Sustained Combat Spells?, Doable? If so...how do they work? |
Sustained Combat Spells?, Doable? If so...how do they work? |
Apr 8 2009, 01:59 PM
Post
#1
|
|
Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
OK, I was looking through Street Magic, and I noticed something:
By the rules as written, unless I missed something, I can make a sustained combat spell. This raised an interesting thought: If I make such a spell: I will assume I have to maintain LOS the whole time I am sustaining it, but... Do I have to make a roll each combat pass/turn to keep damaging my target? Or does it just go by my initial spellcasting roll? Would the damage be per initiative pass I make? Or per Turn? If I were using the optional +1 drain for net successes applied to damamge on direct combat spells, would I have to resist that extra drain each time I do damage? Did I just make someone's head explode by even suggesting such a thing as a sustained combat spell? |
|
|
Apr 8 2009, 02:09 PM
Post
#2
|
|
Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
The German street magic forbids anything but "instant" combat spells (spell creation rules, header Combat spells, pg. 160). This might be a deviation from the English RAW.
|
|
|
Apr 8 2009, 02:36 PM
Post
#3
|
|
Moving Target Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 |
Off-the-cuff decision: it works like Influence: you don't take any more drain, but you also don't get to roll any more hits. Your target gets to make another resistance test every turn, and when you run out of net hits it just doesn't hurt anymore. Sustaining penalty applies until you drop it, of course, so paying attention to your target to figure out when the spell wears off is important.
|
|
|
Apr 8 2009, 02:36 PM
Post
#4
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
the english version of street magic i have clearly states on page 162 that combat spells are always instant.
|
|
|
Apr 8 2009, 07:43 PM
Post
#5
|
|
Running Target Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
the english version of street magic i have clearly states on page 162 that combat spells are always instant. Shouldn't be anything stopping him from making a manipulation spell that creates a continuous stream / spray of (insert element here). Think of a Flamethrower spell that keeps spraying fire as long as it's sustained. That could get damaging & painful rather fast. |
|
|
Apr 8 2009, 08:09 PM
Post
#6
|
|
Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Think of a Flamethrower spell that keeps spraying fire as long as it's sustained. That could get damaging & painful rather fast. Of course, if the magician just keeps casting flamethrower every pass, you could describe that as a continuous spray. The only different between that and something mechanically continuous would be the ability to use it for suppressive fire. Get it? Suppressive FIRE!? Nevermind. |
|
|
Apr 9 2009, 12:37 AM
Post
#7
|
|
Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
|
|
|
Apr 9 2009, 12:48 AM
Post
#8
|
|
Moving Target Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 |
i did something like sustained damage spells. gave them their own drain value and counted it as full auto fire.
it could be particularly lethal. but the uses for it outside of combat werent limited either. |
|
|
Apr 9 2009, 01:45 AM
Post
#9
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
i did something like sustained damage spells. gave them their own drain value and counted it as full auto fire. it could be particularly lethal. but the uses for it outside of combat werent limited either. AN Interesting idea, but I am not sure that I would go that route... RAW is pretty clear about Combat Spells being Instant only... About the best Manipulation Spell for continuous damage would be Ignite (or any such variant), as once it has been made permanent it will burn until all fuel is consumed or it is put out through effort... Your Mileage May Vary |
|
|
Apr 9 2009, 02:10 AM
Post
#10
|
|
Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Pretty much the only spells that can be sustained are ones with the duration of sustained......at least that is how I understood it.
BTW-Do you really roll a resistance check every turn for spells like influence???? |
|
|
Apr 9 2009, 04:09 AM
Post
#11
|
|
Moving Target Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 |
AN Interesting idea, but I am not sure that I would go that route... RAW is pretty clear about Combat Spells being Instant only... About the best Manipulation Spell for continuous damage would be Ignite (or any such variant), as once it has been made permanent it will burn until all fuel is consumed or it is put out through effort... Your Mileage May Vary actually now that i think about it. i didnt do it with combat, only manipulation. |
|
|
Apr 9 2009, 05:54 AM
Post
#12
|
|
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
BTW-Do you really roll a resistance check every turn for spells like influence???? well, yes and no. you roll every [force] turns. in the case of influence, however, once the spell is made permanent the general consensus is that it is no longer subject to that rule (i don't recall if any explicit text was produced to that effect, but if not then there was some fairly strong evidence that it was intended that way*). this would mean they get 1 extra resist check iirc, since it should take something like 2 turns per DV of the spell (which in the case of influence works out to 1 turn per force of the spell + 1 round, or just enough time to ensure the target gets 1 extra resist check). so if you're a RAW-nazi who doesn't care about things like a spell that the magician paid for being useful, or playing the game as it was clearly intended, then sure... there is (or at least there might be) a resistance roll every [force] turns against the influence spell. otherwise, once permanent the only way to resist it further is if confronted over the absurdity of the idea. *specifically, there is text that indicates that a spell made permanent no longer requires magic to sustain it. this doesn't explicitly state that no more resist rolls are made for mental manipulations once permanent, but it certainly implies that very strongly imo. |
|
|
Apr 9 2009, 09:02 AM
Post
#13
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
|
|
|
Lo-Fi Version | Time is now: 28th April 2024 - 12:57 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.