Incompetent Quality and Activesofts, compatible? |
Incompetent Quality and Activesofts, compatible? |
Apr 17 2009, 08:39 PM
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#51
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
And for thoswe liking their RPG WebComic humor a little bit more dark: looking for group www.lfgcomic.com/.
Admit it, we have all been Richard from time to time ^^ |
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Apr 18 2009, 07:22 PM
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#52
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I don't see skillwires as such a game breaker. Okay, so an office worker wants to become a shadowrunner. He improves his skillwires to the max rating of 5 (pgs 334 & 335). He gets a handful of skillsofts at the max rating of 4 (pg 320). He slots Infiltration and Dodge, sneaks through the office and slips away to parts unknown. In the streets, he gets beaten up in a brawl because he runs across someone who has Unarmed Combat 6 and a specialization in Martial Arts, which totals the dice at 8. This is double his 4. He slots Running instead of Unarmed Combat, keeping Dodge in place for defense, and runs away. He returns with Dodge and Pistols, but the martial artist, who isn't so good with guns, only a 3 also specialized in pistols (now 5 dice) and now has an edge. Our little hero's luck runs out when the martial artist gets tired of the little bugger and adds Edge to a couple rolls. Skillwires can allow someone to be a jack of all trades, and this will be fine early on in a shadowrunner's career, but there will be plenty of character's that shine from the start within their specialties to become superstars. Sure the skillwire master can improve his skills to master level with karma, leaving behind the need for his skillsofts in certain areas. He may become a valuable part of a shadowrunning team that needs to fill certain roles. If someone wants to play that character, go ahead. The GM should be able to create plenty of opportunities for fun with this character on the team. The character can do anything reasonably well, but can't do everything exceptionally well. That's the point of a team. Also, I believe this kind of character can be played with just as much depth as any other character. As for the karma thing, characters earn karma for their decisions, not for their skills use. I don't see a connection between skillwires and earned karma. Hear, Hear... Very well put indeed... |
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Apr 18 2009, 08:57 PM
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#53
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Running Target Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
I would so argue against that reasoning . . if i was close enough to allmost get blown up and knowing what it is, then i probably had the skill to begin with. And now i am suddenly incompetent, and not just said to be incompetent because i made a mistake once? O.o I'm not sure you are completely understand what i'm getting at. I require some justification for taking any flaw worth bps, Especially Incompetence. The fluff about getting almost blown up is just that, fluff. Perhaps the character in question did have the skill, but following a traumatic experience can no longer face bombs or explosives. I mentioned it only as an example of an IC justification that I accepted. I thought it was reasonable, but you are entitled to your own opinion. |
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Apr 18 2009, 09:20 PM
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#54
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Running Target Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
hmmm
I just read the parts of this thread about not gaining karma for using skillwires. I really don't see how this can work, since karma is not awarded like xp in that other game. I guess if it works for you then fine, but i would make another point: it is entirely reasonable to run shadowrun without any karma at all. 400bp characters are pretty potent already, one doesn't really need to improve them for the game to work, provided all the players are cool with it. |
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Apr 18 2009, 09:39 PM
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#55
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Provided people either use skillwires or some other means to use skills they don't own due to not being able to purchase them at generation with their points.
if the group characters have been built together so everybody completely covers certain aspects . . there's still the problem of what happens when that one character should get damagef somehow? Also, why/how should one justify such flaws? i am addicted to something because i am addicted to something. i am incompetent in something because i simply never ever wanted to learn it. for example, i pretty much consider myself incompetent in writing code. how do i justify me being incompetent in that skill? i don't frigging care about coding, i never ever will and i think it's stupid. i am not even ready to let someone teach me that stuff, even if it meant getting bad grades in this shit. no, i don't wanna, i won't because i can't and i can't because i wont and i won't because i dont wanna. end of story O.o |
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Apr 19 2009, 12:54 AM
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#56
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Running Target Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
average joe is considered to have a rank 0 in a skill, which is sufficient to default where defaulting is permitted. Incompetent denies even that. Consider unarmed combat. Anyone can throw an untrained punch. It will likely be ineffective, but it can be done. How do you rationalise an incompetency in punching?
