IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Ranged combat as Success test, Need advice...
silva
post Apr 12 2009, 04:02 AM
Post #1


Moving Target
**

Group: Members
Posts: 289
Joined: 15-March 09
Member No.: 16,968



Hi.

My group didnt like the default ranged combat as Opposed Test (we found the possibility of dodging fire uneralistic), so we adopted the ranged combat as Success Test, as suggested in the SR4A "tweaking the rules" section.

By this rule, the success in a ranged combat is defined by a "distance threshold": 1, 2, 3 and 4 (for short, medium, long and extreme distances, respectively). Also the rule suggests that some situational modifiers should affect the threshold, not the dice pool (eg: cover, blind fire, etc.), but it doesnt specify exactly what situations are those.

So my question is: which situational modifier should affect thresholds, and which should affect the dice pool?

And what tips would the guys that already use/tested this alternative ranged combat system give me?

THanks!
Go to the top of the page
 
+Quote Post
Dumori
post Apr 12 2009, 04:19 AM
Post #2


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Target moving factoring speed, target size and wide bursts.
Go to the top of the page
 
+Quote Post
Heath Robinson
post Apr 12 2009, 10:51 AM
Post #3


Running Target
***

Group: Members
Posts: 1,263
Joined: 4-March 08
From: Blighty
Member No.: 15,736



Cover should be moved to a threshold modifier of +2 in my opinion. That makes it slightly more beneficial against shooters that don't have a significant chance to hit you out of cover, and feels right. Target moving should be a similar modifier, perhaps the same size for simplicity. Move visibility penalties to the threshold as well (add 1/3 their DP modifier).

I'd personally go with 0, 1, 3, 6 for range based thresholds. It should be easy to hit things close up and incredibly difficult to hit things further than your weapon is designed to. This gives Assault Rifles a 100m band around their intended range (300m) which is all at the same threshold.

Yeah, shooting a target dodging between cover at extreme range (without a scope) is difficult, but shouldn't it be difficult? The fact that it's possible in 2070 is just indicative of how insane the standards of normal SR4 are.


Losing wide bursts isn't actually all that significant really, in my opinion.
Go to the top of the page
 
+Quote Post
silva
post Apr 12 2009, 08:09 PM
Post #4


Moving Target
**

Group: Members
Posts: 289
Joined: 15-March 09
Member No.: 16,968



Thanks for the help.

Is it just my impression or is there a correlation between dice pool modifiers and threshold modifiers?

I mean, could we state that for each -3 pool modifier, we could swap it for a +1 threshold?
Go to the top of the page
 
+Quote Post
Heath Robinson
post Apr 12 2009, 11:00 PM
Post #5


Running Target
***

Group: Members
Posts: 1,263
Joined: 4-March 08
From: Blighty
Member No.: 15,736



Yep. The expected number of hits is 1/3 for each dice, hence 3 dice are expected to equate to 1 hit. A -3 DP modifier is, therefore, broadly equivalent to a +1 threshold.
Go to the top of the page
 
+Quote Post
suppenhuhn
post Apr 13 2009, 02:39 AM
Post #6


Moving Target
**

Group: Members
Posts: 268
Joined: 14-February 08
Member No.: 15,682



QUOTE (Heath Robinson @ Apr 13 2009, 01:00 AM) *
Yep. The expected number of hits is 1/3 for each dice, hence 3 dice are expected to equate to 1 hit. A -3 DP modifier is, therefore, broadly equivalent to a +1 threshold.

Uh no and you shouldn't swap dicepool and threshold modifiers because the out come really depends on the size of your dicepool.
There is no equivalent as to how many dice represent a 1 higher threshold.
Keep those separate.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd July 2025 - 04:51 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.