My Assistant
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Apr 5 2009, 02:17 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 |
I bought SR when it was first published in 1989, and bought a few of the sourcebooks, but I was really hooked when I got UB and Harlequin. Those two adventures are the reasons I still stick to SR, where as most other RPGs have been sold off.
Lars |
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Apr 5 2009, 03:23 PM
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#52
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
I bought SR when it was first published in 1989, and bought a few of the sourcebooks, but I was really hooked when I got UB and Harlequin. Those two adventures are the reasons I still stick to SR, where as most other RPGs have been sold off. Lars Yes. So much so, that many of my friends can tell you who Patrick Bambra is without more then a moments thought. UB was fantastic. Harlequin was equally as brilliant though we never got attached to the characters but to the mechanism. |
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Apr 5 2009, 03:30 PM
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#53
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
yeah, that was the last adventure where we had decker pc's allowed in our group. the UB Black ice fried a PC and then two NPC's who we paid to see what took out the PC. After that we said frag it, and went in.
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Apr 5 2009, 03:42 PM
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#54
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
Mr Bradstreet has been an inspiration in roleplaying. From Merc:2000 to GURPS Spec Ops.
However, what I really liked in Shadowrun is Renraku Shutdown. I also like that Shadowrun ultimately is well written, balanced with support. It is not only about killing things. |
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Apr 5 2009, 03:52 PM
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#55
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
I agree, a lot of what drew me in was the 'fluff' that made it seem like a real world. I miss that when it dissappeared from adventures. So many games are just numbers and let the players create the fluff but the idea of a Dewine Dee jump suit or the prizes at Cratchet Family Entertainment Center seemed to make it more real.
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Apr 5 2009, 05:20 PM
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#56
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
While not necessarily a single brilliant moment...I really dug SOTA '64. I like Adepts, I like cops, I like spies...it's like the book was tailor made for me (minus the, what was it, Euro-magic or something that makes up the other chapter? I honestly don't think I've ever read it). Not only was it covering source material I liked, but I liked how it was covered. Good stuff. Top notch work.
As for what single moment of the game really hooked me in the first place? I loved that the degree of success affected final damage. A really accurate knife was as dangerous as a wildly swung sword -- someone with finesse and skill could, in theory, still be dangerous. I loved that, the very first time I read through the book. It wasn't a matter of needing a "critical" lucky roll of a 20 or something...every single attack, you did more damage the better you were with your weapon. Awesome. SR was the first game I'd run into with that sort of mechanic in place. And Combat Pool. Sweet, lost, Combat Pool. |
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Apr 5 2009, 06:30 PM
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#57
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
Of all the RPGs I've read or played, the Shadowrun sourcebooks have always felt the most life-like to me. Not "realistic", but life-like. Those four-color photo adverts in 1st edition's Seattle Sourcebook and London Sourcebook always prime my creative pump when I flip through them.
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Apr 5 2009, 07:16 PM
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#58
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Shadowtech - for everything. The fluff, the shadowtalk, the gear.
Corporate Shadowfiles. Very "realistic" feel. Dragons of the Sixth World. Moment of genius: Elf-boy got eaten. The shadowtalk in Sirrurg´s section. Street Magic. In use all the time, and very few troubles with it. Unwired. Cleared things up for me. I´m really looking forward to that new wireless world section. Novel-wise 2XS, Who hunts the hunter?, TAKC3000. For the characters. |
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Apr 5 2009, 07:23 PM
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#59
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Corporate Download. More Awesome than you can shake a stick at.
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Apr 6 2009, 12:03 AM
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#60
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 15-December 06 From: Rugby, England Member No.: 10,374 |
Oh, another inspired moment was whoever created the idea of Good as Gold TM jewellery. Too funny...
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Apr 6 2009, 04:35 PM
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#61
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
The Renraku Arcology Shutdown, culminating in the Brainscan adventures is the high point in SR for me.
I enjoyed the secret, powerful AI plotline stuff so much that when Emergence first introduced the concept of these "baby AI's" in SR4 I, at first, really hated the idea. However, I now admit that the "traditional" AI plot arc of secret super-powers has kind of run its course. I don't know if I'll ever have an AI player, but I can accept their place in the canon universe now. |
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Apr 6 2009, 05:56 PM
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#62
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Target ![]() Group: Members Posts: 69 Joined: 26-February 02 From: Northern California Member No.: 2,021 |
Super Tuesday was a moment of genius.
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Apr 6 2009, 06:37 PM
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#63
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 27-April 08 Member No.: 15,932 |
For me, the biggest genius of Shadowrun is the SR4 Technomancers. The description, the abilities, everything.
I haven't been here for anything before SR4, though. I haven't been exposed to a large part of the Shadowrun timeline. |
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Apr 6 2009, 07:47 PM
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#64
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 24-July 08 From: Resonance Realms, behind the 2nd Star Member No.: 16,162 |
Nigel: I recommend Technobabel and Psychotrope if you like TMs. Features some nice Otaku Action.
