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> Gebt mir Panzer!, Where are the Tanks?
AllTheNothing
post Apr 22 2009, 11:14 PM
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QUOTE (crizh @ Apr 22 2009, 07:05 PM) *
Well no less cost effective than any other Cyborg.

Can you give a Cyborg Astral Hazing?

Yes a surged brain, but the radius would be zero (I think); if expenses and possible collateral damage aren't a problem you can use a Cyberzombie as rigger, a tank within the tank (not for mass production).
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crizh
post Apr 22 2009, 11:16 PM
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QUOTE (AllTheNothing @ Apr 23 2009, 12:14 AM) *
Yes a surged brain, but the radius would be zero (I think); if expenses and possible collateral damage aren't a problem you can use a Cyberzombie as rigger, a tank within the tank (not for mass production).



Hah, good point, lol.

What a dumbass I am sometimes, honestly.
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ICPiK
post Apr 22 2009, 11:24 PM
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I ran a sweet merc campain based out of the Yucatan it was fun as hell. Rigger had a sweet like WWII half track crashing threw the jungle. With dudes in full mil spec pouring out of it . Was fricking sweet. Believe i killed em all with some well placed white phosphorous mortars and MMG fire. That was the the best... Enter evil laugh stage left.
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Zen Shooter01
post Apr 22 2009, 11:30 PM
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Apathy is quite right, spirits are the Grade A Super Plus armor killer. Just conjure, then tell it, "go kill everyone in that thing over there, that I'm looking at from the astral plane." Repeat until it stops being fun, which is never.

That presumes that there is a live crew inside the vehicle. If not, then hackers are a very big problem. MBTs would all be matrix pillboxes.

I would suppose that the greatest threat to MBTs in the 6th World - coming in even before spirits, because magicians are very few in number - would be guided missiles and the drones that carry them. I'd think that MBTs would carry automated anti-missile/anti-artillery shell laser systems. The MP Heavy Laser on something a lot like a sentry gun mount.

But I think that in the 6th World, MBTs may go the way of the battleship, for the same reasons. Too expensive, too slow, too big of a target.
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Anythingforenoug...
post Apr 23 2009, 12:31 AM
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First, there has never been such a thing as an invulnerable tank. Since the advent of tanks on the battle field there have been anti-tank weapons. Invulnerability has thus never been a part of the doctrine of tank warfare, nor has it ever been a justification for the existence of tanks.

The most heavily sighted reason for the discontinuation of the development of heavy armor is its supposed excessive vulnerability to attacks from aircraft. This is something of a fallacious argument as non-contested air attack is going to destroy any sort of ground force, regardless of what type of vehicles it consists of. However, in the face of contested airspace, the tactical value of heavy armor in increased dramatically. Heavy armor reduces vehicle vulnerability to light anti-vehicle weapons (RPGs), improvised explosive devices and other anti-mobility weapons (mines), light artillery (mortars), as well as small arms fire (machine guns, grenades). It takes a great deal of effort to stop heavy armor, and if heavy armor can be stopped, then all ground vehicles can be stopped. Light ground vehicles equipped to fight heavy armor are at a considerable disadvantage against heavy armor for a variety of reasons. Which brings up another reason why heavy armor would still have a use in Shadowrun, the best (at least ground based) weapon to fight a tank with is another tank.

In the context of Shadowrun, the role of heavy armor in an environment with enemy aircraft would have a direct analogy to the role of heavy armor in an environment with magic. If a force deploys without the ability to contest the magical space, then that force is going to loose, regardless of the type of vehicles it otherwise mounts. You are better off with your magician protected by a 70 ton MBT than you are with said magician protected by a 3 ton truck. Keep in mind also that if the possibility of chemical or biological agents is real (as it is in Shadowrun), maintaining an environment resistant to those attacks is considerably easier behind the protection of heavy armor than it is behind a lightly protected vehicle (where small arms fire will routinely penetrate the sealed environment).

Also, and this is more applicable to shadowrun than current military operations, active counter-measure technology (small caliber weapon guided by radar or inferred systems) will dramatically reduce the vulnerability of heavy armor to incoming anti-armor weapons (much more so than such systems will protect lightly armored vehicles, as such vehicles can still be easily disabled or destroyed by a close proximity blast). Such systems will in fact require an upgrade of the armor content of any force that deploys them, as accompanying infantry and light vehicles would suffer from the effects of said weapons being destroyed in close proximity to the formation.

Finally, in an environment with massive jamming being deployed by both sides, the communications disruption will reduce or eliminate remote operated systems on both sides-leaving manned vehicles still the corner stone of any assault force.

