Shadowrun MMO, Would you dig it? |
Shadowrun MMO, Would you dig it? |
Mar 25 2009, 09:46 PM
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#51
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
QUOTE The game should have no classes but allow you to build and improve your character as you wish, the game should also play heavily on the reputation, with multiple types of reputation (pink mohawks won't recive stealth job offers until they prove they can handle quiet jobs), and multiple reputations with different entities (Corps, syndacates, gangs, smugglers, associations, etc.), and reputation should dictate the advancement I definitely agree with this. Though I do know that the Flash pipe dream of mine would be a little more restricted, the initial version I've conjured up in my head would pretty much only allow you to play as some form of non-magical combat character due to the easy of building the underlying engine. Social would be built in on top (sorta menu-esque RPGs of the early 90s: chat interface with options kind of deal). Legwork would be minimized for the particular audience I'd be catering for (few choices, no "wide open sandbox" wandering around). Magic would come next, requiring some base engine upgrades to support non-combat spells in combat (Invisibility, etc), though most of the engine would already be equipped to handle magic as just a flashier version of the things tech already does. The Matrix interaction would come way late and probably end up being the Rigger of 3e than anything. Legwork might be "upgraded" to include "searching around on the net" plus some other hacking obstacles (unlocking doors, disabling cameras and the like--minor, if present). Ideally it would be a co-op game and legwork / other menus would be done as a polling option: the game progresses towards whichever option was most popular (if a tie, then random between tied options). But as a single player game the Player would be one character with a couple helper NPCs. |
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Mar 25 2009, 11:35 PM
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#52
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Moving Target Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
Personally I would love to see what Bethsoft would do with a Shadowrun game.
Fallout 3 + TESIV: Oblivion + Deus Ex (I know that's not Bethsoft but work with me) |
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Mar 25 2009, 11:42 PM
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#53
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
Personally I would love to see what Bethsoft would do with a Shadowrun game. Fallout 3 + TESIV: Oblivion + Deus Ex (I know that's not Bethsoft but work with me) I think this would be tragically close to my perfect SR4. Bethesda is great at making /static/ worlds. While their crew is amazing it hasn't (yet) demonstrated the ability to make a reactive game, and that is something SR absolutely must have ... IMO |
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Mar 26 2009, 12:11 AM
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#54
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Moving Target Group: Members Posts: 346 Joined: 17-September 06 From: Utah USA Member No.: 9,402 |
Yes. Gimme.
Really though, I don't think runs could be done in the same world/zone that everyone else exist. For the WoW players, think of the way phases/layers work in Icecrown. Maybe even instanced areas like WoW dungeons. I think a Shadowrun MMO could be done, but not with today's standard MMO formula. |
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Mar 26 2009, 12:12 AM
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#55
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Neophyte Runner Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
I'd prefer an awesome single person or small group game to a MMO, but even a MMO would rock if done well. What is weird is they have a fluff excuse for the immortality that mmo characters seem to have through doc wagon. You could have death penalties that get lighter as you advance your doc wagon contract.
Bethesda might be a good choice but I've been disappointed in there recent games. On the surface they are fun, but they don't have any lasting appeal to me. Oblivion cool after some mods that took away there lame difficulty mechanic. Fallout might be the same but I got it on a 360 so I have not been looking for mods. I really can't put my finger on it, but oblivion and fallout just did not have the same soul that morrowwind did. |
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Mar 26 2009, 02:11 PM
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#56
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
I definitely agree with this. Though I do know that the Flash pipe dream of mine would be a little more restricted, the initial version I've conjured up in my head would pretty much only allow you to play as some form of non-magical combat character due to the easy of building the underlying engine. Social would be built in on top (sorta menu-esque RPGs of the early 90s: chat interface with options kind of deal). Legwork would be minimized for the particular audience I'd be catering for (few choices, no "wide open sandbox" wandering around). The legwork could be handled trought matrix contacts (even if the option of meeting some in the "fleshworld" would add to the game), you make the call and chat a little, contacts could also be in need of a hand from time to time; than sometimes they could be interested in actualy meeting the Player Character, this would add time sensitive events and would help to develop relationship with NPCs (especialy love interests). Speaking of the Matrix, it would allow to actualy integrate the gamers chat into the game, you log in shadowland and open the general chat, than there are personal messages, chat windows betwen two or more users, filesharing (of in game files, not realworld files), virtual market places, forums, reputation charts (so that assholes get singled out), escrow services, databases, shadow.wiki, virtual auctions, dating services (to have a distopian version of second life), etc.; it would allow the players to have access to many functions present in many MMORPGs (and potentialy much more) in a way that is consistent with the setting, the only problem is that on the matrix are exchanged countless of data dispite any copyright law, it's impossible to reproduce that (you have to either produce new video/audio/whatever file, face legal actions from the holder of the copyrights or give up) and some content would cause some eyebrows to raise (can you put pornografy in an MMO game?). All in all the matrix has the potential of having a much greater impact on the MMO than the PnP as it the PnP it's just said that the matrix has milions of uses, but it's confusing and it endes being used at only a fraction of its potential, while in the MMO it would allow the player to access so much content that it would come alive for what it should be. Astral space is trickier, how do you represent an astral impression? |
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Mar 26 2009, 04:18 PM
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#57
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Like I said, a lot of things I haven't worked out yet. The "first iteration" would lack those things entirely.
