Biowear maximum issue |
Biowear maximum issue |
Aug 20 2003, 08:35 PM
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#1
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Running Target Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 |
For arguements' sake, suppose a player had a human whom he'd managed to get to strength 9 (the max) using karma and steroids, while avoiding the steroids' addictive and damaging properties. Could he then add Muscle Augmentation 4 to get his strength up to 13? Or, because biowear is considered natural, is he stuck with muscle replacement cyberwear? :cyber:
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Aug 20 2003, 08:44 PM
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#2
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
However, that's the same place that suggests not starting with Cultured Bio (a commonly ignored rule, rightly so). So, if you consider FAQ to be By-The-Book, then no, you can't use Bioware to exceed that max. Sphynx |
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Aug 20 2003, 10:53 PM
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#3
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Moving Target Group: Members Posts: 212 Joined: 1-July 02 From: Santa Maria, CA Member No.: 2,921 |
Hey, I never ignore the "Can't start with Cultured" Rule. For starting characters to start with Bioware that's tailored to their specific body seems a little far-fetched for most starting PCs. (BTW, my main reason for posting this is to find out what kind of "target" I am. :) ) |
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Aug 20 2003, 10:56 PM
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#4
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I allow characters to start with Bioware that can only be implanted as Cultured, but disallow Cultured versions of regular 'ware at chargen.
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Aug 20 2003, 11:47 PM
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#5
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Generally speaking, I allow cultured bio if it fits under the availibility cap, after adjusting for being cultured. Since all the culturing-required bio in the book has already been adjusted, I'll allow it under the same caveat.
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Aug 21 2003, 01:32 AM
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#6
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Moving Target Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
We used to in a fit of munchy glory until we found out (well, re found out due to the faq drawing attention to it) it takes a beta clinic to install. Basically, its not fair to allow beta clinic for that unless you allow it for other things. Plus, having characters start off with mnemonic enchancers, cerebral boosters, trauma dampers, and synaptic accelerators is a bit much. Youd be surprised how much more balanced those things are when you have to aquire them in game, it really does make for a better SR imho.
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Aug 21 2003, 06:02 AM
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#7
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
It's much better to allow it at char gen simply because the GM has to get into a "fit of munchy glory" for characters to be able to afford a Beta Clinic, the StreetIndex mark-up and expense of the Bioware as well as surgery. Then of course the extended period of time to get it installed, usually taking up multiple game sessions worth of time. Although I agree that some of the bioware (primarily the Mnemonic Enhancers) is out of whack, you're much better off just removing them from game than to block the category from Char Gen, IMHO. I agree Trauma Dampeners are out of whack too, but you could always just House Rule that since the damage is 'magical' for drain, it bypasses the Trauma Dampener. @Kosher Pickle: Far fetched to have bioware tailored to the body? :P Seems to be less far fetched than ripping the entire body open to lace bones or lay the wires for various cybers. Can't believe nanites do it all, and even if it's done via nanites, you're still pumping how many pounds of Titanium into the body for lacing, drip by drip so the nanites can keep up? Seems to me that Bioware is the next logical step in tech improvement, not cyberware, and A LOT less far fetched that you implant an organ than most cyberware concepts... :P Anyhows, just personal opinions all, I think it was a dumb FAQ, but I think that about a few other FAQs as well. Sphynx |
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Aug 21 2003, 06:14 AM
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#8
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Moving Target Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
No, I think getting it in game is fitting. It doesnt take but a few runs to start saving up the cash if you want to go that route. Most characters so inclined will have the connected edge to bypass the street index, and finiding a beta clinic is not hard at all (its delta thats a pita). Time is easy to use while other characters train or undergo similar things, really I see no issue with having people get the stuff as they go.
My point was that if you let culture in, you should let beta-grade cyber as well, since the character would have had to have had access to the clinic at some point. The specific pieces arent imbalancing, but at starting if you ahve them it can create a "glass barrier" so to speak, where there is little room to expand a character since they start "maxxed out". I find our games to be both more enjoyable, and more representative of the shadowrun backdrop, when you follow the suggestion and put some bioware out of the characters reach. It gives them something to shoot for, npcs to interact with, and a goal to move story or characters forward. Like Ive always said, your milage may vary based on your play style, but our group really does like it better without it. Id suggest trying it for one campaign and checking things out, you may like it =) |
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Aug 22 2003, 12:51 AM
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#9
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Moving Target Group: Members Posts: 348 Joined: 20-June 03 Member No.: 4,782 |
But being maxed out can be fixed by surgery in many cases. Low essence? Get the standard version surgically removed and fill part of the essence hole with a beta version of that ware. Yes it costs alot of money and it takes extensive healing times, but that is what the character is willing to go through if they really want to free up some of that essence.
Let them find out the karma cost on their own (in bed at the clinic while the rest of the team are making cash and getting karma in runs) I'm all for limiting availability to canon rules at char creation. It makes the game more challenging in a sense. |
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