Furthermore, my problem with incompetency is that there is no guidance as to the skills it may be taken with. Perhaps you might be incompetent with software, but iirc software is non defaultable, so you could as easily be untrained. There is nothing whatsoever preventing someone taking incompetent in a non defaultable skill and being in no worse a position than someone who merely spent no points on it. If a player must take a flaw simply for the bps it gives them, i at least want them to thread it into the character in some way. Not doing so is simply munchkinism. |
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Apr 19 2009, 01:20 AM
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#57
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
average joe is considered to have a rank 0 in a skill, which is sufficient to default where defaulting is permitted. Incompetent denies even that. Consider unarmed combat. Anyone can throw an untrained punch. It will likely be ineffective, but it can be done. How do you rationalise an incompetency in punching? Furthermore, my problem with incompetency is that there is no guidance as to the skills it may be taken with. Perhaps you might be incompetent with software, but iirc software is non defaultable, so you could as easily be untrained. There is nothing whatsoever preventing someone taking incompetent in a non defaultable skill and being in no worse a position than someone who merely spent no points on it. If a player must take a flaw simply for the bps it gives them, i at least want them to thread it into the character in some way. Not doing so is simply munchkinism. Explanation via backstory/background is not an unreasonable request... |
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Apr 19 2009, 04:05 AM
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#58
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
average joe is considered to have a rank 0 in a skill, which is sufficient to default where defaulting is permitted. Incompetent denies even that. Consider unarmed combat. Anyone can throw an untrained punch. It will likely be ineffective, but it can be done. How do you rationalise an incompetency in punching? Furthermore, my problem with incompetency is that there is no guidance as to the skills it may be taken with. Perhaps you might be incompetent with software, but iirc software is non defaultable, so you could as easily be untrained. There is nothing whatsoever preventing someone taking incompetent in a non defaultable skill and being in no worse a position than someone who merely spent no points on it. If a player must take a flaw simply for the bps it gives them, i at least want them to thread it into the character in some way. Not doing so is simply munchkinism. And why GMs havefinal say on the PC. He sees this abuse of the flaw, he should intervene and say no. But the GM should offer alternatives. |
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Apr 19 2009, 06:16 AM
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#59
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Consider unarmed combat. Anyone can throw an untrained punch. It will likely be ineffective, but it can be done. How do you rationalise an incompetency in punching? If you...HAVE NO ARMS! (IMG:style_emoticons/default/nyahnyah.gif) (Whee, Naga!) |
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Apr 19 2009, 03:48 PM
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#60
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
But then it is TRULY considered Unarmed Combat... Forgive me, I just had to do it... |
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Apr 19 2009, 03:52 PM
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#61
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ok, that . . was bad . . really bad . .
but then, the beauty of a pun is in the "oy" of the beerholder . . |
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Apr 19 2009, 04:04 PM
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#62
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Apr 19 2009, 04:14 PM
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#63
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Apr 19 2009, 04:26 PM
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#64
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Apr 19 2009, 04:45 PM
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#65
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Apr 20 2009, 10:33 AM
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#66
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Moving Target Group: Members Posts: 166 Joined: 8-April 09 From: Columbus, Ohio, USA Member No.: 17,061 |
Tymeaus sat quietly, pondering the repercussions of his actions. Puns were known to cause severe psychological damage, to the point that some nations have outlawed them. On the other hand, it was a great pun! Fighting the misguided urge to resist, he rolls some dice. He leans over, inspects the dice and speaks the following words: "Why did I roll those dice?" He sits up, shrugs, and hacks out a pun, hoping it delivers Stun damage, hoping readers can resist enough to avoid overflow damage, should they already be suffering from the effects of someone else's puns. "Maybe a few people won't know what a Naga is?" he mutters to himself. On these forums, that is nothing but a fantasy.
The sad truth of the matter is that the dice meant nothing, and his desire to throw a pun into the internet overrode all concerns for the safety of others. Remember, puns don't kill people. Free will kills people. |
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Apr 21 2009, 01:06 AM
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#67
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Tymeaus sat quietly, pondering the repercussions of his actions. Puns were known to cause severe psychological damage, to the point that some nations have outlawed them. On the other hand, it was a great pun! Fighting the misguided urge to resist, he rolls some dice. He leans over, inspects the dice and speaks the following words: "Why did I roll those dice?" He sits up, shrugs, and hacks out a pun, hoping it delivers Stun damage, hoping readers can resist enough to avoid overflow damage, should they already be suffering from the effects of someone else's puns. "Maybe a few people won't know what a Naga is?" he mutters to himself. On these forums, that is nothing but a fantasy. The sad truth of the matter is that the dice meant nothing, and his desire to throw a pun into the internet overrode all concerns for the safety of others. Remember, puns don't kill people. Free will kills people. I like that... Good Job... |
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