How RAW do you like your rules? |
How RAW do you like your rules? |
Mar 29 2009, 09:47 PM
Post
#1
|
|
Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
Just wondering. Do you play Torturi style? Do you play RAW, but let some mechanics like rep, and minor availability checks slide? Alternately do you ban things like for balance or logic like red lining for body. Do you use some of the more main stream house rules like logic+skill capped by program, or 2xCHA for contacts? Or are you more the type to run around house ruling everything that doesn't make a wit of sense like the ramming rules?
I though about doing a |
|
|
Mar 29 2009, 10:05 PM
Post
#2
|
|
Shooting Target Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
I use moderate house rules, dropping of some rules (Rep especially), variant character gen (modified Karma gen), but generally don't outright ban much of anything.
|
|
|
Mar 29 2009, 10:19 PM
Post
#3
|
|
Moving Target Group: Members Posts: 346 Joined: 17-September 06 From: Utah USA Member No.: 9,402 |
Weaver, you may want to tidy up your post.
I wanted to run a RAW SR4A campaign but the vehicle damage rules are too flawed (ramming is BS) so we have to house rule it. Sad. |
|
|
Mar 29 2009, 10:22 PM
Post
#4
|
|
Moving Target Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
Yeah I use moderate house rules, I beef up adepts mostly(lower power costs & doubling power points), but I also use an alternate edge advancement from Knasser. I tend to let most cyberware combination's be suites. With the power points it doubled up to rating 6 then with initiation I us the power point in lieu of metamagic plus raising your magic so you can keep getting two power points. almost forgot the natural charisma x2 for contacts.
|
|
|
Mar 30 2009, 01:46 AM
Post
#5
|
|
Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
I try to play RAW as best as possible, but truth be told I'm more the type of person that tries to do everything possible without rolling dice first, and then fall on the rules (as RAW) when needed.
|
|
|
Mar 30 2009, 03:22 AM
Post
#6
|
|
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Do you play Torturi style? Do I rate my own style now? (IMG:style_emoticons/default/biggrin.gif) Total RAW-nilation! |
|
|
Mar 30 2009, 04:31 AM
Post
#7
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
cute title for the thread (IMG:style_emoticons/default/wink.gif)
|
|
|
Mar 30 2009, 06:49 AM
Post
#8
|
|
Dragon Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
House rules a gogo, usually about chargen, char advancement, and the bookkeeping stuff (money, lifestyle, etc.)
Basically, we do not use karma or money in game. |
|
|
Mar 30 2009, 06:58 AM
Post
#9
|
|
Target Group: Members Posts: 68 Joined: 22-September 08 Member No.: 16,360 |
still being a new GM and player to SR4 so I try to keep as much RAW as I can, but if we encounter something that makes NO sense in our games I am willing to houserule a little to make it easier
|
|
|
Mar 30 2009, 07:09 AM
Post
#10
|
|
Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Most of the significant alterations listed below.
Tweaking the Rules & Optional Rules:
Variant Char-Gen:
Minor House Rules:
Moderate House Rules:
Major House Rules:
|
|
|
Mar 30 2009, 07:10 AM
Post
#11
|
|
Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
I like to keep as RAW as possible due to both laziness and an aversion to increasing the number of headaches I have to keep track of. However, I've felt compelled to make a few house rules both for atmosphere and for realism. If anyone is interested (I've linked to it before), my assembled house rules are here if anyone wants a copy. I think they're occasionally useful for new players. |
|
|
Mar 30 2009, 07:13 AM
Post
#12
|
|
Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I don't mind ignoring some of the bookkeeping or some of the dubious mechanics, like rep, and I don't mind a few minor house rules like the Cha x 2 extra contacts. I try to keep it relatively RAW, though, only changing things that I really disagree with (such as how empathy software currently works).
|
|
|
Mar 30 2009, 02:20 PM
Post
#13
|
|
Moving Target Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
You do know that "LOG+Skill for hacking" is an optional rule and not a house rule right? You can use that and still be pretty much RAW (It is a Rule As Written by CGL).
|
|
|
Mar 30 2009, 03:12 PM
Post
#14
|
|
Moving Target Group: Members Posts: 321 Joined: 4-April 08 From: Detroit, MI Member No.: 15,844 |
I try to stay RAW when possible, but have been using some "Tweaking the rules" (the logic+skill hacking system).
Here are the houserules I use: -A few spell modifications, such as for Petrify -Some tweaks to the combat magic system - direct spells have a damage resistance test and elemental spells have -1 drain, and I still use the old OR system. -1s and 2s count for glitches with skillsofts. -The ramming rules have been modified a bit so they could, like, make sense. -I allow my players to use 1 edge to substract Edge stun damage from their monitor. I also have introduced patches that substract stun damage, but if used too frequently will cause physical damage. |
|
|
Mar 30 2009, 03:38 PM
Post
#15
|
|
Running Target Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
I guess I like my rules Well Done; perhaps even run through a mincer.
I started off entirely RAW, but added tweaks here and there, adopted certain house rules posted here wholesale when they took my fancy, and my players agreed to try them. It generally works quite well for my group, although I am happy to debate house rules effectiveness with my players and rescind them if the concensus goes that way. |
|
|
Mar 30 2009, 04:32 PM
Post
#16
|
|
Neophyte Runner Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Some of our houserules in effect:
-No Availability limit at chargen. Never have, never will. If we play a ganger game we just say it and the table picks gear of an appropriate nature. -When we used BP, Cha x2 free contact points. -Much more lean limits on meta augmented maxes(if you start buying and optimizing limbs, you can go crazy. With the underlying message of 'watch the Agility. (IMG:style_emoticons/default/wink.gif) ) -No hard cap on skills. Chargen limits still apply as RAW, however(one max stat, and skills as RAW as well-1 6, rest 4 or less, etc.) -SR4 attribute enhancement rules in effect(since these are houserules now.) We use x3 stat advancement; we don't play every week, and sometimes go over 6 weeks between a game, so x3 is not too fast at all. Since our Karma awards are only 4-7 a session, depending on things, that actually makes x3 somewhat slow, even. (For the record, we stick with the SR4 rules. I honestly do not like almost all of the SR4A changes for my games and neither does our other GM after we talked about it. So I suppose if you consider simply that ''we play an older edition'' at our table, this is not a houserule.) -Little things. We added a few more small windows in which one could make an Intercept attack, for example. -Houseruled gear. In other words, we just make up some gear that's not in the book. Multi-tools, quick-draw sheathes for melee weapons, hardliner boots(in other words, steel reinforced.) Most of this stuff is common-sense little stuff that would probably exist anyway and they may have forgotten. We're perfectly happy to help out if someone suggests some gear not in the book; we check out it's real-life price, and try to fix a rating on it. It may seem like our house rules explode power, espeically since we use the SR4 rules and the 750 Karmagen, but our typical die pools for the high end run between 13-17, so it really doesn't explode things. It just gives us the level we like to play. |
|
|
Lo-Fi Version | Time is now: 25th April 2024 - 09:50 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.