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> Free Spirite PC's
DocMorbius
post Apr 14 2009, 06:32 PM
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Thanks guys you have been a great help (although a bit off topic in places, (IMG:style_emoticons/default/smile.gif) )

The 14 disspell dice come from the 4 counterspell + 2 for combat spec + 6 magic + 2 for metamagic shielding (with initiation twice).

I will have to fix up the BP cost from the force 6 (thanks for spotting that one) -

as for the possesion one I think you cant have free spirit's that possess, that and inhabitation or some such (dont have the book on me as I am over seas at the moment (IMG:style_emoticons/default/nyahnyah.gif) so I cant check)
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Tymeaus Jalynsfe...
post Apr 15 2009, 02:27 AM
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QUOTE (DocMorbius @ Apr 14 2009, 11:32 AM) *
Thanks guys you have been a great help (although a bit off topic in places, (IMG:style_emoticons/default/smile.gif) )

The 14 disspell dice come from the 4 counterspell + 2 for combat spec + 6 magic + 2 for metamagic shielding (with initiation twice).

I will have to fix up the BP cost from the force 6 (thanks for spotting that one) -

as for the possesion one I think you cant have free spirit's that possess, that and inhabitation or some such (dont have the book on me as I am over seas at the moment (IMG:style_emoticons/default/nyahnyah.gif) so I cant check)


They can be from Materialization or Possession Traditions, but NOT from Inhabitation Traditions...
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Tymeaus Jalynsfe...
post Apr 15 2009, 02:31 AM
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QUOTE (suppenhuhn @ Apr 10 2009, 10:35 AM) *
Sure, I can always take the extra effort and dump those 500 Karma into completely useless Knowledge skills and gear i throw away right after chargen.

To repeat myself once more because it apparently is very hard to understand:
The only reason to have character creation rules is to have fixed boundaries as to what individual characters are capable of.
If you say "uh I don't care, the players will surely create something that is fun for all" then you don't need any rules.
Rules that cater to that mentality are redundant.



And there you go again making some assumptions that may or may not be true...

I would say that the 250 points (not 500) that you do not pay in Karmagen, to play a free spirit, would allow you to diversify your spirit character (make him more well rounded), and you are saying that the points will be immediately used to Min-Max the spirit character (Make him as powerful as he can be made)... Different approach altogether...

I guess I can see how your games would tend to go then...
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Neraph
post Apr 15 2009, 03:43 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 14 2009, 09:31 PM) *
And there you go again making some assumptions that may or may not be true...

I would say that the 250 points (not 500) that you do not pay in Karmagen, to play a free spirit, would allow you to diversify your spirit character (make him more well rounded), and you are saying that the points will be immediately used to Min-Max the spirit character (Make him as powerful as he can be made)... Different approach altogether...

I guess I can see how your games would tend to go then...

Double the BP cost for Karmagen. So a 250 BP Free Spirit is 500 Karma.

QUOTE
The 14 disspell dice come from the 4 counterspell + 2 for combat spec + 6 magic + 2 for metamagic shielding (with initiation twice).

You don't add your magic to counterspelling. It's just Counterspelling + Resistance roll (IE: Counterspelling + willpower against Manabolt).
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