![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 220 Joined: 15-March 09 Member No.: 16,972 ![]() |
I was curious what others like to do for starting gear.
Do you have certain favorites that you buy regardless of archtype? Or items you think are "must haves" for a particular archtype? Are there any items you think are the best buys, the ones that find the sweet spot between function and value? Or maybe we can take it a step further and design "gear packages", best buys at different BP brackets. 15 BP, 20 BP, 25 BP, etc. |
|
|
![]()
Post
#2
|
|
Target ![]() Group: Members Posts: 16 Joined: 4-June 08 From: Vancouver, Canada Member No.: 16,033 ![]() |
Eye recording unit. I've yet to make a shadawrunner without one.
|
|
|
![]()
Post
#3
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
Just off the top of my head...
Rating 4 fake SIN: I think that's the highest you can get at Chargen within the standard rules. Meta-link Commlink with Vector Xim OS: a fake throw-away commlink, for my fake ID. I also purchase a real commlink, which most of the time I would have off or in hidden mode. Lined Coat: closest I can get to the Secure Longcoat of SR3. Subvocal Microphone: pretty standard. Trauma Patch: Comes in handy. After that, guns, clothes, lifestyle, transport. Sometimes I buy a bunch of utility gear, sometimes I don't, depending on how lazy I'm feeling. -DrZaius |
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 220 Joined: 15-March 09 Member No.: 16,972 ![]() |
Just off the top of my head... Rating 4 fake SIN: I think that's the highest you can get at Chargen within the standard rules. I think it's RTGx4 for availability actually. So RTG 3 SIN. I'll add one myself. Contacts with Image Link, Smartgun and either flare comp or vision magnification. I usually go for vision magnification. |
|
|
![]()
Post
#5
|
|
Target ![]() Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 ![]() |
Vision enhancement > Vision magnification
|
|
|
![]()
Post
#6
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 ![]() |
|
|
|
![]()
Post
#7
|
|
Moving Target ![]() ![]() Group: Members Posts: 220 Joined: 15-March 09 Member No.: 16,972 ![]() |
Vision enhancement > Vision magnification 1) If you're going to post in the thread at least contribute to the theme of it. 2) Vision Enhancement is +4 availability. Contacts start at base 6, and smartgun is +4 as well. Leaving only enough for a +2 enhancement, which Vision Magnification conviniently is. Image Link adds none, and the whole package works out to exactly 12 for availability. That being said, Vision Enhancement I usually grab on a pair of glasses or goggles along with Thermographic Vision and Flare Compensation. QUOTE (DWC) It was, originally. Shortly after the 1st printing, it was erratta'd to Rating*3, allowing you to start with an R4 fake SIN. Haven't read the errata in a while, thanks for the tip. |
|
|
![]()
Post
#8
|
|
Target ![]() Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 ![]() |
1) If you're going to post in the thread at least contribute to the theme of it. 2) Vision Enhancement is +4 availability. Contacts start at base 6, and smartgun is +4 as well. Leaving only enough for a +2 enhancement, which Vision Magnification conviniently is. Image Link adds none, and the whole package works out to exactly 12 for availability. That being said, Vision Enhancement I usually grab on a pair of glasses or goggles along with Thermographic Vision and Flare Compensation. 1) That was my intention, didn't mean to come out as snide or whatever. I just feel like Vision enhancement is much more useful in the games I usually play. 2) Good point, I didn't think about the "contacts" part of the deal, although I tend to get cybereyes if I really want to have Smartlink all the time (unless my character is awakened or emerged, I always get cybereyes). With contacts I'll usually go with Vision enhancement 3 and Flare Comp, and then grab a pair of glasses and fit in the Magnification, Smartlink and usually Low-Light. Often skip magnification altogether. I also never leave home without the survival knife. GPS, lighter, micro-smuggling compartment, "several accessories" and a glow-in-the-dark blade ? I want it ! Autopicker. RIFD Tag eraser. Restraints can also be useful, but this is the kind of item you usually think about when you need it and don't have it... |
