrun!).
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JaronK
post Mar 19 2009, 10:38 AM
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I play SR3 exclusively (at least, among SR games). We play once a week.

JaronK
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Blade
post Mar 19 2009, 10:44 AM
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QUOTE (Mystweaver @ Mar 19 2009, 11:31 AM) *
Also, whats with being able to hack cyberware? I think I remember reading that somewhere when SR4 came out. One other fundamental reasons why we never took it up... whats next... is teleportation and raise dead been put into SR4 (two fundamental no-no's in our shadowrun!).


Hacking cyberware has been blown out of proportions. It's hard, impractical and will be only used as a plot device or for a complex plan... At least in all the games I've played so far.
As for teleportation and raise dead, I don't know what you're talking about: it's still said that they are considered impossible.
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