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Apr 6 2009, 09:25 PM
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#65
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,747 Joined: 11-December 02 From: France Member No.: 3,723 |
Hope I'm not missing anything (and it's possible my order is a bit off): I'll add the Seattle SB to the list. It seeded half of the plot, already introducing Huang, Cliber and Cham The Man.Secrets of Power Trilogy (novels) Technobabel (novel) Psychotrope (novel, related from the angle of the AI Mirage) Renraku Arcology: Shutdown Brainscan Matrix (not really part of the storyline, just talks about the otaku a bit) Threats 2 System Failure I want to say Pax and her dissonant tribe gets mentioned somewhere else before System Failure, but I can't recall where. Before System Failure, Pax appears in Brainscan and get a whole chapter in Threats 2, which you listed. |
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Apr 9 2009, 05:38 AM
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#66
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Target ![]() Group: Members Posts: 69 Joined: 26-February 02 From: Northern California Member No.: 2,021 |
Also, absolutely everything to do with Art Dankwalther. That was just an inspired storyline, including the ultimate resolution.
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Apr 9 2009, 12:10 PM
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#67
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
Though it was a fan done thing, and is, sadly, no longer updating(and accessible only throught he Wayback machine):
The C.L.U.E. Files! |
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Apr 9 2009, 05:17 PM
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#68
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Moving Target ![]() ![]() Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
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Apr 9 2009, 05:22 PM
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#69
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Very few things haven't enthralled me, and I like where Catalyst is going, advancing things forward even further. (Yes yes yes, I can hear the Deckers now complaining about missing their couches and comfy, safe rooms when tripping the Matrix!).
I just wish I had been able to game earlier. And was able to be a Player instead of GM. The look on my Player's faces when they realized their first run was for the prototype of "Dunkie-Pop: The Popcorn of Dragons", pure gold! |
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Apr 9 2009, 09:18 PM
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#70
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 5-May 08 From: Matt, GA Member No.: 15,959 |
For me, I was instroduced to Shadowrun in 1997 as a concept of "Magic and SMGs!", but it really didn't strike a chord with me until I saw the Street Samurai's Catalog. The entire thing was organized as a weapons catalog, which I thought was kewl! Also, it helps to have a picture for a weapon, piece of gear, etc in a game that depends largely on picturing things in your mind. The more concrete images you can get, the more immersed you feel in the world.
And the cover art was just awesome! (props to Fyndhal for using it for his image!) |
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Apr 12 2009, 03:57 PM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 8-September 08 From: St. Louis, UCAS Member No.: 16,329 |
Crash 2.0
As I was reading through System Failure I actually felt chills and imagined myself there. When there was the little blurbs about different Joe Nobodies being in the matrix as the worm hit and the imagery of the satellites falling from the sky, everything with Winternight, Deus, Novatech and the Otaku, it was just wonderfully put together. I loved it. That wrap up of so many meta plots and sneaking threats has me excited to see what the writers and developers are going to do to top it. It has me watching little things in the fluff now, like the last page of Emergence; QUOTE (Emergence pg 120) In February, the ARM and Pulsar’s Undernet Alliance will begin attempting to police rogue AIs; the start of a dirty, invisible war to prevent overt war between the meat world and the Matrix. Seeing things like this makes me hope that characters and major movers and shakers are going to wrapped up into another big world changing event somewhere in the next 5-6 years of SR Timeline... |
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Apr 12 2009, 05:55 PM
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#72
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Shadowrun was my first RPG that just FELT right. DnD, even my favourite setting for it(Ebberon), lacked something. DnD always seems to be looking up, thinking hey, if it isn't good now that's why you're supposed to play good duys right? And SR's classless system... Beautiful.
You can play bloody well anything you want. Wanna be a mage who uses a flamethrower? Go for it. Street Sammie who is devastating at any range? Go for it. A cracked-out ex rocker who's a jack of all trades? Yep. And the fact that the plot, actually makes sense. It's actually a decent picture of where the world is going(oh gods do I hope that the world Awakens) |
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Apr 21 2009, 11:12 PM
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#73
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
<snip> And the fact that the plot, actually makes sense. It's actually a decent picture of where the world is going(oh gods do I hope that the world Awakens) Are you saying it hasn't started already? (IMG:style_emoticons/default/wink.gif) |
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Apr 22 2009, 01:20 AM
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#74
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Maybe. Maybe not. I've got a friend who definately might be a mana-spiked elf.
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Apr 22 2009, 01:32 AM
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#75
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Moving Target ![]() ![]() Group: Members Posts: 173 Joined: 21-April 09 From: Tacoma Member No.: 17,105 |
What got me was the gear books. There would be the picture of the item, the rules for it in the game, and then all the commentary from the Runners talking about it like some sort of demented knitting circle. I most especially liked the byplay of Smiling Bandit and Wolfman in Shadowtech, when they were talking about the lung bioware that increased capacity... and then Wolfman wanting to kill Bandit because of dog breath (on the Toxin Exhailer page). That was priceless. me too! i spent hours pouring over the gear books and spending way too much time lording over my wepons and cyberware thanks to the street sam's catalogue and, later, shadowtech. id spend hours drawing my characters paying meticulous attention to the details on the weapons to make sure they matched those in the books. it's prolly cuz of those that ive stuck almost entirely to the tech side of the game (but i always make sure to have a finger-wiggler behind me to watch for that magic-stuff) |
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Lo-Fi Version | Time is now: 12th April 2022 - 05:34 PM |
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