|
|
![]()
Post
#9
|
|
Moving Target ![]() ![]() Group: Members Posts: 220 Joined: 15-March 09 Member No.: 16,972 ![]() |
1) That was my intention, didn't mean to come out as snide or whatever. I just feel like Vision enhancement is much more useful in the games I usually play. No worries. I usually end up with both Vision & Auditory enhancements myself as well. 2) Good point, I didn't think about the "contacts" part of the deal, although I tend to get cybereyes if I really want to have Smartlink all the time (unless my character is awakened or emerged, I always get cybereyes). With contacts I'll usually go with Vision enhancement 3 and Flare Comp, and then grab a pair of glasses and fit in the Magnification, Smartlink and usually Low-Light. Often skip magnification altogether. I play mages a lot so Vision mag does quite a bit for LoS. I also never leave home without the survival knife. GPS, lighter, micro-smuggling compartment, "several accessories" and a glow-in-the-dark blade ? I want it ! Yeah, I'm a big fan of the survival knife myself. |
|
|
![]()
Post
#10
|
|
Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 14-February 08 Member No.: 15,682 ![]() |
For burned out mages definitely cybereyes, skillwires and some muscle upgrades. (though this is a pretty rare archetype (IMG:style_emoticons/default/cyber.gif) )
|
|
|
![]()
Post
#11
|
|
Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
It's rating x3 under the newest erreta.
Contacts (R: 3) w/ Image Link, Flare comp & Vision Enhance (wear everywhere) Glasses (R: 4) w/ Lowlight, Thermo, Smartgun & Vision Mag (wear outside/combat) Ear Buds w/ Enhanced, Dampers, & Select Sound Filter Public & Private Commlink (keep them totally seperate) FFBA (pure cheese) One or two of all four of the main patches (you never know) Good folding or spring knife (sometimes you have to cut things) Vibro Axe with chromed skull, blinged to the max (ok, not really) |
|
|
![]()
Post
#12
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 ![]() |
For burned out mages definitely cybereyes, skillwires and some muscle upgrades. (though this is a pretty rare archetype (IMG:style_emoticons/default/cyber.gif) ) Tell me about it. My never ending pet project is to make a truly great burned-out mage for SR4. (IMG:style_emoticons/default/cyber.gif) Anyway... My short must of must-haves (for a dedicated professional 'runner, mind you):
And if that's not enough, the ultra-paranoid should consider an "Oh Shit Kit" for when everything goes to Hell and you need to skip town, now. Your emergency kit should include, at a minimum:
|
|
|
![]()
Post
#13
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 ![]() |
Flash-pak.
Add it to any of the lists above. |
|
|
![]()
Post
#14
|
|
Target ![]() Group: Members Posts: 16 Joined: 4-June 08 From: Vancouver, Canada Member No.: 16,033 ![]() |
I love Paws' "oh shit kit" I need to make me one of those now.
|
|
|
![]()
Post
#15
|
|
Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
My almost universal gear:
fake SIN-natch fake licenses-concealed carry, private investigator microwelder-the uses boggle the mind pocket flashlight-do I really need an explanation? flash-pak-instant distraction wire clippers-again, obvious autopicker-alot cheaper than lockpicking skill armor vest-good protection, great concealability camou suit w/armor helmet-suit is dark blue, add combat boots and velcro patches and viola instant professional-looking entry gear grapple gun-because I watch too much Batman and Kim Possible medkit-natch vehicle-natch GPS handcuffs zipcuffs skinlink electronic paper |
|
|
![]()
Post
#16
|
|
Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
I would agree with most the paranoia...er... I mean ideas listed above.