AFE (IMG:style_emoticons/default/nuyen.gif)
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Tymeaus Jalynsfe...
post Apr 23 2009, 12:38 AM
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QUOTE (AngelisStorm @ Apr 21 2009, 09:28 PM) *
Tanks today are legal for civilian use, and can be driven on normal roads if they have their tracks replaced with tires. (But I'm sure they make run flat tires in that size. If not, I sure don't see Monster Trucks getting flat tires in short order.)

But what if we want to run a mercenary campaign? Or the runners get into a bad situation, out in the wilderness (or decrepit barrens), and a chase scene ensues where they try to make it to their getaway vehicle, while a MBT is rolling after them and bringing down the buildings they are trying to hide in? And of course, there is always Desert Wars. (But it seems to me military equipment would be very useful for pirate campaigns, and campaigns based out of/around Hong Kong.)



In a Merc game, would you not just use a MIG-67(?) LAV... As far as I know, they are what replaced Tanks in 2070... At least, I would think that they would be the replacement... so much better than a MBT...

As for Pirates... in Hong Kong... Ships are where it is at, alonmg with the occassional LAV
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Tymeaus Jalynsfe...
post Apr 23 2009, 12:40 AM
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QUOTE (crizh @ Apr 22 2009, 07:58 AM) *
CCU.

Better yet multiple CCU's for multiple 'crew' members....




OGRE III anyone?
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Tymeaus Jalynsfe...
post Apr 23 2009, 12:44 AM
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QUOTE (Anythingforenoughnuyen @ Apr 22 2009, 05:31 PM) *
First, there has never been such a thing as an invulnerable tank. Since the advent of tanks on the battle field there have been anti-tank weapons. Invulnerability has thus never been a part of the doctrine of tank warfare, nor has it ever been a justification for the existence of tanks.

The most heavily sighted reason for the discontinuation of the development of heavy armor is its supposed excessive vulnerability to attacks from aircraft. This is something of a fallacious argument as non-contested air attack is going to destroy any sort of ground force, regardless of what type of vehicles it consists of. However, in the face of contested airspace, the tactical value of heavy armor in increased dramatically. Heavy armor reduces vehicle vulnerability to light anti-vehicle weapons (RPGs), improvised explosive devices and other anti-mobility weapons (mines), light artillery (mortars), as well as small arms fire (machine guns, grenades). It takes a great deal of effort to stop heavy armor, and if heavy armor can be stopped, then all ground vehicles can be stopped. Light ground vehicles equipped to fight heavy armor are at a considerable disadvantage against heavy armor for a variety of reasons. Which brings up another reason why heavy armor would still have a use in Shadowrun, the best (at least ground based) weapon to fight a tank with is another tank.

In the context of Shadowrun, the role of heavy armor in an environment with enemy aircraft would have a direct analogy to the role of heavy armor in an environment with magic. If a force deploys without the ability to contest the magical space, then that force is going to loose, regardless of the type of vehicles it otherwise mounts. You are better off with your magician protected by a 70 ton MBT than you are with said magician protected by a 3 ton truck. Keep in mind also that if the possibility of chemical or biological agents is real (as it is in Shadowrun), maintaining an environment resistant to those attacks is considerably easier behind the protection of heavy armor than it is behind a lightly protected vehicle (where small arms fire will routinely penetrate the sealed environment).

Also, and this is more applicable to shadowrun than current military operations, active counter-measure technology (small caliber weapon guided by radar or inferred systems) will dramatically reduce the vulnerability of heavy armor to incoming anti-armor weapons (much more so than such systems will protect lightly armored vehicles, as such vehicles can still be easily disabled or destroyed by a close proximity blast). Such systems will in fact require an upgrade of the armor content of any force that deploys them, as accompanying infantry and light vehicles would suffer from the effects of said weapons being destroyed in close proximity to the formation.

Finally, in an environment with massive jamming being deployed by both sides, the communications disruption will reduce or eliminate remote operated systems on both sides-leaving manned vehicles still the corner stone of any assault force.

AFE (IMG:style_emoticons/default/nuyen.gif)


In the end, I can see your reasoning... Though I still contend that the LAV's are the tanks of the 2070's...
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Anythingforenoug...
post Apr 23 2009, 12:48 AM
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QUOTE (Tymeaus Jalynsfein @ Apr 22 2009, 08:44 PM) *
In the end, I can see your reasoning... Though I still contend that the LAV's are the tanks of the 2070's...

I would think that a LAV's would end up being employed in a manner much closer to that in which ground attack aircraft are employed today, and less like a MBT.
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Tymeaus Jalynsfe...
post Apr 23 2009, 12:52 AM
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QUOTE (Anythingforenoughnuyen @ Apr 22 2009, 05:48 PM) *
I would think that a LAV's would end up being employed in a manner much closer to that in which ground attack aircraft are employed today, and less like a MBT.



