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#1
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Target ![]() Group: Members Posts: 29 Joined: 22-July 08 Member No.: 16,159 ![]() |
How do I influence players to not pickup every gun of every goon they kill?
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#2
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Pay them more money for discretion. Discretion carries a high premium.
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#3
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Target ![]() Group: Members Posts: 29 Joined: 22-July 08 Member No.: 16,159 ![]() |
Why would an employer mind if weapons of killed goons are taken?
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#4
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Target ![]() Group: Members Posts: 22 Joined: 6-April 09 From: NYC Member No.: 17,057 ![]() |
You could wait until they're nicely weighed down and then have them run for their lives from an excessively large swarm of bio-drones down a poorly series of winding tunnels and start penalizing encumbrance by modifying their movement rate. For extra bang-for-the-buck, have some of the swarms carry bio-bombs - the individual explosions won't do a great deal of damage, but it might encourage people to run like all hell before an explosion hits something really flamable. Running little monofilament cords between members of the swarm is an option too.
Or, if you're wanting to enter Utter Bastard GM Mode, start slipping stealth/tracking RFIDs into the better weapons and pieces of kit. Link them to a biomonitor so that a tracking signal is activated upon death of the registered user and have the Star or worse turn up at inopportune moments until they get the hint. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 23-February 09 From: Tír na nÓg Member No.: 16,906 ![]() |
My usually end up looting something off of the opposition, even if it isnt their guns (which are usually worse than their own). Doesnt happen as much in shadowrun compared to other games (in my Scion they always took part of the corpse with them as a trophy if it was titanspawn...). However, even if they do look shit-loads of stuff from the goons, they probably cant sell it for very much. Remember, they probably cant flog it at its full cost and they need to split earnings from such sales between the group in most cases.
As for non-gear looting, i like giving them stuff they cant sell (IMG:style_emoticons/default/grinbig.gif) . Last game, i sent my players on a job which brought them into a cyberware clinic (...where they happened to be making a cyberzombie...) and after the gunfire stopped, they decided to take some shiny stuff before skedaddling. But who are you going to sell an invoked memory stimulator and parts for rating 4 betaware muscle replacement to? (IMG:style_emoticons/default/rotfl.gif) The got some other stuff too, and it ended up being around 15k worth of stuff each (there were 3 runners), but that was because they were REALLY lucky with their searches, and its not often you get a situation like that. They almost ended up getting snagged by the backup high-threat response team as a result though (IMG:style_emoticons/default/wink.gif) EDIT: Just thought of something you could do to stop random gun pick-ups. Just because the original owner of the smartgun is out for the count, doesnt mean the corp security cant fire it once you put it in your pocket... |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 ![]() |
For goodness' sake. There are fatigue rules, if they weigh themselves down too much you start applying them. See how the Sam likes it when he's up to 6 boxes of Stun without a single damage test and can't do any more running for another couple of hours.
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#7
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 ![]() |
Why would an employer mind if weapons of killed goons are taken? Because weapons can be traced when used in other crimes (whether through serial numbers or RFID tags) and the last thing a Johnson wants is law enforcement somehow tying his crime to some other crime and having another excuse to look at his crime closer. |
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#8
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
But come on, it's the Loot loot loot that makes our boys get up and shoot! (IMG:style_emoticons/default/nyahnyah.gif)
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#9
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 23-February 09 From: Tír na nÓg Member No.: 16,906 ![]() |
^ And that is why every runner should carry a tag eraser at all times
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#10
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
I just apply the Street Costs table (p.312, SR4A) to the fenced price. Suddenly it's not worth it anymore.
