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Backgammon
post Jan 12 2004, 05:15 PM
Post #1


Ain Soph Aur
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Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
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Hello,

I was wondering if anyone has tinkered with the parachuting rules for CC. They seem a bit... insanly hard to succeed at.

I was thinking of mofidying them as follows:

Step 1: an easy test to open parachute, since it's pretty easy to pull a rope
TN 2
Modifiers:
bad/terrible weather (+2/+4)
Parachute opened below minimum safe opening (+1 per 250 meters)
Military jump -2


Step 2: Scatter roll: as per rules, base scatter of (opening height in meters) / 2
TN: 6-(opening altitude/100). In the rules, it's 10-(opening altitude/100), which is just too harsh.
Modifiers:
Bad/Terrible weather (+2/+4)
Type of jump:
normal +0
low-altitude +2
HALO: +4
Combat landing environnement +2
Extra successes divide base scatter.

Step 3: Damage resistance
Base: 4M
Restricted/Tight landing 6M/8M
Resist with Body, no combat pool allowed, half impact armour applies.

What changed: Far less likely to die in a parachute attempt, since the opening of the parachute is no longer a Very Big Target Number. Moved some modifiers around, as appropriate for the test. The actual parachute test is a bit easier, since it's 6- rather than 10-. More likely to hurt yourself in restricted or tight landing zones.




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Posts in this topic
- Backgammon   Parachuting   Jan 12 2004, 05:15 PM
- - Kagetenshi   There's a thread about just this topic a few m...   Jan 12 2004, 05:30 PM
- - Frag-o Delux   Parachuting thread from about 2 months ago   Jan 12 2004, 05:42 PM
- - Backgammon   Ah, thanks, hadn't seen that thread. Still, I ...   Jan 12 2004, 06:36 PM
- - Frag-o Delux   I don't remember what was exactly said in the ...   Jan 12 2004, 06:43 PM
- - Backgammon   QUOTE Packing the chute. Parachuting (Packing) 4 ...   Jan 13 2004, 12:30 AM
- - Solstice   Well since in RL there are two basic jumps LALO an...   Jan 13 2004, 06:58 AM
- - mfb   there are quite a few more types of jumps than tha...   Jan 13 2004, 09:29 AM
- - OurTeam   And the rare "HANO" that goes splat.   Jan 13 2004, 09:59 AM
- - Austere Emancipator   And at least MAMO, and maybe MALO. I suppose you c...   Jan 13 2004, 10:58 AM
- - The Grifter   Well, they are called "grunts" for a rea...   Jan 13 2004, 09:52 PM
- - Arethusa   I think they specified military jump in deference ...   Jan 13 2004, 10:18 PM
- - Diesel   Haha, my character keeps a LA-chute in case he nee...   Jan 13 2004, 11:00 PM
- - Arethusa   It's obviously quite dangerous, but it can wor...   Jan 13 2004, 11:32 PM
- - Fortune   A glider would work better. At least you wouldn...   Jan 13 2004, 11:46 PM
- - gknoy   Slightly off-topic ... but not quite: How high sh...   Jan 14 2004, 12:43 AM
- - Backgammon   The TNs, and the overall test proposed here, are f...   Jan 14 2004, 01:11 AM
- - zenpoetsix   the group i run uses parchuting a lot, actually. ...   Jan 14 2004, 04:37 AM
- - Diesel   Perhaps halving the powers would be in order.   Jan 14 2004, 08:21 AM
- - Shockwave_IIc   Wow my work gets quoted in a good light (of sorts)...   Jan 14 2004, 06:24 PM


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