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Mar 26 2009, 09:24 PM
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#58
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
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Mar 26 2009, 11:59 PM
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#59
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Mar 27 2009, 12:04 AM
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#60
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Not a Moderator Group: Members Posts: 1,075 Joined: 26-February 02 From: BrizVegas, Australia Member No.: 904 |
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Mar 27 2009, 12:16 AM
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#61
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Moving Target Group: Members Posts: 211 Joined: 26-December 08 From: Longmont, Co Member No.: 16,709 |
Sorry, can't read it. Somehow the site manages to crash my firefox. (IMG:style_emoticons/default/sleepy.gif) It's the Talkenator widget. I'm using "NoScript" on Firefox. When I enabled t8r3.info, the chat window became available and firefox slowed down dramatically. I blocked it again and it sped right back up. Carl |
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Mar 27 2009, 12:31 AM
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#62
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Moving Target Group: Members Posts: 135 Joined: 30-July 04 From: Orebro, Sweden Member No.: 6,523 |
Generally, instanced "runs" throu fixers, player apartments with all the "vanity bling" you can think of, Pimped out cars/vans etc.
You start out in seattle. First expansion Hong Kong. Second expansion south america. Third expansion afrika, etc etc.. Target location ftw.. Seriously, I think that a lvl less shadowrun would work very well it should probably be a mix of FPS and skills, kinda like fallout is. Tho I am biased towards 3rd person. Skills would have a incremental cost throu the non linear curve until it just doesnt pay to sink karma into the skill/stat/magic etc.. Problem would be how to balance the PvP combat tho. You dont want Magic to rule, but neither do you want Sams to rule. The game would be more about dodging and taking cover than soaking massive ammounts of dmg and getting healed (like 99% of the MMO's out there today) And certain instances, you should have runner vs runner teams, BUT, one team plays the Corp SWAT teams (Kind of like Monster Play in LOTRO). And ofc, guilds would be gangs battling over the dead zones outside seattle, while the inner city would be patroled and a no PvP zone, where ppl can go and bling bling, no obvious weapons etc or lonestar gets you, bring a knife, a gun sure.. but a LMG is a nogo.. You fire the gun once, you got about 30 seconds to 1 minute before lonestar gets there, so run and hide and pray they dont have a drone on your tail. oooh.. so much potential !! Meta plot would be corps battling eachother as allways. NO dragonslaying in this game! |
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Mar 27 2009, 01:14 AM
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#63
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Moving Target Group: Members Posts: 268 Joined: 14-February 08 Member No.: 15,682 |
It's the Talkenator widget. I'm using "NoScript" on Firefox. When I enabled t8r3.info, the chat window became available and firefox slowed down dramatically. I blocked it again and it sped right back up. Carl Oh thanks a lot. Will read that rather long blog when i have some time on hands. |
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Mar 27 2009, 01:19 AM
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#64
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
If you were going to have any PvP, you'd want it to be like Dark Age of Camelot, with specific PvP zones. I'm thinking something like a few instanced dungeons where two groups both get the mission at the same time, and once in the facility go PvP, as well as a Mercenary Wars expansion so you can fly to a desert area and go PvP at enemies for cash and prizes, getting more prizes for more impressive things.