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#11
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Because weapons can be traced when used in other crimes (whether through serial numbers or RFID tags) and the last thing a Johnson wants is law enforcement somehow tying his crime to some other crime and having another excuse to look at his crime closer. Indeed, as I said, discretion. |
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#12
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Target ![]() Group: Members Posts: 14 Joined: 14-December 08 Member No.: 16,682 ![]() |
Because weapons can be traced when used in other crimes (whether through serial numbers or RFID tags) and the last thing a Johnson wants is law enforcement somehow tying his crime to some other crime and having another excuse to look at his crime closer. Of course, using a gun looted off the local "street gang" (or taken off the body of some other "victim") is a good way of keeping law enforcement looking for someone else. |
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#13
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 ![]() |
looting is common but yeah, they have to carry this stuff, also after a while they will start to clank and if pockets are stuffed with loot it maght be harder to get to the stuff they need.
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#14
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
We had a player who was constantly looting guns. The first time he did it the gun was better than his.
The second and third time he did it because his gun jammed up and, well, he did loot it off a corpse. We also looted an auto-shotgun off some corpse which the sniper was very keen to have. (Sniper rifle = shotgun skill? That's silly). Thread reminds me of a day when sitting around in the lounge I overheard discussion about some other game (D&D?) and looting the corpses. Oh, it was Anima Beyond Fantasy. Anyway I said, "You know, we need to loot the bodies in ShaodwRun more often. We keep skipping out on all the goodies." |
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#15
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
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#16
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Just wait till they get the idea to take the bodies with them too. About (IMG:style_emoticons/default/nuyen.gif) 700 a pop to a ghoul! ;D |
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#17
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
If they're lucky, they'll pull in 10-15% of the 'face value' of a gun. For a 10lb gun, that generally means about $50 - and that's assuming they take the time and footwork to find a buyer for that price. If you aren't paying them enough that hauling a hundred pounds of guns for $500 while under fire seems like a good idea, you should consider upping how much you're paying. I fully expect PCs to steal firearms they don't have access to yet. But why they would stop to pick up ANOTHER Ares Predator is beyond me (and generally they don't - they literally have two dozen Ares Predators gathering dust in their safehouse, waiting for a buyer).
I will say though, I've also stopped accounting for standard ammunition. I assume they always have enough, because it's cheap, and a pain in the butt for me to account for. This reinforces the uselessness of picking up a fourteenth Ares Pred. If you enforce proper selling rules, they'll still collect for a bit, but once they're sitting on literally a pile of hot evidence, they'll start rethinking things a little bit. |
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#18
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
Double post
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#19
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
If you enforce proper selling rules, they'll still collect for a bit, but once they're sitting on literally a pile of hot evidence, they'll start rethinking things a little bit. Especially if the hot evidence can call home and transmit full trideo record of everything that happened during the run and in the safe house. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
Tell them they're getting paid less because they're looting too much. Then pay them more once they stop. If you want to run a street-level game, talk to them BEFORE they make characters.
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#21
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
I've found that the more street level the game is, the more likely looting is. PCs start off poorer and get paid less, so they look for anything they can get to make ends meet. Often times they will end up like the crazy whack job gangers in movies, with a gym bag or five full of guns in their hide out that they pull out when the Star shows up to arrest them.
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#22
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
What happens when you loot that smartgun that's smarter then you are?
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 ![]() |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
The "Magic" talking sword. Just take a sword, add a built in Commlink, Custom Look 2, Personalized Grip, and let an AI move in. If the built in Commlink has speakers, the sword will even talk to you. Just give the AI the Lilacor personality as seen in the "Lilacor Mod" in the Elderscrolls games and your good.
"Heh... hehe... heheheh.. I just gotta say... YOU SUCK!" *mumble* "Lord of Murder my ass... I should be the Lord of Murder..." *mumble* "Hey, you know... my last owner... he became a God. Yea, unhu, thats right. Stick with me..." "Ohhhhhhhh... lets go kill that over there!" "Cuz I'm T&T, I'm dynomite... I'm T&T, I win the fight... I'm T&T, I'm a power load... I'm T&T, watch me explode..." *Random played theme music, Conan movies are a good choice* "Donk, got your nose... Oh, that looked painful, tell me was it painful... " |
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#25
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
CSI.
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Lo-Fi Version | Time is now: 21st August 2025 - 09:52 AM |
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