A Shadowrunners Best Practices v0.1, -or- Standard Operating Procedure & Tricks of the Trade |
A Shadowrunners Best Practices v0.1, -or- Standard Operating Procedure & Tricks of the Trade |
Apr 4 2009, 02:59 AM
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#1
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Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
Maybe it’s the corps with their seemly unlimited resources and thirst for revenge. Or perhaps it’s the house of cards that is organized crime, where a runner inevitably gets burned first and buried last. Or it could be the nest of vipers that populate the shadowrunning underground. With everyone potentially an enemy, paranoia is a necessary survival skill.
I’m working on a checkpoint list of a “runner’s best practices.� I’ve been reading the forums for clever ideas, and I’d like thoughts and contributions. Ideally, this list could be handed to my GM as a kind of Standard Operating Procedure. So, what tricks would a runner have in place to watch his back, outsmart problems before they arrive, and generally keep as safe as possible? Cyberware • Cyberware: Skillwires, Skillwire Expert System, Cyberhand, Nanohive, Autoinjector & Datajack are hardwired, no wireless connection. These are hardwired connected to internal Commlink, with a connection that is disabled until activated with a manual switch hidden inside fingertip compartment. Commlink • Internal Commlink is turned off via DNI until needed. When activated, defaults to run encrypted and in hidden mode. • “Public� Commlink contains no files and secure wipes after every communication. Public Comm is physically turned off on runs. • Sensors records are all encrypted and stored at secure anonymous off-site. Files are protected with data bomb, and can only be accessed by providing approved biometrics within the correct 1/4 second time period per day. Content auto-deletes after two weeks unless specifically saved. • All software code and interface is in Arabic, and uses personalized, nonstandard OS with custom input protocols. • Facial/Image/Gait analysis software continually compares sensor records looking for potential tails. Alert is posted if unrecognized, improbable matches are detected. • Radio Signal Scanner and Scan program continually and automatically run passively, and work to identify, catalog, triangulate and associate transmissions in area. • Agents on Commlink constantly scans with Analyze to detect signs of intrusion. Alert posts if intrusion detected. • Separate instance of Analyze runs continually on Commlink to detect intrusion and status of Agent. Alert posts if intrusion detected. • Agents will initiate dynamic (re)encryption if decryption attempt detected. Gear • All gear has RFID tags physically removed. • Admin access required for all devices. All other levels disabled. • Signal transmission power for all gear automatically scales down to minimum distance based on proximity. • All signals are encrypted. Procedure • During meets, no food or drink is consumed, even if ordered. Surfaces are wiped down afterwards to remove fingerprints. • Every night, gear is cleaned and tag erased. Gear is weighed to identify hardened and stealth tags. • After every run, all software (including BIOs) is scanned and compared against backup copies at secure anonymous off-site. |
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Apr 4 2009, 03:05 AM
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#2
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
Procedure • During meets, no food or drink is consumed, even if ordered. Surfaces are wiped down afterwards to remove fingerprints. wow. really? I mean really?. I think a better idea would be to avoid pissing off people with the ability to do ritual magic. and whom you have dinner with regularly. as for fingerprints: wear gloves. |
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Apr 4 2009, 03:13 AM
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#3
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Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
wow. really? I mean really?. Really. Aiming for a level of high paranoia while keeping some professionalism. Track what you touch during the meet, and I figure a quick wipe off with a small prepared cloth wouldn't be noticed (After all, I know I've certainly lifted Johnson's prints after he's left the building). |
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Apr 4 2009, 04:49 AM
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#4
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Always, ALWAYS edit video footage of a 'run.
Wear (nano)masks and have (preferrably) nanotattoos, as they can easily and quickly change shade/color/image/shading to radically alter your profile. Homeground/Adaptability your personalized Agent program surfing you're PAN. If possible, use a Sprite instead. QUOTE Admin access required for all devices. All other levels disabled. AKA: Slave all sensitive gear to Master-node PAN. Preferrably run all other sensitive peripherials on Hidden mode as well. EDIT: Instead of wiping everything down, wear AR gloves. They're commonplace and useful. Also, wear a respirator at all times and if asked, say something to the effect of "My allergies are acting up again." Reinforce this with random coughs. The respirator will break up your profile, making it more difficult to trace you. Respirators are also commonplace in the 6th world (especially in Aztlan), so this tactic shouldn't draw any attention. |
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Apr 4 2009, 04:55 AM
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#5
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
Wear masks and gloves when doing things you don't want people to know about. Avoid having people put holes in your body. It hurts and it's really hard to get all traces of your blood off the ceiling.
Avoid making personal enemies. No matter what you made on a run if it involved pissing off a director at Knight Errant or the chief of detectives at Lone Star it didn't pay enough. Ritual mages are not cheap, but when you become a pain in their multimillion (IMG:style_emoticons/default/nuyen.gif) budget they can afford them. |
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Apr 4 2009, 04:57 AM
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#6
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Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
All great stuff... Exactly what I was looking for!