Maybe... they do have multiple roles that they can fill, that is for sure
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Ed_209a
post Apr 23 2009, 02:56 AM
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The reports of the death of the main battle tank have been greatly exaggerated several times. First by guided missiles, then by the birth of the attack helicopter. In each case, tactics and design evolved.

In the battlefields of the 2070s, it will be no different. Magic and hacking will be just another threat to be countered, just like ATGMs, mines and air attack are today.

An earlier poster mentioned attack by spirit. That would definitely be a huge threat, if no tank had ever been attacked by spirit(or magic in general) before. When compared to a 3+ million nuyen weapon that probably costs 500 nuyen a mile to operate, and fires 2-3000 nuyen ammunition, whistling up spirits before each mission, and putting a mage on the maintenance crew to maintain wards seems dirt cheap.

Likewise, when it is protecting something that expensive, you can afford ridiculously high-end network countermeasures.

So, if anything, tanks from first-world nations in 2070 will be more dangerous in their battlefield than modern MBTs in today's battlefield.

Having said that though...

I think MBTs will be much rarer in 2070 than today. Except for the corporate reality trid that is Desert Wars, I don't get the feeling that there are many cases where first-world militaries go head-to-head anymore. And haven't been for a while.

The nations that can afford to will keep truly nasty MBTs on hand just because they might need them one day, but vehicles more like today's Bradley IFV and Stryker APC will see greater numbers and greater use.
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Tymeaus Jalynsfe...
post Apr 23 2009, 03:04 AM
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QUOTE (Ed_209a @ Apr 22 2009, 07:56 PM) *
The reports of the death of the main battle tank have been greatly exaggerated several times. First by guided missiles, then by the birth of the attack helicopter. In each case, tactics and design evolved.

In the battlefields of the 2070s, it will be no different. Magic and hacking will be just another threat to be countered, just like ATGMs, mines and air attack are today.

An earlier poster mentioned attack by spirit. That would definitely be a huge threat, if no tank had ever been attacked by spirit(or magic in general) before. When compared to a 3+ million nuyen weapon that probably costs 500 nuyen a mile to operate, and fires 2-3000 nuyen ammunition, whistling up spirits before each mission, and putting a mage on the maintenance crew to maintain wards seems dirt cheap.

Likewise, when it is protecting something that expensive, you can afford ridiculously high-end network countermeasures.

So, if anything, tanks from first-world nations in 2070 will be more dangerous in their battlefield than modern MBTs in today's battlefield.

Having said that though...

I think MBTs will be much rarer in 2070 than today. Except for the corporate reality trid that is Desert Wars, I don't get the feeling that there are many cases where first-world militaries go head-to-head anymore. And haven't been for a while.

The nations that can afford to will keep truly nasty MBTs on hand just because they might need them one day, but vehicles more like today's Bradley IFV and Stryker APC will see greater numbers and greater use.



I can get on board with that line of reasoning...
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Ed_209a
post Apr 23 2009, 03:06 AM
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QUOTE (Anythingforenoughnuyen @ Apr 22 2009, 08:48 PM) *
I would think that a LAV's would end up being employed in a manner much closer to that in which ground attack aircraft are employed today, and less like a MBT.

They would be an interesting mix of helo gunship and AFV/light tank. Slash in at several hundred KPH sometimes, wait in defensive positions for days other times.
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toturi
post Apr 23 2009, 04:37 AM
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QUOTE (Ed_209a @ Apr 23 2009, 10:56 AM) *
An earlier poster mentioned attack by spirit. That would definitely be a huge threat, if no tank had ever been attacked by spirit(or magic in general) before. When compared to a 3+ million nuyen weapon that probably costs 500 nuyen a mile to operate, and fires 2-3000 nuyen ammunition, whistling up spirits before each mission, and putting a mage on the maintenance crew to maintain wards seems dirt cheap.

How expensive are the wards? You need a ward that will be able to withstand the rigours of combat(I would think the ward should survive at least BC4). Similarly for the spirits.
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GreyBrother
post Apr 23 2009, 05:28 AM
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You wouldn't even need the ward. Pure Astral Warfare should be enough. If the spirits and magicians of the enemy have bigger problems than destroying something mundane on the physical, they won't bother except if they are desperate.

Wasn't another Problem with LAVs the short range since they have a quite limited supply of fuel? I don't have the Rigger 3 ready, it should have the numbers for that.
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The Jake
post Apr 23 2009, 05:56 AM
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QUOTE (Rasumichin @ Apr 22 2009, 11:08 PM) *
Of course, it would offset what i perceive to be the biggest advantage of 'borgs, their near-invisibility on the astral plane.


