IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

7 Pages V  « < 3 4 5 6 7 >  
Reply to this topicStart new topic
> What's the deal with 4th Edition spirits?!?
Zurai
post Apr 6 2009, 10:00 PM
Post #101


Moving Target
**

Group: Members
Posts: 244
Joined: 14-March 09
Member No.: 16,964



QUOTE (Draco18s @ Apr 6 2009, 04:59 PM) *
Voodoo is very popular (dolls and pins, that whole thing).


Voodoo dolls aren't Voodoo. They're Hollywood.
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Apr 6 2009, 11:09 PM
Post #102


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



QUOTE (Cain @ Apr 6 2009, 03:32 PM) *
There's a lot of material and storylines surrounding it. While there's not a single Zorastrian story in the novels or the fluff, Voodoo appears in a lot of places. Heck, it even gets a storyline stemming from Dunkelzahn's will.


All written by the same freelancer, though, as I mentioned above. There was no behind-the-scenes decision about the significance of Voudoun, it was just a particular writer's favorite. Much like when I worked Tibet into a number of the things I wrote or when Peter worked in the Vatican.

What ends up being significant in Fourth Edition will largely depend on the signature sprawl settings and the plot lines. Though Umbanda, an Afro-Brazilian variant of Voudoun, did play a role in Ghost Cartels. Not because of Voudoun's past significance, but because it just worked for the plot.
Go to the top of the page
 
+Quote Post
Cain
post Apr 7 2009, 01:16 AM
Post #103


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE (Zurai @ Apr 6 2009, 01:53 PM) *
I'd still wager that Zoroastrianism has far, far, far more historical relevance in Shadowrun than Voodoo does. Mainly because it's got vast historical relevance in the real world before the SR divergence, whereas Voodoo doesn't, and still isn't a major player in SR.

Voodoo nearly caused an all-out war in the Carib League, and dragged Aztlan and the Yucatan into it. So, despite the fact that you personally like Zorastrianism, it didn't have nearly the impact that Voodoo did.

And while most of the Voodoo appearances are due to one freelancer, he's a very famous and prolific one. Voodoo has had a major role in the Sixth World, while Zoratrianism (and many of the other traditions) have had little to no effect at all.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Apr 7 2009, 01:36 AM
Post #104


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Cain @ Apr 6 2009, 06:16 PM) *
Voodoo nearly caused an all-out war in the Carib League, and dragged Aztlan and the Yucatan into it. So, despite the fact that you personally like Zorastrianism, it didn't have nearly the impact that Voodoo did.

And while most of the Voodoo appearances are due to one freelancer, he's a very famous and prolific one. Voodoo has had a major role in the Sixth World, while Zoratrianism (and many of the other traditions) have had little to no effect at all.



I would argue that that is because the focus of SR up to this edition has mostly been concentrated on North America (mostly)... with SR4/SR4a, we now have a more global outlook... I would bet that Voudon has little to no effect in Hong Kong or Japan, or even Russia for that mattter... as such, it would be worthwhile to have a more global outlook on magical traditions, rather than concentrating on a small section of the world...

My two cents
Go to the top of the page
 
+Quote Post
Zurai
post Apr 7 2009, 02:09 AM
Post #105


Moving Target
**

Group: Members
Posts: 244
Joined: 14-March 09
Member No.: 16,964



QUOTE (Cain @ Apr 6 2009, 09:16 PM) *
Voodoo nearly caused an all-out war in the Carib League, and dragged Aztlan and the Yucatan into it. So, despite the fact that you personally like Zorastrianism, it didn't have nearly the impact that Voodoo did.