If you can afford it, I would also pay for a safehouse and/or a cheep car you can park in the long term parking at any local airport. You load your bug out bag and other contigency gear therein, set up the commlink to autopay the rent or parking fees and only go back once in a blue moon to make sure your stuff is okay. If you are so inclined visit the place on the astral so no one knows you've been (unless of coarse they are watching the astral). Also, any good throw away SIN should have a pistol permit and a clean heavy pistol attached. In Shadowrun you need to dump your ID over the bridge with any murder weapon, so if you plan on having a throw away gun you better have a throw away SIN. |
|
|
![]()
Post
#17
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 ![]() |
What I always get:
1-2 fake SINs, rating 4+(we don't use Availability limits at chargen, remember.) 2 rating 5+if i can afford it. Fake Licenses, rating 6. Depending on what my character needs a license for. We blended the licenses into things requiring less paperwork, so we have them for Implants, Melee Weapons, Firearms, Mil-Spec, Class X Magic, Explosives, and Chemicals. I never had to take all of these at once, my current sam has Implants, Melee, and Firearms, for example. Survival kit and survival knife. Multi-tool. (we just priced a bunch of basic things and tossed this on the equipment list. Comes with knife, pliers, wirecutters, a fork, spoon, magnifying glass, and everything you'd find in a pretty nice swiss army knife/tool.) Slap patches, a rating 6 medkit, and a couple of refills for it. Commlink(regular), and a little throwaway cheap one. Skinlink and subvocal mic on all. Extra clothing and armor. My typical armor loadout for my sam/a close combat type I might play is FFBA Level 2, Armor Jacket, Shin/Forearm Guards/Vitals protector. I always have some kind of armored suit on hand for having to go nice. I also pick up a duster for some characters, and my main armor has as much chemical/fire/insulation/nonconductive increases it can hold. Weapons as appropriate for character. All guns come with regular, gel, and APDS. I set aside one gun(usually a shotgun or the Ruger), with some AV rounds as well, even if I have a bigger piece of bang-bang. I usually don't play extreme gun nuts(I do have one gunslinger specialists, however-but they are small arms.) If I have the money(hey, sometimes I play a backwoods or brokeass dood who doesn't have much), I customize these with Custom Look, grips, and the like, for flavor. (Kael, being an armorer, has custom look 2 on a couple of things and a lot of trademark bits.) Even though custom gear can be linked back, it seems to work since we don't go overboard playing Paranoiarun. (Nothing wrong with that style, but our games are a little bit more mohawky-manga-esque.) I always do make sure to have some low-key, uncustomized stuff, like a ceramic knife, etc. Flash-bang grenades. Hell, I need to restock these in game soon. Kael's had to chuck a lot of them, but they've done wonders for him and the team. Lots of certified credsticks. Pimped-out contacts(we still use the old rules for them), though if I have cyber I always get the most important ones as implants anyhow(if I use cyber, I make it a point to get thermo, flare compensation, and a smartlink if they use guns implanted.) I do keep a set of glasses or something as well(I don't have a problem with loading contacts with most things, due to technology being able to fit things in small places, but I have a problem with Ultrasound being in anything smaller than glasses, for some reason. Dunno why.) Earbuds with the works as well. IMO, these increases should not take that much room and we use the old rules. Regular lifestyle, and always a safehouse. I set the safehouse up at Comforts: 1, Entertainment: 0, Security: 3, Neighborhood: 2, and Necessities: 2. If i have money left I get it a positive quality that makes it a bit more off the grid. So it's a lower-lifestyle place, blends in very well, and is very secure, but it has no real frills. It's a safehouse, it doesn't need frills. Climbing gear, a gasmask, a backpack and a respirator. Personal odds and ends. I always make it a point to list these for my characters. Kael, my current guy, has a sterling silver whiskey flask that belonged to his old friend who as killed, a silver and black cigarette case, and his wire-rimmed glasses. This varies from character to character. That about does it. Of course, different characters are different-a hacker will have different things, B&E different, etc, but this list here is a standard loadout for about anyone with a fair amount of nuyen to their name. (More backwoods types have more of the raw basics-ID, Licenses, a weapon, medical supplies and some survival stuff.) |
|
|
![]()
Post
#18
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
I was curious what others like to do for starting gear. Do you have certain favorites that you buy regardless of archtype? Or items you think are "must haves" for a particular archtype? Are there any items you think are the best buys, the ones that find the sweet spot between function and value?
