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> Everyone gets 1 IP!, The so-called "economy of actions"
Tymeaus Jalynsfe...
post Apr 21 2009, 11:14 PM
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QUOTE (Heath Robinson @ Apr 21 2009, 03:15 AM) *
By RAW, you must. It brings their IPs into line with those of the other Action Economy abusers (spirits, agents) as a game balance effect.

Ornot,
You can't purchase that hit unless your GM houserules away the restrictions on buying hits. Crashing is a negative result, and in the situations where you care (i.e. combat) it's high stress and you also can't.



Heath Robinson...

SO you are telling me that every car that is parked on the street somehow has the possibility of catastrophically crashing... That WAS the question... A vehicle THAT IS NOT MOVING (idling, parked, whatever) need not make any piloting check... that is a ludicrous application of the rules... how do unoccupied vehicles ever stay in one place, if you force this application of the rules?
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Shinobi Killfist
post Apr 22 2009, 03:22 AM
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QUOTE (Tymeaus Jalynsfein @ Apr 21 2009, 06:11 PM) *
A Vehicle THAT IS NOT MOVING will not careen off course... are you kidding me?


Dude, you are in chase combat crazy things happen in chase combat. Maybe while idling you get startled and gun it by accident, or heck any flying/hover drone might have a hard time keeping perfectly still so it screws up a micro adjusted thruster or something.
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Chrysalis
post Apr 22 2009, 03:37 AM
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I like a 1 IP system. I usually play street sams which would indicate that I get more IPs, still it is a greater equalizer, since it takes them away from mages. The faster the game more fun people seem to have
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Tymeaus Jalynsfe...
post Apr 22 2009, 03:37 AM
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QUOTE (Shinobi Killfist @ Apr 21 2009, 09:22 PM) *
Dude, you are in chase combat crazy things happen in chase combat. Maybe while idling you get startled and gun it by accident, or heck any flying/hover drone might have a hard time keeping perfectly still so it screws up a micro adjusted thruster or something.



By Definition, it Can't be a chase if you are not moving...
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Veggiesama
post Apr 22 2009, 05:19 AM
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Don't worry, Shinobi, your mocking humor is not lost on me!
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Heath Robinson
post Apr 22 2009, 10:59 AM
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QUOTE (Tymeaus Jalynsfein @ Apr 22 2009, 12:14 AM) *
Heath Robinson...

SO you are telling me that every car that is parked on the street somehow has the possibility of catastrophically crashing... That WAS the question... A vehicle THAT IS NOT MOVING (idling, parked, whatever) need not make any piloting check... that is a ludicrous application of the rules... how do unoccupied vehicles ever stay in one place, if you force this application of the rules?

They're not in Tactical or Chase Combat.
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Tymeaus Jalynsfe...
post Apr 23 2009, 12:47 AM
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QUOTE (Heath Robinson @ Apr 22 2009, 03:59 AM) *
They're not in Tactical or Chase Combat.


Neither are you if the vehicle is not moveing... No movement = no chase = no tactical

But hey, to each his own...
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Tymeaus Jalynsfe...
post Apr 23 2009, 12:48 AM
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QUOTE (Veggiesama @ Apr 21 2009, 10:19 PM) *
Don't worry, Shinobi, your mocking humor is not lost on me!



Missed that... Sorry...
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Shinobi Killfist
post Apr 23 2009, 01:52 AM
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QUOTE (Tymeaus Jalynsfein @ Apr 22 2009, 08:48 PM) *
Missed that... Sorry...


I wasn't sure if you got the joke and were messing with me or not, so I just kept playing along. I probably should use smileys more often but I think it turns a good joke into a blunt instrument, turns irony into sarcasm etc.
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Tymeaus Jalynsfe...
post Apr 23 2009, 03:08 AM
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QUOTE (Shinobi Killfist @ Apr 22 2009, 06:52 PM) *
I wasn't sure if you got the joke and were messing with me or not, so I just kept playing along. I probably should use smileys more often but I think it turns a good joke into a blunt instrument, turns irony into sarcasm etc.



I am usually pretty good at that kind of thing... but not generally in the impersonal world of the Internet... MUCH better at it in person...