Actually, I'm not particularly fond of Zoroastrianism. I only defend it because you keep attacking it, and I only mentioned it at first because it was the religion I was LEAST familiar with. However, no, "almost causing a war" isn't nearly approaching the vast importance of Zoroastrianism in the real world. Without Zoroaster, no current religion would likely be anything remotely similar to what we know now. It was the original monotheism and many of the religious practices common to almost every modern religion, both eastern and western, stem from it.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Apr 7 2009, 02:14 AM
Post #106


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Zurai @ Apr 6 2009, 07:09 PM) *
Actually, I'm not particularly fond of Zoroastrianism. I only defend it because you keep attacking it, and I only mentioned it at first because it was the religion I was LEAST familiar with. However, no, "almost causing a war" isn't nearly approaching the vast importance of Zoroastrianism in the real world. Without Zoroaster, no current religion would likely be anything remotely similar to what we know now. It was the original monotheism and many of the religious practices common to almost every modern religion, both eastern and western, stem from it.



Well Said...
Go to the top of the page
 
+Quote Post
Cain
post Apr 7 2009, 02:21 AM
Post #107


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE (Zurai @ Apr 6 2009, 07:09 PM) *
Actually, I'm not particularly fond of Zoroastrianism. I only defend it because you keep attacking it, and I only mentioned it at first because it was the religion I was LEAST familiar with. However, no, "almost causing a war" isn't nearly approaching the vast importance of Zoroastrianism in the real world. Without Zoroaster, no current religion would likely be anything remotely similar to what we know now. It was the original monotheism and many of the religious practices common to almost every modern religion, both eastern and western, stem from it.

We're not discussing the real world, we're discussing the Sixth world, where Voodoo wars nearly caused a meltdown across the entire Carib League and much of South America. As for real-world Zorastrianism, you vastly overstate the influence it had on Judeo-Christian and Islamic thought. I'd love to see how you argue that Soka-Gakkai Buddhism was influenced by Zoraster.
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Apr 7 2009, 02:22 AM
Post #108


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



I think this discussion is getting a bit distracted. It's really not about "such-and-such tradition is more important than another." The diversity of traditions in Street Magic represents two aims of Fourth Edition. The first being streamlined mechanics that are more modular; which makes presenting many more traditions more feasible than it used to be. The second being a more global setting approach, even though that global perspective is focused on particular signature sprawls.

To be honest, regardless of which traditions may have been highlighted in past editions, no one (not even the writers or devs) know which ones will end up being emphasized in Fourth Edition storylines.
Go to the top of the page
 
+Quote Post
Zurai
post Apr 7 2009, 02:26 AM
Post #109


Moving Target
**

Group: Members
Posts: 244
Joined: 14-March 09
Member No.: 16,964



QUOTE (Cain @ Apr 6 2009, 10:21 PM) *
We're not discussing the real world, we're discussing the Sixth world


Which includes 100% of the real world's history up to the 1980's or 90's, including 100% of the history of the Zoroastrian religion. It's also not a dead religion, as you claimed earlier; it's a minority religion for sure, but still practiced in several places in the world, with the largest concentrations being in India and the US.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Apr 7 2009, 02:31 AM
Post #110


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Demonseed Elite @ Apr 6 2009, 07:22 PM) *
I think this discussion is getting a bit distracted. It's really not about "such-and-such tradition is more important than another." The diversity of traditions in Street Magic represents two aims of Fourth Edition. The first being streamlined mechanics that are more modular; which makes presenting many more traditions more feasible than it used to be. The second being a more global setting approach, even though that global perspective is focused on particular signature sprawls.

To be honest, regardless of which traditions may have been highlighted in past editions, no one (not even the writers or devs) know which ones will end up being emphasized in Fourth Edition storylines.



As it should be...
Go to the top of the page
 
+Quote Post
Cain
post Apr 7 2009, 04:24 AM
Post #111


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE (Zurai @ Apr 6 2009, 07:26 PM) *
Which includes 100% of the real world's history up to the 1980's or 90's, including 100% of the history of the Zoroastrian religion. It's also not a dead religion, as you claimed earlier; it's a minority religion for sure, but still practiced in several places in the world, with the largest concentrations being in India and the US.

Minus about 5000 years of Earthdawn history, of course. And whatever happened in the second world, and however long that took.

