My Assistant
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Apr 15 2009, 12:25 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 166 Joined: 8-April 09 From: Columbus, Ohio, USA Member No.: 17,061 |
What would be more interesting to play is a former military/police sniper that has, for some reason, fallen off the grid. He hasn't been practicing (moderate skills - they do need practice to maintain high levels), moderate attributes (too much trid, too many snacks, too many drinks), some lingering contacts in the field, knowledge skills on ballistics and basic physics, old police/SWAT hangouts. "Heard you were good once. Can you still hit the mark? There is a chunk of money for you if you can take care of our problem." The character has to acquire a weapon (could be as simple as a hunting rifle), plan the strike, and the get away, then deal with the payoff (maybe erasing the SIN). Then, quite the day job, look for more work in the shadows, and make that long climb back to excellence with practice and equipment.
Ah, if only I had someone to run this for me. (Any takers? Could do this online) |
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Apr 15 2009, 03:37 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
-Elf Adept -Agility 8 (exceptional attribute) -Longarms 7(Sniper rifles 9) (Aptitude: Longarms) -Muscle toner 2 -Reflex recorder: Longarms -Improved Attribute: Agility +3 -Improved ability: Longarms +3 -Krav Maga (take aim) Net total: 13 Agility + 13 longarms + 2 smartlink = 28 dice. Yeah, he's scary. He is also impossible to build and has more dice then he should. Nice try though but if your going to do a dice pool exercise your numbers need to be right. [ Spoiler ]
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Apr 15 2009, 10:42 PM
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
the range might be limited, but what about a drone with sensors and pilot of 6, targeting and clearsight 6, and a mounted sniper rifle (or a sniper rifle with piloting and a propulsion system) then use active targeting of 12 unapposed save for the -3 for metahuman signatures. average 3 hits that go to your actual shot for 15 dp and you're not even there! or the rigger jumps in with 6 perception and 6 or more gunnery and a VCR, now you're rolling 11 to lock on and those net hits are added to the 14 you roll to shoot, plus the option to spend edge
edit: autosofts only go to 4.... but still a fun idea |
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Apr 15 2009, 11:25 PM
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#29
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
This is actually the precise system I believe big-league snipers use in Shadowrun. There's no fluff to support it, but I think it's extemely in-theme to have the 2070 'sniper' be essentially a guy who rigs a drone articulation system.
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