JaronK |
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Mar 27 2009, 01:59 AM
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#65
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
Count me out. I don't want to deal with the identity crisis of 13 years old kids. I don't want to be out of the game just because I prefer to discover things by myself rather than spend hours reading the guides. I don't want to spend my days bringing 100 devil rats tails to a fixer who never seems to get enough of these. I don't want Neo217841 and 300 other players to spam my chat window with some unreadable message about selling some custom predator. When I play a video game I like to follow an interesting story and/or to have some fun gameplay elements. No MMORPG I've tried had either. They were just boring games all about getting a bigger dick than anyone else by doing the same boring thing over and over. Did you play LOTRO... it has amazing single player elements (Like npcs you just did quests for dying on you). I think it would take the right design team willing to push the edge of what defines an MMO even more than LOTRO or City of Heroes did. And then your talking such a small group of people I'm not sure it would make $ Single player Deus Ex like game would generate better revenue. |
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Mar 27 2009, 03:36 AM
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#66
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Target Group: Members Posts: 49 Joined: 28-May 06 From: Raleigh Member No.: 8,613 |
I've never been a huge fan of MMOs, despite being hooked on WoW for a few months. The only type of SR game I see working is either an open-ended action RPG ala TES: Oblivion (or Fallout 3), or a story driven RPG like Deus Ex. I'd prefer a Deus Ex style game, even though it would ultimately be linear. It would just need some really good voice actors and writers.
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Mar 27 2009, 08:20 AM
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#67
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
Generally, instanced "runs" throu fixers, player apartments with all the "vanity bling" you can think of, Pimped out cars/vans etc. You start out in seattle. First expansion Hong Kong. Second expansion south america. Third expansion afrika, etc etc.. Target location ftw.. Seriously, I think that a lvl less shadowrun would work very well it should probably be a mix of FPS and skills, kinda like fallout is. Tho I am biased towards 3rd person. Skills would have a incremental cost throu the non linear curve until it just doesnt pay to sink karma into the skill/stat/magic etc.. Problem would be how to balance the PvP combat tho. You dont want Magic to rule, but neither do you want Sams to rule. The game would be more about dodging and taking cover than soaking massive ammounts of dmg and getting healed (like 99% of the MMO's out there today) And certain instances, you should have runner vs runner teams, BUT, one team plays the Corp SWAT teams (Kind of like Monster Play in LOTRO). And ofc, guilds would be gangs battling over the dead zones outside seattle, while the inner city would be patroled and a no PvP zone, where ppl can go and bling bling, no obvious weapons etc or lonestar gets you, bring a knife, a gun sure.. but a LMG is a nogo.. You fire the gun once, you got about 30 seconds to 1 minute before lonestar gets there, so run and hide and pray they dont have a drone on your tail. oooh.. so much potential !! Meta plot would be corps battling eachother as allways. NO dragonslaying in this game! Maybe it's better making it a cooperative multiplayer, the competitive PvP aspect could be implemented like combat simulators on the matrix, in this way you can have arenas, big weapons and general havock without disrupting the flow of the setting; another option is the Miracle ShooterTM. Yet I have to admit that the idea of playing as Corp security isn't that bad. |
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Mar 27 2009, 09:20 AM
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#68
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Moving Target Group: Members Posts: 135 Joined: 30-July 04 From: Orebro, Sweden Member No.: 6,523 |
Maybe it's better making it a cooperative multiplayer, the competitive PvP aspect could be implemented like combat simulators on the matrix, in this way you can have arenas, big weapons and general havock without disrupting the flow of the setting; another option is the Miracle ShooterTM. Yet I have to admit that the idea of playing as Corp security isn't that bad. Naah, PvP without ingame consequenses are meaningless imho. PvP would be restricted to barrens tho. And MMO's are nowdays CoOp imho, we all use teamspeak etc etc, the game just doesnt require you to be THAT tactical wich you would hope a shadowrun MMO would, especially if you sometimes end up vs another runner team(prime runners) and not allways vs rating 2 guards.. =) |
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Mar 27 2009, 10:35 AM
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#69
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
well, SRO/6WG seems to be pretty much dead these days, sad as it is ._.