For the record, I never said Zorastrianism was dead, although you are correct that it's an extreme minority. And while its philosophy was influential, so's Buddhism. Buddhism deserved several more paragraphs, at least visiting some of the other esoteric sects. Personally, I would have loved to see more on Ryobu-Shinto, although I agree that it's not significant enough to warrant its own writeup. So, I'm happy to see its wordcount go to more significant traditions. I just think they should have gone farther.

I also stand firmly by the point that Hermeticism and Shamanism deserved a full-page revisit in SM.
Go to the top of the page
 
+Quote Post
GreyBrother
post Apr 7 2009, 06:34 AM
Post #112


Moving Target
**

Group: Members
Posts: 619
Joined: 24-July 08
From: Resonance Realms, behind the 2nd Star
Member No.: 16,162



QUOTE
Personally, I would have loved to see more on Ryobu-Shinto, although I agree that it's not significant enough to warrant its own writeup.

[nonsarcastic, curious]What hinders you to go dive into the vast space of information called internet and dig something up to flesh it out for Shadowrun?
Go to the top of the page
 
+Quote Post
pbangarth
post Apr 7 2009, 04:57 PM
Post #113


Old Man of the North
**********

Group: Dumpshocked
Posts: 8,705
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (Cain @ Apr 6 2009, 06:16 PM) *
And while most of the Voodoo appearances are due to one freelancer, he's a very famous and prolific one. Voodoo has had a major role in the Sixth World, while Zoratrianism (and many of the other traditions) have had little to no effect at all.

In the small corner of the world upon which you choose to focus, this may be true. After 20 years, Shadowrun is increasingly widening its perspective, and poking into corners of the world in which nasties and beneficents have been around for millennia before the Christian roots of Voudoun, which Christian roots are themselves derivative of Zoroastrian archetypes.

QUOTE (GreyBrother @ Apr 6 2009, 11:34 PM) *
[nonsarcastic, curious]What hinders you to go dive into the vast space of information called internet and dig something up to flesh it out for Shadowrun?


?Because it is too much work to do it oneself, and it is more fun to snipe at those who facilitate such personal research?
Go to the top of the page
 
+Quote Post
BlueMax
post Apr 7 2009, 05:10 PM
Post #114


Running Target
***

Group: Members
Posts: 1,336
Joined: 25-February 08
From: San Mateo CA
Member No.: 15,708



QUOTE (pbangarth @ Apr 7 2009, 09:57 AM) *
In the small corner of the world upon which you choose to focus, this may be true. After 20 years, Shadowrun is increasingly widening its perspective, and poking into corners of the world in which nasties and beneficents have been around for millennia before the Christian roots of Voudoun, which Christian roots are themselves derivative of Zoroastrian archetypes.


Its not only widening its perspective, its rewriting itself. The unifying of magic is a part of that rewrite.
The above statement is not an attack. People need to accept that Shadowrun 4th ed is not Shadowrun 1st or 2nd. The game that was once focused on the "New World" after the birth of a New World, is now about the entire planet. Part of expanding that view was GURPS-ifying magic. After 3 years, I have just come to accept the mechanical changes as a necessity of Marketing to the entire world.

There is no way we are ever going to see a Shaman Archetype in leathers or have a "Tribesman" archetype finish out the main books again. Complicated, and delicious, mechanics are a thing of the past. If you want that, play Second Edition. Tom Dowd's era was a fine era.
Go to the top of the page
 
+Quote Post
The Mack
post Apr 7 2009, 05:17 PM
Post #115


Moving Target
**

Group: Members
Posts: 220
Joined: 15-March 09
Member No.: 16,972



QUOTE (Demonseed Elite @ Apr 7 2009, 11:22 AM) *
I think this discussion is getting a bit distracted. It's really not about "such-and-such tradition is more important than another." The diversity of traditions in Street Magic represents two aims of Fourth Edition. The first being streamlined mechanics that are more modular; which makes presenting many more traditions more feasible than it used to be. The second being a more global setting approach, even though that global perspective is focused on particular signature sprawls.