Keep em coming! |
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Apr 4 2009, 05:06 AM
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#7
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Seriously with my nano-tat idea. Have you ever seen an image of a popular movie star without makeup on and been like "who's that?" Amplify that a couple times.
Adding to the list: Don't forget that an armored jacket adds for encumberance: normal ones don't. Preferred armor is based off the Evo HEL Suit (just pure awsome for cost), augmented with FFBA and PPP system supplements. Wear normal clothes over it (preferrably multiple layers), ending in a jacket or two (normal jacket, trench-styled). In the event that you really need to change your look, remove some of the layers. Don't be afraid to carry some dirt-cheap RFID tags to create dummy DOTs, simulating clothing brands, foodstuffs recently eaten, and other such "backround noise" in order to not be a hawk against the starlight (easier to find by the absence of light). RFID tags can in this way help you hide in plain (and annoying) sight. |
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Apr 4 2009, 07:28 AM
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#8
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Target Group: Members Posts: 36 Joined: 25-March 09 Member No.: 17,019 |
These should be the available options when it comes to things involving fingerprints as related to physical evidence and security devices. I would favor using my own fingerprints, as they are required for various legitimate reasons, as opposed to relying on always trying to disguise or hide them which can draw attention in itself. Numerous books (Runner's Companion, Lone Star, Corporate Security) include further info which can help in creating new operating procedures depending on the situation and actors involved.
Altskin (Newprint) / Nanopaste Cost: 1,500 ¥ + (Rating x 200 ¥) / 500 ¥ (small container) or 1,000 ¥ (large container) Benefits: Does not leave physical fingerprints. Drawbacks: Only lasts for 24 hours. Unsure if the "flakes" or the use of this in general can be traced back and if so to what extent. Cellular Glove Molder Cost: Rating x 200 ¥ Benefits: A very nice option in my opinion for activating personal equipment especially in the event it has to be hastily discarded. Drawbacks: I can't really think of any off the top of my head. Dynamic Handprinting Cost: Rating x 1,000 ¥ Benefits and Drawbacks: Bypassing is based on the quality of both the security device and the Dynamic Handprint. Fingerprint Removal Cost: 100 to 2,000 ¥ Benefits: Should not leave a fingerprint (see drawbacks). Drawbacks: As with all biosculpting procedures, you get what you pay for. A major issue here is the lose of legitimate fingerprint biometric access or a completely new defining print in the case of a sloppy sculpt job. This in itself makes this one of the worst options unless you live completely off the grid. Magic Fingers (Spell) Benefits: Doesn't leave a fingerprint, at least not a physical one. Drawbacks: Possible astral signature detection. Now that the easy issue is covered, how do you plan on handling the real pesky stuff like hair, skin, fluids and all the other stuff that could possibly identify you? |
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Apr 4 2009, 09:59 AM
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#9
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
My advice:
Watch your back. Shoot Straight. Conserve Ammo. Never, ever, cut a deal with a dragon. That's all the advice I was ever given. (IMG:style_emoticons/default/biggrin.gif) |
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Apr 4 2009, 10:40 AM
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#10
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Moving Target Group: Members Posts: 268 Joined: 14-February 08 Member No.: 15,682 |
Wear pink mohawks.
Solve payment issues with arm wrestling. Be on as many drugs as you wish, you're not in it for the money after all. Hurl beer cans at guards. Defecate in the CEO's office. |
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Apr 4 2009, 01:30 PM
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#11
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
Maybe it’s the corps with their seemly unlimited resources and thirst for revenge. Or perhaps it’s the house of cards that is organized crime, where a runner inevitably gets burned first and buried last. Or it could be the nest of vipers that populate the shadowrunning underground. With everyone potentially an enemy, paranoia is a necessary survival skill. I’m working on a checkpoint list of a “runner’s best practices.� I’ve been reading the forums for clever ideas, and I’d like thoughts and contributions. Ideally, this list could be handed to my GM as a kind of Standard Operating Procedure. So, what tricks would a runner have in place to watch his back, outsmart problems before they arrive, and generally keep as safe as possible? Cyberware • Cyberware: Skillwires, Skillwire Expert System, Cyberhand, Nanohive, Autoinjector & Datajack are hardwired, no wireless connection. These are hardwired connected to internal Commlink, with a connection that is disabled until activated with a manual switch hidden inside fingertip compartment. Commlink • Internal Commlink is turned off via DNI until needed. When activated, defaults to run encrypted and in hidden mode. • “Public� Commlink contains no files and secure wipes after every communication. Public Comm is physically turned off on runs. • Sensors records are all encrypted and stored at secure anonymous off-site. Files are protected with data bomb, and can only be accessed by providing approved biometrics within the correct 1/4 second time period per day. Content auto-deletes after two weeks unless specifically saved. • All software code and interface is in Arabic, and uses personalized, nonstandard OS with custom input protocols. • Facial/Image/Gait analysis software continually compares sensor records looking for potential tails. Alert is posted if unrecognized, improbable matches are detected. • Radio Signal Scanner and Scan program continually and automatically run passively, and work to identify, catalog, triangulate and associate transmissions in area. • Agents on Commlink constantly scans with Analyze to detect signs of intrusion. Alert posts if intrusion detected. • Separate instance of Analyze runs continually on Commlink to detect intrusion and status of Agent. Alert posts if intrusion detected. • Agents will initiate dynamic (re)encryption if decryption attempt detected. Gear • All gear has RFID tags physically removed. • Admin access required for all devices. All other levels disabled. • Signal transmission power for all gear automatically scales down to minimum distance based on proximity. • All signals are encrypted. Procedure • During meets, no food or drink is consumed, even if ordered. Surfaces are wiped down afterwards to remove fingerprints. • Every night, gear is cleaned and tag erased. Gear is weighed to identify hardened and stealth tags. • After every run, all software (including BIOs) is scanned and compared against backup copies at secure anonymous off-site.
