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#1
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Target ![]() Group: Members Posts: 29 Joined: 22-July 08 Member No.: 16,159 ![]() |
I need my three players to go capture some guy from his mansion on an island(im thinking). For challenges, at the moment I'm thinking that he has a few flyspy drones circulating for surveillance, 2-3 triad posse as security and he himself is a competent mage.
Is it a bad idea for me to just use the combat mage as him from the rules? Is he particularly bad/good etc? Other ideas would be good too. |
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#2
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Target ![]() Group: Members Posts: 13 Joined: 28-December 08 From: DuBois, PA, USA Member No.: 16,714 ![]() |
There's nothing wrong with using the Combat Mage as opposition. It's a good time saver, but remember that all of the templates are pretty bland, so you might want to change up the spells, or cyber or bioware. I wouldn't overuse that template, though, or your players will figure things out.
I'd probably up the rest of the opposition and make it more difficult to infoltrate or escape. |
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
It sort of depends on how your players built there characters, and whether or not they have a mage for counterspelling.
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