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> Adrenal Pump, Can we have a 'lite' version?
Shinobi Killfist
post Apr 19 2009, 09:00 PM
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QUOTE (Stahlseele @ Apr 19 2009, 03:57 PM) *
What happens if you black out, before duration runs out?
Do you still get the whole drain, if you get 12 rounds of use out of the pump and black out after the 6nd round or something?


I think technically by the rules it runs for 6 more turns while you are unconscious and then you take 12 boxes of damage and probably die. I would say it shuts down when you do, so 6 boxes of damage.
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Stahlseele
post Apr 19 2009, 09:11 PM
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And we have another Use for Tranq-Patches . .
Imagine a Troll-Fighter going Berserk with one of those, getting lucky enough to get some rounds of usage out of it, enough to drop whatever's in the way.
then calmly pulling out a tranq-patch, slapping it onto his forehead, getting a big dopey grin on his face:"aaaah, i needed that" then falling over like a dead tree WUMP *zzzzzzzzzzzzzzzz* ^^
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Draco18s
post Apr 19 2009, 09:21 PM
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[oops, not thinking]
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Jaid
post Apr 20 2009, 05:26 AM
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QUOTE (Stahlseele @ Apr 19 2009, 04:11 PM) *
And we have another Use for Tranq-Patches . .
Imagine a Troll-Fighter going Berserk with one of those, getting lucky enough to get some rounds of usage out of it, enough to drop whatever's in the way.
then calmly pulling out a tranq-patch, slapping it onto his forehead, getting a big dopey grin on his face:"aaaah, i needed that" then falling over like a dead tree WUMP *zzzzzzzzzzzzzzzz* ^^

right. because filling up your stun track is *exactly* what you want to do when you know you've got a boatload of stun coming....
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Stahlseele
post Apr 20 2009, 08:34 AM
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IF the Pump stops working when YOU stop working, then you only get some boxes of damage . . and physical at that, but, eh, in most combat characters, especially trolls, physical track should be longer than stun, so better chance to stay alive neh? O.o
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crazyconscript
post Apr 20 2009, 09:59 AM
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But far longer healing times (IMG:style_emoticons/default/nyahnyah.gif)
Stun is healed in an hours, physical in days
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Psikerlord
post Apr 20 2009, 12:44 PM
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I agree some kind of fix is needed for the adrenal pump. At the moment it's not so scary stun damage wise at rating one, but then not highly reliable/effective, either.
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Stahlseele
post Apr 20 2009, 01:25 PM
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QUOTE (crazyconscript @ Apr 20 2009, 11:59 AM) *
But far longer healing times (IMG:style_emoticons/default/nyahnyah.gif)
Stun is healed in an hours, physical in days

So you are saying LONGER HEALING TIME for physical Damage is WORSE than NO HEALING TIME for dead?
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Draco18s
post Apr 20 2009, 02:48 PM
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QUOTE (Stahlseele @ Apr 20 2009, 09:25 AM) *
So you are saying LONGER HEALING TIME for physical Damage is WORSE than NO HEALING TIME for dead?


His point is that in using a tranq-patch to knock out the guy using the pump, all the damage from the pump is automatically physical damage. The ONLY way this is beneficial is if you manage to do less damage with the tranq patch than you would if you let the pump run its course, which is HIGHLY unlikely.

Hmmm... 10 damage resisted, plus 4....or 8 damage....
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Stahlseele
post Apr 20 2009, 02:54 PM
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Yeah, i am kind of going from the point that if my body shuts down and goes into sleep mode, the pump will shut down too . .
of course, if there's some ruling saying no to this, my point is moot
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HappyDaze
post Apr 20 2009, 03:22 PM
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QUOTE
Yeah, i am kind of going from the point that if my body shuts down and goes into sleep mode, the pump will shut down too . .
of course, if there's some ruling saying no to this, my point is moot

Just because you're knocked out doesn't mean that the super-concentrated adrenaline isn't still redlining your heart and the rest of your system. Sorry.
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Stahlseele
post Apr 20 2009, 03:24 PM
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but if you black out before you get the rounds, do you get the whole stun damage from rounds you rolled for but did not get to use?
or do you only get stun for the rounds used?
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HappyDaze
post Apr 20 2009, 03:32 PM
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Whole time rolled. Whether you use it or not, the juice is active in your system the whole time, and it stresses your system for the full amount.

Which sucks mechanically, but makes sense. I'd rather just see the pump do (2 x Rating)S and have it resisted with Body after 1 minute of use. As it is, it's too dangerous to the user and the random - and very short - duration is crappy.
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BlueMax
post Apr 20 2009, 04:34 PM
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QUOTE (HappyDaze @ Apr 20 2009, 08:32 AM) *
Whole time rolled. Whether you use it or not, the juice is active in your system the whole time, and it stresses your system for the full amount.

Which sucks mechanically, but makes sense. I'd rather just see the pump do (2 x Rating)S and have it resisted with Body after 1 minute of use. As it is, it's too dangerous to the user and the random - and very short - duration is crappy.


What do you think about Nausea and Disorentation? 2 x R stun is pretty low, but with either of the drug effects I think it would be a great solution.

And fitting color for pushing hard. I know, I repeat myself.
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paws2sky
post Apr 20 2009, 04:49 PM
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QUOTE (BlueMax @ Apr 20 2009, 12:34 PM) *
What do you think about Nausea and Disorentation? 2 x R stun is pretty low, but with either of the drug effects I think it would be a great solution.

And fitting color for pushing hard. I know, I repeat myself.


I suggest (Rating x 3)S unresisted, plus either Nausea or Disorientation. Duration is limited to (rating)d6 rounds.

That's a little harsher, but keeps it in line with combat drugs. Also, it reduces the likelihood of killing yourself, unless you've taken a beating already, which seems about right.

Also introduce a chemical activator (1 turn speed) and a suppressant (5 minute duration) in inhaler or slap patch form, just like in the original version.

My 2 nuyen.

-paws
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