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Jul 5 2009, 06:50 PM
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#70
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Moving Target Group: Members Posts: 574 Joined: 22-June 09 From: Ucluelet - Tofino - Nanaimo Salish-Sahide Council Member No.: 17,309 |
Is it bad to use search than necromancy on the thread you find?
I was just curious, since I could have sworn I came across something suggesting there was a Shadowrun 4th MMO in the works on The Escapist or something: Is that still in the works for Catalyst or whoever? As far as the discussion I was reading through here, I would suggest looking for articles on how things turned out for various MMOs that have now gone by the wayside and the few that are still up and running: - Matrix Online - Planetside - Anarchy Online - D&D Online - LotR Online I would like to note that the D&D Online and LotR Online are still going and have very loyal subscribers, as can be attested to by some online contests for fan voted favourite Developer I know they have been involved with on The Escapist. Also, note that IIRC there is also a Fallout MMO in development. Those familiar with the character creation in the 3 games has some similarities with Build Points in SR4: Attributes, Skills, and Qualities. To my newbie SR4 self, the most important aspect to any SR game is the ability to keep the open ended character creation Build Point system. Next up I would say that Goal Based Experience is the next most important aspect - this involves giving rewards based on the accomplishment of goals, not how those goals are accomplished, thus there should be no 'right' way to play the game. Next, I would suggest that there would need to be quick way to do extended tests in real time, then to make use of something like the slow motion the used for the Fallout 3 combat from the PiPboy 3000 targeting system I think it was called to account for the turn based nature of combat, even the use of Initiative Passes and Combat Turns (Free/Simple/Complex Actions). Next up I would hope that personal space was really important: Lifestyle costs, Team Personalized Headquarters, Gang Territory, Corp Territory, Developing Contacts, etc. |
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Jul 5 2009, 07:05 PM
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#71
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ACTUALLY the Fallout CharGen was more or less the Gurps System. But they were dumb and rejected it because it was too violent for their tastes.
There's practically no activity in the 6WG Boards. They were the ones who started on a SR MMO. But they got C&Ded by MicroDreck. Now they are, according to some rumors, working on a more Gibson/Neuromancer Cyberpunk Game. But as i said, pretty much dead by now. Will have to dig around on The Escapist or something. Never heard of that before. I ain't no big fan of MMO's myself, but damn it, i would have shelled out time and money for one in the SR World <.< Or for WH40K MMO ^^ |
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Jul 5 2009, 07:37 PM
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#72
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
I would like to note that the D&D Online and LotR Online are still going and have very loyal subscribers, as can be attested to by some online contests for fan voted favourite Developer I know they have been involved with on The Escapist. The only people still playing D&D online are either those that haven't gotten to higher levels yet, or are the people who don't mind the following: Dungeon (setting: some crazy god's mind) Fall off the edge: death 1 Character death: fail mission Traps (cannot be disarmed): push character off edge |
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Jul 5 2009, 07:40 PM
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#73
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Oh, here, i forgout about this one:
http://awakenedmmo.org/ |
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Jul 5 2009, 07:50 PM
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#74
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Moving Target Group: Members Posts: 574 Joined: 22-June 09 From: Ucluelet - Tofino - Nanaimo Salish-Sahide Council Member No.: 17,309 |
Oops, my mistake, it may have only been some silly rumor but the rumor was started (for me anyways) by this (look at the last paragraph) dated last year, so its probably old news:
http://www.escapistmagazine.com/news/view/...ms-Closing-Down But other than that, from various forum threads at gaming sites, it seems like next to D&D, Shadowrun is one of the most recognizable franchises that gamers would be interested in playing a RPG or MMORPG based on. It really deserves far better treatment than it got from the FPS that was done of it, though there was a funny series of machinema done by the same guys who did Red vs Blue using it: http://magic.roosterteeth.com/archive/?sid=magic |
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Jul 5 2009, 08:00 PM
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#75
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Yeah, it's pretty Sad that some Fans are seemingly the only ones who want to try to make this real.
Smith and tinker did a flash game ala pokemon with the Target Audience being 8-10 years old. Smith and tinker are the people who, right now, have the rights to use the Shadowrun and Battletech IP. At least, in terms of electronical usage. Everything paper related is in the hands of Catalyst Games Labs. Or in germany, Pegasus Games. Yeah, no, i don't know why the Corporation sounds like Yu Gi Oh either. |
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