|
|
|
![]()
Post
#19
|
|
Moving Target ![]() ![]() Group: Members Posts: 220 Joined: 15-March 09 Member No.: 16,972 ![]() |
Some very nice entries by paws2sky and ElFenrir.
That "Oh Shit Kit" is priceless. QUOTE (KCKitsune) Some sort of reaction enhancement (Synaptic Booster or MBW) Yeah, absolutely. I've decided to add "High Lifestyle". Unless you have a particular theme for your character, or enjoy down and out, I can see no reason not to spend the 2 BP on a High Lifestyle. The x500 multiplier for your starting nuyen will love you and using 1200 nuyen to add +12 to the roll is always worth it (so it becomes {4d6+12} x500). You instantly transform 1200 nuyen into 6000. |
|
|
![]()
Post
#20
|
|
Moving Target ![]() ![]() Group: Members Posts: 244 Joined: 14-March 09 Member No.: 16,964 ![]() |
I've decided to add "High Lifestyle". Unless you have a particular theme for your character, or enjoy down and out, I can see no reason not to spend the 2 BP on a High Lifestyle. Sure there is. Default lifestyles mid and up are "please keep your PAN in broadcast mode at all times" locations, and high lifestyles are likely to have roving security patrols who check into SINs of the residents as well as their visitors. |
|
|
![]()
Post
#21
|
|
Moving Target ![]() ![]() Group: Members Posts: 220 Joined: 15-March 09 Member No.: 16,972 ![]() |
Sure there is. Default lifestyles mid and up are "please keep your PAN in broadcast mode at all times" locations, and high lifestyles are likely to have roving security patrols who check into SINs of the residents as well as their visitors. So far I've gotten away with it using fake SINs, but that's a very good point actually. |
|
|
![]()
Post
#22
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Sure there is. Default lifestyles mid and up are "please keep your PAN in broadcast mode at all times" locations, and high lifestyles are likely to have roving security patrols who check into SINs of the residents as well as their visitors. Where is that piece of information from? |
|
|
![]()
Post
#23
|
|
Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 23-February 09 From: Tír na nÓg Member No.: 16,906 ![]() |
For me, i go with all the Fake ID's Licenses etc (all rating 4) to solidify his identity but after that it really depends on character
For a Combat type: -Something to increase initiative passes. MBW, wired reflexes, synaptic, drugs. whatever suits the character -DocWagon contract -FFBA+heaviest armour they can wear with their body and not be arrested on site (walking downtown in heavy milspec is probably not a good idea...) -Personalised grip on any combat weapons. -Sniper/sport rifle. Why get close when you can shoot them for half a mile away? -An easily concealable sidearm with stick'n'shock or Capsule rounds w/narcojet Mechanic/rigger/hacker -Drones. Lots. -Facilities relevant to skills (shop usually) -at least 2 disposable commlinks -Van I dont think there are really any other "standard" things i tend to use |
|
|
![]()
Post
#24
|
|
Target ![]() Group: Members Posts: 11 Joined: 3-July 08 Member No.: 16,114 ![]() |
A Monofilament Chainsaw, for those tough interogations. (IMG:style_emoticons/default/eek.gif)
|
|
|
![]()
Post
#25
|
|
Target ![]() Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 ![]() |
I guess if there's "High Security" in your building, you might have trouble with those. Although if you use the advanced lifestyle rules from Runner's Companion, you can bypass those problems quite easily. Or you could also have the SINner negative quality, which is one of my personal favourites.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th February 2025 - 08:10 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.