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> Sasquatch, Mimicry power
Prime Mover
post Mar 24 2009, 03:51 PM
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So it states that with mimicry the human language can essentially be simulated. Could a Sasquatch learn to speak English(or other language) with proper instruction? He's certainly capable of producing the proper sounds.

Edit: It would seem even given the description in Runners Companion, they should still be able to mimic certain phrases and have it explained to them what they mean. Over time allowing communication in a given language even if limited?
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The Evil Mr Robo...
post Mar 24 2009, 04:11 PM
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I believe there was a sasquatch in the Early novels (Can't remember the name, though the book was Choose your Enemies Carefully). She worked for Lofwyr and could speak easily. Not entirely sure she wasn't a wendigo pretending to be a sasquatch, though...
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DireRadiant
post Mar 24 2009, 04:11 PM
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Last Locked thread about this

Commanding Voice and Sasquatches Thread

It boils down to the whether or not you accept that they simply cannot learn it. Note that the general case might not apply to an individual, and that even in the general human population there are cases where people are incapable of learning speech.
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TBRMInsanity
post Mar 24 2009, 04:19 PM
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I remember in SR1 and SR2 that it was possible for a Sasquatch to "learn" a language. They leaned how to understand English but would have to use the mimic power to say anything (usually mixing up voices to put together sentences).

I did one run back in the day where the local bar had a Sasquatch bartender (I'm also recalling that there was an NPC character in one of the SR2 books) [citation please].
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TBRMInsanity
post Mar 24 2009, 04:22 PM
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Sasquatch make good NPCs but as a GM I would never allow a PC to play one. So as a GM you have the prerogative to state weather the sasquatch can lean and speak any language in your campaign.
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Prime Mover
post Mar 24 2009, 04:39 PM
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QUOTE (The Evil Mr Roboto @ Mar 24 2009, 11:11 AM) *
I believe there was a sasquatch in the Early novels (Can't remember the name, though the book was Choose your Enemies Carefully). She worked for Lofwyr and could speak easily. Not entirely sure she wasn't a wendigo pretending to be a sasquatch, though...


I could be way off here but I seem to have a dim memory of some cyber being involved with that Sasquatch?
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Neraph
post Mar 24 2009, 04:50 PM
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QUOTE (TBRMInsanity @ Mar 24 2009, 10:22 AM) *
Sasquatch make good NPCs but as a GM I would never allow a PC to play one. So as a GM you have the prerogative to state weather the sasquatch can lean and speak any language in your campaign.

Why not? George Lucas let Harrison Ford's friend make a Sasquach as a mechanic.
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TBRMInsanity
post Mar 24 2009, 05:03 PM
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QUOTE (Neraph @ Mar 24 2009, 10:50 AM) *
Why not? George Lucas let Harrison Ford's friend make a Sasquach as a mechanic.


Wookies and Sasquachs are not the same thing.
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Neraph
post Mar 24 2009, 05:11 PM
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QUOTE (TBRMInsanity @ Mar 24 2009, 11:03 AM) *
Wookies and Sasquachs are not the same thing.

Ahh, but a Sasquach that knows all the technical skills, takes Archery (Crossbows), Unarmed Combat, and Star Wars Trivia Knowledge skill and enjoys Mimicing the sounds a Wookie makes is pretty much the same.
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Draco18s
post Mar 24 2009, 05:54 PM
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QUOTE (The Evil Mr Roboto @ Mar 24 2009, 12:11 PM) *
I believe there was a sasquatch in the Early novels (Can't remember the name, though the book was Choose your Enemies Carefully). She worked for Lofwyr and could speak easily. Not entirely sure she wasn't a wendigo pretending to be a sasquatch, though...


I think she made an appearance in Never Deal With A Dragon too.
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TBRMInsanity
post Mar 24 2009, 05:54 PM
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QUOTE (Neraph @ Mar 24 2009, 11:11 AM) *
Ahh, but a Sasquach that knows all the technical skills, takes Archery (Crossbows), Unarmed Combat, and Star Wars Trivia Knowledge skill and enjoys Mimicing the sounds a Wookie makes is pretty much the same.


I'm not even going to start to say how wrong that is. (IMG:style_emoticons/default/nyahnyah.gif)
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HappyDaze
post Mar 24 2009, 08:03 PM
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QUOTE
They leaned how to understand English but would have to use the mimic power to say anything (usually mixing up voices to put together sentences).

That would be a rational solution to mixing the 'can't speak' fluff with the Mimicry power.
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Malicant
post Mar 24 2009, 08:37 PM
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QUOTE (TBRMInsanity @ Mar 24 2009, 06:54 PM) *
I'm not even going to start to say how wrong that is. (IMG:style_emoticons/default/nyahnyah.gif)
But it is so right.
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Ancient History
post Mar 24 2009, 10:54 PM
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QUOTE (Draco18s @ Mar 24 2009, 05:54 PM) *
I think she made an appearance in Never Deal With A Dragon too.

That was a wendigo. Thanks for playing.
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Draco18s
post Mar 24 2009, 11:02 PM
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QUOTE (Ancient History @ Mar 24 2009, 06:54 PM) *
That was a wendigo. Thanks for playing.


Point. It's been a while since I read that book and I didn't read any of the ones after it, so...
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hobgoblin
post Mar 24 2009, 11:05 PM
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QUOTE (HappyDaze @ Mar 24 2009, 09:03 PM) *
That would be a rational solution to mixing the 'can't speak' fluff with the Mimicry power.

im tempted to use that, with the limitation that it will need to hear the word spoken (or maybe recreated by computer) before it can be used, and will mimic the voice of the speaker perfectly (so if it uses the computer trick, it may well sound like a computer)...
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HappyDaze
post Mar 24 2009, 11:14 PM
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QUOTE
so if it uses the computer trick, it may well sound like a computer

I'd imagine that by 2072, computer syth voices sound indistinguishable from a typical metahuman voice. However, it's very likely that the Linguasoft program used would have several options regarding voices - including accents - to choose from.
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Ancient History
post Mar 24 2009, 11:27 PM
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Its always a special battle in my brain between berating players for doing what comes naturally (trying to work around a perceived flaw in a character choice instead of playing it) and being so proud of my little hackers for being so creative in trying to bend the system to their will. <sniff>
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HappyDaze
post Mar 24 2009, 11:29 PM
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You didn't seem so happy when I brought it up months ago and came up with the same solution.
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hobgoblin
post Mar 24 2009, 11:37 PM
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QUOTE (HappyDaze @ Mar 25 2009, 12:14 AM) *
I'd imagine that by 2072, computer syth voices sound indistinguishable from a typical metahuman voice. However, it's very likely that the Linguasoft program used would have several options regarding voices - including accents - to choose from.


that will depend on how one see linguasoft as working. i do not see it working like some kind of translator, but more like a plug in concept add-on.

that is, its working on a deeper level then simply translating one word for the equivalent on the other side.
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Ancient History
post Mar 25 2009, 01:10 AM
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QUOTE (HappyDaze @ Mar 24 2009, 11:29 PM) *
You didn't seem so happy when I brought it up months ago and came up with the same solution.

Don't get me wrong, I still think your solution is against both the spirit and the letter of the rules. I'm just in a very mellow place right now.
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hobgoblin
post Mar 25 2009, 06:48 AM
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ok, someone hide the deepweed...
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Neraph
post Mar 25 2009, 04:15 PM
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I highly prefer my concept of using a Sasquach to Mimic wookie noises while he signs things at his party (so they 'understand' his garbling). That way everyone's satisfied (and amused).
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