Oh well... Sometimes a tire iron up side the head works...
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ArkonC
post Apr 23 2009, 08:10 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 23 2009, 01:47 AM) *
Neither are you if the vehicle is not moveing... No movement = no chase = no tactical

But hey, to each his own...

Movement is not required for tactical combat...
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Heath Robinson
post Apr 23 2009, 08:34 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 23 2009, 01:47 AM) *
Neither are you if the vehicle is not moveing... No movement = no chase = no tactical

But hey, to each his own...

Tactical Combat does not necessarily incorporate movement or tactics. The words are meaningless. You can call it "Superhyperultraoptimised Megacombat" and it changes nothing.

Seriously. Nothing. The rules say that you have to make a control vehicle action each turn or make a crash test. You can't buy hits on a crash test because you're in combat. These are the rules. I don't make them, I just apply them.
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Dashifen
post Apr 23 2009, 09:18 PM
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QUOTE (Malachi @ Apr 17 2009, 10:58 PM) *
A short time ago there were a couple threads that hashed this topic out quite a bit. One of them did a real good job compiling a list of suggested alternatives to the system. Now, I'm an old-timer and I remember the SR2 days. If your group's Move-by-Wire Sammie rolled a 38 for Initiative and you (the lowly Mage) rolled a 5, you had to wait while the Sammie took a pass at 38, another at 28, another at 18, and his final one at 8... and then it was your turn.... and there was nothing left to do.


.... ah .... good times (?) /nostalgia
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Tymeaus Jalynsfe...
post Apr 23 2009, 11:37 PM
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QUOTE (Heath Robinson @ Apr 23 2009, 02:34 PM) *
Tactical Combat does not necessarily incorporate movement or tactics. The words are meaningless. You can call it "Superhyperultraoptimised Megacombat" and it changes nothing.

Seriously. Nothing. The rules say that you have to make a control vehicle action each turn or make a crash test. You can't buy hits on a crash test because you're in combat. These are the rules. I don't make them, I just apply them.



Again... Can't crash WHEN YOU ARE NOT MOVING...
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Heath Robinson
post Apr 24 2009, 12:05 AM
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The rules say you can. We're discussing the rules. Ergo, you can crash whilst not moving.

Another way you can crash without moving
QUOTE (Page 170 @ SR4A)
Just like Knockdown, if a vehicle takes more damage from a single attack than it has Body, then the driver must make an immediate Vehicle skill + Reaction (3) Test to avoid crashing.


You don't take any damage, mind. There's no entry in the ramming damage table for travelling at 0 velocity.


Alternatively, you can take the result and run with it for comedy and drama. Like, a DIV0 error causes the Drone to lockup and fall to the ground (if aerial), or treat itself as infinitely far away from its set waypoint in one axis and careens off into a wall it doesn't pay attention to because the mapsoft doesn't include any walls for an infinite distance in one direction. Maybe your actual physical driver gets a leg twitch and hits the accelerator when he tries to stretch it out. That kind of thing.
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Tymeaus Jalynsfe...
post Apr 24 2009, 12:53 AM
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QUOTE (Heath Robinson @ Apr 23 2009, 06:05 PM) *
The rules say you can. We're discussing the rules. Ergo, you can crash whilst not moving.

Another way you can crash without moving


You don't take any damage, mind. There's no entry in the ramming damage table for travelling at 0 velocity.


Alternatively, you can take the result and run with it for comedy and drama. Like, a DIV0 error causes the Drone to lockup and fall to the ground (if aerial), or treat itself as infinitely far away from its set waypoint in one axis and careens off into a wall it doesn't pay attention to because the mapsoft doesn't include any walls for an infinite distance in one direction. Maybe your actual physical driver gets a leg twitch and hits the accelerator when he tries to stretch it out. That kind of thing.



And I would say that anyone who makes a pilot actually make a piloting check at a velocity of zero, sitting on the hard-deck is doing so to just screw with the players... There is absolutely NO reason to force a piloting check even if you are taking damage from weapons fire if youy are not actually moving... as you said so eloquently, you are at speed zero and there is no entry in the damage table for a speed of Zero... Ergo, no crash test is required...
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