I'm sorry, i thought we were talking Panzer tanks.

Who gives a f*ck about stealth at this point?!!?

- J.
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GreyBrother
post Apr 23 2009, 07:20 AM
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QUOTE (The Jake @ Apr 23 2009, 07:56 AM) *
Who gives a f*ck about stealth at this point?!!?

- J.

Tank Hunter Tank Crews. SCNR (IMG:style_emoticons/default/grinbig.gif)
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toturi
post Apr 23 2009, 08:01 AM
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QUOTE (GreyBrother @ Apr 23 2009, 01:28 PM) *
You wouldn't even need the ward. Pure Astral Warfare should be enough. If the spirits and magicians of the enemy have bigger problems than destroying something mundane on the physical, they won't bother except if they are desperate.

Wasn't another Problem with LAVs the short range since they have a quite limited supply of fuel? I don't have the Rigger 3 ready, it should have the numbers for that.

Sure, you can have your mages engage the other side's mages in astral warfare. But the question is naturally what if the other side won? Or simply has a temporary advantage? If you are using your mages to defend your 6 billion nuyen tank, how much are you paying them?

I thought the whole thing about mages/spirits vs tanks was that one side had tanks and no mages and the other had mages and no tanks?
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GreyBrother
post Apr 23 2009, 08:36 AM
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But how often would that happen in a real combat? I don't think that there aren't enough military trained magicians who are capable of creating wards to protect every tank against spiritual interference. One Abrams costs approx 5 Million $, it is expensive but the US produced over 9000 (no meme intended) of those and todays anti tank weapons can frag them down to a oversized turret. So it's not a question of "Oh god, how much money do we loose if we don't protect every tank!" it's more like "So... how do we signal our enemy that it is a bad idea to mess with our troops by spiritual means?"
Remember: Mages are rare. A unit can consider itself lucky if they have one and while yes, they can ward every tank and it wouldn't be unwise, the cost-effective choice would be active magical defenses. Like spawning your own spirits to counter those of the enemy. And there are better targets for spirits and mages than a tank (which could be destroyed by one good placed stickbomb or a well placed shot from a anti tank weapon). Ritual Magic against the enemy command structure, scouting from above or just being a WMD all by yourself by hurling spells or better: Just spawn spirits. A force 3 spirit alone is immune to the main weapon a regular infantry squad bears and they don't need to be bound.

And the other side has those options as well. That's when it comes down to tactics. Do you want to give up a portion of the astral by materializing your spirit to destroy one tank?
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Fuchs
post Apr 23 2009, 08:48 AM
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Wards are dirt cheap, and last weeks. Cost is no problem there - especially compared to the cost of maintaining a tank (or, even worse, an aircraft like a LAV). You'll have active and passive astral defenses. And any army able to field tanks in 2070 is fielding magical assets as well.
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AllTheNothing
post Apr 23 2009, 09:23 AM
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QUOTE (GreyBrother @ Apr 23 2009, 10:36 AM) *
A force 3 spirit alone is immune to the main weapon a regular infantry squad bears and they don't need to be bound.

A Force 3 spirit will most likely have a Magic attribute of 3 which grants 6 points of hardened armor, the most common antipersonel weapon infantry will use will probably be an assault rifle and ARs have a damage code of 6P AP -1 (an heavy pistol would also do the trick tanks to net hits), which means that the spirit is not immune to infantry (and we are talking of regular ammo, EX-EX and APDS ammo aren't that unlikely to be used by military, making even force 6 spirits killable if you manage to hit them).
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AllTheNothing
post Apr 23 2009, 09:28 AM
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QUOTE (Fuchs @ Apr 23 2009, 10:48 AM) *
Wards are dirt cheap, and last weeks. Cost is no problem there - especially compared to the cost of maintaining a tank (or, even worse, an aircraft like a LAV). You'll have active and passive astral defenses. And any army able to field tanks in 2070 is fielding magical assets as well.

Passive astral defence can also be active if the wards are those tricked out from Street Magic that attack trespassers.
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GreyBrother
post Apr 23 2009, 10:07 AM
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Whoops. Forgot to look at the AP, my bad.
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toturi
post Apr 23 2009, 11:37 AM
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Think of how you would use your tanks and how you would support them with magic assets. Think it through. Are you sure you want to support your armored unit with magic?
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Fuchs
post Apr 23 2009, 11:42 AM
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Wards never hurt. Any expensive vehicle like a tank will also have rigger pilots, and not conventional crews, so they'll be less vulnerable to manifesting spirits for lack of free space inside as well.

As far as magic support goes - combined arms have been proven to be superiour to other approaches.
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