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Apr 4 2009, 01:32 PM
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#12
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
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Apr 4 2009, 01:41 PM
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#13
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Knowledge Skill: Shadowrunning(or similar) Procedures 6 (or as high as you can get it)
Everything else is fluff. Even if you know that a runner should do something, doesn't mean that your PC knows that. Using out-of-character knowledge like those presented above to gain an in-game advantage(preventing NPCs or game world circumstances from screwing you over) is cheating in my book. |
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Apr 4 2009, 02:07 PM
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#14
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Running Target Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
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Apr 4 2009, 03:01 PM
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#15
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Moving Target Group: Members Posts: 227 Joined: 17-April 08 Member No.: 15,907 |
Using out-of-character knowledge like those presented above to gain an in-game advantage(preventing NPCs or game world circumstances from screwing you over) is cheating in my book. Well, it's a little beardy if the character isn't a raving paranoid. If the character is that paranoid, he's going to have his own problems. I've known Johnsons that would have been quite offended (and probably stopped the meeting then and there) if runners refused to eat a meal provided for them. |
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Apr 4 2009, 03:12 PM
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#16
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Recent hacker paranoia in our group. He won't hack unless he's set up two rooms with los to each other. Uses laser link with rfid camera to catch anyone thats traced him to the first room so he can make his getaway.
Virus to wipe out any trace of teams actions before logging out of a system. Constant hacking of patrol drones and traffic systems to assist in clean getaways. |
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Apr 4 2009, 03:40 PM
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#17
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Wear pink mohawks. Solve payment issues with arm wrestling. Be on as many drugs as you wish, you're not in it for the money after all. Hurl beer cans at guards. Defecate in the CEO's office. I was about to post about how this "hard core professional that never screws up and always does everything the same way" nonsense gets kinda old after a while, but you have prevented my nerdrage asplosion. (IMG:style_emoticons/default/rotate.gif) |
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Apr 4 2009, 04:12 PM
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#18
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
My advice: Watch your back. Shoot Straight. Conserve Ammo. Never, ever, cut a deal with a dragon. That's all the advice I was ever given. (IMG:style_emoticons/default/biggrin.gif) But trust me on the dragons. |
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Apr 4 2009, 05:41 PM
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#19
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Shooting Target Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
yea, the reality is, the GM is gonna throw whatever he wants at you anyway, so have a beer, smoke, and wear your guns in quick draw holsters
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Apr 4 2009, 08:10 PM
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#20
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
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Apr 4 2009, 11:58 PM
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#21
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Well, it's a little beardy if the character isn't a raving paranoid. If the character is that paranoid, he's going to have his own problems. I've known Johnsons that would have been quite offended (and probably stopped the meeting then and there) if runners refused to eat a meal provided for them. What is beardy about not allowing the player to skate pass in-game using his knowledge instead of his character's? |
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Apr 5 2009, 01:41 AM
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#22
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
My feelings on the subject can be quickly summed up with one picture.
http://mirror.servut.us/kuvat/motivation/shadowrun.jpg |
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Apr 5 2009, 01:47 AM
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#23
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
That made me laugh like crazy. I don't necessarily agree with that picture though (paranoid: yes, shadowrun-y: not really).
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Apr 5 2009, 02:34 AM
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#24
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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Apr 5 2009, 11:34 AM
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#25
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
I have skipped this one because dragons aren't standard runner's fare, but having already been brought up the dragon theme: Never sexualy harass a dragon. |
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