As part of that modular aspect, I think rather than just presenting a bunch of different traditions it would have been cool to have some guidelines for choices.

For example, some symbolic or meaningful links between spirts and their connections to different spell categories. Or even what kind of traditions would utilize certain types of spirits.

Just a thought.
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Apr 7 2009, 05:28 PM
Post #116


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



QUOTE (The Mack @ Apr 7 2009, 01:17 PM) *
As part of that modular aspect, I think rather than just presenting a bunch of different traditions it would have been cool to have some guidelines for choices.

For example, some symbolic or meaningful links between spirts and their connections to different spell categories. Or even what kind of traditions would utilize certain types of spirits.

Just a thought.


I'm thinking about that, but I can't think of a way to present symbolic and meaningful links between spirits and spell categories without talking about a specific tradition. Because really a spirit type can be linked with any spell category, depending on what makes sense for a tradition's belief system. Similarly, talking about what kind of traditions utilize certain types of spirits sounds to me like basically talking about different traditions.
Go to the top of the page
 
+Quote Post
Zaranthan
post Apr 7 2009, 05:36 PM
Post #117


Moving Target
**

Group: Members
Posts: 503
Joined: 3-May 08
Member No.: 15,949



QUOTE (The Mack @ Apr 7 2009, 12:17 PM) *
As part of that modular aspect, I think rather than just presenting a bunch of different traditions it would have been cool to have some guidelines for choices.

For example, some symbolic or meaningful links between spirts and their connections to different spell categories. Or even what kind of traditions would utilize certain types of spirits.

Just a thought.

This I can get behind. The rules for designing a new tradition are missing one major piece of information: WHY the spirits in the example traditions were chosen. Why are spirits of Man assigned to health for one tradition but manipulation for another? Why does a tradition have Beast spirits instead of the Fire spirits used in a similar tradition?

The idea of the tradition viewing various elements in particular context makes sense from the fully constructed standpoint, but how did you get there in the first place?
Go to the top of the page
 
+Quote Post
The Mack
post Apr 7 2009, 05:50 PM
Post #118


Moving Target
**

Group: Members
Posts: 220
Joined: 15-March 09
Member No.: 16,972



QUOTE (Demonseed Elite @ Apr 8 2009, 02:28 AM) *
I'm thinking about that, but I can't think of a way to present symbolic and meaningful links between spirits and spell categories without talking about a specific tradition. Because really a spirit type can be linked with any spell category, depending on what makes sense for a tradition's belief system. Similarly, talking about what kind of traditions utilize certain types of spirits sounds to me like basically talking about different traditions.


Well one thing that could work might be to take each Spirit separately and just give a list of common associations.

The associations themselves don't have to be thematic or coherent throughout the list either.

Example

Fire is often associated with: chaos, war, destruction, passion, love, hate, determination, purification.


Or something to help define Fire's place in a tradition.



QUOTE (Zaranthan)
WHY the spirits in the example traditions were chosen. Why are spirits of Man assigned to health for one tradition but manipulation for another? Why does a tradition have Beast spirits instead of the Fire spirits used in a similar tradition?


Yeah, that would have been very cool.

A small rundown on why those associations are made for each particular tradition could give player's ideas when creating their own.

Go to the top of the page
 
+Quote Post
Zurai
post Apr 7 2009, 08:45 PM
Post #119


Moving Target
**

Group: Members
Posts: 244
Joined: 14-March 09
Member No.: 16,964



QUOTE (BlueMax @ Apr 7 2009, 01:10 PM) *
Its not only widening its perspective, its rewriting itself. The unifying of magic is a part of that rewrite.
The above statement is not an attack. People need to accept that Shadowrun 4th ed is not Shadowrun 1st or 2nd.


Actually, if you'd read what Demonseed has written in this thread, magic has ALWAYS been universal in the fluff. It's only the mechanics that have insisted on making magic arbitrarily different in each previous edition.
Go to the top of the page
 
+Quote Post
BlueMax
post Apr 7 2009, 09:15 PM
Post #120


Running Target
***

Group: Members
Posts: 1,336
Joined: 25-February 08
From: San Mateo CA
Member No.: 15,708



QUOTE (Zurai @ Apr 7 2009, 12:45 PM) *
Actually, if you'd read what Demonseed has written in this thread, magic has ALWAYS been universal in the fluff. It's only the mechanics that have insisted on making magic arbitrarily different in each previous edition.


It depends on what you mean by "Magic is Universal".
Magic as a force, yes. The fluff has always been big on magic as a field.
Magic in use, no. The fluff had attacks on Shamanism as a "weaker" form one where the practitioner needed a crutch. The fluff knew they were differnt.

Different forms , different mechanics, same fluff. None of that is exclusive and since its about fluff, its not relevant.

I don't think magic was "arbitrarily different" between the two in previous editions.
Arbitrariness
Are you sure you wanted to use arbitrary?

I thought the earlier editions were fantastic and written carefully. Not comparing them to Fourth but stating they were fantastic in their own right. So much so, they may have spawned a long time following.
Go to the top of the page
 
+Quote Post
Cain
post Apr 8 2009, 12:13 AM
Post #121


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE (GreyBrother @ Apr 6 2009, 11:34 PM) *
[nonsarcastic, curious]What hinders you to go dive into the vast space of information called internet and dig something up to flesh it out for Shadowrun?

Who's to say I haven't? I'm playing a Ryobu-Shinto Miko right now.

The point is, the book traditions are supposed to be more fleshed out. SM did an okay job, the BBB did a sucky one. But fewer traditions with more information would have been more useful.
Go to the top of the page
 
+Quote Post
Zurai
post Apr 8 2009, 12:56 AM
Post #122


Moving Target
**

Group: Members
Posts: 244
Joined: 14-March 09
Member No.: 16,964



QUOTE (Cain @ Apr 7 2009, 07:13 PM) *
But fewer traditions with more information would have been more useful.


Unless, of course, you want to play one of the traditions that got dropped.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Apr 8 2009, 02:31 AM
Post #123


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Cain @ Apr 7 2009, 06:13 PM) *
Who's to say I haven't? I'm playing a Ryobu-Shinto Miko right now.

The point is, the book traditions are supposed to be more fleshed out. SM did an okay job, the BBB did a sucky one. But fewer traditions with more information would have been more useful.


In My View... The BBB Traditions are VERY generic, while the Street Magic Traditions are a bit more focused... For even more focus, you will have to take the format introduced in Street Magic, do the research, and apply that knowledge to the given format...

Viola, A NEW Tradition...
Looks like you have already done that in the case of your Miko...
By the same token, I did it for Necromancy...

The way in which it was approached lends itself to unlimited customization, if you are willing to do the work...

I think that this was the design intention provided in Street Magic... Give a few examples and then allow your players to go wild... Would it have been nice to get a little more guidance, Sure... But we have what we have... we should use that to the best of our ability rather than complain that we got "take-out" instead of "Gourmet"

My Two Cents



Go to the top of the page
 
+Quote Post
Cain
post Apr 8 2009, 04:48 AM
Post #124


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE (Zurai @ Apr 7 2009, 05:56 PM) *
Unless, of course, you want to play one of the traditions that got dropped.

Then you use the rules to invent your own. If you have guidance in creating traditions (by putting more detail into the ones you get) then it should be a breeze.
Go to the top of the page
 
+Quote Post
Zurai
post Apr 8 2009, 05:42 AM
Post #125


Moving Target
**

Group: Members
Posts: 244
Joined: 14-March 09
Member No.: 16,964



QUOTE (Cain @ Apr 8 2009, 12:48 AM) *
Then you use the rules to invent your own. If you have guidance in creating traditions (by putting more detail into the ones you get) then it should be a breeze.


That street goes both ways.
Go to the top of the page
 
+Quote Post

7 Pages V  « < 3 4 5 6 7 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 05:50 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.